Jul 05, 2008, 08:20 PM // 20:20
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#141
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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All this title talk has inspired me to start a new presearing mesmer and work at LDoA. Why? BECAUSE IT'S A FREAKIN CHALLENGE, THAT'S WHY! And I don't give a rat's rear end about who gets feeling insecure and bothered when they see my title lol.
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Jul 05, 2008, 08:27 PM // 20:27
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#142
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Lion's Arch Merchant
Join Date: Oct 2006
Profession: W/
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Kurzick/Luxon I just hate these titles not because of the grind, all titles require grind. For no real reason I just don't like them.
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Jul 05, 2008, 08:32 PM // 20:32
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#143
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Academy Page
Join Date: Oct 2006
Location: UK
Profession: R/Rt
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Quote:
HARD mode IS HARD for reason, many gamers enjoy the challenge..instead of rolling face on the keyboard, in easy mode...
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That made me lol :P
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Jul 05, 2008, 08:49 PM // 20:49
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#144
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Zaishen, Drunkard, Sweet Tooth, Party Animal, lucky, unlucky, ... :
You get the idea, I hate all those that have basicly nothing to do with playing the game.
treasure hunter, wisdom :
Maybe these could stay if they were implemented differently. They'd have to be account wide for starters. As long as they aren't account wide I'll hate them and wish they didn't exist.
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Jul 05, 2008, 09:23 PM // 21:23
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#145
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by Tamgi Sun
That made me lol :P
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The funniest part of that is that Hard Mode isn't even Hard.
Really, GW has two modes: extremely easy mode, and easy mode.
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Jul 05, 2008, 09:44 PM // 21:44
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#146
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Originally Posted by Loot Junkie
All this title talk has inspired me to start a new presearing mesmer and work at LDoA. Why? BECAUSE IT'S A FREAKIN CHALLENGE, THAT'S WHY! And I don't give a rat's rear end about who gets feeling insecure and bothered when they see my title lol.
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Well I admire your fortitude and I hope you succeed and enjoy the title.
But a Challenge it isn't as it requires only the basic skill of pulling a group of enemies and the waiting till they have killed you enough so you gain xp from the encounter.
I believe this takes some 800 hours "according to the online guide on how to achieve this title"
They say getting to level 10 takes 5 to 6 hours
10 to 14 takes 5 to 10 hours
14 to 16 takes 40 to 100 hours
From there its masses of death leveling around 700 hours of it
19 to 20 is done by finishing all the quests.
All that should take you around 32 days of play most of it afk.
Its a very real challenge of your stamina and boredom threshold.
But Challenging in a gaming sense it is not.
Still each to there own I say so enjoy
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Jul 05, 2008, 10:04 PM // 22:04
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#147
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Quote:
Originally Posted by Innocent
Fixed.
Tooshortnow?
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Fostering PvP even more would probably have massacred the remaining GW fanbase.
From what I've seen during my 35 months of play, a whole ton more people play PvE than PvP for the most part... and I dunno if favoring the loud few over the quiet many is a good way to keep customers.
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Jul 05, 2008, 10:09 PM // 22:09
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#148
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Hall Hero
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Quote:
Originally Posted by Taurucis
From what I've seen during my 35 months of play, a whole ton more people play PvE than PvP for the most part... and I dunno if favoring the loud few over the quiet many is a good way to keep customers.
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That would have to depend if it would go against the "quiet few"s wishes.
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Jul 05, 2008, 10:13 PM // 22:13
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#149
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Krytan Explorer
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Quote:
Originally Posted by Taurucis
Fostering PvP even more would probably have massacred the remaining GW fanbase.
From what I've seen during my 35 months of play, a whole ton more people play PvE than PvP for the most part... and I dunno if favoring the loud few over the quiet many is a good way to keep customers.
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Well, Anet is listening to the loud few. Thats why PvE and PvP split. Thats why we have an ecto crisis stemming from SF. Thats why we have PvE skills that make even the hardest of modes into easy mode.
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Jul 05, 2008, 10:32 PM // 22:32
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#150
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by Loot Junkie
And I don't give a rat's rear end about who gets feeling insecure and bothered when they see my title lol.
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I doubt anyone will feel insecure when he sees a players who had spent countless hours death leveling.
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Jul 05, 2008, 10:34 PM // 22:34
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#151
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Forge Runner
Join Date: Dec 2007
Profession: E/
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gladiator and hero
cuz it's all rank discrimination now
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Jul 05, 2008, 10:37 PM // 22:37
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#152
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by N1ghtstalker
gladiator and hero
cuz it's all rank discrimination now
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Gladiator?
12 chars
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Jul 05, 2008, 10:39 PM // 22:39
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#153
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Fostering PvP even more would probably have massacred the remaining GW fanbase.
