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Old Jun 12, 2008, 09:19 PM // 21:19   #1
Wilds Pathfinder
 
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Default Update - Thursday June 12

Skill Updates

In this update, we are again changing a few key skills for PvP only or for PvE only. However, most of the skill balances are the same for both the PvP and PvE aspects of the game.
PvE and PvP

Most of these changes improve upon existing skills. A few are power reductions that are not expected to be detrimental to PvE play. Three skills (Soul Bind, Rust, and Lightning Touch) are having their core function changed to make them more useful outside of niche circumstances. The following skills will change in both PvE and PvP:

Elementalist

* Rust: increased Energy cost to 10; decreased casting time to 1 second; functionality changed to: "Deals 10..70 cold damage. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets."
* Lightning Touch: functionality changed to: "Target touched foe and all adjacent foes are struck for 10..60 lightning damage. Foes suffering from a Water Magic hex are Blinded for 3..8 seconds. This skill has 25% armor penetration."
* Arc Lightning: increased conditional damage to 15..75.

Mesmer

* Drain Enchantment: increased Energy gained to 8..17.
* Drain Delusions: increased multiplier for Energy gained to 4; increased recharge to 12 seconds.
* Wastrel's Worry: increased damage to 20..100.

Monk

* Strength of Honor: increased recharge to 15 seconds.
* Holy Wrath: increased recharge to 10 seconds.
* Aura of Stability: decreased duration to 3..8 seconds.
* Balthazar’s Pendulum: decreased duration to 5..10 seconds.

Necromancer

* Fetid Ground: decreased Energy cost to 5.
* Suffering: increased Health degeneration to -1..3.
* Vile Miasma: increased Health degeneration to -1..5.
* Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

Paragon

* "Can't Touch This!": decreased Energy cost to 5.
* Barbed Spear: increased Bleeding duration to 5..20 seconds.

Ranger

* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
* Barbed Arrows: increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill.

Warrior

* Bull's Charge: increased movement speed to +33%.
* "Charge!": increased duration to 5..13 seconds.
* Symbolic Strike: increased conditional damage to 12.

PvE Changes

The improvements here are appropriate for PvE but would not benefit PvP play balance. The following skills will change in PvE:

Dervish

* Mystic Regeneration: decreased recharge to 5 seconds; increased the maximum number of enchantments counted to 8.

Mesmer

* Energy Drain: increased multiplier for Energy gained to 3.

PvP Changes

The significant power reductions here are important to address current PvP play balance but are not necessary for PvE. The following skills will change in PvP:

Mesmer

* Mantra of Inscriptions: decreased the recharge of signets to 5..35% faster.

Ritualist

* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* Splinter Weapon: decreased damage to 5..30.

Warrior

* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."

Bug Fixes

* Rift Wardens in the Underworld now only teleport the player speaking to them if the Underworld Chest has appeared.
* Fixed a missing player name in Norgu’s dialog in the Throne of Secrets.
* Fixed a bug that caused Heroes and henchmen to occasionally respond improperly to placed flags when fighting enemy Spirits.
* Fixed a bug that caused some catapults to hit the area around themselves with their attack.
* Fixed a bug that caused Siege Devourers in Assault the Shaman to occasionally not hit enemy Charr they were targeting.
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Old Jun 12, 2008, 09:20 PM // 21:20   #2
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Default Update - Thursday, June 12, 2008

Brace for impact
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Old Jun 12, 2008, 09:21 PM // 21:21   #3
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Mystic Regeneration is back!
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Old Jun 12, 2008, 09:22 PM // 21:22   #4
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FOR GREAT JUSTICE! Takes a hit in PvP...
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Old Jun 12, 2008, 09:22 PM // 21:22   #5
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Not any more slowerpoke... they fixed the catapults
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Old Jun 12, 2008, 09:23 PM // 21:23   #6
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Someone in the ToA district I was in was yelling, "This is it! The nerf to perma!" It had me worried as well tbh, but now that I see it, this update doesn't bother me a bit, haha.

Edit: Actually, scratch that. I see the FGJ was changed, don't like that. XD
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Old Jun 12, 2008, 09:23 PM // 21:23   #7
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antidote sig PURE LOVE <3 <3 <3
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Old Jun 12, 2008, 09:23 PM // 21:23   #8
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Hell yes! Antidote Signet sure as hell is replacing Mending Touch for me!

Edit: Anyone think the Barbed Arrows just looks really obscure now?

Last edited by poasiods; Jun 12, 2008 at 09:27 PM // 21:27..
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Old Jun 12, 2008, 09:25 PM // 21:25   #9
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splinter taking a hit,

and just, wth

'Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

?
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Old Jun 12, 2008, 09:26 PM // 21:26   #10
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Reward points?? Give plox.
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Old Jun 12, 2008, 09:26 PM // 21:26   #11
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Ahhh, Izzy.... Antidote Signet buff <> Mending Touch nerf. The skill is almost too good now, limited only by self-usage.

Ancestor's and Splinter won't be missed.
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Old Jun 12, 2008, 09:27 PM // 21:27   #12
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Quote:
Originally Posted by jiggles
splinter taking a hit,

and just, wth

'Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

?
Um yea, that would not stack for 150 dmg spikes with scourge healing/enchant.
Wise decision.
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Old Jun 12, 2008, 09:28 PM // 21:28   #13
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GG no real neff to sway
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Old Jun 12, 2008, 09:28 PM // 21:28   #14
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Quote:
Originally Posted by jiggles
splinter taking a hit,

and just, wth

'Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

?
prevent stacking with scourge healing.
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Old Jun 12, 2008, 09:28 PM // 21:28   #15
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nice update
gotta love those mesmer buffs
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Old Jun 12, 2008, 09:28 PM // 21:28   #16
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I can see antidote signet bringing blackout rangers back big time.


WOOOOOOT
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Old Jun 12, 2008, 09:29 PM // 21:29   #17
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* Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

is this useful yet?
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Old Jun 12, 2008, 09:29 PM // 21:29   #18
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Antidote Signet <3
Mystic Regen <3

Everything else....meh xD
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Old Jun 12, 2008, 09:29 PM // 21:29   #19
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Liking the buffs to PvE warrior and ranger. A better Charge will make Devona even more useful as a hench.
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Old Jun 12, 2008, 09:29 PM // 21:29   #20
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Quote:
Ranger

* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."

Woot, goodbye cripple!
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