May 22, 2008, 10:06 PM // 22:06
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#1
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Update - Thursday, May 22, 2008
http://wiki.guildwars.com/wiki/Game_updates/20080522
Quote:
Originally Posted by Update - Thursday, May 22, 2008
Restoration of Skill Effectiveness in PvE
With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other.
Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the Developer Update.
In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill restored in this way now also has a PvP version:
Assassin
Shadow Form: increased duration to 5..30 seconds.
Elementalist
Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.
Mesmer
Energy Drain: decreased recharge to 20 seconds.
Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.
Monk
Light of Deliverance: decreased recharge to 6 seconds.
Necromancer
Discord: decreased casting time to 1 second.
Paragon
"Incoming!": increased duration to 1..5 seconds.
Defensive Anthem: decreased activation time to 1 second.
Ranger
Penetrating Attack: increased damage to 5..25.
Sundering Attack: increased damage to 5..25.
Ritualist
Ritual Lord: increased Spirit recharge reduction to 15..75%.
Warrior
"Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.
Restoration of April Balance Changes (PvP)
We are also reintroducing the PvP balance changes that we tested from April 17 – May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.
Assassin
Assassin's Remedy (PvP): increased Energy cost to 10.
Shadow Form (PvP): decreased duration to 5..15 seconds.
Dervish
Eremite's Attack (PvP): increased activation time to 1 second.
Mystic Sweep (PvP): increased activation time to 1 second.
Elementalist
Blinding Surge (PvP): decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds.
Lightning Orb (PvP): this skill no longer causes Cracked Armor.
Ward Against Melee (PvP): decreased duration to 1..18 seconds.
Monk
Aegis (PvP): increased Energy cost to 15.
Necromancer
Enfeeble (PvP): increased recharge to 10 seconds.
Paragon
"Never Surrender!" (PvP): decreased duration to 10 seconds.
Ballad of Restoration (PvP): increased recharge time to 30 seconds.
Harrier's Toss (PvP): increased activation time to 1 second.
Song of Restoration (PvP): increased recharge time to 30 seconds.
Ritualist
Ancestors’ Rage (PvP): increased casting time to 1 second.
Death Pact Signet (PvP): increased casting time to 4 seconds.
Flesh of My Flesh (PvP): increased recharge to 10 seconds.
Splinter Weapon (PvP): increased recharge to 8 seconds.
Restoration of April Balance Changes (PvE and PvP)
These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.
Elementalist
Glyph of Concentration: decreased number of spells that cannot be interrupted to 1.
Shockwave: increased casting time to 1 second.
Mesmer
Chaos Storm: decreased Energy cost to 5.
Energy Burn: increased Energy lost to 1..10; decreased damage done per Energy to 9.
Energy Surge: increased Energy lost to 1..10; decreased damage done per Energy to 9.
Fevered Dreams: decreased recharge to 8.
Fragility: decreased Energy cost to 5.
Hex Breaker: this skill now counts as a Stance.
Warrior
Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
Steelfang Slash: increased recharge to 1 second.
Bug Fixes
Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.
Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.
Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing Zaishen Keys from Tolkano.
Heroes will now use the Necromancer skill Blood is Power more often.
Fixed a bug that allowed some players to exceed party size limits with Heroes.
Fixed a bug that caused the Necromancer skill Grenth’s Balance to occasionally deal an incorrect amount of damage/healing.
Fixed a bug that caused certain henchmen in the Central Transfer Chamber to not show up sometimes.
Fixed text bugs affecting one quest, one NPC, and the Zaishen Title Track.
Fixed minor clipping issues occurring on Ranger masks when they’re worn by some Factions or Nightfall characters.
Miscellaneous
A Ranger's fur-lined mask can now be crafted by armorer Seifred in Droknar's Forge, or purchased using Tournament Reward Points from Tolkano in the Great Temple of Balthazar.
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Notes are uploaded. Discuss.
edit: I have uploaded a dye preview grid of the new fur-lined mask. Thumbnail below. Will post resized(smaller than 800x600 per forum rules) full image by request.
