Jun 23, 2008, 02:32 PM // 14:32
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#161
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Bryant Again
Unless I recall, the Cartographer mod was made exclusively for the Carto title, so saying it was there for "simple fullfillment" isn't terribly accurate.
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That's the reason why I was asking: because I'm not sure why the carto mod was created, despite having attempted to find the info.
Quote:
But if ANet is going to classify the Carto mod as cheating, then they better eliminate the in-game link to their Wiki.
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Why would you think that? I don't think they're going to change an iota on their position regarding texmod.
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Jun 23, 2008, 02:38 PM // 14:38
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#162
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Hall Hero
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Because if the Cartographer mod is going to be classified as cheating, then so is the Wiki. And ANet seems to fully endorse the latter.
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Jun 23, 2008, 02:43 PM // 14:43
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#163
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Bryant Again
Because if the Cartographer mod is going to be classified as cheating, then so is the Wiki. And ANet seems to fully endorse the latter.
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You can see this thread as a form of rhetoric, an exercise in trying to find the grey frontier that constitutes "cheating". It surely is not an attempt to say anything to Anet (well they may find some inspiration if they look beyond the surface...).
Two sides:
1) Anet/official: texmod is fine, carto mod is fine (I suppose they're even happy that people can max titles much easily than before), no change to wiki
2) basic/player: is it fair? it surely is not the way the game was intended to be played; it's an add-on that does an automatic comparison, instead of you actually looking at the map. Furthermore, does this mode of "playing" (add-on augmented playing?) open the door to unfairness? When is it right and wrong to ask a computer to do something for you?
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Jun 23, 2008, 02:44 PM // 14:44
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#164
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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If we want to talk about carto mods:
Cartography title is arguably one of most "cheatly" titles. It encourages to use clever tricks (exploits ...) to access otherwise inaccessible areas. Sometimes they are just clever, sometimes they are bug or design abuse. Also, cinematics quite randomly take you to places that are not in accessible game world yet which count for mapping. Etc ... you basically need outside game information to complete those titles. Quite unique for GWs.
Then there is design issue. Map was not designed to support that kind of achievement. There are all kinds of invisible spots: you walk over them and title progresses but fog does not change, unless you wall hug everything you can't be sure, even even then you have areas inside explorable that look explored even if they are not. There is no completeness indicator for area alike vanquishing progress/finished.
Carto mods fix this by making game UI much more suited to unfogging. Without going against "You have to go there everywhere yourself and see wall textures in detail" meta-goal of cartographer. All it does is that it adds guildwars-grade gui comfort to mapping.
Basically, its about similar grade of client improvement like wiki integration. Community added missing feature.
Why is it not cheat? Point of GW is not to compare map screen shots in Photoshop.
Last but not least ... banning this mod would hate to logically result in banning "compare map" threads and from there, should be follow slippery slope fallacy, its not really pretty ...
(<- author of THE first and crudest carto mod)
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Jun 23, 2008, 02:53 PM // 14:53
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#165
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by zwei2stein
(<- author of THE first and crudest carto mod)
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Was it after titles were added to GW?
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Jun 23, 2008, 02:54 PM // 14:54
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#166
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Hall Hero
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Texmod was certified by ANet as "legit" long after titles were announced, yes.
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Jun 23, 2008, 03:05 PM // 15:05
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#167
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Fril Estelin
Was it after titles were added to GW?
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Yes. There was really no point before that.
Why would this matter anyway?
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Jun 23, 2008, 05:08 PM // 17:08
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#168
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by manitoba1073
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You do ofcourse realize that in order to use shadow stepping you have to have an already clear path to get to your enemy. Not like it works if there on a hill with no bridge and you jump up there because it dont work that way. So no it doest quite defy positioning.
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manitoba i don't think you realize what positioning is in reference to this discussion. everyone else is talking about battlefield positioning. this means your position in relation to your enemies position. in order for a character to reach an enemy's backline, you must go through or around the enemy's frontline. shadowstepping defies that basic concept. a sin can jump from one side of the battlefield straight to the backline, gank a monk or something, then jump right back to safety. shadowstepping defies basic battlefield tactics.
you are talking about positioning in relationship to the landscape. everyone knows that you have to have a line to your target, i.e. you have to be able to walk to him in order to shadowstep to him. that doesn't apply to this discussion, though. even if a sin is bodyblocked by 7 players from an opposing team, he can still shadowstep to the 8th player. that is what defies positioning.
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Jun 25, 2008, 05:18 PM // 17:18
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#169
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by manitoba1073
LOL I suggest you learn more about skills before commenting on them. As I said its not defying positioning. If there is no clear path (ie a way you could walk to your target) Then it wont magically put you next to ur target.
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What about using Necrotic Traversal/Consume Corpse and Rebirth to get the Dunes of Despair Bonus without triggering the timer? The drawbridge is up, but you can teleport across the ravine with no effort if you kill something on the other side.
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Jun 27, 2008, 10:40 PM // 22:40
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#170
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Kanyatta
What about using Necrotic Traversal/Consume Corpse and Rebirth to get the Dunes of Despair Bonus without triggering the timer? The drawbridge is up, but you can teleport across the ravine with no effort if you kill something on the other side.
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Bingo, now we have someone else that understands defying positiong. Grats. That is the difference between actually defy positioning and not defying it.
