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Old Jul 10, 2008, 06:28 AM // 06:28   #61
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idk how people are complaining about leveling systems, and general gameplay when no one has any idea how it's actually going to be. blind complaining isn't helpful.

i think so far GW2 sounds good. it seems like they're enhancing the GW1 experience. most people (i'm talking abotu the actual player base not the population of guru who complains about every little thing) in the game are loot crazy. they want to be able to get better and better items, ala new crafting system. i'm looking forward to the ability to have divine favor req shields and what not.

people want to make their characters stronger and strong. so they're raising the level cap. give you more room to invest in other skills and attributes. and also gives the players that play an ungodly amount some sort of reward for it. it doesn't really sound fair that people who play 5 hours a week, and those who play 40 hours a week should enjoy the same benefits. nothing crucial hopefully, but enough for bragging rights (like KoaBD and HoM).

most people play pve and it's really hard for pve players to get seriously into pvp and vice versa. now they're basically making it a unified structure. you need a RP char to pvp, but there's no difference between having a RP and PVP char now because levels all scale in PVP. awesome. now pvp players can do both easily since at least for some time they have to play pve, and pve players can easily get into pvp (which is largest group of players in the game, and so yes they get most of the benefits, deal with it)

Quote:
Originally Posted by ArenaNET
It is our priority to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.
http://guildwars.com/products/guildwars2/gw2faq/

there. they said it. stop crying about it. they wont have a grind based leveling system. seriously, stop complaining.

Last edited by spyke136; Jul 10, 2008 at 06:32 AM // 06:32..
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Old Jul 10, 2008, 06:33 AM // 06:33   #62
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But can you jump in Guild Wars 2 PvP? And no, I don't mean /jump.
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Old Jul 10, 2008, 06:40 AM // 06:40   #63
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Originally Posted by I Dont Do Coke
But can you jump in Guild Wars 2 PvP? And no, I don't mean /jump.
They've already said many many times you have freedom of movement, so yes.
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Old Jul 10, 2008, 07:00 AM // 07:00   #64
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Oh, I didn't know. I just can't stand all the articles with pictures of concept art so I stopped reading about GW2 a long time ago. I'd rather click on the nearby link to a gameplay video of another game.
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Old Jul 10, 2008, 07:02 AM // 07:02   #65
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Originally Posted by I Dont Do Coke
Oh, I didn't know. I just can't stand all the articles with pictures of concept art so I stopped reading about GW2 a long time ago. I'd rather click on the nearby link to a gameplay video of another game.
hahaha yeah I understand that. It was in this article too though, I think. They're gonna have jumping, full 3d movement, swimming, etc.
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Old Jul 10, 2008, 07:25 AM // 07:25   #66
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Originally Posted by mazza558
I think it's more a mix of conventional MMO and GW1 features, with a touch of completely new concepts/ideas on top. I'm looking forward to trying this out, but am just a little concerned about some of the potential problems along the way.
Except they throw away good parts of GW and replace them with bad parts of standard MMOs.

Well, meh, HOM-pimped, GW2 ready GW1 account should net nice sum at ebay.
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Old Jul 10, 2008, 07:26 AM // 07:26   #67
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Except they throw away good parts of GW and replace them with bad parts of standard MMOs.
Oh yeah you mean all those bad parts that you are assuming are going to be bad because you know absolutely jack shit about them? yeah me too man...it's not like they could change them to be more OG Guild Wars esque or not suck...
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Old Jul 10, 2008, 07:50 AM // 07:50   #68
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Originally Posted by DarkNecrid
Oh yeah you mean all those bad parts that you are assuming are going to be bad because you know absolutely jack shit about them? yeah me too man...it's not like they could change them to be more OG Guild Wars esque or not suck...
It's simple maths.

They claim to have leveling system that takes 100s of hours.

They have finite resources to assign to world building.

Guess what developers do if they want to keep people busy with minimal resource expenditure? Aka, make money?

Even Blizzard with all the resources they have resorted to it.
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Old Jul 10, 2008, 07:56 AM // 07:56   #69
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Quote:
Originally Posted by zwei2stein
It's simple maths.

