Apr 10, 2008, 01:26 AM // 01:26
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#21
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Very simple to answer:
1. The 55-hp build has no use in PvP against normal teams.
2. And nobody cares what people do in PvE.
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Apr 10, 2008, 01:28 AM // 01:28
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#22
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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I too have seen Izzy say that Protective Spirit is too important to nerf. 55 builds were never the ONLY way to solo farm, and with lootscaling Anet delivered a major blow to solo farming without touching a single skill.
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Apr 10, 2008, 01:28 AM // 01:28
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#23
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Well, they put the -50 offhand in the game from the start...so I think it's an intended oddball strategy....for better or worse.
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Apr 10, 2008, 01:29 AM // 01:29
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#24
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Furnace Stoker
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Quote:
Originally Posted by Shayne Hawke
I would like to ask, though, what you hope to achieve by nerfing 55s.
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Wah wah! Nerf solo farming cuz it ruins mah econemi!
Cry cry.
Oh wait a minute, Anet has ALREADY done that.
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Apr 10, 2008, 01:30 AM // 01:30
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#25
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Ascalonian Squire
Join Date: Feb 2008
Guild: X Legion Of Doom X [LOD]
Profession: P/W
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Well, if you read the the loot scaling article, it said that the "main" reason loot scaling was introduced was because gold selling sites. They actually want you to farm because they say it encourages trading between players. They actually recommend you solo farm, thats why everyone is hoping for the loot scaling to go away since they can now ban ip address since the RMT policy.
A-net dosen't give a s--t, as long as you don't take advantage of farming and sell you loot to people for cash.
http://wiki.guildwars.com/wiki/Devel...Feb-April_2007
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Apr 10, 2008, 01:30 AM // 01:30
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#26
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Forge Runner
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As long as Ursan exists in its current form, let's not cry about prot spirit, shall we.
Prot spirit is a powerful skill, which has a perfectly legitimate use.
Quote:
Well, they put the -50 offhand in the game from the start...so I think it's an intended oddball strategy....for better or worse
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It has blood req, so it was meant for saccers.
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Apr 10, 2008, 01:31 AM // 01:31
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#27
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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Why nerf it? It's only one of the ways to farm stuff in this game. There are other builds to farm with out there. Even if 55ing gets a nerf one day (not likely though this game is dead and nobody at Anet really cares) the other builds will still exist. It also doesn't matter since it doesn't affect pvp.
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Apr 10, 2008, 01:33 AM // 01:33
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#28
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Quote:
Originally Posted by Maria The Princess
what does not make sence in the 55 MONK build
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WEEOOOWEEEOOOO SPELLING POLICE LEARN TO SPELL PLEASE KTHX
Lol, but back on topic, nerfing a 55 bar would pretty much cause the GW economy to crash, seeing that ~80% of the farming population uses a 55 bar of some sort of another, nerfing prot spirit will cause the farmers/bots to cry/quit and prices of goods will shoot up. Not only that, but the PvP community will go apeshit, knowing that one of the key skills used in our backline is now not viable. So, no, Izzy hasn't and probably will never nerf 55ing.
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Apr 10, 2008, 01:34 AM // 01:34
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#29
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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No reason to nerf, 55 doesn't kill the economy either. It's a quick way to make some cash. The best money is made in groups in elite areas, like Slaver's or UW/FOW Hm clears.
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Apr 10, 2008, 01:34 AM // 01:34
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#30
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Desert Nomad
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if they want to get rid of it, anet would have to:
- remove the -50HP cesta
- reduce the negative effects of superior runes from -75 HP to -60 HP (is imo absolutely enough, -75 hp was imo ever way too strong malus, even higher malus got reduced with the tiem from -50hp to -35HP and what has it brought ? nearly nothing ...)
those -hp malusses are imo so or so crap, there are better ways to give runes malusses from strength and theoretically seen, there is absolutely no need at at, that higher/superior runes should have malusses at all.
Thoses runes have them only, because otherwise would be superior runes too "elite" and their prices in economy would rise alot higher.
acturally would become all superior runes finally really something worth then, and not only the superior rune of vigor -.-, if anet would remove those retarded maluses of higher/superior runes.
There are better ways to balance the power differences of runes, other than to punish players with health loss, what is totally ridiculous.
Thats like, as if hold in 1 Hand an Apple, then you upgrade your apple through buying a Honey Melon, but therfor you will lose 20% of your Toothes >.>, therfore, that you have now a honey melon, instead of an simple apple ...
oh ya, some things of GW are/were really cool, but also at many things of this game#s gameplay, you can only laugh at and think:
What the heck must have the dev's taken for drugs, when they thought out these gameplay concepts.
But however, lets hope the devs will learn of their failurs from GW1 and won't redo them all in GW2, like little newbs, which fall on the same tricks twice (or more)
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Apr 10, 2008, 01:35 AM // 01:35
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#31
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Not sure how you'd nerf it apart from PS, which we need.
Though if anet was serious about stopping this, they could just put more vamp damage or interruptors and enchant strippers in mobs.
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Apr 10, 2008, 01:40 AM // 01:40
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#33
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Furnace Stoker
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Quote:
Originally Posted by kazjun
Though if anet was serious about stopping this, they could just put more vamp damage or interruptors and enchant strippers in mobs.
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That idea already got through to Anet. They thought that instead of doing that, they would just add +10 levels to every red dot on your radar, and make them move, attack and cast 50% faster. And that took them around 6 months to do, so actually changing mob skills throughout the game would probably take them 6-10 years.
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Apr 10, 2008, 01:46 AM // 01:46
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#34
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Ascalonian Squire
Join Date: Aug 2007
Guild: Wut R U [Odin]
Profession: N/
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Anet wouldn't directly nerf 55s because it is used by so many people at some time. They change the environment instead, the game, the mobs, just making it harder for you to farm in general.
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Apr 10, 2008, 01:46 AM // 01:46
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#35
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Yeah, gotta love dying nightmares. Hated by pretty much all 55's (if they catch you without SB) but wand fodder to anything else
Was pretty dissappointed when HM came out and it was pretty much the same except with bigger numbers. Was hoping for decent enemy builds but I guess I was hoping for to much. Though GWEN uses plenty of mobs that run semi player builds so that's somewhat improved a bit
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Apr 10, 2008, 01:46 AM // 01:46
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#36
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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umm they dont need to nurf any skills to nurf the 55, they just have to remove the effect that 5 runes stack in health penalty and not in attributes. we cant stack vigor runes, so how come 2 superior runes of the same attribute stack in health loss but not in attributes?
and ok, if they nurf Prot spirit, we will have a whole bunch of ele bots instead, so that wouldnt do anything for bots
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Apr 10, 2008, 01:56 AM // 01:56
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#37
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Minimum 20 damage clause, does nothing to PvP.
Probably didn't nerf it because that would've been the easiest way to stop bots when they first started to show up.
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Apr 10, 2008, 01:56 AM // 01:56
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#38
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Furnace Stoker
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Nerfing the health loss stacking for runes wouldnt work because you could just get killed and use death penalty instead. Would make it a lot harder, but it would still be possible.
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Apr 10, 2008, 02:00 AM // 02:00
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#39
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Dragonestos
Profession: N/
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55 is here to stay... live with it... love it... hate it.. who cares...
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Apr 10, 2008, 02:00 AM // 02:00
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#40
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by Food
Lol, but back on topic, nerfing a 55 bar would pretty much cause the GW economy to crash, seeing that ~80% of the farming population uses a 55 bar of some sort of another
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Nice job with that huge over exageration.
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