Jun 13, 2008, 08:16 AM // 08:16
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#121
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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Mystic Regeneration! <3
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Jun 13, 2008, 08:36 AM // 08:36
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#122
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Amazing response to all the complaints about PvE being made easier, Anet. Apparently you are on a mission to restore all the brainless farming builds of yore. Why not revert Protective Bond and Verata's Sacrifice while you are at it?
Ugh.
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Jun 13, 2008, 08:55 AM // 08:55
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#123
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Wilds Pathfinder
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You mean the [Vocal Minority] forum people? I am sure the majority is rather pleased with this update, so QQ more. I on the other hand is having a great time with all the guild mates and friends coming back to GW thanks to all the recent de-overnerfs.
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Jun 13, 2008, 09:08 AM // 09:08
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#124
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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I am quite happy with this update, love the mystic regen buff
Unfortunatly, For Grest justice was one of my center moves in PVP along with Dslash...but oh well, I won't QQ about it. I'll just have to try and work on doing another build that works.
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Jun 13, 2008, 09:24 AM // 09:24
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#125
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Forge Runner
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I am busily playing a certain 3 letter game at the moment, but I still cannot resist commenting on at least 3 skills:
* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
--> The days of DSLASH/FGH+IAS and 10 adrenaline to spam again are now over. I guess Cyclone Axe and Whirlwind Attack profit more from the +1 adrenaline on hit. IMO: - GOOD -
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* Splinter Weapon: decreased damage to 5..30.
--> I dunno, was Ancestor's Rage used for farming or why this change to PvE only? I thought it was fine as it was.
Splinter Weapon: Still extremely powerful, just lessened in power especially for my favorite Ranger/Ritualist Barrage/SW setup. - GOOD, its still awesome. -
* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
--> Needs some testing. It can probably replace Mending Touch. This would allow the many Rangers having this superglued on their bar to take another secondary, no idea how this will turn out. Very powerful.
@Mystic Regeneration:
The whine of the crying farmer clouds the mind of the balancer or what. :P
STOP BUFFING MINDLESS FARMING BUILDS EVEN MORE. We already have enough of them. As people already said, then bring back Verata's and Protective Bond, too, this would be equally mindless. -> the stupid craze around this skill lead to even sillier results!
Last edited by Longasc; Jun 13, 2008 at 09:27 AM // 09:27..
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Jun 13, 2008, 09:26 AM // 09:26
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#126
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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FGJ/Splinter/Rage and PvP only.
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Jun 13, 2008, 09:36 AM // 09:36
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#127
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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MORE MINDLEZZZ PVE PLS!!! BUFF URSAN BUFF PROT BOND BUFF SOJ BUFF EVERYTHING :O
The only thing I like is Antidote Signet.
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Jun 13, 2008, 09:44 AM // 09:44
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#128
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Antidote Signet rocks now imo and most probably will replace mending touch in my bar.
As for mystic regen, great comeback
Energy drain has potentional also.
For soul bind still have to see what ppl will come up with
- Ganni
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Jun 13, 2008, 09:47 AM // 09:47
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#129
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by Morgoth the dark
antidote sig PURE LOVE <3 <3 <3
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loved it.....also wastrals increase damage is pretty good IMO
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Jun 13, 2008, 09:55 AM // 09:55
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#130
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Desert Nomad
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Aside from the PvP-related changes, their decision-making process for skill balancing is still quite baffling. What exactly are they trying to achieve with most of those PvE/PvX changes?
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Jun 13, 2008, 10:19 AM // 10:19
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#131
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Academy Page
Join Date: Feb 2007
Guild: [HoV]
Profession: E/
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I'd like to see some HM or NM only skills, or skill effects. Example: Mystic Regen capped at 3 enchants in NM and/or 6 enchants in HM.
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Jun 13, 2008, 10:23 AM // 10:23
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#132
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Krytan Explorer
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my only problem with [barbed arrows] is that it makes [melandru's arrows] a worthless elite now, the +dmg is not a reason to waste an elite slot
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Jun 13, 2008, 10:23 AM // 10:23
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#133
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by UnChosen
You mean the [Vocal Minority] forum people? I am sure the majority is rather pleased with this update, so QQ more. I on the other hand is having a great time with all the guild mates and friends coming back to GW thanks to all the recent de-overnerfs.
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Your friends left GW because of nerfs? That's really sad.
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Jun 13, 2008, 10:24 AM // 10:24
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#134
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Tha Dukk
I'd like to see some HM or NM only skills, or skill effects. Example: Mystic Regen capped at 3 enchants in NM and/or 6 enchants in HM.
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Decent idea, except it needs to go the other way around. Hard mode is supposed to be hard, right? Give it more strict skill nerfs, then. Makes sense.
LoL - skill splits gone wild!
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Jun 13, 2008, 10:27 AM // 10:27
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#135
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by BlackSephir
Your friends left GW because of nerfs? That's really sad.
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about as sad as people leaving because of buffs.
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Jun 13, 2008, 10:31 AM // 10:31
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#136
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Academy Page
Join Date: Aug 2006
Location: mass
Profession: Rt/
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stupid..there goes rits in pvp...
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Jun 13, 2008, 10:32 AM // 10:32
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#137
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Krytan Explorer
Join Date: May 2008
Location: england
Profession: Mo/
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they nerf it you queen about it,they buff it you queen about it,its a GAME,people play for FUN not every 1 spends 6 hours a day playing GW,get over it if u don't like it stop playing
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Jun 13, 2008, 10:37 AM // 10:37
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#138
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Academy Page
Join Date: Jul 2005
Location: Belgium
Guild: DVDF
Profession: W/
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Quote:
Originally Posted by The forth fly
they nerf it you queen about it,they buff it you queen about it,its a GAME,people play for FUN not every 1 spends 6 hours a day playing GW,get over it if u don't like it stop playing
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To be fair, people playing 6 hours/day actually know how to adjust their skillbar and don't have time to come QQing on forums.
I don't like seeing all those buffs (in fact, I liked nerfs more even as a 95%-PvEer) but to be honest. I laugh about seeing people whine about it. Like you said, go PLAY it.
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Jun 13, 2008, 11:26 AM // 11:26
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#139
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Sleeper Service
about as sad as people leaving because of buffs.
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Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.
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Jun 13, 2008, 11:34 AM // 11:34
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#140
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by BlackSephir
Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.
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no it implies that that person lacks imagination and simply cant do anything but chose the easy way out no matter what the situation.
"omfg pve skills suck! too powerful i kill everything in one hit!"
"...use something else"
"no wai! its better!"
then they come onto the forum and ragequit..over and over again.
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