They claim to have leveling system that takes 100s of hours.

They have finite resources to assign to world building.

Guess what developers do if they want to keep people busy with minimal resource expenditure? Aka, make money?

Even Blizzard with all the resources they have resorted to it.
ArenaNet doesn't make more money if you keep playing per se, in the same way games in the MMO genre do.

They do have a leveling system that takes 100s of hours. I'm level 400 and on 5,000 hours played....so does Guild Wars 1.

What exactly is your point, again? Especially when they've said that the leveling system will cap out and not give you any power already.

You should probably wait a bit for calling it the end of the world and assuming everything is just going to suck.The leveling system is going to be the exact same as GW1's so far according to news sources except the number will actually go up. You still won't gain any power, but you'll see the # rise rather than having to figure it out mathematically.

It might be balanced for a different level cap (30/40, etc) but take the same amount of time to get there.

soooo.
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Old Jul 10, 2008, 08:01 AM // 08:01   #70
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I'm very hopefull for GW2.

The level cap won't bother me as I think there will be a performance increase cap at a set level but your character will keep leveling beyond this for no other reason than epeen.

The attribute system we currently have works very well I think. I love being able to change my secondary and jump from build to build at a moments notice so any attempt to restrict this would probably kill GW2 for me (but I don't think Anet will change what is now a very good system)

PvP sounds especially interesting to me . I never really got into PvP at all in GW which is unusual since im normally more of a pvp type player but i am really looking forward to getting into it from the start with GW2. This will probably depend on whether or not I need to spend months unlocking skills/items/weapons so that I can actually do it.

GW was/is a very good game which has some fundamental issues that should have been different but I think Anet will do better with GW2 since they now have more understanding of what people want and what can and cant be done succesfully.

ps less QQing would be nice. People have no idea what will be implemented in GW2 so why not wait until there's more information around before threatening to quit/never buy/implode etc...
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Old Jul 10, 2008, 08:11 AM // 08:11   #71
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Quote:
Originally Posted by DarkNecrid
The leveling system is going to be the exact same as GW1's so far according to news sources except the number will actually go up. You still won't gain any power, but you'll see the # rise rather than having to figure it out mathematically.
The only time I've seen any indication of how it will be implemented is back in the first PCGamer article which stated that the difference would get smaller as you went up in level, not that it stop (paraphrasing from memory).
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Old Jul 10, 2008, 08:14 AM // 08:14   #72
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you Jeff Strain, Your stupid notion of character development needs to die.
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Old Jul 10, 2008, 08:14 AM // 08:14   #73
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ps less QQing would be nice. People have no idea what will be implemented in GW2 so why not wait until there's more information around before threatening to quit/never buy/implode etc...
yep yep! less QQ from you and more pewpew from Anet!!!

anywayz, i have a question! Do you think your RP character can buy their pvp skills in the pvp area and those skills will be useable ONLY in the pvp area? so when you leave the pvp area, you go back to having only the pve skills you currently have? cuz that seems like a nice workaround to having a no-pvp character option.
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Old Jul 10, 2008, 08:38 AM // 08:38   #74
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Originally Posted by kazi_saki
yep yep! less QQ from you and more pewpew from Anet!!!

anywayz, i have a question! Do you think your RP character can buy their pvp skills in the pvp area and those skills will be useable ONLY in the pvp area? so when you leave the pvp area, you go back to having only the pve skills you currently have? cuz that seems like a nice workaround to having a no-pvp character option.
You are UAX in GvG areas and auto maxed out.

World PvP areas use PvE stuff.

That's it.
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Old Jul 10, 2008, 08:43 AM // 08:43   #75
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i think there's also the side kick system that will allow low level to fight in world pvp
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Old Jul 10, 2008, 08:47 AM // 08:47   #76
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Quote:
Originally Posted by DarkNecrid
ArenaNet doesn't make more money if you keep playing per se, in the same way games in the MMO genre do.
Yet they do awfully lot to keep people busy playing. Why are they throwing carrots left and right?

Quote:
Originally Posted by DarkNecrid
They do have a leveling system that takes 100s of hours. I'm level 400 and on 5,000 hours played....so does Guild Wars 1.

