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Old Jun 12, 2008, 09:30 PM // 21:30   #21
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Quite a dull update if i may say so... :s
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Old Jun 12, 2008, 09:30 PM // 21:30   #22
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Quote:
Originally Posted by Morgoth the dark
Bug Fixes

* Rift Wardens in the Underworld now only teleport the player speaking to them if the Underworld Chest has appeared.
Oi, what was that for?
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Old Jun 12, 2008, 09:31 PM // 21:31   #23
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ANet come back and update the game again so I can get my damn reward points.
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Old Jun 12, 2008, 09:31 PM // 21:31   #24
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so the answer to conjures stacking with strength and honor is to give it a 15 sec recharge?

and i see wounding strike is as lame as ever still

how many more times can you nerf arage and splinter?

i like the buffs to the ranger line, gives other choices than mending touch

rust>sig mesmer

not enough imo
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Old Jun 12, 2008, 09:32 PM // 21:32   #25
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Sweeeet update <3
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Old Jun 12, 2008, 09:33 PM // 21:33   #26
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wow didnt notice the change to "For Great Justice!" and splenter weapon wonder what the thought posses was behind that.
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Old Jun 12, 2008, 09:33 PM // 21:33   #27
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Quote:
Originally Posted by luminoire
prevent stacking with scourge healing.
aahhh, ty (you too the other person who said so)

never even thought of that
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Old Jun 12, 2008, 09:34 PM // 21:34   #28
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What's the point of Remedy Signet now? Both have 1 sec casting and 4 second recharge. Both remove one condition and Antidote Signet removes poison, disease and blindness in addition.

About time for Barbed Arrows...

Last edited by aapo; Jun 12, 2008 at 09:38 PM // 21:38..
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Old Jun 12, 2008, 09:35 PM // 21:35   #29
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Anet is going full blown noob now.

Mystic Regen wtf? Not everyone who plays pve is a complete noobcake. Soul bind = scourge healing with 1 sec less in casting time, and its ELITE. It also doesn't deal the holy dmg either... lthis has made my list of the worst elites ever. Antidote signet got buffed way too much. Balthazar's Pendulum and Splinter Weapon...?

Ya remedy signet too.... do they check other professions skills when they do this crap.
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Old Jun 12, 2008, 09:36 PM // 21:36   #30
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Antidote signet is now useful? Never thought I'd see the day.
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Old Jun 12, 2008, 09:36 PM // 21:36   #31
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Quote:
* Barbed Arrows: increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill.
So basically it's still a weaker Apply Poison?

Remove -40AL aswell in my opinion.

And lol at the Soul Bind change. Weaker Scourge Healing is so awesome.

Oh yeah, I believe it lacks a Wounding Strike nerf. Nice one.
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Old Jun 12, 2008, 09:37 PM // 21:37   #32
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Okay now I'm hearing that other people got their reward points, and I blatantly remember having my predictions saved and there before the time it ended..but me and some others didn't get them apparently.

Sigh.
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Old Jun 12, 2008, 09:40 PM // 21:40   #33
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Nice buffs to mesmers! Don't like the change to FJG! in PvP though, but still effective IMO... and even less the Aura of Stability gen. change O_o.

Soul Bind is pretty much another Scourge Healing now, from what I get. Opens new possibilities though (EDIt: Forgot it was elite /doh...). Oh and I like the Antidote Sig buff. One more reason to use it!

And about ****ing time they fixed those bugs, especially the UW one, if I undertood correctly... isn't that to avoid having your WHOLE team mapped again and again after opening chests?
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Old Jun 12, 2008, 09:41 PM // 21:41   #34
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This is awesome. It seems PvE has finally got to a state of godliness. There are so many PvE titles to grind for (HM) , it's about time they made it easier.

*Final Stage before release of GW2: Allow party of 7 Hero's (PvE Only)...
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Old Jun 12, 2008, 09:41 PM // 21:41   #35
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For the sake of revenge: DERVISH UNITED

Finally mystic regen is back!!!!!!!!!!

EDIT: ele update to be nerfed as soon as possible
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Old Jun 12, 2008, 09:42 PM // 21:42   #36
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Quote:
* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
You've got to be kidding me if you think this is fair in PVP play. You just made it even easier NOT to have to play a MONK 2ndary to get the kind of condition clensing of a monk. Yahboy more loving for the Ranger class with this pos skill balancing. Why don't you just go ahead and make it a FREE MONK PURGE skill I mean what's left when you purge blind, bleeding, disease and one other condition? Bye bye deep wound on rangers anymore. (only leaves cripple and weaken and cracked armor and daze whoopity doo) This is retarded and is worse than Ursans Blessing. Whatever it gives rangers an unfair advantage of removing conditions without monk class. Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?

Other than that the rest of the skill nerfs/buffs look fine.
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Old Jun 12, 2008, 09:43 PM // 21:43   #37
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Meh, all that really got my attention was Barbed Arrows and "FGJ!". Barbed will now, instead of get interrupted, get you killed. Very nice... "FGJ!" took a serious hit. Anyone who was still running DSlash in PvP just took a suckerpunch. Me and my PvE GodMode are still fine. XD
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Old Jun 12, 2008, 09:44 PM // 21:44   #38
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Nice change to rust :F

Though seems like they'll keep nerfing ancestors and spilnter to the point no one will use it

gogogo /R and r/mes!
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Old Jun 12, 2008, 09:44 PM // 21:44   #39
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hehe i like that Soul bind had the ends if target has a smite prayers hex on them, scourge healing+soulbind could have been pretty powerfuls.

interesting changes, i like anitidote sig, prolly gonna take it over remedy sig now.

Drain enchant es even better now^^ i approve
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Old Jun 12, 2008, 09:45 PM // 21:45   #40
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I kinda lol'd at the smite nerf. Ok it's for pvp balance, I understand, but a buff to the smiting line in pve would be appreciated, without hurting pvp ofcourse.

On top a little nerf to mantra of inscriptions in pvp. I guess after last weekend, they discovered that fort aspenwood is a good place to have some fun with a signet smiter. Meh!

Last edited by Gun Pierson; Jun 12, 2008 at 10:08 PM // 22:08..
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