Jul 04, 2008, 07:10 AM // 07:10
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#41
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Emo Goth Italics
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All of the PvE grinders.
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Jul 04, 2008, 07:11 AM // 07:11
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#42
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Fay Legion [iMud]
What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO is everyones problem? Titles are there for your own fulfillment, if someone maxes a title that means they took the time to do something. People are just pissy because they don't want to take the time to do something. And I don't give a shit if it is doing something over and over, people who are willing to sacrifice time to do something should get some credit.
And everyone please stop trying to act like Mr.Badass say "No title matters" Those people just piss me off because honestly what do they do in this game? Almost everything contributes to a title.
People who say titles are worthless are just mad because they don't want to take the time to do something. They are upset about something they are to lazy to do. Everyone complains about LDoA because it takes so long, well stfu and stop complaining because there are some people who take the time to do it.
Hero title lame? Well stop complaining because you are to lazy to atleast try for the emote. I think the emote is a good idea. It encourages people to try HA and possibly you get someone like me, who starts HA and doesn't just want to farm fame. I do want to get the emote but I also just like playing.
Please close this thread, this is a complainers heaven and the Guild Wars community has enough of those.
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So much... just inaccurate information in one post. And if you hate complaining... why are you on guru/the internet?
The game was successful and did quite well without titles for over a year. Players played for fun and wealth. FoW and UW runs occured just like today (well different builds and no end chest, but you get the idea).
The game could still be played if titles didn't exist. Now I agree... EVERYTHING you do now pretty much contributes to some title. I disagree however that those titles need to exist for people to do something. I know it because for a long peroid of time, that's how the game was and it worked fine.
The other big thing incorrect with your post is to say that the emote exists as an e-peen item to encourage people to play or to rank spike people. It was not originally designed as such. It was meant as a way to visually display what rank you are to other people (since it existed before titles existed and there was no way to display the information to party members). The rank emote was designed as a "proto-title."
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Jul 04, 2008, 07:14 AM // 07:14
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#43
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Wilds Pathfinder
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Quote:
Originally Posted by Tender Wolf
- Legendary Defender of Ascalon
- Legendary Survivor
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Just those two and I'd really prefer less sadistic implementation, than for them to not exist.
Legitimate ways to gain XP should have been added along with the defender title (i.e. more "across the wall" stuff).
Survivor should be about earning points for every large chunk of XP gained without dying, with no complete fail for death.
FWIW, I have LS now, but I'd never go for defender.
Oh and I'm surprised KoaBD wasn't in the list - it's entirely about title whoring, encourages accumulation of titles for the sake of it and *really* should not exist!
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Jul 04, 2008, 07:21 AM // 07:21
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#44
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Any title that has an effect on gameplay.
From moronic ideas like Lightbringer over the chest title to PvE skills titles.
While the titles themselves do not bother me (I mean Lucky actually falls in the above category and it IS my favorite title in the game!) the influence SHOULD be removed.
Titles should just be an additional line to customize you character.
Ohh and the worst implemented titles are the survivor, LDoA and Luxon track.
First two were implemented too late and Luxon - having had it's functionality changed into a PvE skill title - was just a freaking disaster!
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Jul 04, 2008, 07:21 AM // 07:21
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#45
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Pre-Searing Cadet
Join Date: Jun 2007
Profession: E/
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The game was fine before the titles were introduced, because there were contents constantly being added, hype about future expansions, and the game was still rather new. But now? No upcoming expansions, no new contents, etc.
Titles are optional, you don't need to max any of it to progress in the game. Give the players the options to choose.
Without titles, i think I would have left the game more than 1 year ago.
Last edited by Wateri; Jul 04, 2008 at 07:34 AM // 07:34..
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Jul 04, 2008, 07:27 AM // 07:27
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#46
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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All of them.
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Jul 04, 2008, 07:29 AM // 07:29
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#47
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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<insert eotn title here>
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Jul 04, 2008, 07:32 AM // 07:32
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#48
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Pretty much all of them with an added hatred for the worthless grind titles. Norn, Asuran, Lightbringer, Sunspear, and so on and so forth...
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Jul 04, 2008, 07:54 AM // 07:54
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#49
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Silly pve'rs and their envious ways.
(List of all PvE titles)
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Jul 04, 2008, 08:10 AM // 08:10
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#50
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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gonna have to go with the crowd and say all of them as well----I was just fine and happy with the way it was before they were introduced, now that they are around I have this need to get them ....I was happy in my ignorance before!
the ones I find most annoying---anything that has an emote attached with it, or that you can buy.
__________________
where is the 'all you can eat' cookie bar?
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Jul 04, 2008, 08:48 AM // 08:48
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#51
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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I saw the poster and I knew it was going to be an epic thread.
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Jul 04, 2008, 08:52 AM // 08:52
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#52
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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What are titles?
