Feb 24, 2007, 02:39 AM // 02:39
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#101
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Frost Gate Guardian
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Yep. General just got upgraded to total agreement.
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Feb 24, 2007, 02:51 AM // 02:51
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#102
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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If i have a soccer ball. I can play.
But just because i want to play in a professional soccer championship match doesnt mean i get to. Id have to go up in amatuer ranks, get recruited into a pro team, and then maybe if the team was good...
I dont get what i want. I dont get what i deserve. I get what i earned.
Characters do not come instantly with skills. They have to be learned.
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Originally Posted by BryanM
Yes they do. Everything except elites. The gold and and skillpoints are negligible.
It was nice of them to force me to unlock Conviction with faction so I could buy the thing. So nice.
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Ah yes, thanks for reminding me, thats on my list.
I thought it was cool. But in retrospect, it damaged the game.
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If there wasn't storage, people would just swap with another account or someone they trust. I would trust anyone in my guild with this, although I have known these folks for a rather long time. We all also happen to be officers, wonderfully enough.
The current implementation of storage is also useful ONLY for swapping things and a tiny reserve for material, but that's another can of cheese. One tab worth of space per character is what is functionally required.
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Yes, another can of cheese indeed.
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Why aren't you demanding Godly Plates of the Whale or at least worthwhile stuff to drop semi-regularly? That many skins go for way beyond 100k+20 ecto is absurd.
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i dont even know what that is....as for expensive weapon skins. I dont really care enough to give an opinion.
Why? The level 20 cap works fine.
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No, it makes things palpable.
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No. It makes things confusing.
Some PvErs may not understand why some things are fully unlocked and why some things are locked.
Jump into a PvP char, it all makes sense.
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This made the game playable. The attribute refund system was the biggest load ever, and the fact it was removed is why I stayed with the game.
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The refund system actually gave some very interesting multi-attribute builds that are no longer possible.
Regardless, I think the total lack of any sort of lore or NPC as to why your attributes reset or how your attributes work (like why must we earn those 30 points?) gives a vagueness and clunkiness to the RPG.
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This also made the game playable. SOME OF US DO NOT LOAD MAPS TRICKY-RICK 4 SECOND STYLE. You're an anti-social monster if you think that was bad for the game. I now get to retain an extra 15 minutes of my life a day.
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Lol. Thats kinda funny. Actually I would prefer a profession NPC next to each skill NPC in outposts and towns. That would satisfy me.
The built in gui is easier, but too coddly.
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This is the only thing I can see someone agreeing with from ye list. Those quests were mostly cool, but I don't feel like more of them being added would have been much of a boon to the game.
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I think they were a good idea and should be in all chapters. However. I think the quests should be designed to teach you about the new secondary professions.
Personally...i dont see why you need to kill a Mesmer boss if you want a ranger secondary.
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No, they have access to unlocks because that makes them usable. Hello? PvP characters have PvP heroes?
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Maybe i wanna play PvP with a PvE character?
If PvE Heroes didnt have the same access of skills as PvP Heroes, they would be gimped.
**On a side note, i have made it clear that I want Anet to allow PvE chars to have full access to all unlocked PvP skills while in a PvP mode to not hamper their usability in PvP**
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The fact this makes them better than real people in many instances due to this flexibility is kind of sad. Maybe if they made it easier for HUMANS to play ANYTHING in the game, that would be mitigated some.
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Difficult is not the same as time consuming.
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PvP heroes do have FULL access to that stuff. The PvE heroes gobbling up money makes a good goldsink.
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And it should be an optional gold sink, not a mandatory one.
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........................
So we're all in "general" agreement that it would be nice to have the option to give access to outposts you've been to once the PvE character has beaten a campaign?
Perhaps another poll is in order.
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It would be "nice". But it wouldn't be neccesarily "good" for the game.
PUG quality would drop immensely if people never PLAYED the game.
