Jun 16, 2008, 06:00 PM // 18:00
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#101
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Site Legend
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#1 I have more then 1 account
#2 I love how everyone knows what have and haven't done
#3 Uninstalled AoC. I'll wait 6 months for it to 'mature'
#4 Pokeurmom was really bad
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Old Skool '05
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Jun 16, 2008, 06:05 PM // 18:05
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#102
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Malice Black
You think instances are better then open world?!
OK....
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Having played WoW and experienced the wonderful joy that is STV, I have to say:
Yes. Absolutely. With no qualifications.
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Jun 16, 2008, 06:17 PM // 18:17
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#103
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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I think guildwars should come out with some new material for GW1, or hurry up with GW2
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Jun 16, 2008, 06:21 PM // 18:21
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#104
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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Quote:
Originally Posted by Malice Black
You think instances are better then open world?!
OK....
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people spawn camp in open world RPG's
Wow's instances were extremly hard for solo, these instances are designed for solo players, its hard to be a solor player in wow, then it is in GW
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Jun 16, 2008, 06:30 PM // 18:30
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#105
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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So... WoW is more team-based than GW?
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Jun 16, 2008, 06:36 PM // 18:36
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#106
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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Quote:
Originally Posted by a-kyle
people spawn camp in open world RPG's
Wow's instances were extremly hard for solo, these instances are designed for solo players, its hard to be a solor player in wow, then it is in GW
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That's because a "Sunspear never fights alone!" in GW, thanks to heroes. But yes, I agree instances are hard to solo in (on a PvP server). The FFA antics of some kids makes it twice as hard to complete quests, but it also makes it more fun. No little red dots on your mini map to tell you where the enemies are, or who is friend or foe. Makes for a much richer gaming experience imo.
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Jun 16, 2008, 06:39 PM // 18:39
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#107
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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Quote:
Originally Posted by Abedeus
So... WoW is more team-based than GW?
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some what.
also wow is complete joke for both graphics and players.
- instances cant be soloed GW allows you to solo, its built around AI characters and Soloing
- Spawn caping happens in WOW, (some times) , none in GW
- you need large numbers of players and to be certion levels to go into instances for wow, all you need ins afew AI and your heros in GW and off you go..
should i go?
did i mention one you pay for the other you dont?
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Jun 16, 2008, 06:41 PM // 18:41
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#108
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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Quote:
Originally Posted by Res Ipsi
That's because a "Sunspear never fights alone!" in GW, thanks to heroes. But yes, I agree instances are hard to solo in (on a PvP server). The FFA antics of some kids makes it twice as hard to complete quests, but it also makes it more fun. No little red dots on your mini map to tell you where the enemies are, or who is friend or foe. Makes for a much richer gaming experience imo.
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the diffrence between wow and GW is builds, one relys on skills the other relys on tallents and how you spend your tallent feats.
its more mathimatically based rather then GW, GW has the idea of wow, but the concept is off, for exampl you set up your skill bar to do damage, to farm or what not and that takes moments, with wow you have to do research, ask the right questions and have the gear while spending the right talent points
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Jun 16, 2008, 06:47 PM // 18:47
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#109
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Res Ipsi
That's because a "Sunspear never fights alone!" in GW, thanks to heroes. But yes, I agree instances are hard to solo in (on a PvP server). The FFA antics of some kids makes it twice as hard to complete quests, but it also makes it more fun. No little red dots on your mini map to tell you where the enemies are, or who is friend or foe. Makes for a much richer gaming experience imo.
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To each his own, I suppose. I don't find it "fun" nor "enriching" to spend an hour completing what should take ten minutes because some 14 year old decides that ganking 20 levels below him makes him l33t.
I fear for GW2 and its 'open world'
Quote:
Originally Posted by a-kyle
the diffrence between wow and GW is builds, one relys on skills the other relys on tallents and how you spend your tallent feats.
its more mathimatically based rather then GW, GW has the idea of wow, but the concept is off, for exampl you set up your skill bar to do damage, to farm or what not and that takes moments, with wow you have to do research, ask the right questions and have the gear while spending the right talent points
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Words cannot describe how much GW is better than WoW in the builds respect. In WoW, if you want to change your build, it costs you as much as 50g (or did when I quit). In GW, you..er... go back to town.
If you think cookie-cutters are bad in GW, imagine how bad they have to be in wow, where it's actually expensive as hell to take risks on experimenting when making a build.
Last edited by Targren; Jun 16, 2008 at 06:50 PM // 18:50..
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Jun 16, 2008, 06:50 PM // 18:50
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#110
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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I also fear this new open world, I fear that instances will become like wow and the game will be more based on farming and getting lots of gold and becoming like you said "l33t" i fear that those who cant make the 100k's of gold will be classified as newbs and the friendly in game balance will be lost to greed, hatred and powergaming.