Seriously, you can play the game without thinking too much about them you know. I'm not saying it's the majority's point of view, I'm just saying that I enjoy the game more when I don't feel drive to do this and that, and also this.
Think different?
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Jul 04, 2008, 09:03 AM // 09:03
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#53
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Keep them all, they provide entertainment for those who like them and those that don't, don't have to do them. You don't need to use Ursan or PUG to play this game so don't give me that discriminative crap.
Oh and Hero rank doesn't take skill to get..it's called WTS Fame 10k. Or having friends in high places. You can even get Champion that way, and lets not forget buying accounts.
So pretty much nothing takes skill to get, even though a lot of people have used skill to get some titles they have.
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Jul 04, 2008, 09:05 AM // 09:05
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#54
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Desert Nomad
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I wish only there would this title not exist:
Legendary Defender of Ascalon:
Rewarding People for Death leveling is just ridiculous retarded, especially when the Devs make out of it then such a retarded game design Catastrophes, that players with characters out of pre-searing will never have a chance to get it through an other alternative way. But for alternative ideas is anet just too stupid for. They think ever only in 1 way and never think about consequences their changes could lead to.
Thats imo the only title, that should be kicked out...
All the other ridiculous ones juts need tweaks to become better titles that make more sense and aren't frustrating...
Legendary Survivor for example should become an Account Based Title, this way you must do this pain of 1000% hyper sensible careful playing only once and it is completely regardless, with which Profession you are successful, because YOU as PLAYER show it, that you have done it to receive the required Experience Points, without dieing, the profession you used therfore is completely regardless and not of interest.
Drunkard, Sweettooth, Party Animal Titel need all to become Account Based to reduce the grind factor massively and to make Guild Wars again a large part more multi character friendly. because no one will ever have the time to max these 3 Grind Titles with more than 1 Character, besides also nearly no one will think on doing that with more than 1 character, cause of the extreme cost of these titles.
Once those titles are account based, anet should let monsters drop also Alcohol, Sweets and Party Stuff. 1 Point Stuff drops then like Blue Items, 2 Point Stuff like Purple and 3 Point Stuff drops like Gold Items.
This way would we players become finally more independent over Anets retarded concept of giving us Sweets, Alcohol and Party Stuff ever only X months, when such a stupid Holiday Event like the Dragon festival is running >.>
With Monsters dropping all the stuff, we players then could actually really work for these Grind Titles to reduce the massive Cost Factor, so that we don't are forced to buy all the stuff either from NPC's or other Players, but could then farm for the stuff and receive so quicker it, then waitign ever for special events or to farm for the money to buy the stuff from others -.-
But Anet has shown, thta they are Masters of catatrophal brainless game Design -.-
The Zaishen-Title needs absolutely a Key-Reduction from 20k Keys required to 10K Keys to max it either, or anet has to reduce the cost of those keys from 5k Points to 2,5K Points. Changing that would also reduce their ridiculous value of like 5- 5,5 Platin to half.
Also Anet has to increase the ways how to receive Z-keys. Z-keys should for example also drop out of all End Chests from Dungeons.
Z-Keys should be a Reward for example too for winning Rows in RA and TA
All 5 consecutive wins would receive the winner team's players all each 1 key.
This, or anet should increase retroactively the reward points of using those keys from 5 to 10, this way the required amount of keys needed would also fall down from 20k to 10k, which is still a big grind, but doable as account based title. ALso the other grind titles require all also only 10k points/minutes, so why should zaishen take the double amount ? Just because of the emote ? LOL
Then should become also Wisdom and Treasure Hunter finally account based, those both require absolutely no skill, you can do them with all professions easily, it plays no matter which class you use, so why is this unfair crap that gives unfair benefits to players character based ?
Anet has really to learn, what good game design is >.> character based grind titles with unfair benefits are it surely not...
Sunspear/Lightbrigner/Kurzick/Luxon and the other Reputation Titles.
Need just only the tweak, that their pve-only Skills should not be bonded with the ranks of those titles.
The Skills should be bonded with QUESTS and each time you make a certain Quests of a certain Title successfully, then will increase the power of the to those bonded quests pve only skills.
This way getting those pve only skills to their maximum power would be not a grind fest, but more of an achievement, cause you would have really to work for them and that just by playing normally the game making quests...
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Now to the PvP-Titles...
Hero: PvE Charscters should also receive through playing through the Campaigns in NM and HM Fame Points - those characters saved the world, they ARE HEROES, so they shpould receive fame for it.
at least it should be enough fame for Rank 3 to have the rank high enough, that the PvE Player can receive its Hero-Monument for his/her Hall.
Same should be with Gladiator and Champion. Those 2 titles should receive for PvE some ways, how PvE Players can get through playing PvE at least enough points for Rank 3, so that gettign the Monuments will be no problem.
all the rest Ranks from R4 to max those players would have then still to get through PvP alone - that would be but at least fair game design for both gameplay modes.