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Feb 24, 2007, 04:50 AM // 04:50
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#103
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Frost Gate Guardian
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Quote:
Originally Posted by whooo
Maybe i wanna play PvP with a PvE character?
Maybe i wanna play PvP with a PvE character?
Maybe i wanna play PvP with a PvE character?
Maybe i wanna play PvP with a PvE character?
Maybe i wanna play PvP with a PvE character?
Maybe i wanna play PvP with a PvE character?
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Quote:
Originally Posted by ooooooooooooooooo
Difficult is not the same as time consuming. Difficult is not the same as time consuming. Difficult is not the same as time consuming.
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Okay guys, unless someone wants to seriously discuss this, I'll stop spamming this thread back to the top.
I can see how beating the game a thousand times over is great for fostering the "PUG community", but for the rest of us who haven't joined one of those things in years, it's not exactly a stimulating activity. AI bots more interesting conversations than the average PUG group, guilding to do, etc.
More interested in getting back #1 challenge mission rank and Hellgate: London.
Game all over.
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Feb 24, 2007, 05:32 AM // 05:32
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#104
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Ascalonian Squire
Join Date: Jan 2006
Guild: TEAM
Profession: E/N
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Quote:
Originally Posted by lyra_song
PUG quality would drop immensely if people never PLAYED the game.
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If PUG quality drops any further, it'll be in the negative...
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Feb 24, 2007, 06:01 AM // 06:01
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#105
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by RichPowers
If PUG quality drops any further, it'll be in the negative...
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And we wouldn't want that to happen, now would we?
And please, don't compare this to sports, UNLESS playing in Tennis World Championship qualifies you for Swimming, Badminton, Basketball, or Golf World Championship too.
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Feb 24, 2007, 07:00 AM // 07:00
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#106
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Academy Page
Join Date: Aug 2005
Profession: Mo/A
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you do know that by adding all those three proposals, you are utterly remodeling what Guild Wars was created to be and become, to be entirely unique from the other mmorpgs while keeping its difficulty
Like Kilmo said, its ridiculous
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Feb 24, 2007, 07:32 AM // 07:32
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#107
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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So because all other MMO's do it this way GW has to stay in that pinhole...Damn its a good thing that they can think out of the box or they would have never branched out and made GW...let alone make it free to play.
Once again everyone is stuck on NEW CHARAS...learning your New profession and lvl2's in DOA...Let's once again bounce back to the fact that established charas are the ones people are mainly talking about...Figure it takes about 250 hours to get a fully functional PvE chara for PvP....so like I've said before why not make it a lvl AND AGE requirement on top of the at least on chara has to have opened the area.
On a note that everyone keeps throwing up....
PvP SHOULD be account based and PvE chara based....WHY?????? Because that's how its always been....wrong. Not exactly "balanced" throughout the game that PvP gets things handed to them and they can use them for 2 min old charas....but some PvE players have 1200 hour old charas that are FORCED to play through again to cap a skill...Arguement...THEN DON'T MAKE ANOTHER CHARA...easy said for someone that PvP's you can make a new chara at ANY TIME and not lose anything!!!!
I have a new solution...Make the ENTIRE GAME chara based!!!! No preference for either side!!! Buh bye R9 for the account...cuz just because you are an R9 tank doesn't mean you are an R9 monk...and yet you can flash that emote on that 2 min old chara.
Edit: Opening up areas would actually help PUG's...because those of us that do PUG would have all of our charas to chose from...not just standing there with my dervish, when everyone needs a monk or a ranger.
Last edited by Tempy; Feb 24, 2007 at 07:37 AM // 07:37..
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Feb 24, 2007, 07:52 AM // 07:52
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#108
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Age requirement means practically nothing. Just because I bought this game before someone else (but play a lot lot less) makes me eligible to taking my warrior (which I made from day 1) to wherever I want (aka CHEAT)?
NO.
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Feb 24, 2007, 08:07 AM // 08:07
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#109
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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Quote:
Originally Posted by Cacheelma
Age requirement means practically nothing. Just because I bought this game before someone else (but play a lot lot less) makes me eligible to taking my warrior (which I made from day 1) to wherever I want (aka CHEAT)?
