May 21, 2008, 06:59 PM // 18:59
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#21
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Ascalonian Squire
Join Date: Oct 2006
Guild: [pink]
Profession: W/
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I still don't think I'm going to like this. Making it easier is the same as making it boring, and boring isn't fun.
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May 21, 2008, 07:03 PM // 19:03
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#22
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Only thing i will think about running again is LoD, have to see how it pans out with my current hero setup.
But this still doesn't change my view on this whole separation thing. Its crap it will make Transision from PvE to PvP alot harder in the future with more skills being changed.
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May 21, 2008, 07:06 PM // 19:06
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#23
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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wow, ether renewal got un-ether renewal'd? interesting.
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May 21, 2008, 07:08 PM // 19:08
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#24
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Polar Bear Attendant
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hmm well, i rarely/never use most those, but s'ok i guess
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May 21, 2008, 07:08 PM // 19:08
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#25
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Good for PvE, no more QQing hopefully. However, PvE will be so frighteningly easy who cares?
Last edited by Snow Bunny; May 21, 2008 at 07:13 PM // 19:13..
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May 21, 2008, 07:09 PM // 19:09
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#26
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Interesting... of course they went too far.. not that we all expected just that.
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May 21, 2008, 07:16 PM // 19:16
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#27
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Izzy made a comment in an article linked somewhere else where he basically said what most people want in PvE is overpowered skills. He couldnt be more wrong, imho. PvE wants its own balance, more skills brought out from the uselessness in which they currently exist, more diverse partying. I for one never wanted overpowered skills (Ursan, this new trend) and consumables. Sigh. He is right though that the constant changes (usually nerfs) to skills is quite a bit less popular among PvE play than it is in PvP.
Last edited by Aera Lure; May 21, 2008 at 07:20 PM // 19:20..
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May 21, 2008, 07:17 PM // 19:17
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#28
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Shadow Form buff is nice... but it makes me and my ability to easily run perma-Shadow less leet, which kinda blows. Check it: if they hold the rations from 16/12 then:
At 16 Shadow Arts Shadow Form lasts 21 seconds; whereas 17 seconds for 12 SA. The ratio is 1.235:1, so with 30 seconds at 12 SA, predicted time for 16 SA is now 37 seconds. With a 20% enchanting you get 44 seconds. Deadly Paradox reduces recharge to .67, so 40 seconds.
See ya later Arcane Echo. Hello Perma-Shadow even through Nature's Renewal.
I can't see that strong of a Shadow Form lasting long though. It was arguably the front runner for most godly farming build along with Terra already. I'm gonna go solo the whole UW by myself. /evil
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May 21, 2008, 07:21 PM // 19:21
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#29
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Hall Hero
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Quote:
Originally Posted by Aera Lure
Izzy made a comment in an article linked somewhere else where he basically said what most people want in PvE is overpowered skills. He couldnt be more wrong, imho. PvE wants its own balance, more skills brought out from the uselessness in which they currently exist, more diverse partying. I for one never wanted overpowered skills (Ursan, this new trend) and consumables. Sigh. He is right though that the constant changes (usually nerfs) to skills is quite a bit less popular among PvE play than it is in PvP.
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His wording - most people prefer overpowered shit and "feelin' epic" - couldn't actually be more closer to the truth. The majority wants things handed to them, unfortunately.
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May 21, 2008, 07:21 PM // 19:21
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#30
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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we can now go A/W and use warrior adrenaline attacks to farm, which eliminates the energy problem that shadow form sins always have. interesting.
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May 21, 2008, 07:24 PM // 19:24
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#31
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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So farming's been keeping Shadow Form griefing alive all this time? Hilarious.
Interesting side effect is that mesmers should be able to pull off perma-form too.
Time to bring back Ether Renewal infuse spam?
