Jun 30, 2008, 02:30 PM // 14:30
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#21
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Phoenix Tears
lol have you a clue XD Too computer intensiv *g* thats a good one :P
Do you really believe, that GW2 will run on the complete identical requirements of GW1. Hello?? In which Dream World do you live please ?
GW2 will be a complete new Game which will receive a complete different and new Engine, than the one GW1 has, with lots of Areas, that will be PERSISTENT !! Instanced Areas in GW2 will nearly not exists, with exception of only a few places maybe, where it makes more sense for a better gameplay to make areas instanced.
Alone this FACT will make the whole game alot more computer intensive, then GW1 would ever be. Alot people will not be able to play GW2, if they don't upgrade their PC's at least a little bit in kind of the Graphic Card and the amount RAM to have a game later, that will run fluid, that i can say you for sure.
If you think, you will be able to play later GW2 with the exact same settings of your ancient pc, that is now able to run GW1, then I'll be the one here, that will be sorry to burst your dream bubble.
I'm not sorry about it, when lots of people will leave the ship, if they don't like how GW2 will become, maybe then the game becomes again of its playerbase like GW1 was, when only Prophecies existed and the Game was complete fresh out XD ...
But the fact that the Games World will be ALOT persistent is not enough, the graphics will surely also improve a bit over the ones of GW1, when not, where is there then please the reason for a GW2, when the game gets not improved over the Prequel in all possible ways. That will make the game also more computer intensive, because thousands over thousands will surely then not be able to play GW2, cause of too old and weak Graphic Cards.
The games world will receive in GW2 a full 3D System, that will have this time then a Z-Axis that will allow GW2 to show us a much better 3D Flair, that is not just a fake, like in GW1, this will make also the game alot more Computer intensive, because the game has alot more to work to calculate the game World and its moving things in it, if Heigth and Depths will play in GW2 then a important role. really, you must be living in a Dream World, if you seem to believe, with GW2 will absolutely nothing change in its Computer Intensity over GW1 LOL
That to believe is somehow more naive, than just simple dumb.
Secondly:
Would you ever have seen a Game that uses Stealth Gameplay, then you would never set it into question now. lol That you do it just shows me, that you must have simple no experience with games, that use such a mechanic for Classes like Rogues or Assassins, where such a feature fits these professions very well. in regard of the dumb Assassins in GW1, which look through this silly Shadow Step feature more like Flies on the Flee from a Fly Clap, a Stealth Mode for the Assasins compared to that is alot more and better balanceable, then these retarded instant Warp-Skills, against that exist no protection. But against Enemies using Stealth Skills, there against exist easy Balancing - Detection Skills for Classes, like the Ranger, Elementalist, Monk or the Mesmer are easy ways to give these profession some tactical Anti-Skills against Assassins, that use Stealth Skills. With such Anti-Skills Stealth Skills are easily balanced, because so Stealth Assassins can't be perma invisible and have to fear ever, that someone could detect them. Such Anti Skills for Shadow Stepping instant Warps of assasins are compared to Stealth Skilsl impossible, because you can never predict it, when an Assassin targets you with a Shadow Step and will smack you after that then in an blink of an Eye with its deadly combination attacks.
Shadow Steps were ever from the begin on also in PvP way to overpowered. Remember the Problems of balancing PvP cause of Sins shadow Steppign to the Guild Lords instantly ? Guess not, otherwise you would not so QQ about Stealth Skills lol.
But to the next XD
When in GW1 exist Skills like Meteor Shower, then it will be easy for Anet to create for Elementalist also skills, like Flame/Ice Walls >.> Do you have any personal Problems with such Skills, or why do you make such a mess about them ? LOL I believe you made surely bad expeciences in other games with such Wall Skills and you just hate them XD *g*
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1) GW2 will be built on a modified GW1 engine. essentially, it will allow for some new graphics effects and the addition of a Z axis. weapons clashing with sparks? that kind of rendering ability will be well-beyond the kind of PCs you'll expect the typical MMO player to have. anet already promised that GW2 will have slightly higher requirements than GW1. that kind of stuff you are dreaming about simply won't be done.
2) i'm speaking from a GAME BALANCE perspective. stealth was originally explored in GW during beta, and was deemed too powerful. it will NEVER (and let me emphasize this a little more: NEVER) be implemented in GW2, unless the developers are complete retards like you. the same with ice/fire/bone/zombie walls. "HEY LOOK! I JUST PREVENTED THAT FLAG RUNNER FROM EVER HOPING TO CAP THE FLAG, BECAUSE I'VE JUST RING OFF THE ENTIRE FLAGSTAND WITH WALLS!"
stealth mechanics have been either completely overpowered or completely useless in every game that features it. it will never be implemented in GW2, which still claims to feature balanced and organized pvp. implementing a "detection" system to counter it is just plain stupidity. a hard, one dimensional counter to a hard, one dimensional mechanic? i'd rather have neither. GW1 already have enough problems with one dimensional mechanics. shadowstepping will be implemented long before stealth will.
you know nothing about game balance. please stop talking.