NO.
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I'm not talking about 20months old...talking about 300+hours PLAYED (edit: hell add on a xp requirement too just keep the afkers from getting it). And how is it Cheating?
Last edited by Tempy; Feb 24, 2007 at 08:20 AM // 08:20..
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Feb 24, 2007, 10:24 AM // 10:24
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#110
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Frost Gate Guardian
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In reference to the OP, I do not think that ANET is deterring players from playing many characters.
On the contrary, I think that its down to the individual whether you want to use heroes which is a costy venture if you have many chars.
I personally think that ANET opened up a great doorway for PvE when they introduced the 'heroes'.
Its like I said, you dont have to use heroes if you dont really want to and when you get to missions and or quests that require any particular hero, I am sure you will find a pug who has that particlar hero.
All for now .......
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Feb 24, 2007, 10:48 AM // 10:48
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#111
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Tempy
PvP SHOULD be account based and PvE chara based....WHY?????? Because that's how its always been....wrong. Not exactly "balanced" throughout the game that PvP gets things handed to them and they can use them for 2 min old charas....but some PvE players have 1200 hour old charas that are FORCED to play through again to cap a skill...
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See that arguement always gets thrown around. But in the inherent differences between the two gameplay styles, such a gap is expected.
The time spent on developing an account for PvP through unlocking all skills and mods is quite a long time (even if you buy PvP packs, thats only for skills). For PvP, time spent is not character based. So how old their characters are is irrelevant.
Developing a character in PvE takes a long time as well, however the need for UAX is a lot less demanding and not a requirement vs PvP.
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PvP players hasnt had everything handed to them and has struggled quite a bit with Anet as much as PvE players.
Lets not derail it into a PvP vs PvE TOO far
The sports analogy is really only valid for PvP. You can blame BryanM for his insistance that Guild Wars is soccer. I'm just rolling with his idea.
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Feb 24, 2007, 05:17 PM // 17:17
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#112
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Underworld Spelunker
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Anet has no deterance at all on the number of characters you finish with or play.
deterance is at the players end not Anets.
1 most important...............the amount of time that real life allows you to play
that is you not Anet
2 how much of that available time are you willing to put into the game instead of something else that you enjoy?
again your choice not Anets
the people who can not spend 3-5 hours a day playing will not be able to run as many characters through as those who play twice as much per day
you are the limiting factor not Anet
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Feb 24, 2007, 05:32 PM // 17:32
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#113
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Quote:
Originally Posted by Cacheelma
Name me an RPG game in which your second/third/fourth/etc character can go ANYWHERE or do ANYTHING your first character can without any afford?
(Of course without cheating.)
Are there any? I don't think so.
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Chrono Trigger (After completing the game you unlock new game+) though Chrono Trigger isn't online and you dont have multiple character slots or stuff like that
P.S. But i still think you shouldn't be able to go to all outposts you've unlocked with a new char, that would make te PvE side of the game much easier then it already is
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Feb 24, 2007, 06:23 PM // 18:23
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#114
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by Maximumraver
Chrono Trigger (After completing the game you unlock new game+) though Chrono Trigger isn't online and you dont have multiple character slots or stuff like that
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New Game+ doesn't count, really. You basically start a new game using THE SAME CHARACTERS (that you use in your first game, with same level/items).
I'm talking about some games that you have to make some decisions about your character at the beginning (think Oblivion or Neverwinter Nights).
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Feb 24, 2007, 06:40 PM // 18:40
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#115
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Krytan Explorer
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I am also getting tired of having to progress each different character through each mission for every single campaign. If I wanted to do some PvE with a guildie and he needed a monk for the mission, too bad, your monk didn't get that far! Spend 20 hours on that character, then play with your guildie!
