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Old May 21, 2008, 08:29 PM // 20:29   #61
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So, Anet thinks the problem with mesmers in PvE was that Energy Drain and Energy Tap were too weak? And the problem with assassins was Shadow Form?
lulz

The only selected skill that needed to be un-nerfed was Watch Yourself!, and that needed to be unnerfed COMPLETELY for PvE AND PvP.

It really seems like this skill balance was created by putting all prior skill balances on a dart board and just throwing blind at it.

BTW: now that ether renewal has been un-ether renewal'ed, what nerf will we use to describe skills that get ether renewal'ed?
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Old May 21, 2008, 08:31 PM // 20:31   #62
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Lol I'm shooting mah lazor! I mean I'm making pve assa again tomorrow.

Everything useless, nice job buffing ursanways.
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Old May 21, 2008, 08:32 PM // 20:32   #63
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So they finally added random generated skill changes I was asking for.
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Old May 21, 2008, 08:32 PM // 20:32   #64
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Quote:
Originally Posted by Turtle222
wow regina is looking at this D:

give us some news regina
This preview of tomorrow's update isn't news enough? :P

Some questions that popped up elsewhere:

Q: Which version of the skills will be available on Isle of the Nameless?
A: Currently PvE, though the developers are evaluating this.

Q: Which version of the skills will monsters be using?
A: PvE

Another thing I'd like to make folks aware of is that the game update will be going live in the afternoon rather than the morning.
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Old May 21, 2008, 08:33 PM // 20:33   #65
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Quote:
Originally Posted by The Meth
BTW: now that ether renewal has been un-ether renewal'ed, what nerf will we use to describe skills that get ether renewal'ed?
ShroudOfSilence'd
Srsly, inferior version of warr's knockdown.
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Old May 21, 2008, 08:35 PM // 20:35   #66
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Quote:
Originally Posted by MirkoTeran
So they finally added random generated skill changes I was asking for.
Honestly, that's pretty much what it is.

Quote:
Q: Which version of the skills will be available on Isle of the Nameless?
A: Currently PvE, though the developers are evaluating this.
Needs to be a way to test both PvE and PvP skills there, seeing as both PvE players and PvP players use the NPCs on Isle of the Nameless.
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Old May 21, 2008, 08:35 PM // 20:35   #67
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Well, looks like a-net blew it again. Sigh... And I had such high hopes.

Most importantly, they missed the things that really, really needed fixed. (Top of the list: Soul Reaping timer. Reasons. See also.)

Just about the only thing they got right was LoD. Not total crap, but not the reason to never use any other elite that it used to be either.

And maybe Ether Renewal. That one I will have to try before i decide what I think.

WY needed fixed, but they did it wrong. They should remove the counter altogether.

Rit Lord needed fixed, but the spirits in the RitLord build needed their energy costs and life totals reverted too. Without the spirits working, the build is still ruined.

Shadow Form was the wrong skill to buff. The whole nigh-invincibility-in-one-skill thing was already taking things too far in the "mindless" direction for farming/running/tanking. This makes that even worse, not to mention making HM Afflicted Assassins the bane of all existence.

The Shadow Form change is even worse in light of the nerf to Glyph of Concentration, which powered less-mindless farming builds that are now broken. So, in addition to buffing the most mindless of farming builds, they broke a bunch of others to encourage people to migrate to it...

Buffs to e-tap/e-drain -- still fundamentally useless in PvE.

Buff to discord -- elevates a third-rate single-target-damage caster build to a second-rate single-target-damage caster build. Sill useless.

Penetrating/Sunder Attack remains a redundant pure-damage bow attack. I doubt this buff makes it the best of the pure-damage bow attacks. And, in any event, it won't solve the problem that there are a bunch of redundant pure-damage bow attacks, and one will always be superior to the others.

Incoming -- Still outshone by TNTF. Perhaps a meaningful improvement for the "I'm so great that I don't use PvE-only skills" crowd. (But don't they think that they're already so great they don't need a skill buff either?...)

Defensive Anthem -- PvE didn't care about the recharge; we care about the uptime ratio. Which isn't improved.

And the nerf to Steelfang Slash. Ouch. The "godmode" warrior diminishes and the imbagon gets better by comparison. This only decreases build diversity, and that's bad. We don't need the pool of top-tier builds shrunk; we need it increased or eliminated altogether. Either nerf Ursan, imbagon, and "godmode" across the board, or elevate other builds to that level.