Last edited by moriz; Jun 30, 2008 at 02:42 PM // 14:42..
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Jun 30, 2008, 03:38 PM // 15:38
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#22
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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A bit more of hacking and slashing is always good.
I loe to kill a lot of charrs in The Wall and Nolani academy.
Yo can't do things like that so in many places in GW.
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Jun 30, 2008, 04:18 PM // 16:18
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#23
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/Mo
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Quote:
Originally Posted by moriz
1) you know nothing about game balance. please stop talking.
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Screw game balance I want to be GOD!!
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Jun 30, 2008, 04:20 PM // 16:20
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#24
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Ascalonian Squire
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Quote:
Originally Posted by Drakon[XIII]
Ignoring Diablo 3 just for a minute. Can i track back up to the discussion regarding "dice rolling" or in game mechanics.
I cant see this dissapearing in GW2. I mean it adds to the realism of the game. That sounds a bit backward but its pretty accurate if you think about it. Chance is a major part of real life. If i were to swing a punch at somebody for example, there is a percentage chance my opponent would see it coming in time to block. Likewise there is a chance that he wouldnt or wouldnt react quick enough to block the blow. This is accurately represented in Guildwars (or near as it can be) with the current system. It is after all perfectly viable that two gladiators go into a fight, one having years of experience and the other guy a newbie. The pro could slip, loose balance or just be over confident and his opponent could score a lucky killing blow.
"dice rolling" represents chance, luck, lack of luck and circumstances beyond our control. Now where did i put that 20 sided dice and my dusty copy of AD&D volume 1???
Cheers
Drakon
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Real chance is one thing Anet coded in "artificial" chance isnt the same thing. Like you say chance is a part of real life, ill add to that that its inherent in our universe and theres no way to avoid it, which is all the reason why theres no need to code it in.
Theres already is a chance that you might get distracted before reacting to your oponents moves, you might slip and hit a wrong key, you might get overwhelemed and lose focus, theres a chance you ran into a pro, or theres a chance youll hit the right key at the right time and succeed. This already happens without the help of Anet.
All the fake chance does is equalize everyone to have the same chance as success or failure at that abilitiy. But of course theres 2 sides to every coin so it depends what side your on, do you want success of failure deterimined by who gets the luckiest? or do you want it to be whos the most skilled? It has to be both because real skill involves a whole lot of luck already which cant happen if we have fake luck in the way. And Id bet anyone interested in PVP would want real skill whever possible to be involved. Thats the problem, its just not possible in some places due to limits in our technology. But that shouldnt stop them from getting rid of it and allowing for real skill to happen wherever they can.
Last edited by Samurai Goroh; Jun 30, 2008 at 04:24 PM // 16:24..
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Jun 30, 2008, 05:19 PM // 17:19
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#25
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Academy Page
Join Date: Jan 2008
Profession: N/
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Quote:
Originally Posted by Rhamia Darigaz
guild wars does not play dice with the universe
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no, the dice play with gw
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Jun 30, 2008, 07:57 PM // 19:57
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#26
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Hall Hero
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Quote:
Originally Posted by Arkantos
Anyways, no. They'd have to completely rework the game in order to go that direction.
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Depends on how you read the OP. I took at as GW as a whole, not just GW1.
But either way we'll wait and see. GW2 is going to have a LOT of competition, especially moreso now that it's officially going to enter the MMO arena.
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Jun 30, 2008, 08:45 PM // 20:45
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#27
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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The cool thing about Diablo that Guild Wars have always lacked, is that when you play you really feel powerful. it really feels like your attacks are devestating.
in GW your pretty much always weak and in need of support of other players to do anything. maybe its the quality of the sounds, or the basic animations...
in Diablo 3 you could see the barbarian had does crazy cool looking skills. the whirlwind is the most awesome thing I have ever seen. did any of you see that? that looked so freaking cool.
then compare it to a warrior skill. a standard slash with a red blur that gives 2+ extra damage. its boring unless your a math genius carrying about such things.
but just... that wall of zombies coming up the ground. god it was so cool.
i just wish D3 didnt used an isometric view or allowed you to choose the apperance of your character(you can only choose gender this time around).
