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Old Nov 15, 2006, 11:44 PM // 23:44   #141
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Quote:
Originally Posted by Chilly Ress
I still don't get it, yes, I am having a bad day. I am going to roll an assassin and try to understand what you meant by that.
Critical strikes attribute: So and so energy per crit hit =P
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Old Nov 16, 2006, 01:15 AM // 01:15   #142
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Quote:
Originally Posted by gentrinity
You can have 16 in any attribute -- as long as your headpiece has +1 to that attribute. So, my monk has a Servants Scalp which gives me +1 to healing -- if i put a Superior Healing Rune on that headpiece ... it == + 4 to Healing... I can max out healing at 16.
Yes, and this was very useful on 55 monk.
You could swap to +4 healing head piece to cast Mending.
You could swap to +4 Divine head piece to cast blessed aura.
then put on +4 smiting head piece again and cast Balthazar spirit.

Since all those skill were enchantments they would assume the +4 attribute when casting and stay like that.
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Old Nov 16, 2006, 03:09 AM // 03:09   #143
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Default ....

Why put a special piece for balthazar's spirit? Energy gain isnt affected by smiting prayers.... idk this seems too expensive for ONE extra attribute point in each maintained enchantment... especially considering, although it wasnt as quick as the spirit bond monk, it had no probs with longer enchants.... at least, i didnt even need blessed aura...

BY THE WAY, I have heard that the old lvl 20 in pre nerf has gotten un-nerfed... there is now a title for getting lvl 20 in pre. The suicide-enemy leveling thing is back.... is this true? If so, this will definitely be one of the least known facts i have heard of..... and should i put a breakdown of titles?
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Old Nov 16, 2006, 05:14 AM // 05:14   #144
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Quote:
Originally Posted by Tera
want to explain that a bit?
I wished it didn't end like this since explaining a joke(?) often makes is stale. I thought most people who have PUGed would understand. You see in Factions/NF the average PUG only wants monks, tanks, eles and the MM. So if you have ever played some other profession you sometimes felt as if you weren't really there.
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Old Nov 16, 2006, 06:21 AM // 06:21   #145
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Pressing Shift+F10 brings up Frame Time and Network Traffic graphs. Press Tab to switch between them.
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Old Nov 16, 2006, 07:09 AM // 07:09   #146
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Quote:
Originally Posted by Flash Sp
Why put a special piece for balthazar's spirit? Energy gain isn't affected by smiting prayers....
Because, on 55 monk, Smiting is the MAIN attribute. You finally put smiting head piece to cast Balthazar's spirit and go...farming.
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Old Nov 16, 2006, 10:30 AM // 10:30   #147
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nice list, picked a few things ive been wondering about for a while now, thanks
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Old Nov 16, 2006, 10:21 PM // 22:21   #148
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Default Oh yeah.

I havent used 55 monk in so long... I used spirit bonder cuz it was faster, then i stopped troll farming cuz after the nerf it doesnt make enough money. Heh. in that case, it wouldnt be for balthazars spirit cuz that wouldnt affect anything... u just need a smiting +1 head piece and ur good to go.
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Old Nov 17, 2006, 09:57 PM // 21:57   #149
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Question Bump/Question

Can anyone verify what has been said about you now being able to be level 20 in pre once again?
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Old Nov 17, 2006, 11:56 PM // 23:56   #150
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Yep you can.I tried it w/ the moa and it lvld to lvl 2
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Old Nov 18, 2006, 12:15 AM // 00:15   #151
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You can move around in some cutscenes
click here for my evidence , my little cute dervish in the background (not supposed to be there :P)

I let you guy's and girls find it out on your own OR post how to do it tomorrow after 6.00 gmt+1

i hope the don't fix it, because it's funny to do, and you don't gain anything from it but some fun
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Old Nov 18, 2006, 12:36 AM // 00:36   #152
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Here's another: Stefan's 'Charge' has a duration of 10 seconds, Little Thom's is 9. Just short of a constant speed boost when they chain them.
[wiki]"Charge!"[/wiki]
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Old Nov 20, 2006, 12:27 AM // 00:27   #153
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Like, bump?
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Old Nov 20, 2006, 12:51 AM // 00:51   #154
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I've noticed somthing odd with weapon mods. If you ID a weapon and salvage the mod it's worth 25g at a merchant. However if you salvage the weapon for the mod first THEN Id it, the mod price will be boosted to 48g.

Get a little more bang for those blues you pick up.
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Old Nov 20, 2006, 02:13 AM // 02:13   #155
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Quote:
Originally Posted by Jeff Highwind
I've noticed somthing odd with weapon mods. If you ID a weapon and salvage the mod it's worth 25g at a merchant. However if you salvage the weapon for the mod first THEN Id it, the mod price will be boosted to 48g.

Get a little more bang for those blues you pick up.
You can do the following too:
  • ID Item
  • Extract Mod which is now 25g.
  • ID Mod to make it worth more then 25g.

This is really only good at lower levels as purples and blues start being worth more then the mod that is salvaged from them, with the caveat that you are merchanting them.
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Old Nov 20, 2006, 10:57 PM // 22:57   #156
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Why must I BUMP this thread now? This thing used to bump itself constantly... *sigh* I guess people have forgotten about the little known facts thread...
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Old Nov 21, 2006, 12:10 AM // 00:10   #157
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Sorry if this has been said before,

Pre-searing
If you go outside the abbey in pre-searing and look in at the shrine you can see a ghost

You can find a hidden ruin near Fort Ranik behind some trees is a secret entrance.

