Apr 28, 2008, 02:00 PM // 14:00
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#61
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Grinding for titles is one thing, its optional.
Grinding for PvE power is something else entirely, it's wrong and goes against why I purchased Guild Wars in the first place. Grinding for PvE power has also taught me to not play my other characters, and to just focus on one character.
I don't like that, I want to enjoy all my characters not just the one that I grind for PvE power. I say keep PvE power skills away from grind. Give them a separate attribute or force them to use your primary attribute but don't tie them to grind.
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Apr 28, 2008, 02:09 PM // 14:09
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#62
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Toxage
Arena Net went against their design ages ago, when titles were given benefits.
GW2 won't change either. GW2 has numerous rep grinds as well. Ah, I've said to much about it <.< >.>
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Sure, because you've actually have played it....
Guys, to be quite honest, "the good ol' days" of doing the Prophecies campaign wasn't supposed to end with more PvE content: players that beat Prophecies were supposed to be able to jump into PvP. But guess where Anet found its cash crop....people that didn't want to stop PvEing. The original concept of GW was this, and in that aspect it failed for it did not create a large population of mostly PvPers, but a majority of people that PvE that after the bewildering ending of Prophecies thought "What next?" So then the Realms came out, then titles, then SF, then Factions (and with it elite areas and grind elements in the form of PvP) and so on and so forth.
Of course, the PvP population (what the original GW catered to) grew jealous of the PvE titles and wanted titles too, so they got them.
Does anyone see that GW is a result of the community? This is what we wanted, and I think we achieved it, with the crown jewel being the addition of a Prophecies end-game reward. People expected the rewards for both a little and large amount of grind, that they got what they wanted. They wanted character progression, so titles were introduced. They wanted easier/better weapons, so they got unique weapons and inscriptions. GW is a result of the community. Take it or leave it, I don't care, but it was this way even before GWEN was released. Ursan didn't destroy PvE: we did.
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Apr 28, 2008, 02:09 PM // 14:09
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#63
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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sure theres grind and i pitty those who think they have to play to get monuments for gw2. You can still have fun in the game, it was fun when the original gw was out but come on...think about it, would it still of been fun after 3 years?
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Apr 28, 2008, 02:16 PM // 14:16
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#64
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Profession: A/P
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Grinding is optional, you don't HAVE to do it and your gameplay experience won't suffer from it, you are given a choice and the opportunity to enjoy the game the way you would like the most.
For some people all that's left is to get titles and prepare for the big move to GW2, and of course that requires some grind but there's no other way to do it. They can't make new content for every rank of a certain title to give the user a unique experience.
If you compare the grind you have in GW to the grind you have in real grind-based mmo's where you camp one spot and kill the same monster for a week to level up, hell yes, i would take the variety of "grind" that GW offers, which isn't mindless button spamming for the most part.
Whiners really should consider checking other mmorpgs that are out there, only then you'll see how much GW offers over them. Most of them don't even have a community relations team or care what their users want. And that's one single thing that would always make me pick GW over any other game out there.
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Apr 28, 2008, 02:21 PM // 14:21
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#65
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Frost Gate Guardian
Join Date: Jan 2008
Guild: The Order of the Kitten [PURR]
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I dont grind. I HATE grinding, it was the reason I never liked WoW. Therefore, I only have 2 maxed titles after 2 years of playing, and I intend to keep it that way. Does that make me a worse player? I dont think so.
My only REAL issue with titles is that people who have a lot of titles expect me to be awed by their 1337ness. Im not impressed by titles AT ALL >.>.
On the contrary, in my experience people with a lot of maxed titles are the worst sort, because they tend not to listen to advice anymore, and are not willing to discuss. OMGUNUB I am LB10 U SHuD LiSTeN TO mE - types.
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Apr 28, 2008, 02:43 PM // 14:43
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#66
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
Whiners really should consider checking other mmorpgs that are out there, only then you'll see how much GW offers over them.
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One thing is not infallible because other things are more fallible... it is irrelevant how other games perform as the discussion is about THIS game and what people do and don't want in THIS game.