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No it would have kept the PvP fanbase. A-net did not have to totally neglect one side of the game. PvP and PvE are not complete incompatible as you suggest, for example, most PvPers do PvE and visa versa (hence why it should be wrong to refer to people as PvEers or PvPers.) If A-net gave equal attention to both sides, there's no major reason why GW couldn't have worked the way it was designed to.
In fact, the divide between them could have been easy to mend, the problem is the jump between low level PvP and high level is too large for the average player, there's no good in between.
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Jul 05, 2008, 10:46 PM // 22:46
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#154
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Quote:
Originally Posted by Phoenix Tears
I wish only there would this title not exist:
Legendary Defender of Ascalon:
Rewarding People for Death leveling is just ridiculous retarded, especially when the Devs make out of it then such a retarded game design Catastrophes, that players with characters out of pre-searing will never have a chance to get it through an other alternative way. But for alternative ideas is anet just too stupid for. They think ever only in 1 way and never think about consequences their changes could lead to.
Thats imo the only title, that should be kicked out...
All the other ridiculous ones juts need tweaks to become better titles that make more sense and aren't frustrating...
Legendary Survivor for example should become an Account Based Title, this way you must do this pain of 1000% hyper sensible careful playing only once and it is completely regardless, with which Profession you are successful, because YOU as PLAYER show it, that you have done it to receive the required Experience Points, without dieing, the profession you used therfore is completely regardless and not of interest.
Drunkard, Sweettooth, Party Animal Titel need all to become Account Based to reduce the grind factor massively and to make Guild Wars again a large part more multi character friendly. because no one will ever have the time to max these 3 Grind Titles with more than 1 Character, besides also nearly no one will think on doing that with more than 1 character, cause of the extreme cost of these titles.
Once those titles are account based, anet should let monsters drop also Alcohol, Sweets and Party Stuff. 1 Point Stuff drops then like Blue Items, 2 Point Stuff like Purple and 3 Point Stuff drops like Gold Items.
This way would we players become finally more independent over Anets retarded concept of giving us Sweets, Alcohol and Party Stuff ever only X months, when such a stupid Holiday Event like the Dragon festival is running >.>
With Monsters dropping all the stuff, we players then could actually really work for these Grind Titles to reduce the massive Cost Factor, so that we don't are forced to buy all the stuff either from NPC's or other Players, but could then farm for the stuff and receive so quicker it, then waitign ever for special events or to farm for the money to buy the stuff from others -.-
But Anet has shown, thta they are Masters of catatrophal brainless game Design -.-
The Zaishen-Title needs absolutely a Key-Reduction from 20k Keys required to 10K Keys to max it either, or anet has to reduce the cost of those keys from 5k Points to 2,5K Points. Changing that would also reduce their ridiculous value of like 5- 5,5 Platin to half.
Also Anet has to increase the ways how to receive Z-keys. Z-keys should for example also drop out of all End Chests from Dungeons.
Z-Keys should be a Reward for example too for winning Rows in RA and TA
All 5 consecutive wins would receive the winner team's players all each 1 key.
This, or anet should increase retroactively the reward points of using those keys from 5 to 10, this way the required amount of keys needed would also fall down from 20k to 10k, which is still a big grind, but doable as account based title. ALso the other grind titles require all also only 10k points/minutes, so why should zaishen take the double amount ? Just because of the emote ? LOL
Then should become also Wisdom and Treasure Hunter finally account based, those both require absolutely no skill, you can do them with all professions easily, it plays no matter which class you use, so why is this unfair crap that gives unfair benefits to players character based ?
Anet has really to learn, what good game design is >.> character based grind titles with unfair benefits are it surely not...
Sunspear/Lightbrigner/Kurzick/Luxon and the other Reputation Titles.
Need just only the tweak, that their pve-only Skills should not be bonded with the ranks of those titles.
The Skills should be bonded with QUESTS and each time you make a certain Quests of a certain Title successfully, then will increase the power of the to those bonded quests pve only skills.
This way getting those pve only skills to their maximum power would be not a grind fest, but more of an achievement, cause you would have really to work for them and that just by playing normally the game making quests...
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Now to the PvP-Titles...
Hero: PvE Charscters should also receive through playing through the Campaigns in NM and HM Fame Points - those characters saved the world, they ARE HEROES, so they shpould receive fame for it.
at least it should be enough fame for Rank 3 to have the rank high enough, that the PvE Player can receive its Hero-Monument for his/her Hall.
Same should be with Gladiator and Champion. Those 2 titles should receive for PvE some ways, how PvE Players can get through playing PvE at least enough points for Rank 3, so that gettign the Monuments will be no problem.
all the rest Ranks from R4 to max those players would have then still to get through PvP alone - that would be but at least fair game design for both gameplay modes.