You can look at various NPC underwear i.e. and some even have secret messages from dev

You can death level your characters in pre-searing, just pull a Strider/ Charr to a res shrine and let them kill you after some deaths they level up then if you kill them you get more xp.

When in pre, over the wall, if you get any casters in the groups of charr if you pull and then run so that the Malay NPC’s withdraw if you wait, the caster NPC will engage you one at a time, makes for easy solo over the wall.

You can stand with the king viewing the Charr frontal assault

You can use runes on your armour in pre, just need to find a player with the sup salvage kit; will cost 30k to 80k for one use.

You can farm ale in pre-searing from the bear hunters near Fort Ranik if you are after the drinking title.

You can tame a bear in pre, just have 2nd player aggro the bear, you stay just out or aggro range. On the bears 4th attack it will use brutal maul skill. When the bear uses the maul skill you cast charm. The 2nd player who has the aggro should start running in the opposite direction as soon as the bear starts the maul attack so that they pull the bear away. If you time it you will get the bear.

After searing
Many quests like the ashes/ cap son can be done many times just put the item they give you into storage and repeat the quest you can then repeat many times and sell the items for 100g to 4k for fast cash.
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Old Nov 21, 2006, 04:03 AM // 04:03   #158
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Quote:
Originally Posted by Mr Bunny
I don't have exact numbers for this, but this statement seems grossly incorrect.

Consider that there are at over 100 zones in Cantha (source: http://gw.gamewikis.org/wiki/Locations_(Factions)). If your radar really displayed 1% of the total world map, each zone would be, on average, no larger than a single radar.

I suspect your estimate of the radar's size is off by several orders of magnitude.
Dunno if anyone's destroyed you on this yet...there aren't over 100 zones in Cantha. That list not only lists zones and missions, but points of interest WITHIN zones. To wit: The Shrine of Maat is a small temple within the zone Sunqa Vale. Also keep in mind that many missions share zones with explorables. So maybe do your research before you call someone out, or maybe work on math skills.

The Grandmaster Cartography guide on the wiki states the relative size of your radar vs. the world map:
http://gw.gamewikis.org/wiki/Grandma...tography_Guide (halfway down, under "The Math")

We don't see you rampaging over there to correct anyone, but in order to aviod hypocracy maybe you should?


I applaud the OP for starting this thread, regardless of the derision it's recieved. I'm a seasoned player and I didn't know that you could split stacks up by holding shift while you drag, or that ctrl+enter put someone's name in the whisper box. Let's continue to add neat tidbits to this thread!
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Old Nov 21, 2006, 05:38 AM // 05:38   #159
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Default Distracting Blow

Quote:
Originally Posted by Viruzzz
the last for minutes. not seconds....

no items in your inventory will work in PvP, it would be unfair to get rid of DP, or have an unlimited energy engine for necro's. some wont work even in explorable areas (like the rice cake)

the 2 heroes in tyria and cantha are by no means uncommon knowledge, almost everyone knows about them

alot of these are actually false.

a hammer has more DPS than both a sword and an axe,
the radar is a hell of a lot smaller than 1% of any map
distracting blow doesn't do damage, it doesn't do 0 damage, it doesn't hit at all


how about this one
in skill descriptions, "adjacent", and "adjacent to foe" are 2 different ranges, even though they sound similar
Actually, Distracting Blow DOES hit. It doesn't do any damage though. A way to test this is by using a Vampiric Weapon and using Distracting Blow on something. You will not see any damage number, but you will see a 3 for a life-steal of 3 from the Vampiric Upgrade.
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Old Nov 21, 2006, 05:51 AM // 05:51   #160
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Quote:
Originally Posted by bsumlin
That list not only lists zones and missions, but points of interest WITHIN zones.
Fair enough. Counting only explorable areas and towns on the overworld map in Cantha, there are 88 distinct zones.

With these numbers, my argument still holds: if the radar really did show 1% of the overworld Canthan map, then the average zone would be no larger than 1.13 radars.

It's obvious that the typical Canthan zone is larger than 1.13 radars, so the OP's old claim (that the radar is 1% of the Canthan world map) cannot possibly be true.


Quote:
Originally Posted by bsumlin
The Grandmaster Cartography guide on the wiki states the relative size of your radar vs. the world map
Thanks for pointing that out. I'll make the correction on guildwiki as well.

I think it's worth noting that guildwiki listed no reasoning or justification for their "1%" claim. If there are people who still believe this claim is true, I'd welcome them to expand on how they obtained the number in the first place, so that I can point out where they are wrong.


Quote:
Originally Posted by bsumlin
I applaud the OP for starting this thread
This is a great thread, and cheers to the OP for starting it. I'm glad that people on guru can share their knowledge to help each other learn about the game.

To this end, I think a thread of correct facts is more useful than a thread of facts mixed with disproven rumors. Wouldn't you agree?


To add further to the thread:

If you cast a self-heal while under a hex like Backfire, Spiteful Spirit, or Soul Leech, the hex damage will be applied before the healing.

Last edited by Mr Bunny; Nov 22, 2006 at 12:57 AM // 00:57..
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