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Old Jul 11, 2008, 03:10 PM // 15:10   #121
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Originally Posted by Frank Dudenstein
Skills in GW are balanced based on competitive PvP (ie GvG and to a lesser extent HA). AB is only taken into consideration (if ever) after GvG issues have been resolved. Sorry, but what you are suggesting is like making a chessboard bigger to make checkers better.

Actually, teams will run monks with 8 non-elite skills before they run with P&H.
Yeah, that's one of the hugest flaws of Guild Wars - suck up to the loud few instead of the quiet many.

There's my comparison. By the time GW2 rolls out, every single elite will have been nerfed so badly, that P&H will look like the best elite out there. ^^

Quote:
Originally Posted by DarkNecrid
Yes, but instead of having to walk up to you, he appears right there. It doesn't matter if you can move away a bit, what matters is is that no matter where you kite, he can always catch up to you and close the distance in less than a second. That minimizes kiting.

lol AB? All you need is 1 guy on your own team. Stick with them. Split (do a 2 2). Do something.

in shit modes of play, sure. AB has plenty of room for teamwork, you're just not tapping into it. You form a party for a reason. Stick with em as much as you can. Do a guild group or all get on vent. srsly.
My guild doesn't AB, the only person who ABs with me any more is my brother. We only make up two people.

I can put up with shadow stepping without Anet having to babysit me through it. It's not that hard.
Quote:
Originally Posted by Bryant Again
Wow. Guild Wars is an entirely team focused game.
A team focused game where all of your teammates are total idiots is worse than a single player game.
Quote:
Originally Posted by Diddy bow
I wonder what Izzy wants us to do with our sins now...
Mules.
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Originally Posted by That other T person
The point is you can jump towards any enemy with a spike prepared, and basically screw the guy up. No game should defy positioning like that.

And no, the Assassin class isn't dead yet.
Really? In ABs I get jumped by... 2, 3 shadow prison assassins all the time and I can pretty much monk them off. 1/4 second activation = whee

One single skill doesn't hold up a whole class.

Almost every single viable Assassin build has been killed off, the last good builds are Mobius/Death Blossom and Shattering Assault (which does about 40 damage, it doesn't kill anything)

Last edited by Taurucis; Jul 11, 2008 at 03:12 PM // 15:12..
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Old Jul 11, 2008, 03:16 PM // 15:16   #122
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Yeah, that's one of the hugest flaws of Guild Wars - suck up to the loud few instead of the quiet many.
"loud few"

i didn't know there was few people who GvG'd...

It's (next to RA) the most played game type so...

Quote:
My guild doesn't AB, the only person who ABs with me any more is my brother. We only make up two people.

I can put up with shadow stepping without Anet having to babysit me through it. It's not that hard.
Networking.

Doesn't matter if you can babysit through, it's still ruining the best part of GW PvP.

Quote:
A team focused game where all of your teammates are total idiots is worse than a single player game.
Even your bro eh?

Also networking. Learn it. Do it. Love it.

Just sounds like you're people who don't know your class. If you think all an Assassin has is his shadow steps then I lol at you. They are overpowered, yes, but they do not make the class what it is. There is still viable elites for assassins, viable secondary options as a secondary assassin, viable secondaries for Assassin primaries, and places in PvP for them. A Sin with a slightly less effective Shadowstep, is still pretty awesome.
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Old Jul 11, 2008, 03:19 PM // 15:19   #123
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Quote:
Originally Posted by Taurucis
Really? In ABs I get jumped by... 2, 3 shadow prison assassins all the time and I can pretty much monk them off. 1/4 second activation = whee
Your point being?

I guess you're going to Monk off a telespike with 2 Eviscerate Warriors and a Magehunter Warrior aswell?

Assassins aren't the only profession that can abuse a broken mechanic. As for Shadow Prison 'Sins, their concept is based around instagibbing people. Tell me why that is good for the game too? Because you can Monk it?

Quote:
One single skill doesn't hold up a whole class.
Assassins were already dimming out since the Shadow Prison nerf.

Quote:
Almost every single viable Assassin build has been killed off, the last good builds are Mobius/Death Blossom and Shattering Assault (which does about 40 damage, it doesn't kill anything)
Actually, Shattering Assault deals at least 160 damage. It's bugged.

Instagibbing is bad for any game, and guess what? Backbreaker 'Sin still exists, Shove Sin and there are still plenty of others. Shattering Assault 'Sin is the leading 'Sin pressure build aswell.
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Old Jul 11, 2008, 03:20 PM // 15:20   #124
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Quote:
Originally Posted by DarkNecrid
"loud few"

i didn't know there was few people who GvG'd...