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Apr 28, 2008, 02:53 PM // 14:53
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#67
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Quote:
Originally Posted by DivineEnvoy
To be honest, it is true for both skill over time and time over skill. It's just there are people who prefer time over skill will like to brag about their achievements to the degree that they believe they are superior human beings. In related to this, there are people who prefer skill over time will be paranoid, and some of them will jump to the conclusion that the game is only time over skill now. Even so, believe it or not, the game can be played with both skill over time and time over skill. I guess some people like to control other people to play the game the way they believe it's the right way.
Another point I would like to make is that the old days back in 2004 were horrifying. There was nearly nothing to do in PvE. It was more or less just getting UAX, then move onto PvP. And PvP was very time-consuming, so many people who sticked to PvE were quitting. In related to this, the lack of contents was not the only problem, the community just hated playing with eachother. Half the pickup groups I joined ended up in conflicts. By the release of Factions, I guess people just realized how much they hated eachother, so a number of people just rushed the game such as beating the game within a week. I guess some people preferred to play the game with people, but when a number of people just rushed the game, mission outposts were deserted. I sometimes suspect this to be the reason to why people hate Factions. By Nightfall, Anet realized this situation, and they released heroes to improve the playtime given by players. By Eye of the North, Anet released PvE-only skills to improve the playability of elite missions and random pickup groups.
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Holy Crap! An inteligent post at last!
Not that there arent many here, but this one explains it all.
And i would like to state some points that people are really forgeting:
*Before Ursan, the player comunity forced you to play X,Y,Z profession with A,B and C skills. And dont tell me that im wrong because i am a mesmer. And just by understanding my last sentence (saying that i am a mesmer) you agree with me. So removing the ursan problem wont make all pve trouble go away.
*The grind thing was really introduced with the intetion to give the false idea of depth, and it is really working, you all ARE playing arent you? Imagine the game without this incessant grind: we would be back to the Factions time, but with hard mode, you would have dungeons to play at pve and thats it. With that we would be bored in NO TIME.
The problem i really see with the grind thing is that the only one you really have to... grind, is the Luxon/Kurzick titles. The reputation ones you can get about to 8 if play the dungeons (at normal and hard) and vanquish all Eye of The North expansion areas. Although that might look good that is also a problem.
For me, the one example they should follow is the Sunspear Title Track. Why? Because can get it into rank 8 just by playing the storyline and some quests, if you would like to. With that, you will get a good rank for the pve skill, and getting it into rank 10 will make a slight difference, so its not something you HAVE TO DO.
Now at the Eye of The North, if you do all the quests and all (no dungeons included) you will get about rank 4 at maximum. And we all understand that rank 4, specially for the EoTN skills that have a decent increase of parameters (also in quantity because there are so many skills), isnt enough.
Now you have 2 things FORCING you to get into rank 10: The skill parameters+player community AND the Hall of Monuments.
You can allways deny the player community by playing with other people or with our ever-friendly Heroes and Henchman. But you cannot deny the Hall of Monuments. Its something that is allways there and says "GET THE TITLE AT MAXIMUM OR LOSE IT AT GUILD WARS 2 Muahahahaaaaa...ha...".
And thats really what it is doing nowadays, forcing players to get the titles or else their time playing the game will be worthless.
I dont know about you, but I feel forced to get rank 10 sunspear when i have it at rank8, or get 100% cartographer when i have 90%.
Another topic that came up to my mind by saying this is that, if the awards for GuildWars 2 arent account-wide, i will feel very depressed. Because i will have to choose from one of my characters to get these cursed titles, and the rest will be abandoned (and why would we have characyers slots, if the rest is going to "die" anyways?). And thats where the game will get VERY boring, having to grind with only one character and not beeing able to play with another one, knowing that it will be waste of time... wow... thats awful.
A.Net could tell us how is it going to work... i mean... at least!
ze end.
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Apr 28, 2008, 02:58 PM // 14:58
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#68
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Lion's Arch Merchant
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Just to play the game there is very little grind. If you play for titles then there is grind but is not essential to play and beat the game. There is a difference.