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Jun 30, 2008, 09:19 PM // 21:19
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#28
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Academy Page
Join Date: Feb 2008
Location: Gnawing at your soul
Guild: Passionate Kiss of Elysium
Profession: R/Rt
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Quote:
Oblivion? [That game is] a joke. Check Severance: Blade of Darkness to see what good combat looks like.
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Rip out your tongue and strangle yourself to death with it.
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Jun 30, 2008, 09:19 PM // 21:19
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#29
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Maybe 'dice rolling' wasn't what I really meant to say. Maybe it's more that, in GW, you can ONLY attack things that you are locked onto. It really gives the game a limited feeling. For example (and stuff like this isn't even in oblivion), maybe you could slash at a tree, and it'd fall down. And for Rangers, to actually be able to aim and shoot a bow! While playing Oblivion, drying to dodge spells and projectiles, and still attempt to actually aim my fireballs, was a lot of fun.
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Jun 30, 2008, 09:23 PM // 21:23
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#30
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Dragonestos
Profession: N/
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lol... GW is what it is... Nothing more Nothing less. ANET is not going to change the game anymore other than updating skills or adding new Festival Masks and Mini pets. "We are working on GW2"
GW2 is the new game... GW 1 will not change... so why ask?
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Jun 30, 2008, 09:29 PM // 21:29
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#31
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by chfanfiction
Rip out your tongue and strangle yourself to death with it.
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But Oblivion is a joke, it fails at being a Role-playing game. (which is what The Elder Scrolls series is.) Not to mention how it's so dumbed down from Morrowind, and even more from Daggerfall.
Quote:
The cool thing about Diablo that Guild Wars have always lacked, is that when you play you really feel powerful. it really feels like your attacks are devestating.
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That's because GW is a mainly team game, it would be imbalanced if they added that "Powerful" feeling.
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Jun 30, 2008, 09:44 PM // 21:44
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#32
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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Quote:
Originally Posted by Shuuda
That's because GW is a mainly team game, it would be imbalanced if they added that "Powerful" feeling.
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no. its just because the sounds are boring and generic and the animations and attacks are uninspired. you feel more like a old man who pooped his pants than a legendary warrior or a powerful warrior.
many of the skills are badly in need of special effects, updated animations and sounds. its like they just made three basic attacks and copy pasted them with different effects.
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Jun 30, 2008, 09:51 PM // 21:51
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#33
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Nope I am not excited about D3, mind you I know nothing about it apart from the limited information posted so far.
D1 was ok in its day D2 was pretty average when it came out D3 is still unknown as is GW2.
When you look at advertising you have to realise it will be slanted to give the best impression they can.
Its also good to examine what they don't say as much as what they do say.
Commercials for products don't lie they just don't mention the weaknesses.
Loved the post about GW2 will never be as awsome as D3
So a game not written yet will never be better than another game not written yet, hmm.
We all have blind spots when it comes to some games maybe your a die hard D3 fan and if so then great have fun.
Oblivion and the elder scrolls games they all had the same problem in that right from Daggerfall the first in the series I have considered them almost great games, they always had enough flaws to spoil what could have been great.
Severance blade of Darkness was really good I liked that one
The Gothic series was pretty good too.
Gothic 1 very good Gothic 2 and the Night of the raven expansion also good.
Never played gothic 3.
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Jun 30, 2008, 10:27 PM // 22:27
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#34
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Oh, and also, I obviously don't mean GW, I mean GW2.
And honestly, you don't have to like the Diablo series (I've personally never played 1 or 2) to be a fan of Action RPGs.
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Jul 01, 2008, 12:53 AM // 00:53
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#35
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Ascalonian Squire
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Quote:
Originally Posted by Master Ketsu
In an action game these luck % chances are usually gone and replaced by actual mechanics that require input from the player - like having to aim at an enemies head in order to score a critical hit or having to press a button when hit in order to block.
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Well yes, but I can't think of a single Action RPG at the moment that doesn't roll dice. Mass Effect, Diablo, Titan's Quest, Mythos, Oblivion, Hell Gate: London, off the top of my head. Unless I'm mistaken, they all roll dice. It's kind of in-line with the whole character development aspect of an RPG and the idea that your success is always, to some extent, going to be a factor of your character's prowess, not just the player's prowess.
Diablo III appears to have dice rolls - how do you think the Barbarian's ice axe seemingly freezes enemies at random? Watch the action closely before he enters the room with the treasure chest trap. He freezes the last enemy before he kills it.
Honestly, looking at it purely mechanically, there isn't that much of a difference between GW and a game like Diablo. As an Elementalist, I practically "click to attack" anyway, since my auto-attack is a very small part of my DPS. The action is similar with regards to speed and response time as well. It's much more about the style that they're going for in GW that makes it play differently than Diablo. The style of GW2 remains to be seen.
