Jun 19, 2008, 11:11 PM // 23:11
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#41
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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The mission where you save Kormir, I HATE HER SO F'ING MUCH. She is the most useless, annoying, bitch ever. "Go attack the kournans" "Go into the deamon world and kill a god" "Only I can take the god power" NO YOU DID NOTHING, I WANT THE GODS POWER. Then she can't even help cleaning up her new home. "No you go kill mallyx, I'm to lazy"
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Jun 19, 2008, 11:28 PM // 23:28
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#42
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Krytan Explorer
Join Date: Apr 2008
Profession: R/
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Finish Prophecies... and go over to Cantha...
Canthan Noble: Don't touch me peasant, I don't know what kind of disease you're carrying.
Hero:...
Minister of Earth/Fire/Water/Air: Who the f are you?
Hero:...
Luxons + Kurzicks: Hm... We can't really tell if you're good enough. Go get us 10k factions.
Hero: I just saved an entire funking continent and got rid of ancient undead and titan abominations! I've funking ascended to be alongside the gods! You should be licking my shoes!
Finish Factions... Go to Elona...
Kormir: Enemies did not expect heroes of your orgasmic merit to aid us.
Hero: Yeahhhh
Kehanni: Oh ho ho HOE, one does not simply go up and talk to the princes.
Hero: Even though I've served with the Prince of Ascalon, proved myself to the king of the dwarves, restored Kryta's old monarchy, befriended Turai Ossa, outdid Turai Ossa, chilled with Envoys, and got eternal blessing from the Emperor or Cantha himself?
Finish Nightfall... Go to Far Shiverpeaks
Random Fatass Norn: We've heard of your merits but they're no more than childish fictions written for our children to us.
Hero: How many funking gods did you kill?
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Jun 20, 2008, 12:22 AM // 00:22
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#43
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Quote:
Originally Posted by Yuhe Ji
"The Wilds" in prophecies is pretty much pointless. I think it's smart not to follow people who know the jungle well into the jungle and try to attack them. Come on, now, no one should be that dumb.
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Is it just me, or is that a really subtle pointer to Vietnam?
__________________
Si non confectus, non reficiat
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Jun 20, 2008, 01:19 AM // 01:19
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#44
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Snograt
Is it just me, or is that a really subtle pointer to Vietnam?
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Excellent catch.
Quote:
Originally Posted by Kerwyn Nasilan
The mission where you save Kormir, I HATE HER SO F'ING MUCH. She is the most useless, annoying, bitch ever. "Go attack the kournans" "Go into the deamon world and kill a god" "Only I can take the god power" NO YOU DID NOTHING, I WANT THE GODS POWER. Then she can't even help cleaning up her new home. "No you go kill mallyx, I'm to lazy"
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/agree
You really have to wonder what the heck the gods are able to do sometimes. They don't want to interfere in the mortal world either then to just say 'hey, good luck killing the bad guys we let go' then when you go to their own domains everything has gone to hell. Pretty much the only evidence we have of the gods powers is their ability to maintain mending on large numbers of players for an indefinite time until they cross a glowing portal. Which, by the way, the kurzicks/luxons can do as well.
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Jun 20, 2008, 02:21 AM // 02:21
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#45
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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Oh, for crying out loud most of the quests in pre are to teach new players how to do stuff. Like carry stuff and drop stuff, hence the whole honeycomb quest! Each mission in it's own way advances the story line. Maybe in a way you don't like or enjoy as much as others. But they were encluded to advance the story because GW is build around a story and not just a big place to quest.
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Jun 20, 2008, 02:24 AM // 02:24
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#46
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by WoodyDotNet
None were worth it if you look at GW2 lore. The whole world is in disarray! All the fighting and dying we did was for nothing.
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Especially that Ascalon thing. Hey Anet, care to beat that horse a little more, I don't think the place is dead enough yet!
Quote:
Originally Posted by I MP I
9. Unwaking Waters - Pretty much the same failure of a mission as Vizunah Square except you get to kill a Dragon at the end. Which later becomes your ally.
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Also the fact that you can't reach the dragon with melee weapons...
Quote:
Originally Posted by Kerwyn Nasilan
The mission where you save Kormir, I HATE HER SO F'ING MUCH. She is the most useless, annoying, bitch ever. "Go attack the kournans" "Go into the deamon world and kill a god" "Only I can take the god power" NO YOU DID NOTHING, I WANT THE GODS POWER. Then she can't even help cleaning up her new home. "No you go kill mallyx, I'm to lazy"
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And in half a century or so she'll do absolutely nothing to stop Joko from taking Elona over (For that matter. Come to think of it, why can't we just kill him? I know the lore says he can't be killed, but I just can't imagine a universe where you can kill a god but the sarcastic mummy is invincible)...
Last edited by Hyper Cutter; Jun 21, 2008 at 12:04 AM // 00:04..
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Jun 20, 2008, 04:16 AM // 04:16
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#47
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Academy Page
Join Date: Jun 2008
Profession: Mo/
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I agree on Dragon's Lair Bonus. "Yeah, you've proven yourselves about over 9000 times,but just for kicks you must fight me."
*party wipes*
"Woops, I killed the heroes, oh well"
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Jun 20, 2008, 04:35 AM // 04:35
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#48
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Riverside Province bonus is the stupidiest thing I have heard.
Quote:
Originally Posted by Kerwyn Nasilan
The mission where you save Kormir, I HATE HER SO F'ING MUCH. She is the most useless, annoying, bitch ever. "Go attack the kournans" "Go into the deamon world and kill a god" "Only I can take the god power" NO YOU DID NOTHING, I WANT THE GODS POWER. Then she can't even help cleaning up her new home. "No you go kill mallyx, I'm to lazy"
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Yeah that. I just want to kick that bitch everytime I see it. No matter how bad my situation is, that's why I never choose Margrid the Sly first.