Last edited by Chthon; May 21, 2008 at 08:45 PM // 20:45..
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Old May 21, 2008, 08:35 PM // 20:35   #68
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Quote:
Originally Posted by Regina Buenaobra
This preview of tomorrow's update isn't news enough? :P
We were still hopping for "Haha, late Aprils fools about the whole PvP/PvE split".
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Old May 21, 2008, 08:36 PM // 20:36   #69
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Quote:
Originally Posted by Regina Buenaobra
This preview of tomorrow's update isn't news enough? :P

Some questions that popped up elsewhere:

Q: Which version of the skills will be available on Isle of the Nameless?
A: Currently PvE, though the developers are evaluating this.

Q: Which version of the skills will monsters be using?
A: PvE

Another thing I'd like to make folks aware of is that the game update will be going live in the afternoon rather than the morning.
Kinda figured monsters would get the PvE versions.

But the Isle of the Nameless sticks out. I know both PvE'ers and PvP'ers that use this to see how much damage their doing (a al Master of Damage), and if they nerf some of the PvP damage skills, this will skew the results. Is there a way to implement a switch at Nameless so you can switch between PvE and PvP skill versions?
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Old May 21, 2008, 08:37 PM // 20:37   #70
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Quote:
Originally Posted by The Meth
BTW: now that ether renewal has been un-ether renewal'ed, what nerf will we use to describe skills that get ether renewal'ed?
Grenth aura!
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Old May 21, 2008, 08:39 PM // 20:39   #71
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Why can't there be a key that changes pve to pvp skill description? Just like right ctrl changes languages.
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Old May 21, 2008, 08:40 PM // 20:40   #72
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Quote:
Originally Posted by Regina Buenaobra
e of is that the game update will be going live in the afternoon rather than the morning.
So that would be when for GMT people if its in the middle of the night that is BS
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Old May 21, 2008, 08:40 PM // 20:40   #73
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Nothing fancy to be honest. That doesn't mean the game should be easier than it already is. Even though I like the change of 'Incoming'.

Wanted to see the less useful spells and atrribute lines to get some attention. Open up the game a bit.

It's ok I guess.

Last edited by Gun Pierson; May 21, 2008 at 10:08 PM // 22:08..
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Old May 21, 2008, 08:42 PM // 20:42   #74
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Quote:
Originally Posted by Richardt
Kinda figured monsters would get the PvE versions.

But the Isle of the Nameless sticks out. I know both PvE'ers and PvP'ers that use this to see how much damage their doing (a al Master of Damage), and if they nerf some of the PvP damage skills, this will skew the results. Is there a way to implement a switch at Nameless so you can switch between PvE and PvP skill versions?
They're exploring solutions that will allow players this flexibility.
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Old May 21, 2008, 08:42 PM // 20:42   #75
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Light of Deliverance is still not reverted back to it orignal state as in recharge time 5 sec and to 80HP.
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Old May 21, 2008, 08:47 PM // 20:47   #76
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Would also be nice if they wound un-nerf Ward Against Melee duration or recharge a little for PvE. Maybe the next update can make some more skills helpful in PvE that aren't farming favorites?

Maybe more PvE un-nerfs would help people see more options to play other than Sabway or Ursanway for really difficult areas. That way nobody cries from their easy button stuff getting nerfed and it brings other possibilities into play so things don't get too boring for everyone.

Otherwise, thanks for making Watch Yourself helpful again in PvE.

Just the thanks and hopes of a non-leet hero/henching player.
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Old May 21, 2008, 08:47 PM // 20:47   #77
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Notice how the PvP versions have (PvP) next to their name, but the PvE versions have the untouched names. Does anyone doubt that Anet thinks PvP is secondary to PvE now?
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Old May 21, 2008, 08:48 PM // 20:48   #78
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Quote:
Originally Posted by Leeds
So that would be when for GMT people if its in the middle of the night that is BS
I think that's evening/near midnight for us.
But why is it BS ? It's not like the update will only be there for a few hours..
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Old May 21, 2008, 08:49 PM // 20:49   #79
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Or, the PvP version gets the (PvP) tag because it's the only version they care about enough to make its own leet tag for. Seriously, could be either. I don't particularly care.
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Old May 21, 2008, 08:51 PM // 20:51   #80
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Quote:
Elementalist

* Glyph of Concentration Glyph of Concentration: decreased number of spells that cannot be interrupted to 1.
so uhm....why not just write---the next spell??? since that is all it does now, ugh.
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