Jun 12, 2008, 09:30 PM // 21:30
|
#21
|
Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Profession: A/P
|
Quite a dull update if i may say so... :s
|
|
|
Jun 12, 2008, 09:30 PM // 21:30
|
#22
|
Academy Page
Join Date: Jan 2008
Location: The Netherlands
Guild: Eevee Breeders United [cute]
Profession: Me/
|
Quote:
Originally Posted by Morgoth the dark
Bug Fixes
* Rift Wardens in the Underworld now only teleport the player speaking to them if the Underworld Chest has appeared.
|
Oi, what was that for?
|
|
|
Jun 12, 2008, 09:31 PM // 21:31
|
#23
|
Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
|
ANet come back and update the game again so I can get my damn reward points.
|
|
|
Jun 12, 2008, 09:31 PM // 21:31
|
#24
|
Wilds Pathfinder
Join Date: Aug 2006
Guild: Paper St. Fight Club [Soap]
Profession: Mo/A
|
so the answer to conjures stacking with strength and honor is to give it a 15 sec recharge?
and i see wounding strike is as lame as ever still
how many more times can you nerf arage and splinter?
i like the buffs to the ranger line, gives other choices than mending touch
rust>sig mesmer
not enough imo
|
|
|
Jun 12, 2008, 09:32 PM // 21:32
|
#25
|
Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
|
Sweeeet update <3
|
|
|
Jun 12, 2008, 09:33 PM // 21:33
|
#26
|
Banned
Join Date: Oct 2007
Guild: LLJK
|
wow didnt notice the change to "For Great Justice!" and splenter weapon wonder what the thought posses was behind that.
|
|
|
Jun 12, 2008, 09:33 PM // 21:33
|
#27
|
Desert Nomad
Join Date: Sep 2007
Profession: N/
|
Quote:
Originally Posted by luminoire
prevent stacking with scourge healing.
|
aahhh, ty (you too the other person who said so)
never even thought of that
|
|
|
Jun 12, 2008, 09:34 PM // 21:34
|
#28
|
Wilds Pathfinder
|
What's the point of Remedy Signet now? Both have 1 sec casting and 4 second recharge. Both remove one condition and Antidote Signet removes poison, disease and blindness in addition.
About time for Barbed Arrows...
Last edited by aapo; Jun 12, 2008 at 09:38 PM // 21:38..
|
|
|
Jun 12, 2008, 09:35 PM // 21:35
|
#29
|
Wilds Pathfinder
|
Anet is going full blown noob now.
Mystic Regen wtf? Not everyone who plays pve is a complete noobcake. Soul bind = scourge healing with 1 sec less in casting time, and its ELITE. It also doesn't deal the holy dmg either... lthis has made my list of the worst elites ever. Antidote signet got buffed way too much. Balthazar's Pendulum and Splinter Weapon...?
Ya remedy signet too.... do they check other professions skills when they do this crap.
|
|
|
Jun 12, 2008, 09:36 PM // 21:36
|
#30
|
Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
|
Antidote signet is now useful? Never thought I'd see the day.
|
|
|
Jun 12, 2008, 09:36 PM // 21:36
|
#31
|
Emo Goth Italics
|
Quote:
* Barbed Arrows: increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill.
|
So basically it's still a weaker Apply Poison?
Remove -40AL aswell in my opinion.
And lol at the Soul Bind change. Weaker Scourge Healing is so awesome.
Oh yeah, I believe it lacks a Wounding Strike nerf. Nice one.
|
|
|
Jun 12, 2008, 09:37 PM // 21:37
|
#32
|
Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
|
Okay now I'm hearing that other people got their reward points, and I blatantly remember having my predictions saved and there before the time it ended..but me and some others didn't get them apparently.
Sigh.
|
|
|
Jun 12, 2008, 09:40 PM // 21:40
|
#33
|
Forge Runner
Join Date: Jul 2006
Profession: N/Mo
|
Nice buffs to mesmers! Don't like the change to FJG! in PvP though, but still effective IMO... and even less the Aura of Stability gen. change O_o.
Soul Bind is pretty much another Scourge Healing now, from what I get. Opens new possibilities though (EDIt: Forgot it was elite /doh...). Oh and I like the Antidote Sig buff. One more reason to use it!
And about ****ing time they fixed those bugs, especially the UW one, if I undertood correctly... isn't that to avoid having your WHOLE team mapped again and again after opening chests?
|
|
|
Jun 12, 2008, 09:41 PM // 21:41
|
#34
|
Lion's Arch Merchant
Join Date: Nov 2006
Location: Earth?
Guild: None
Profession: E/
|
This is awesome. It seems PvE has finally got to a state of godliness. There are so many PvE titles to grind for (HM) , it's about time they made it easier.
*Final Stage before release of GW2: Allow party of 7 Hero's (PvE Only)...
|
|
|
Jun 12, 2008, 09:41 PM // 21:41
|
#35
|
Desert Nomad
Join Date: May 2008
Location: Blackwater Park
Guild: MpF
Profession: P/
|
For the sake of revenge: DERVISH UNITED
Finally mystic regen is back!!!!!!!!!!
EDIT: ele update to be nerfed as soon as possible
|
|
|
Jun 12, 2008, 09:43 PM // 21:43
|
#37
|
Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
|
Meh, all that really got my attention was Barbed Arrows and "FGJ!". Barbed will now, instead of get interrupted, get you killed. Very nice... "FGJ!" took a serious hit. Anyone who was still running DSlash in PvP just took a suckerpunch. Me and my PvE GodMode are still fine. XD
|
|
|
Jun 12, 2008, 09:44 PM // 21:44
|
#38
|
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
|
Nice change to rust :F
Though seems like they'll keep nerfing ancestors and spilnter to the point no one will use it
gogogo /R and r/mes!
|
|
|
Jun 12, 2008, 09:44 PM // 21:44
|
#39
|
Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
|
hehe i like that Soul bind had the ends if target has a smite prayers hex on them, scourge healing+soulbind could have been pretty powerfuls.
interesting changes, i like anitidote sig, prolly gonna take it over remedy sig now.
Drain enchant es even better now^^ i approve
|
|
|
Jun 12, 2008, 09:45 PM // 21:45
|
#40
|
Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
|
I kinda lol'd at the smite nerf. Ok it's for pvp balance, I understand, but a buff to the smiting line in pve would be appreciated, without hurting pvp ofcourse.
On top a little nerf to mantra of inscriptions in pvp. I guess after last weekend, they discovered that fort aspenwood is a good place to have some fun with a signet smiter. Meh!
Last edited by Gun Pierson; Jun 12, 2008 at 10:08 PM // 22:08..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Update 5 June 2008
|
N1ghtstalker |
The Riverside Inn |
4 |
Jun 05, 2008 08:07 PM // 20:07 |
Miral |
The Riverside Inn |
18 |
Jun 29, 2007 08:42 PM // 20:42 |
Shanaeri Rynale |
The Riverside Inn |
365 |
Jun 10, 2007 02:34 PM // 14:34 |
Update June 1st
|
Mr. G |
The Riverside Inn |
28 |
Jun 02, 2007 06:04 AM // 06:04 |
Update Wed. June 29th
|
ManadartheHealer |
The Riverside Inn |
111 |
Jul 01, 2005 12:54 PM // 12:54 |
All times are GMT. The time now is 05:36 PM // 17:36.
|