Quote:
Originally Posted by joshuarodger
manitoba i don't think you realize what positioning is in reference to this discussion. everyone else is talking about battlefield positioning. this means your position in relation to your enemies position. in order for a character to reach an enemy's backline, you must go through or around the enemy's frontline. shadowstepping defies that basic concept. a sin can jump from one side of the battlefield straight to the backline, gank a monk or something, then jump right back to safety. shadowstepping defies basic battlefield tactics.
you are talking about positioning in relationship to the landscape. everyone knows that you have to have a line to your target, i.e. you have to be able to walk to him in order to shadowstep to him. that doesn't apply to this discussion, though. even if a sin is bodyblocked by 7 players from an opposing team, he can still shadowstep to the 8th player. that is what defies positioning.
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I know exactly what you guys are talking about. And it has no relation to actual defyiing positioning. Learn your skills, That is part of its mechanics. So once again its not defying the positioning because of the way the skill works there is none to begin with. Learn the difference between shadow stepping and teleporting.
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Jun 28, 2008, 03:01 PM // 15:01
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#171
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Emo Goth Italics
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Quote:
Originally Posted by manitoba1073
Learn the difference between shadow stepping and teleporting.
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Wait, I'm confused here. Appearing next to your target from anywhere providing you're in aggro bubble in 0/.25 seconds isn't teleporting? There is no difference. Learn what teleporting means.
Speaking of teleporting, you did that just now. I always hated the usage of the ignore list, but whatever.
Last edited by Tyla; Jun 28, 2008 at 03:06 PM // 15:06..
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Jun 28, 2008, 07:10 PM // 19:10
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#172
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Tyla
Wait, I'm confused here. Appearing next to your target from anywhere providing you're in aggro bubble in 0/.25 seconds isn't teleporting? There is no difference. Learn what teleporting means.
Speaking of teleporting, you did that just now. I always hated the usage of the ignore list, but whatever.
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For the others who can actually see, since someone realized they were wrong and wants to just ignore it.
No teleporting is not the same as shadowstepping. Even though it looks like it. As usual around here since its easier to ignore the facts its a waste of time to explain it. But they should work opposite to how they do work now. Shadowstepping should work like teleporting does now and teleporting should work like shadowstepping works now. That would solve the problems of the difference to the skills.
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Jun 29, 2008, 02:08 PM // 14:08
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#173
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Pre-Searing Cadet
Join Date: Jun 2008
Location: Texas, USA
Profession: N/
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Quote:
Originally Posted by Fril Estelin
RMT ARE cheats, because they basically violate the EULA. I was thinking of things that are less obviously cheats. Ursanway looks like a cheat to those that want to play the game without over-powered skills, GWiki is seen as a "game manual" (for me it's not, it's a "solution" to the game) and the "don't exploit bugs because it's against the EULA" may be bypassed (there are still extremely rich people because of the duping, despite the bans en masse).
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I think you're a little too hard on GWiki. Game manual seems fitting; most of the useful content about game exploitation (quick farming, ect) are only in the discussion segments of the site. Build Wikis, I consider differently: they are a source of inspiration completely outside the actual game. Instead of spending time studying the statistics of specific game elements and environments (diff types of dmg, defense, nrg consumption/renewal rates, even mob strengths/weaknesses), some people just copy and paste a build, many of which exploit the game in a very masterbatory way (solo farming DOES seem at least somewhat akin to digital masterbation, doesn't it? ...though I agree that some farm runs definitely require a certain level of skill and knowledge of an environment). Though still, I've used build wikis before, just to help get me started when I had a character and no idea how the digital environment worked and effected my character. Now, I challenging myself to improve already popular builds; occasionally, I'll get inspiration and start up a build from scratch (extremely fun with mesmers, probably due to the fact that they're so underrated in the game that many players don't even delve into the profession, so there's not as many published "how to play without thinking" builds).
Sorry, that was long.
So in recap, I kind of see Gwiki as a digital, detailed statsbook for something like Dungeons and Dragons. So many times, I have used it to help me do the math on what skills would work where (sometimes keeping a general, sometimes keeping a specific location or situation in mind). In fact, that's often what I have open when working out a build, or sometimes a trading situation: GW, Gwiki, and the generic calculator that any PC comes with. And I think there's nothing wrong with that. I'm certainly not playing GW for the story (and I rarely ever cross a player who does), I don't care at all about my character reputation (though titles are nice if they come around...and why would anyone ever pay real money for a digital item that wasn't anything less than visually stunning? (And I've never played a game with an item worth paying money to only look at on my character while playing. Max armor is max armor; nothing in GW looks pretty enough to be worth real money.)); I do enjoy playing with experienced players and in challenging locations. Guides and statmanuals help with this.
I hope this post makes any sense. I like to talk sometimes.
Last edited by pretensciousboy; Jun 29, 2008 at 02:12 PM // 14:12..
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Jun 29, 2008, 03:29 PM // 15:29
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#174
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Emo Goth Italics
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Quote:
Originally Posted by manitoba1073
For the others who can actually see, since someone realized they were wrong and wants to just ignore it.
No teleporting is not the same as shadowstepping. Even though it looks like it. As usual around here since its easier to ignore the facts its a waste of time to explain it. But they should work opposite to how they do work now. Shadowstepping should work like teleporting does now and teleporting should work like shadowstepping works now. That would solve the problems of the difference to the skills.
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I guess I was wrong for putting you on the ignore list. This stuff cracks me up, seriously. Keep the show rolling, Manitoba, you should be a comedian.
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Jun 29, 2008, 03:32 PM // 15:32
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#175
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Can someone tell me what the topic was? Don't feel like looking through the Tyla / Manitoba battle like most threads are.
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