I think it should be not so hard to implement in PvE a Gladiator Arena Outpost, where players then could fight there 1 vs 1 against Monsters and receive there then through killing all monsters of a row Gladiator Points.
and for factions to implement a new Elite Competitive Mission in the style of Fort Aspenwood, where Kurzick Faction Guilds will fight against Luxon Faction Guilds and winners there will receive champion points instead of Luxon/Kurzick Points in PvE.
And to the last:
Commander.
I think juts Hero Battles at all need a complete reconcept. take out the bulshit with ever holding such retarded points, where the whole battle looks then more like only running around from point to point to capture it, instead of fighting ...
In hero Batttles both players hsould stand like on the hero tutorial on podests and then both players should just only command their Heroes.
there then 7, not only 3 and the simple goal would be just to kill all heroes of your foe and that player which has after x minutes more kills, wins
Why has anet to make Hero Battles more complicated, than neccessary >.<
This way would make Hero Battles also alot more fun, because the players would then just have only to concentrate on commanding their heroes to kill the others most quickly. its at least still called "Commander Title" and not "Run Around from Point to Pount-Title"
Thats imo everything needed:
-kick LDoA
-make all the Grind Shit account based
-make Zaishen a bit easier compared to the other Grind Titles which require all only 10k Points
- tweak the PvP Titles for PvE fairness, that you can get in both modes points for the titles, but in PvE its limited to R3 max, after that you would have to play PvP
- oh and not to forget: give KoaBD it's deserved Emotes XD, best would be the Hero Emotes, but slightly different (without ring aura for example, or with a little different color grade, more darker or so, so that a KoaBD can be differentiated between a Hero Emote then)
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LDoA - why take this out when so many people remade characters just to achieve this, this is one of the dumbest ideas next to your PvP title idea.
Pvp Titles should not be obtainable in PvE. Just because some PvE players cant obtain these titles for their monuments does not mean that they should be able to obtain them an easier way.
Thats the same as having a PvP player saying that they want cartographer title for exploring PvP maps because they dont have the patience to go back to do all the work...... this idea is just plain out idiotic.
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Jul 05, 2008, 11:04 PM // 23:04
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#155
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Hall Hero
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Quote:
Originally Posted by N1ghtstalker
gladiator and hero
cuz it's all rank discrimination now
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Not so much with Hero, but highly agreed with Gladiator. Make RA/TA just for kicks again.
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Jul 05, 2008, 11:05 PM // 23:05
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#156
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Wasted Days [wD]
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Champion.
zzz
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Jul 05, 2008, 11:28 PM // 23:28
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#157
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Profession: A/P
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Quote:
Originally Posted by aapo
- So in addition to being total noob in the game you're also intolerant idiot. You seem to think that if you don't play PvP, PvP isn't entitled to anything. Your post is stupid beyond words.
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QFT, owned.
12chars
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Jul 06, 2008, 12:16 AM // 00:16
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#158
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Tender Wolf
I used the search feature and didn't see anything about this, so I thought I'd start a thread. We all know how many titles are available today, so I was just wondering what titles you'd like to see removed and wish didn't exist.
So those are my thoughts. I only chose the PVP ones because I don't play it and don't really like it when I do. And I hate hard mode with a passion, which is why those were included. I wish if they have to have hard mode they'd make it not so "hard." Legendary Survivor is such a pain to get and sooo frustrating if you die so close to the title. And LDOA? Don't get me started, who wants to death level and do all that grind? Sure it's great to have but still. What does everyone else think?
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I wish taxes didn't exist because they're so frustrating once you get a lot of money.
I mean your logic is appallingly bad.
I'd remove all PvE ones.
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Jul 06, 2008, 12:18 AM // 00:18
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#159
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Hall Hero
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Off-topic but RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it: Bunny's back, hot dayam!
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Jul 06, 2008, 12:28 AM // 00:28
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#160
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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Good lord... the guy just posted his oppinion. He never said that he was going to join the dev team and change everything himself or anything like that.
I don't like french fries, are you all going to kill me now?
Personaly I think the EN and NF titles can be saved. Why go to an NPC and recieve a blessing? Why must you kill a certain number of anemies before its worth it? All that does is encourage borring farming in the same area over and over.
I think you should always get points for killing the Norn's enemies or a Lightbringers enemies.
Otherwise I dun like these titles. They are like childbirth, sure its a long painful proccess but its so common that we just laugh at people who try to gloat about it or use it as an excuse.
Last edited by DarkWasp; Jul 06, 2008 at 12:34 AM // 00:34..
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