Last edited by MisterB; May 23, 2008 at 12:41 AM // 00:41..
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May 22, 2008, 10:07 PM // 22:07
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#2
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Emo Goth Italics
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Gogo spamming B-Flash and Heal Party on recharge with Ether Renewal!
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May 22, 2008, 10:08 PM // 22:08
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#3
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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glad they fixed the party limit got invited to a team earlier n who had 35 players in urgoz :|
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May 22, 2008, 10:10 PM // 22:10
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I like Ether Renewal.
*grabs popcorn, time for a QQfest!*
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May 22, 2008, 10:10 PM // 22:10
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#5
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Wait...the Dev Update wasn't a preview? That's all the skill balance?
Disappointing.
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May 22, 2008, 10:12 PM // 22:12
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#6
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Zinger314
Wait...the Dev Update wasn't a preview? That's all the skill balance?
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Yeah...I'm not sure where people were reading into the Dev Update that they were just sharing SOME of the skills to be updated today.
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May 22, 2008, 10:14 PM // 22:14
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#7
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Jetdoc
Yeah...I'm not sure where people were reading into the Dev Update that they were just sharing SOME of the skills to be updated today.
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I was being optimistic, for once.
Man, I am an idiot.
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May 22, 2008, 10:15 PM // 22:15
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#8
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Furnace Stoker
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Quote:
Originally Posted by Jetdoc
Yeah...I'm not sure where people were reading into the Dev Update that they were just sharing SOME of the skills to be updated today.
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Preview 99% of the time means you're only seeing A PART of something.
EDIT:
Don't worry Zinger, so was I...
Oh well, back to reading leaked WotLK info.
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May 22, 2008, 10:16 PM // 22:16
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#9
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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SF is 32 secs with 16 shadow.
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May 22, 2008, 10:16 PM // 22:16
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#10
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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meh, not to interesting
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May 22, 2008, 10:19 PM // 22:19
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#11
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Meh. 12121212
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May 22, 2008, 10:19 PM // 22:19
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#12
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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Quote:
Originally Posted by underverse_ninja
SF is 32 secs with 16 shadow.
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+1, as I stated on another post.
thats not the 5..30 I though when I read the dev update. With d.paradox alone is just as before + 20% ench... uncastable again... just for 2 secs
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May 22, 2008, 10:19 PM // 22:19
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#13
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Frost Gate Guardian
Join Date: Dec 2005
Profession: P/
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Quote:
Originally Posted by underverse_ninja
SF is 32 secs with 16 shadow.
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+20% enchant mod = 38 seconds
if cast while using glyph of swiftness, 45 second recharge means 7 second downtime.
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May 22, 2008, 10:25 PM // 22:25
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#14
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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new furlined mask:
__________________
where is the 'all you can eat' cookie bar?
Last edited by cosyfiep; Sep 28, 2014 at 11:07 AM // 11:07..
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May 22, 2008, 10:27 PM // 22:27
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#15
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Pun Goes [Here]
Profession: P/W
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Hi Anet.
Thanks for giving "Incoming!" back. <3
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May 22, 2008, 10:28 PM // 22:28
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#16
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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And Ether Renewal!
My ethers are now renewed.
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May 22, 2008, 10:28 PM // 22:28
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#17
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Krytan Explorer
Join Date: May 2008
Location: england
Profession: Mo/
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never could perma shadow form b4 now its so easy made it through icedome 1st try
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May 22, 2008, 10:29 PM // 22:29
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#18
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by cosyfiep
new furlined mask:
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The new mask is nice. Too bad i'm an anti-fur activist.
Updates were great if you ask me.
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May 22, 2008, 10:30 PM // 22:30
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#19
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
Originally Posted by FlamingMetroid
meh, not to interesting
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wait screw that, I just realized I can pew pew ranger in PvE again <3
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May 22, 2008, 10:32 PM // 22:32
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#20
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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They do listen as you see, they just do stuff the wrong way, most of the time =3.
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