May 15, 2008, 04:46 PM // 16:46
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#241
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Buffs: Everything nerfed due to PvP balances
Nerfs: Everything buffed due to PvP balances.
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May 15, 2008, 04:51 PM // 16:51
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#242
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Tyla
I believe it allowed 10+ energy skills to be mashed on recharge for the duration on the skill.
Provided extremely strong energy management, just as Mind Blast did, just alot more powerful and straight off.
I'm not sure exactly how powerful it was though. I think it was used immensely on flag runners in GvG, so I'm guessing: Pretty powerful.
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Throw up ether renewal, zealot's fire, and and any other toys you feel like. Spam the holy hell out of divine boon for infinite health and energy, whilst instagibbing anything near you with zealot's fire. Rinse, repeat, wipe hands on pants.
The other skills involved have now all been nerfed on account of mysticism, so it really would be fine to bring ether renewal back up.
Quote:
Originally Posted by Tyla
They were changed because Monks shouldn't have passive defense that is maintainable on it's own with 1-2 skills I believe. No cast time too!
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They were changed to make them usable in a serious way. A 10 energy 10 second block stance on a 45s recharge by itself is useless since it will rarely be recharged when you need it. A 5 energy 4 second stance on a 15 second recharge allows you to pick and choose what needs to be blocked. They're immensely useful on casters to block physical spikes on demand.
So really, they were buffed hugely. I don't see any reason to revert them, since that would just encourage lame stance tanks.
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May 15, 2008, 04:51 PM // 16:51
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#243
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Furnace Stoker
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So its coming today....
It begins....
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May 15, 2008, 04:52 PM // 16:52
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#244
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by DarkNecrid
So its coming today....
It begins....
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Says who?
Quote:
By the way, the date for when a few key skills will get separated functionality has not been set. The "arrival date" depends on a number of factors, inlcuding when the designers can get the update to QA and how the QA testing goes
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Sauce: http://wiki.guildwars.com/wiki/User_...P_and_PvE.2 9
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May 15, 2008, 04:58 PM // 16:58
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#245
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Furnace Stoker
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Quote:
Originally Posted by Nightow
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That was 3 days ago, QA testing for "a few skills" doesn't take that long, and skill updates are always on Thursday. (barring emergency fixes)
I will bet money it comes out today.
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May 15, 2008, 05:13 PM // 17:13
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#246
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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lol, someone's counting their eggs before they're hatched.
I'll just wait patiently until it happens.
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May 15, 2008, 05:14 PM // 17:14
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#247
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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we now might see monks doing something once thought ridiculous by puggers - Smiting
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May 15, 2008, 06:20 PM // 18:20
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#248
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Turtle222
we now might see monks doing something once thought ridiculous by puggers - Smiting
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We do... It's called Cathedral of Flames and Shards of Orr.
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May 15, 2008, 07:02 PM // 19:02
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#249
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Quote:
Originally Posted by Nightow
We do... It's called Cathedral of Flames and Shards of Orr.
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you know what i mean
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May 15, 2008, 07:09 PM // 19:09
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#250
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Ummm, undo armor stacking nerf that was introduced due to Terra Tanks in RA/AB? Yeh, about that....
Splinter Weapon, deadly paradox, MB, Rodgorts, Paragons in general, LoD, Ritualists (especially Ritual Lord!!!), and buff many mesmer skills to make them AoE for PvE use. Thanks.
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May 15, 2008, 07:55 PM // 19:55
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#251
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Emo Goth Italics
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Quote:
Originally Posted by Dr Strangelove
They were changed to make them usable in a serious way. A 10 energy 10 second block stance on a 45s recharge by itself is useless since it will rarely be recharged when you need it. A 5 energy 4 second stance on a 15 second recharge allows you to pick and choose what needs to be blocked. They're immensely useful on casters to block physical spikes on demand.
So really, they were buffed hugely. I don't see any reason to revert them, since that would just encourage lame stance tanks.
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Ah, my mistake. I was just getting this off info I heard from another person.
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May 15, 2008, 07:56 PM // 19:56
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#252
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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How About We Put Searing Flames Back To Doing 5784727395 Damage And 10 Energy Too!
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May 15, 2008, 08:01 PM // 20:01
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#253
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by la_cabra_de_vida
How About We Put Searing Flames Back To Doing 5784727395 Damage And 10 Energy Too!
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How about we don't use upper case initials on all of our words?
I'm not that bothered what changes are made but it will be an interesting read nonetheless. I'm also keen to know when the patch rolls out as it is usually a Thursday night.
Last edited by makosi; May 15, 2008 at 08:05 PM // 20:05..
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May 15, 2008, 08:07 PM // 20:07
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#254
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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The sad part is everyone complains so much here, yet these same people blow through uw/fow/slavers in 45 minutes. So I fail to see how pve has been crippled the way some people here put it.
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May 15, 2008, 08:13 PM // 20:13
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#255
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Ursan nerfed. Assassins buffed. Splinter Weapon goes back to all adjacent. Tactics buffed. Infinite minions.
That would be a good start.
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May 15, 2008, 09:25 PM // 21:25
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#256
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Nothing.
The games shagged anyway.
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May 15, 2008, 09:32 PM // 21:32
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#257
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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PvE is fine the way it is. But it would be pretty fun to have some of the stupidly OP skills back. Eg, prenerf Splinter etc.
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May 15, 2008, 09:34 PM // 21:34
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#258
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by distilledwill
PvE is fine the way it is. But it would be pretty fun to have some of the stupidly OP skills back. Eg, prenerf Splinter etc.
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We already have. They're called pve-only skills.
I can't believe people want to dumb pve even more.
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May 15, 2008, 09:43 PM // 21:43
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#259
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Grotto Attendant
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Quote:
Originally Posted by Rahja the Thief
Ummm, undo armor stacking nerf that was introduced due to Terra Tanks in RA/AB? Yeh, about that....
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I'm pretty sure the motivating factor was WY stacked with SYG in GvG. Anywho, I agree with reverting it.
Splinter Weapon, deadly paradox, MB, Rodgorts, Paragons in general, LoD, Ritualists (especially Ritual Lord!!!), and buff many mesmer skills to make them AoE for PvE use. Thanks.[/QUOTE]
Not exactly my priorities, but all things that could stand a revert/buff. (btw: My priority revert = REMOVE SOUL REAPING TIMER, just in case anyone forgot.)
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May 15, 2008, 09:49 PM // 21:49
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#260
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Forge Runner
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I still bet they change a handful of skills as the dev update stated - and do not start by changing game mechanics and whole skill lines.
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