The fun runs out on the second or third run-through and you just start to hate the game. And with a system where all outposts you visited with a character are unlocked for all other character, if you actually wanted to complete all missions on all your characters, then go ahead, nothing is stopping you. You could even get a title for doing it, because titles are shiny.
Last edited by Orbberius; Feb 24, 2007 at 06:43 PM // 18:43..
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Feb 24, 2007, 06:47 PM // 18:47
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#116
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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Im against it.
I want each character to complete all the game by herself. This is another whine thread about things not being easy enough. I'm getting bored of those but yeah... i have to reply since anet otherwise thinks that people only whine and there are none that agree to the current state of things.
The majority doesnt reply on forums... only the whiners.
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Feb 24, 2007, 06:54 PM // 18:54
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#117
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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To an extent this is why they added the droks run to Proph. Then people could cut the travel time in half to the best armor etc, in Prophecies.
I would like to have my map openings available to all my characters, but the elitests would lose their ever loving minds. (you know, the kids that think their title means something in RL) lol
I myself have dusted off my main Tyrian character and started getting masters in factions and nigthfall for him (he's already P.O.T) the rest of my characters are on the shelf now. But when boredom settles in I'll dust them off as needed. For example when GW made everything run forever and all warriors did was chase them, I ramped up my ranger an nailed them without having to move. (shortbow/vamp, tigers fury, cripple, exploding arrows and/or disrupt ftw).
Last edited by Enchanted Warrior; Feb 24, 2007 at 06:58 PM // 18:58..
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Feb 24, 2007, 08:27 PM // 20:27
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#118
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Frost Gate Guardian
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Precisely, missions (challenge and normal) are the point of PvE. Prophecies was convenient in the sense you could just walk to the desert, play the two missions there that have a little challenge to them, and most of the game was behind you. Thunderhead, and you've got the skills guy offering you all the skills. When they updated him to do that, of course. Having to look up where to go to buy one wasn't cool.
If so many people love having a treadmill that goes nowhere, good for them. I think it is massively pointless and a squandering of life, but who cares. I am eating yummy rice right now instead of trying to push my Warrior through Factions and Nightfall. It is far more productive.
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Feb 24, 2007, 08:47 PM // 20:47
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#119
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Frost Gate Guardian
Join Date: Feb 2007
Location: California
Guild: Zero Mercy
Profession: Mo/
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Unlocking all towns at the beginning if you have already beaten the game? that would make PvE way more easier and less fun. It would also give the PvPers the chance to say that PvP is harder. If this happens, i would agree with them. Its not hard to beat the game. Progh and factions can be beaten in 2-3 days. Nightfall in 4-5. If you really like the game you wouldnt mind spending under 2 weeks getting a charecter all the way through. So please so whining.
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Feb 24, 2007, 10:31 PM // 22:31
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#120
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Krytan Explorer
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Quote:
Originally Posted by Yosh
Unlocking all towns at the beginning if you have already beaten the game? that would make PvE way more easier and less fun. It would also give the PvPers the chance to say that PvP is harder. If this happens, i would agree with them. Its not hard to beat the game. Progh and factions can be beaten in 2-3 days. Nightfall in 4-5. If you really like the game you wouldnt mind spending under 2 weeks getting a charecter all the way through. So please so whining.
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Where to begin...
Time consuming != hard. PvE is not hard. It is time consuming. Some people just don't want to waste that kind of time on the PvE (unless it's with guildies or friends) when they've already beat the game once. There are much much much more interesting things to do, both in Guild Wars, and more importantly, in real life.
You clearly like doing the same thing 8 or 10 times over, so all the power to you. Nobody's trying to stop you. Please understand that no idea suggested here will stop you from completing every single quest, mission, sidequest, title, whatever the hell you want to monotonously grind.
The idea here is to give the people who don't want to do this the option of taking their character to any point in the game and have fun, with guildies or whatever, instead of having to say 'sorry guys, my character's not there yet'.
Last edited by Orbberius; Feb 24, 2007 at 10:44 PM // 22:44..
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