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Jun 16, 2008, 07:03 PM // 19:03
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#111
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Jungle Guide
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My only problem with PVE really, is the Hall of Monuments. I appreciate the idea, that those of us who've played the original GW for a long time should get some kind of reward, but we still barley know how it's all going to work, and as far as I can tell, most people are now focusing on one character, trying to get that one as many titles as fast as possible. I used to enjoy playing as a whole load of different characters, I have 10 in total, but now I've just been using my Warrior, the rest just feel like a waste of time, since they'll be pointless in a few months.
I honestly think it would have been better if they just made all of us start fresh with GW2, and I know you could argue that, that would just make all of it pointless anyway, but in my opinion it's just the fact that we have something we might be missing out on, that has made be start playing Guild Wars as nothing more than a giant title hunt, so I can have the best possible benefits for GW2.
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Jun 16, 2008, 09:23 PM // 21:23
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#112
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by truemyths
PVE was quite challenging in Prophecies and Factions.
Remember trying to get bonus in the Dunes of Despair?
Heroes wrecked it. I like heroes, but it did wreck the overall challenge.
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Prophecies really was only challenging because of how much they handicapped you in it. Most of it's just annoying (God I hate the desert and the jungle *take 5 steps, drown in a sea of angry bugs* )...
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Jun 16, 2008, 11:07 PM // 23:07
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#113
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Quote:
Originally Posted by Targren
To each his own, I suppose. I don't find it "fun" nor "enriching" to spend an hour completing what should take ten minutes because some 14 year old decides that ganking 20 levels below him makes him l33t.
I fear for GW2 and its 'open world'
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You dont have to fear for nothing on PvE servers... In WoW that is.. If you choose to play on a PvP server where the contested areas are mandatory to be on PvP mode thats your choice and risk and even on PvP servers there are certain rules.
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Jun 16, 2008, 11:48 PM // 23:48
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#114
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Krytan Explorer
Join Date: Mar 2008
Guild: Order Of The Abominations [OoTA]
Profession: N/
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what were you expecting after playing the same game for so many months/years, after finishing for xxxth time the same mish of course you wont enjoy it as the 1st time, just go play something else
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Jun 16, 2008, 11:59 PM // 23:59
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#115
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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see this game reminds me of wow in a lot of the same sense as you max out and then go run the same end game mission over and over and over and over again expecting diff results
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Jun 17, 2008, 04:41 AM // 04:41
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#116
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Eh, I only pve with guildies or friends. Or title farm. Actually 'playing' the game, well, after you've finished every campaign and quest several times over, it gets tedious except for a few bits you like. And title farming's really only for one character. Well, I can only be bothered grinding one. As for normal farming, I've got all I need and filled my hall. So I haven't really bothered to hardcore farm for ages either. My most recent burst was with the sin SF buff, but that's only funny the first couple of times.
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Jun 17, 2008, 05:58 PM // 17:58
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#117
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Titles = Epic Phail
PvE titles took a large portion of PvEers and threw them into a mindless grind fest for some lame line under their char's name that nobody even notices. Making it harder for cooperative teams to form up.
Yet I still think PvE has a lot more to offer, although I agree new content is needed.
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Jun 17, 2008, 11:56 PM // 23:56
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#118
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by romeus petrus
Titles = Epic Phail
PvE titles took a large portion of PvEers and threw them into a mindless grind fest for some lame line under their char's name that nobody even notices. Making it harder for cooperative teams to form up.
Yet I still think PvE has a lot more to offer, although I agree new content is needed.
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i Don't think it's a "epic fail" and some of them do not require to grind( protector, guardian, vanquisher , cartographer etc...)
When i have nothing to do, i fix mysels to complete 1 title track, in fact, the titles are what kept me into gw.
And you know what? You don't need to max a title to have fun and enjoy guild wars. It's your choice, if you don't want to have a title, then don't.
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Jun 18, 2008, 04:25 AM // 04:25
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#119
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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Quote:
Originally Posted by romeus petrus
Titles = Epic Phail
PvE titles took a large portion of PvEers and threw them into a mindless grind fest for some lame line under their char's name that nobody even notices. Making it harder for cooperative teams to form up.
Yet I still think PvE has a lot more to offer, although I agree new content is needed.
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True, but those titles gave people something to do for a while. Didn't we have this discussion before?
Heya Oujo
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Jun 18, 2008, 04:31 AM // 04:31
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#120
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Targren
To each his own, I suppose. I don't find it "fun" nor "enriching" to spend an hour completing what should take ten minutes because some 14 year old decides that ganking 20 levels below him makes him l33t.
I fear for GW2 and its 'open world'
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I think you should go play LOTRO before you say that stuff, hopefully Anet follows what Turbine did.
And no I don't care if LOTRO is boring do it anyways so you can see what good persistence is.
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