I think it should be not so hard to implement in PvE a Gladiator Arena Outpost, where players then could fight there 1 vs 1 against Monsters and receive there then through killing all monsters of a row Gladiator Points.
and for factions to implement a new Elite Competitive Mission in the style of Fort Aspenwood, where Kurzick Faction Guilds will fight against Luxon Faction Guilds and winners there will receive champion points instead of Luxon/Kurzick Points in PvE.
And to the last:
Commander.
I think juts Hero Battles at all need a complete reconcept. take out the bulshit with ever holding such retarded points, where the whole battle looks then more like only running around from point to point to capture it, instead of fighting ...
In hero Batttles both players hsould stand like on the hero tutorial on podests and then both players should just only command their Heroes.
there then 7, not only 3 and the simple goal would be just to kill all heroes of your foe and that player which has after x minutes more kills, wins
Why has anet to make Hero Battles more complicated, than neccessary >.<
This way would make Hero Battles also alot more fun, because the players would then just have only to concentrate on commanding their heroes to kill the others most quickly. its at least still called "Commander Title" and not "Run Around from Point to Pount-Title"
Thats imo everything needed:
-kick LDoA
-make all the Grind Shit account based
-make Zaishen a bit easier compared to the other Grind Titles which require all only 10k Points
- tweak the PvP Titles for PvE fairness, that you can get in both modes points for the titles, but in PvE its limited to R3 max, after that you would have to play PvP
- oh and not to forget: give KoaBD it's deserved Emotes XD, best would be the Hero Emotes, but slightly different (without ring aura for example, or with a little different color grade, more darker or so, so that a KoaBD can be differentiated between a Hero Emote then)
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Jul 04, 2008, 09:17 AM // 09:17
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#55
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Phoenix Tears
Hero: PvE Charscters should also receive through playing through the Campaigns in NM and HM Fame Points - those characters saved the world, they ARE HEROES, so they shpould receive fame for it.
at least it should be enough fame for Rank 3 to have the rank high enough, that the PvE Player can receive its Hero-Monument for his/her Hall.
Same should be with Gladiator and Champion. Those 2 titles should receive for PvE some ways, how PvE Players can get through playing PvE at least enough points for Rank 3, so that gettign the Monuments will be no problem.
all the rest Ranks from R4 to max those players would have then still to get through PvP alone - that would be but at least fair game design for both gameplay modes.
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Why would you want to dilute the meaning of a PvP title by making it achievable purely through PvE? By extension, I should get grandmaster cartographer for exploring the beach on Burning Isle; that would be 'fair game design for both gameplay modes.'
Titles shouldn't be some equal-opportunity handholding exercise.
BTW, you need r8 for HoM.
Last edited by lemming; Jul 04, 2008 at 09:19 AM // 09:19..
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Jul 04, 2008, 09:19 AM // 09:19
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#56
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Jungle Guide
Join Date: Nov 2005
Location: Europe
Guild: Keepers of Chaos
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As someone who has 28 titles (and hopefully 29 this weekend) and likes to collect titles, I'm against:
- buyable titles: I have drunkard and will soon have sweet tooth, but I hate the idea that I need to farm, collect money and buy stuff to get a title;
- any title that requires more than 20-30 hours of grinding.
Consider kurzick, with the fastest system (hfff) it requires around 400 hrs; same for treasure.
In my personal view, no goal in a game like GW should require such a huge amount of hours of repetitive grinding.
20-30 hours are acceptable, I don't consider such amount of time so huge, you can do it logging a couple of hours per day and relaxing playing a videogame, and this is how every videogame should be designed.
Consider that the customers of videogames are mostly children and teenagers.
Designing a target that requires 400 hours to be accomplished, is a major design mistake. It can potentially drive those young people (but not only young people) to spend excessive hours in a videogame.
Those 400+ hours title should be removed, and replaced with some others which could be obtained playing the game normally, NM or HM doesn't matter, and achievable in an amount of time that doesn't turn a videogame into an obsession.
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Jul 04, 2008, 09:35 AM // 09:35
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#57
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Only one title is not wanted. This one came with the one thing that destroyed large parts of the MMO experience: Heroes. I'd chose to remove hero battles and thus with it, the most useless /roll title. Thank you.
If I was a PvE player I'd probably say Norn.
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Jul 04, 2008, 09:45 AM // 09:45
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#58
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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Survivor and Defender of Ascalon both were poorly implemented simply because a large number of characters were never given the opportunity to try and get them.
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Jul 04, 2008, 10:22 AM // 10:22
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#59
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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- Kitten Slayer
- Puppy Eater
- Office Slut
- Jedi Knight
Oh wait. No, those titles are fine. I do find the following to be dumb:- Unlucky
- Wisdom
- Drunkard/Party/Sweet
- The EotN titles as they are currently implemented
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Jul 04, 2008, 10:28 AM // 10:28
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#60
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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None of em.....
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