What exactly is your point, again? Especially when they've said that the leveling system will cap out and not give you any power already.

You should probably wait a bit for calling it the end of the world and assuming everything is just going to suck.The leveling system is going to be the exact same as GW1's so far according to news sources except the number will actually go up. You still won't gain any power, but you'll see the # rise rather than having to figure it out mathematically.

It might be balanced for a different level cap (30/40, etc) but take the same amount of time to get there.

soooo.
They told us enough, remember?

Quote:
Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that you will be leveling your character over hundreds of hours.
They already claimed cap will be much, much, much higher. And they claimed that it will take 100s of hours. You must remember who they try to cater to: People who essentially desire to have no life but are still too cheap to play wow.

I think that you delude yourself by hoping that levels wont really matter or that leveling will be fun gameplay.

Leveling cant be fun, purely because it is inevitable to produce enough content to keep in line with 100s of "fun" hours. And levels will matter because otherwise L100 people havign same power as L40 will cause major shitstorm on forums.
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Old Jul 10, 2008, 08:53 AM // 08:53   #77
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Quote:
Originally Posted by DarkNecrid
You are UAX in GvG areas and auto maxed out.

World PvP areas use PvE stuff.

That's it.
What does UAX mean? so i guess you only use whatever is unlocked in pve??? cuz that kinda sux for me
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Old Jul 10, 2008, 09:19 AM // 09:19   #78
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Yet they do awfully lot to keep people busy playing. Why are they throwing carrots left and right?
To buy their new products. (ie: GW2.)

Quote:
They already claimed cap will be much, much, much higher. And they claimed that it will take 100s of hours. You must remember who they try to cater to: People who essentially desire to have no life but are still too cheap to play wow.
Show me where he says you max out at level 1,500 or something and they each take days to get and I'll say I'm wrong.

Quote:
And levels will matter because otherwise L100 people havign same power as L40 will cause major shitstorm on forums.
Yeah I know all the L400-1000+ people in GW1 right now are totally shit storming so epic hard, right?

You're only seeing the number, but you're not factoring in a bunch of other stuff, like side kick system, time for each of the levels, when the power level stops, etc.

If the power cap ended at 40 but it took the same amount of time as it takes to get to 20 in Prophecies, no one would care.

You're assuming the worst, I'm assuming that out of everything (and I mean everything) that ArenaNet has ever kept to their word on, it was that the level cap would never be raised because they firmly believe that a) balance in PvP revolves around everyone being the same level, b) they firmly believe to getting to the meat of the game fast...all 3 games have fast leveling.

And if after 3 years they never changed this one thing, even when they changed so much, I do not see them changing it now. They've implemented several "alternate" leveling systems in GW1 (for better or worse), that mesh well with MMOs anyways. I would bet my manhood, soul, and life that the level "cap" (note: a cap just means when you can stop leveling, technically GW1 doesn't have a level cap. The level stops going up at 20, but you still level up and don't gain power.) may be outrageously high, but it'll either go Prophecies speed and you'll stop gaining power at a low level, or it'll go Factions speed and you'll stop gaining power at a higher level. Hell, I'd quit GW1 and do a whole bunch of shit if I'm wrong. They've already mentioned you top out eventually, so this is pretty much the most likely scenario.

Quote:
What does UAX mean? so i guess you only use whatever is unlocked in pve??? cuz that kinda sux for me
Unlocked All Extreme. You'll be auto set to the highest level, with all skills unlocked, and all equipment available to you...in GvG areas only! The instant you go back to a PvE area you become your PvE self.
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Old Jul 10, 2008, 09:39 AM // 09:39   #79
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Quote:
Originally Posted by Molock
" Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that you will be leveling your character over hundreds of hours. "

Everytime I read that I completely lose interest in GW2.
That's normal for a rpg, if you don't like that then don't play rpg's, none will care.
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Old Jul 10, 2008, 09:53 AM // 09:53   #80
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Quote:
Originally Posted by kazi_saki
What does UAX mean? so i guess you only use whatever is unlocked in pve??? cuz that kinda sux for me
there you go.
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