May 31, 2008, 04:23 PM // 16:23
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#21
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Ascalonian Squire
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Quote:
Originally Posted by Zsig
If it really works like that then it's actually worse than 2x 20% HCT mods.
C'mon people, think about it
1x 40% = 40% of chance of halving casting time.
2x 20% = 36% of chance of halving casting time AND 4% of chance of 1/4 casting time.
Hows this weapon any better than what we already got?
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Your math is wrong. It's 4% chance of quarter cast, 32% chance of half cast, and 64% chance of standard cast for a total of 100% of all the possibilities.
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May 31, 2008, 04:30 PM // 16:30
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#22
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Academy Page
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Quote:
Originally Posted by evenfall
2x 20% = 32% of chance of halving casting time AND 4% of chance of 1/4 casting time.
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Oh, sorry, my bad. I think i miscalculated it somehow.
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May 31, 2008, 04:34 PM // 16:34
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#23
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Whats the skin? Regular water staff?
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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May 31, 2008, 04:51 PM // 16:51
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#24
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Krytan Explorer
Join Date: Jun 2005
Location: Iowa
Guild: Blade And Rose [BaR]
Profession: Mo/
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Astral Staff dyed white
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May 31, 2008, 05:33 PM // 17:33
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#25
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Avarre
They probably just tried to compress the text but forgot how Guild Wars actually works
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Quote:
Originally Posted by Tatile
They've been doing that a lot recently, as the GWEN staves are mostly saying +15 energy rather than +10 +5.
Two lots of 20% are different to one lot of 40% chances, those poor text monkies probably weren't told that.
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Probably what they did. Either way, that will still depend on HOW they BUILT the staff, not how they WORDED. They may have written HCT 40% and programmed 20%x2. Or make the full mistake wirte and program 40%.
The latter would be both stronger and weaker, allowing more constant 1/2CT but impossibility of 1/4CT.
Unique staff : Yes (good thing if you ask me)
More powerful : probably, slightly more predictable but still random (radomness is good if you ask me)
Out of balance : not sure, 8% less 1/2CT, 4% 1/4 CT lost, 1 1/2CT is lost every 12 hit, I don't think this will decide more than 1 game per month(sp?) for a very active gamer playing exclusively water elem and exclusively PvP. (You have to lose/win a game because of a)a water spell able to finish the game b)said spell actually finishing the game(no last-second prot/heal) c)must be cast during the last .5 or 1 sec of the match and d)not having a delayed(shatterstone, missiles).
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May 31, 2008, 05:37 PM // 17:37
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#26
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by Steps_Descending
Probably what they did. Either way, that will still depend on HOW they BUILT the staff, not how they WORDED. They may have written HCT 40% and programmed 20%x2. Or make the full mistake wirte and program 40%.
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Very true. I expect there are a few here who will be spending some time figuring that out. The results should be quite interesting.
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May 31, 2008, 05:56 PM // 17:56
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#27
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Re:tired
Join Date: Nov 2005
Profession: W/
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Even if it is actually 40% in practice, then a standard Water staff with the right mods is still better. I'd take 6% QCT over 8% HCT any day.
Last edited by JR; May 31, 2008 at 06:03 PM // 18:03..
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May 31, 2008, 06:07 PM // 18:07
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#28
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Frost Gate Guardian
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Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
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May 31, 2008, 06:09 PM // 18:09
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#29
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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*pulls out hydromancer snare build on ele*
watch out Kurzicks
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May 31, 2008, 06:09 PM // 18:09
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#30
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Emo Goth Italics
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^This stave WILL be MINE!
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May 31, 2008, 06:45 PM // 18:45
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#31
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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cool I like the astral skin....and I need a water staff----ugh that boss is in an inconvenient place....ah well need the ebon points anyways.....
__________________
where is the 'all you can eat' cookie bar?
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May 31, 2008, 08:06 PM // 20:06
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#32
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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This must be a PvP thread...since in PvE we have [Mindbender] granting 50% casting times, not to mention consumables.....
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May 31, 2008, 08:19 PM // 20:19
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#33
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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But the fast casting on weapons stacks with the fast casting from mindbender so if your only restriction in a build is time then you really want all the fast casting you can get.
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May 31, 2008, 09:03 PM // 21:03
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#34
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Hmm i see the argument, there is more of a chance for HCT, but no chance for a double HCT... Is this slightly better or worse?
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May 31, 2008, 09:10 PM // 21:10
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#35
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Forge Runner
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Quote:
Originally Posted by acerbity
Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
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Which tells us that some scrub at ANet made a mistake and thought
"if 10+5=15, then 20%+20% must be 40%!"
If someone can confirm your observation then it is official that it is not a new mod but just a mistake of the description.
I just wonder that they do not take the descriptions from the item stats and add them manually (?).
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May 31, 2008, 09:10 PM // 21:10
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#36
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Lion's Arch Merchant
Join Date: Nov 2007
Profession: Mo/
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Quote:
Originally Posted by acerbity
Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
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/thread
12chars
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May 31, 2008, 09:13 PM // 21:13
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#37
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Assume the staff is 20/20, not 40%. Greens consolidate common attributes down to a single entry, but the game still has it built as 20/20. I do hope somebody goes to the trouble of trying to prove or disprove it though.
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May 31, 2008, 09:20 PM // 21:20
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#38
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Oh my gawd, greenies revenge! The imba greenies are coming for us!
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May 31, 2008, 10:21 PM // 22:21
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#39
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by acerbity
Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
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Then the description is wrong, and Anet messed up again.
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May 31, 2008, 11:09 PM // 23:09
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#40
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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The description might be wrong, but Anet just never thought about this situation when they changed how greens display stats. Everything started showing +15 eng or +60 health instead of showing each component separately; it's the player's job to know that it's really 10+5 and 30+30.
On a side note, do old greens like the Nightbringer drop showing 40% now or are those still 20+20?
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