It's (next to RA) the most played game type so...
I'm sure a lot of people just casually poke into GvG, but not many do hardcore GvG. And Anet's listening to the hardcore GvGers, not everyone else.
Quote:
Networking.

Doesn't matter if you can babysit through, it's still ruining the best part of GW PvP.
Pvp was just fine before the nerf, Anet doesn't need to mess up every last fun thing to do in GW.
Quote:
Even your bro eh?

Also networking. Learn it. Do it. Love it.
Most people we know have moved on to other games. Even my brother and I have pretty much quit Guild Wars, he's playing M&M 8 and I've moved to HoMM3.

And yes, my brother can be a little bad at ABing, most of the time he runs off on his own and screams at the team to cap. But he's better than 85% of the other idiots I dredge up in a PuG.
Quote:
Just sounds like you're people who don't know your class. If you think all an Assassin has is his shadow steps then I lol at you. They are overpowered, yes, but they do not make the class what it is. There is still viable elites for assassins, viable secondary options as a secondary assassin, viable secondaries for Assassin primaries, and places in PvP for them. A Sin with a slightly less effective Shadowstep, is still pretty awesome.
I don't use assassin much (anymore), but I still know how it works.

There are still viable elites for Assassins... Shattering Assault (which is still glitched) and Mobius Strike.

Without Shadow Stepping, do you know how easy it is to just pick off an assassin while they're running to you?

Quote:
Originally Posted by Tyla
Your point being?

I guess you're going to Monk off a telespike with 2 Eviscerate Warriors and a Magehunter Warrior aswell?

Assassins aren't the only profession that can abuse a broken mechanic. As for Shadow Prison 'Sins, their concept is based around instagibbing people. Tell me why that is good for the game too? Because you can Monk it?

Assassins were already dimming out since the Shadow Prison nerf.

Actually, Shattering Assault deals at least 160 damage. It's bugged.

Instagibbing is bad for any game, and guess what? Backbreaker 'Sin still exists, Shove Sin and there are still plenty of others. Shattering Assault 'Sin is the leading 'Sin pressure build aswell.
As everyone keeps saying, Guild Wars is a team game.

Evis warriors with shadow step usually don't show up in ABs, they're GvG stuff... so go tell your other monk to back you up. In ABs I'm usually monking (or running) alone.

That's basically what an assassin is - doing a lot of damage in a small amount of time, at the cost of being fragile. What do you expect assassins to be? Small amount of damage, long time to kill, and fragile?

By the way, Shattering Assault does about 40 damage a hit.

Last edited by Taurucis; Jul 11, 2008 at 03:23 PM // 15:23..
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Old Jul 11, 2008, 03:25 PM // 15:25   #125
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Pvp was just fine before the nerf, Anet doesn't need to mess up every last fun thing to do in GW.
If your idea of "just fine" is broken, and filled with imbalanced and / or degenerate crap, you're right on the mark.

Quote:
Without Shadow Stepping, do you know how easy it is to just pick off an assassin while they're running to you?
No, I always go for a target that I know I can F in the A on saturday. Shadowstepping or not.
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Old Jul 11, 2008, 03:26 PM // 15:26   #126
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Quote:
Originally Posted by Taurucis
So, nerf a whole line of skills because of just one way to abuse them. I see. That's exactly what they did to shadow stepping.
I don't care about shadow stepping that's not even what I'm talking about.
Plus, it only affects the shouts that states "every ally within earshot", the ones that states "party members" were already not affecting NPCs.
I can count them on my fingers.
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Old Jul 11, 2008, 03:27 PM // 15:27   #127
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Quote:
Originally Posted by Tyla
If your idea of "just fine" is broken, and filled with imbalanced and / or degenerate crap, you're right on the mark.

No, I always go for a target that I know I can F in the A on saturday. Shadowstepping or not.
There is a counter for everything, even a shadow step assassin.

Anti-melee hexes, blocking stance, blind them, cripple and run, interrupt them... my brother used Wild Blow on Shadow Walk assassins. Nerfing isn't the answer to every little problem.

Well, Assassins are pretty much easy pickings now. They do crap damage, take forever to get to targets, and die easily.

Quote:
I don't care about shadow stepping that's not even what I'm talking about.
Plus, it only affects the shouts that states "every ally within earshot", the ones that states "party members" were already not affecting NPCs.
I can count them on my fingers.
It's a comparison.