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Apr 28, 2008, 03:11 PM // 15:11
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#69
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by [DE]
The whole concept that Anet had at Prophecies release was skill > time . By the time Nightfall was released though it became apparent that it was now time > skill .
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if you never PUG it won't be grind wars. It's just that everyone wants R10 ursan and max PvE skills. Yesterday when I was on my warrior it was funny since the ursan died faster than my warrior (no clue how).
Kind of a big deal = grind.
Sweet tooth/Party animal/Drunkard = grind for gold
all reputations (especially Luxon/Kurzick title)= mass grind
Defender of Ascalon = grind
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Apr 28, 2008, 03:14 PM // 15:14
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#70
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Ascalonian Squire
Join Date: May 2007
Guild: Descendants of Honor
Profession: W/D
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guild wars should be renamed to Ursan Wars, in a contest of who can do the most pointless things to have a thing under their name that says God Amongst Mere Mortals, ya real cool
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Apr 28, 2008, 04:38 PM // 16:38
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#71
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by MarlinBackna
but a majority of people that PvE that after the bewildering ending of Prophecies thought "What next?"
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What bewildering ending? It was all quite straightforward if you'd been watching the cutscenes during and after Missions. You defeat the Big Bad and seal away the evil he'd released. End of story.
Quote:
Originally Posted by LifeInfusion
all reputations (especially Luxon/Kurzick title)= mass grind
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Only if you consider playing the game itself to be 'grind', of course, and insist on going for maximum reputaion rank instead of just going for enough to progress in the storyline or to make the skills useful enough for regular use.
Most of the EotN skills, for example, are more than useful enough at r5, the last rank you 'need' since it's the last any new content depends on (ie, the racial armors), which isn't at all hard to get from normal play. And, of course, there is absolutely no need to 'grind' for rep by filling books (which is too varied an activity, IMHO, to really count as grind) or by abusing that last Cipher quest (which does count as grind ) unless you want to use those skills. Me, I'm happy enough with [["I Am The Strongest!"] and [[Ursan Blessing] (yes, I do use it, but it's gotten boring so I've moved back to my previous [[Power Attack] spamming with [[Warrior's Endurance] build for a while) at Norn r7 (currently around 20k away from r8, but I'm in no hurry), [[Ear Bite] at r6, and [[Pain Inverter] at r5 (though I rarely use the latter 'cos of Energy concerns - Warrior's Endurance might let me spam Power Attack and [[Seeking Blade], but there are limits ).
I hear you only need SunSpear r4 to be allowed to progress, easy enough to do as long as you talk to the guy at the nearest shrine whenever you exit town.
I'm also told that the Luxon/Kurzick rep you NEED is easily attainable by the time you reach the chokepoint in the story that requires the rep, as long as you put in a couple of hours of Alliance Battle. I'll find out for sure when I reach that point in a few weeks, of course.
Last edited by ogre_jd; Apr 28, 2008 at 05:06 PM // 17:06..
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Apr 28, 2008, 04:59 PM // 16:59
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#72
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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These threads are funny.
Most people wanted guild wars to be this: http://www.warhammeronline.com/
A massive group battle/war that everything evolves around pvp, with great graphics.
we are on a fast track to being a "wow" like mmo.
Gw and Gw2 will always be my favorite as of what is available to play currently.
unfortunately GW is a giant carebear, pve was not supposed to be the main play altho it is.
Grind has always been in gw, even if you don't remember doing it. Not to mention this is a 3 year old game.
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Apr 28, 2008, 05:04 PM // 17:04
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#73
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Grinding isn't ever going to go away. It's an easy and practically free way to extend the game without actually adding more content, and is therefore every game developer's wet dream. What makes it even better is that a significant subset of their players actually like grinding for recognition. I'm sure someone, somewhere is laughing their ass off about how they conned thousands upon thousands of people into paying for the privilege to sit at their computers and do the same repetitive motions over and over again - and actually enjoy it.