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Jun 20, 2008, 06:01 AM // 06:01
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#49
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Raged Out
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Pretty much all of Maguuma Jungle is useless.
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Jun 30, 2008, 03:43 AM // 03:43
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#50
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by Snograt
Is it just me, or is that a really subtle pointer to Vietnam?
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but we don't get to use [liquid flame] to get through the jungle faster, unlike the army.
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Jun 30, 2008, 03:56 AM // 03:56
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#51
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Factions, the all of it.
I protect this retarded motherf****r the entire game and he DIES in the end!?! Thanks for the well invested time Anet.
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Jun 30, 2008, 04:01 AM // 04:01
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#52
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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All the missions are a waste of time except for the last one's because then you get a cool green weapon! (or shield/focus)
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Jun 30, 2008, 04:49 AM // 04:49
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#53
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Desert Nomad
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Quote:
Originally Posted by Alex the Great
but we don't get to use [liquid flame] to get through the jungle faster, unlike the army.
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NAPALM
it's good for navigating jungles
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Jun 30, 2008, 12:37 PM // 12:37
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#54
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Jungle Guide
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for me it's a quest rather than a mission
Heart of the Shiverpeaks -
You fight a giant flame spitting worm who wipes your whole party 3 or 4 times till you finally limp away with a hammer so the dwarves can turn to stone - and what happens?
In the next mission (destruction's depths) the vanguard show up to help you fight destroyers, the asura lend you 3 golems which are pretty handy, and the norn help you fight destroyers. But what do the stone dwarves do?
When you finally get to them they are standing there doing NOTHING! Apparently, taking a smoke break waiting for you to do all the work. And then, in spite of the fact there is not an enemy in sight, they can lend you only TWO dwarves to help retake the central chamber. Heck, the two dwarves were so useless, I didn't even realize they were with me till the mission was over.
And of course, they don't help at all in the final mission - that's completely your job.
So, remind me again, why did I fight that worm to get them that hammer?
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Jun 30, 2008, 02:59 PM // 14:59
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#55
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Pretty sure they were holding a defensive line at the gate. They couldn't attack without abandoning their post and had to stay in case any destroyers came in after you.
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Jun 30, 2008, 03:31 PM // 15:31
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#56
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Bonuses of every mission often disapoint me.
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Jun 30, 2008, 05:21 PM // 17:21
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#57
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Here's a quick synopsis of the missions and which ones I thought were kinda silly:
Great Northern Wall
- Purpose: Noobs...see if the Charr are about to attack.
- Result: Charr are starting their attack. Run (while the commanders are lmao)!!!!
Ruins of Surmia (SILLY)
- Purpose: LEEEROY JENKINS!!@!#!@
- Result: Sweet, there's a teleporter to Nolani...which is surrounded by Charr.
Nolani Academy
- Purpose: "To the KING!!!!"
- Result: We "saved" a bunch of rubble. Reward: Banished. Sweet!
Borlis Pass
- Purpose: "Make a hole, make it wide."
- Result: Well, we won't freeze to death out here.
Frost Gate
- Purpose: Get rid of Rurik.
- Result: Got rid of Rurik. "...and there was much rejoicing."
Gates of Kryta
- Purpose: Welcome to the Jungle!
- Result: You mean non-undead people actually LIVE out here? Take me to your leader!
D'Alessio Seaboard (SILLY)
- Purpose: Please join the most powerful fighting force in Tyria!
- Result: Whew...thanks for saving me. I thought 2 Knights could hold off 50 or so undead.
Divinity Coast
- Purpose: Lead the Chosen to the gathering place.
- Result: We have this all powerful E Pluribus Unum thing to guide you, but once the Chosen get to the jungle, all bets are off.
I'll do more.
Last edited by Jetdoc; Jun 30, 2008 at 05:23 PM // 17:23..
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Jun 30, 2008, 05:48 PM // 17:48
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#58
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Krytan Explorer
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Gayla Hatchery: Let's have a giant turtle parade and hope the Kurzicks don't notice.
For God's sake hide the damn baby turtles in a box with some holes in the lid and carry them.
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Jun 30, 2008, 05:51 PM // 17:51
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#59
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/Mo
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Quote:
Originally Posted by Rhamia Darigaz
NAPALM
it's good for navigating jungles
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also sticks well to kids!! lol
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Jun 30, 2008, 06:25 PM // 18:25
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#60
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Befriending the Luxons/Kurzicks.
"Hi, I've saved the world once before, slain mighty dragons, ascended, and I've helped so many people here in Cantha. Your good friend Togo and Mehnlo can vouch for me. I got your spear and killed the beastly. I'm here to help you."
"Ah. Well, go kill scuttlefish until we believe you."
And becoming a Sunspear General. (Granted, they did change this AFTER I'd done it a few times)
"Hi, I've done all the stuff previously stated to the Luxons and Kurzicks. Now I've saved the world twice. Since being here, I've helped uncover a plot that threatens not only you, but the world. I've led your people to safety. I've helped establish a base of operations in contested lands. I risked my life to recue Koss and the others. I'm here to help you."
"Yah... don't you have some ntoukas to kill?"
And then Eye of the North.
"Hello Vanguard/Norn/Asura/Dwarves. I've done all the things previously stated. In fact, I've finished helping you guys... seriously, the Great Destroyers is dead. I've already helped you. I-..."
"If you want some sunglasses, go kill frogmen. Bookah."
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