Shadow Stepping got nerfed because of one way to abuse it - Dervishes/Warriors with shadow steps

Shouts and chants got nerfed because of one way to abuse it - the weakness shout. I don't even know what it is, don't really care to find out.
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Old Jul 11, 2008, 03:29 PM // 15:29   #128
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Quote:
There is a counter for everything, even a shadow step assassin.
Counter =/= balanced.
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Old Jul 11, 2008, 03:29 PM // 15:29   #129
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Quote:
Originally Posted by Taurucis
A team focused game where all of your teammates are total idiots is worse than a single player game.
And you're playing AB why?

@Spawn above: Nice point.
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Old Jul 11, 2008, 03:29 PM // 15:29   #130
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At least they're saying that Ursan and SF are problems and they they're looking to fix them.

The change to Chilling Victory was stupid, but I think the fact that it's split now between PvP and PvE is even stupider.

The Shadowstep nerf was... interesting. I'd like to see more of how that plays out this weekend.
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Old Jul 11, 2008, 03:31 PM // 15:31   #131
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Quote:
Originally Posted by Bryant Again
And you're playing AB why?
Why not? I like ABs, is there a problem with that?

ABs are part of Guild Wars. If, theoretically, AB gets completely overturned due to a single nerf, a part of Guild Wars gets completely overturned. You can't say "Oh, AB isn't part of Guild Wars! Ignore it!" because there's no denying that AB is still a part of Guild Wars. And people do play ABs.

It's fun, and it's not serious and uptight like GvG or HA.

Quote:
Counter =/= balanced.
Would you rather have a few imbalanced skills that can be easily countered, or an entire destroyed class that has little to no use?
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Old Jul 11, 2008, 03:32 PM // 15:32   #132
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Quote:
Originally Posted by Taurucis
Why not? I like ABs, is there a problem with that?
There is if you're complaining about the "idiots" in it.

But I'm also asking because it's largely team based, and yet you're complaining about teamwork.
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Old Jul 11, 2008, 03:33 PM // 15:33   #133
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Quote:
Originally Posted by Bryant Again
There is if you're complaining about the "idiots" in it.
The only reason I haven't quit ABs is because the idiots are also on the other side, so it's really fun beating them up and watching them cry.

Well, I kind of quit Guild Wars, so I guess that means I've quit ABing too...

AB is still fun if you run around on your own. And that's what I do - pack on an all-purpose build, and wreak havoc.
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Old Jul 11, 2008, 03:34 PM // 15:34   #134
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Quote:
Originally Posted by spawnofebil
Counter =/= balanced.
This. Funnily enough I thought everyone knew that bit of knowledge.

Quote:
Originally Posted by Taurucis
Would you rather have a few imbalanced skills that can be easily countered, or an entire destroyed class that has little to no use?
The only counter to shadowsteps is Diversion, and extremely lucky interrupt or Guilt / Mistrust.

And it didn't "destroy" Assassins. Assassins were already close to death in competetive play, and teleportation isn't good for any competetive, or PvP game in general.

Please take your carebearish attitude to Hello Kitty Online. Bad design exists in all games, and sometimes you have to fix them regardless of how rigorous they are.

Last edited by Tyla; Jul 11, 2008 at 03:39 PM // 15:39..
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Old Jul 11, 2008, 03:37 PM // 15:37   #135
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Originally Posted by Tyla
This. Funnily enough I thought everyone knew that bit of knowledge.
UB has a counter so there fore it ish balanc'd.
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Old Jul 11, 2008, 03:38 PM // 15:38   #136
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Quote:
Originally Posted by Bryant Again
UB has a counter so there fore it ish balanc'd.
/spirit shackles
/diversion

Why does UB manage to worm its way into just about everything on guru?
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Old Jul 11, 2008, 03:40 PM // 15:40   #137
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Quote:
Originally Posted by romeus petrus
No nerf to God Mode yet aka [Shadow Form]

Ya Anet is on top of things. /end sarcasm.
Chaos plains got nerfed. It's good enough imo
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Old Jul 11, 2008, 03:40 PM // 15:40   #138
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for those people saying Shadowstepping should be removed from the game, learn to preprot. This was a bad nerf imo on sins badly, the point of a sin is burst damage and now it's gone, way to make sins totally unviable. Let's see.
[Death's Charge] .75 aftercast [Guardian] 1 second cast that gives the thing shadowstepping .25 seconds to attack.
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Old Jul 11, 2008, 03:43 PM // 15:43   #139
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Would be epic if the changes to Chilling would be PvE as well, imagine all the monsters who have it on their bar and 0 in Wind Prayers/
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Old Jul 11, 2008, 03:43 PM // 15:43   #140
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Quote:
Originally Posted by Taurucis
/spirit shackles
Ursan Strike isn't an attack.
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