The other side of this is that grinding for power gives some players a sense of accomplishment, and allows them to achieve through time investment what they can't do through skill. The fact is that a majority of people fail at the game, and will always fail at the game. If skill remained the only way to get ahead, these people would hit a brick ceiling and quit before too long. But things like Ursan are a guarantee that, with some time, you can beat anything no matter how clueless you are.
Face it, the reign of skill is dead - it's dead because most players don't have a single shred of skill to begin with, and you can't support a game on a small group of skillful players. About the only games that will consistently push skill are puzzle games and competitive games, so if you care about skill, it might be time to switch fields.
Last edited by Burst Cancel; Apr 28, 2008 at 05:51 PM // 17:51..
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Apr 28, 2008, 05:10 PM // 17:10
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#74
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by Toxage
Dr. Cox from Scrubs
WRONG WRONG WRONG WRONG WRONG WONG WRONG WRONG
Actually, every single HM group is forcing me to use OVERPOWERED PvE skills. Every single HM focused guild wants me to use some cookie-cutter build.
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AND THEY DIDNT INSIST ON COOKIE CUTTERE BEFORE GWEN.........SNICKERS
no you are completely wrong on most every post you bitch on.
skill over time was specifically for PVP ONLY as any moron can see the 10 hour a day farmer player will beat the 5 hour a week casual player.
JEFF STRAIN MADE A MAJOR BLUNDER THINKING EVERYBODY WOULD MIGRATE TO PVP AND THE FACTIONS MASSIVE BATTLES
DIDNT HAPPEN SO THEY GAVE THE PLAYER BASE WHAT MOST OF US WANTED NIGHTFALL AND OTHER PVE PERKS TO KEEP THEM.
IF NIGHTFALL HAD BEEN ANOTHER PVP ORIENTED CHAPTER BYE FOR ALL US OPTIONAL NON FARMER PLAYERS
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Apr 28, 2008, 05:28 PM // 17:28
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#75
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Ascalonian Squire
Join Date: Aug 2006
Profession: Mo/Me
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There shouldnt be titles in GW2 considering that its suppose to be the ultimate Guild Wars. It should be able to sustain the chapter every few months model that Anet originally intended for GW and should provide a steady influx of new content, hence removing the need/appeal of titles as replacement for real content. If ppl still want to grind for some reason, there's always that proposed unlimited/really high level cap.
However, gaile already said that there will be titles in GW2 :/
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Apr 28, 2008, 05:49 PM // 17:49
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#76
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Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
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stop whining, guild wars has little or no gring compared to most mmos, god the guild wars community is picky. You want everything even though none of us are paying monthly fees, i can imagine if it were wow or something.... then you have the right to be naggy paying so much.........
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Apr 28, 2008, 05:49 PM // 17:49
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#77
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Hall Hero
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It's Whatever-You-Make-It Wars. Yes, there's grind, but there's little that you "need to do". While it is lame that there is a "steady power increase" via PvE skills/titles, they aren't a necessity.
Regarding my opinion of it now: there are a few recent additions I don't really appreciate, but it's still a game that I think people should pick up and try.
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Apr 28, 2008, 05:51 PM // 17:51
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#78
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Emo Goth Italics
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Grind Wars.
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Apr 28, 2008, 05:54 PM // 17:54
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#79
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Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
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and btw the pve never has effected pvp in guild wars and never will.........so if you reckon pvp is grind you are an idiot. If you don't like the grind of pve play pvp. And all pve is somesort of grind, in every pve based game in the world there are places where it takes ages and ages to complete and it gets borring, but you do it anyway, and that is not just for rps.
THink about it apart form titles what real grind is there......you dont need titles
Last edited by roshanabey2; Apr 28, 2008 at 05:57 PM // 17:57..
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Apr 28, 2008, 05:58 PM // 17:58
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#80
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Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
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You Don't Need To Titles To Play Guild Wars
You Don't Need To Titles To Play Guild Wars
You Don't Need To Titles To Play Guild Wars
You Don't Need To Titles To Play Guild Wars
You Don't Need To Titles To Play Guild Wars
You Don't Need To Titles To Play Guild Wars
You Don't Need To Titles To Play Guild Wars
You Don't Need To Titles To Play Guild Wars
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