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Jul 01, 2008, 02:06 AM // 02:06
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#36
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Maybe you guys are not seeing, but we will have Diablo 3 and Guild Wars 2 in about the same time.
The question is, will the former Diablo developers manage to make a game better than Diablo, or will their creation backfire at them?
I dont know about you, but i dont usually play 2 large games at one, so i will have to choose since they will probably go live at the same year (seein how developed D3 already is).
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Jul 01, 2008, 05:31 AM // 05:31
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#37
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Wilds Pathfinder
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Quote:
Originally Posted by gremlin
Nope I am not excited about D3, mind you I know nothing about it apart from the limited information posted so far.
D1 was ok in its day D2 was pretty average when it came out D3 is still unknown as is GW2.
When you look at advertising you have to realise it will be slanted to give the best impression they can.
Its also good to examine what they don't say as much as what they do say.
Commercials for products don't lie they just don't mention the weaknesses.
Loved the post about GW2 will never be as awsome as D3
So a game not written yet will never be better than another game not written yet, hmm.
We all have blind spots when it comes to some games maybe your a die hard D3 fan and if so then great have fun.
Oblivion and the elder scrolls games they all had the same problem in that right from Daggerfall the first in the series I have considered them almost great games, they always had enough flaws to spoil what could have been great.
Severance blade of Darkness was really good I liked that one
The Gothic series was pretty good too.
Gothic 1 very good Gothic 2 and the Night of the raven expansion also good.
Never played gothic 3.
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gothic sucked, so did all the rest of those exps
Diablo has always had GREAT music, GREAT players, GREAT support, and GREAT GAMEPLAY, and GREAT overall addiction, you could beat the game 1000s of times and still want to play it, plus the ingame movies where awesome, and to top things off, armour was in sets NOT crafted and most weapons where easy to get, and the skills did give the sense of POWER
I love all that gore stuff in the vids, totally awesome!
BLIZZARD does NOT make bad RPGS, they make EPIC,. and awesome RPGS.
Guild wars a LONGTIME ago was awesome, uber weapon skins, elite stuff all the time, no nerfs, and alot of gold item drops, now it SUCKS
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Jul 01, 2008, 05:38 AM // 05:38
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#38
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Frost Gate Guardian
Join Date: Jul 2006
Profession: A/N
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Quote:
Originally Posted by Abedeus
And yet you play GW, that has repetitive gameplay too.
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Lets see: I may find myself playing HM mission or dungeon with guildies, RA, TA, random vanquish, AB, casual GvG... I don't stick with any of that for long, I play with my builds and it doesn't feel repetitive for me. Not to mention moments like "gotta disrupting strike that spirit rift or we're all dead".
Quote:
Originally Posted by chfanfiction
Rip out your tongue and strangle yourself to death with it.
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Your wonderful insight has opened my eyes, dear sir. Now after I read that I will totally rethink the way I played and the way I lived before. I stand in awe watching your astonishing conversational skills matched only by your nice personality.
As on the topic... Dice mechanic is questionable but it has its advantages. Games are a bit less predictable this way and this means less boring. On the other hand when chance role becomes overwhelming to the point where skill doesn't matter it becomes pretty sad.
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Jul 01, 2008, 06:07 AM // 06:07
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#39
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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@ Phoenix: Ugh! the text! As far as stealth mode, it shouldn't be a problem, considering the "Hide" skill already enacted in AoC. You can't be seen by another PvPer until you gank them. There are snares to counter this, as well.
Don't forget, they had the awesome footage of the monk that was running around the dungeon in the previews of EotN. What level was that monk...99? The 30 min Diablo 3 clip was just to show how cool the game looked, and the current ideas of basic mechanics, etc they had for the game. I doubt your Barbarian will be able to cause such devastation the first time you play him.
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Jul 01, 2008, 06:10 AM // 06:10
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#40
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Chances are a mid-level barbarian would be able to wreck things about that much. In Diablo 2 characters usually seemed damn powerful by about level 40, before the horrors of Hell difficulty had had a chance to set in. You usually needed a special build to still seem powerful by then, heh...
Quote:
Originally Posted by Glider of chaos
As on the topic... Dice mechanic is questionable but it has its advantages. Games are a bit less predictable this way and this means less boring. On the other hand when chance role becomes overwhelming to the point where skill doesn't matter it becomes pretty sad.
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I can't agree enough. The few games I can think of that are dominated more by random components than by predictable ones are invariably worse for it.
Last edited by Sirius-NZ; Jul 01, 2008 at 06:12 AM // 06:12..
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