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May 21, 2008, 07:24 PM // 19:24
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#32
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by FengShuiDove
Shadow Form buff is nice... but it makes me and my ability to easily run perma-Shadow less leet, which kinda blows. Check it: if they hold the rations from 16/12 then:
At 16 Shadow Arts Shadow Form lasts 21 seconds; whereas 17 seconds for 12 SA. The ratio is 1.235:1, so with 30 seconds at 12 SA, predicted time for 16 SA is now 37 seconds. With a 20% enchanting you get 44 seconds. Deadly Paradox reduces recharge to .67, so 40 seconds.
See ya later Arcane Echo. Hello Perma-Shadow even through Nature's Renewal.
I can't see that strong of a Shadow Form lasting long though. It was arguably the front runner for most godly farming build along with Terra already. I'm gonna go solo the whole UW by myself. /evil
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iirc, time posted is at 15 att ... there is no perma SF without a-echo for you .... yet.
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May 21, 2008, 07:31 PM // 19:31
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#33
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Desert Nomad
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"Coward" + Steelfang isn't so cool anymore =/
I thought they would've had a better way to deal with the weapon-swap kd thing.
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May 21, 2008, 07:31 PM // 19:31
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#34
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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still no deadly paradox reversion?Q.Q
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May 21, 2008, 07:32 PM // 19:32
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#35
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Aera Lure
Izzy made a comment in an article linked somewhere else where he basically said what most people want in PvE is overpowered skills. He couldnt be more wrong, imho. PvE wants its own balance, more skills brought out from the uselessness in which they currently exist, more diverse partying. I for one never wanted overpowered skills (Ursan, this new trend) and consumables. Sigh. He is right though that the constant changes (usually nerfs) to skills is quite a bit less popular among PvE play than it is in PvP.
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Aera, I'm going out on a limb and saying that the vast, vast majority of the GW playerbase would prefer Searing Flames to deal 1000 damage as opposed to dealing 96.
Most players want to blow shit up, not have a challenge.
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May 21, 2008, 07:34 PM // 19:34
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#36
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/
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now I'm glad I have a sin
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May 21, 2008, 07:34 PM // 19:34
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#37
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by Aera Lure
Izzy made a comment in an article linked somewhere else where he basically said what most people want in PvE is overpowered skills. He couldnt be more wrong, imho. PvE wants its own balance, more skills brought out from the uselessness in which they currently exist, more diverse partying. I for one never wanted overpowered skills (Ursan, this new trend) and consumables. Sigh. He is right though that the constant changes (usually nerfs) to skills is quite a bit less popular among PvE play than it is in PvP.
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You must have been referring to the guru community on that one. Gw is aimed towards the casual players and I'm pretty sure the casual players like being imba. The guru community is but a very small portion of the actualy player base.
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May 21, 2008, 07:35 PM // 19:35
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#38
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Snow Bunny
Most players want to blow shit up, not have a challenge.
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Bah. You're probably right. Well, at least the PvE/PvP split will presumably allow that full tilt as the weeks go on.
Quote:
Originally Posted by Mr. Undisclosed
You must have been referring to the guru community on that one. Gw is aimed towards the casual players and I'm pretty sure the casual players like being imba. The guru community is but a very small portion of the actualy player base.
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Probably I was, but unintentionally.
Last edited by Aera Lure; May 21, 2008 at 07:39 PM // 19:39..
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May 21, 2008, 07:36 PM // 19:36
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#39
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Jungle Guide
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Quote:
Originally Posted by Snow Bunny
Aera, I'm going out on a limb and saying that the vast, vast majority of the GW playerbase would prefer Searing Flames to deal 1000 damage as opposed to dealing 96.
Most players want to blow shit up, not have a challenge.
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Flare doing 1000 damge...now, that would be awesome.
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May 21, 2008, 07:36 PM // 19:36
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#40
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Desert Nomad
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Quote:
Originally Posted by Mini Masher
I still don't think I'm going to like this. Making it easier is the same as making it boring, and boring isn't fun.
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Amen to that.
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