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Old Jul 10, 2008, 07:14 PM // 19:14   #1
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Default Inscribable Items?

Hey, just wondering if anyone shares the same feelings as I do about inscribable weapons/shields.

In my opinion, they remove all of the fun + rarity in items ingame.
The first week nightfall came out it was like:
"oh wow isnt this neat, now it wont be hard to do all that perfect item hunting"

Well...nowdays, that all kind of lost the cool-ness of it...it used to be something like this...

OMG A R9 (insert cool shield skin here)
NOOOO IT IS +45 ^ ENCHANTED AND -1 DMG ^ ENCHANTED
SOOOOO CLOOOOOSE

nowdays closer to...

OMG A R9 (insert cool shield skin here)
meh, it only has +43 ^ enchanted and -1 dmg ^ enchanted...
oh well, I will just stick a new handle and inscript on it....

So...which side will you take, easy mode, or the REAL hard mode 0.0
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Old Jul 10, 2008, 07:16 PM // 19:16   #2
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You think Inscrib items are the problem? Woah. Nice one.
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Old Jul 10, 2008, 07:16 PM // 19:16   #3
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Back then you'd just use greens with perfect stats. Now you can get perfect stats on any shield. Uninscribable items are just as rare as they always were. Guild Wars isn't about itamz, has never been, so i think inscribable items are awesome.
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Old Jul 10, 2008, 07:17 PM // 19:17   #4
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inscribable items are great

its hard enough to get a nice skin item with a q9 or below without having to worry about that crappy plant pruning prefix or any other one ruining it
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Old Jul 10, 2008, 07:25 PM // 19:25   #5
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Default well...

Yeah people used greens, not any greens that looked cool then, if you wanted a cool item it would be
1. you bought it for a lot.
2. you worked hard to get it.

ex. if NF/EoTN items were uninscribable, would ele sword prices have dropped as much as they did?
Obviously the price would have dropped from the overfarm, but not quite as much.
I guess it is frustrating getting an ALMOST good uninscribable, but I suppose I kind of like it, it makes getting nice weapons more difficult, thus making the game more challenging, since that seems to be, in a lot of peoples' opinions, the problem.

ex: UW Ecto farm on sins. WAY too easy, and people BEG for its removal...sort of because of the market crash (lol) but also because while people are trying harder things, a handful of assassins are button mashing and making more than other people.
Guess KIND OF the same principle.
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Old Jul 10, 2008, 07:25 PM // 19:25   #6
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I also agree that inscribable stuff is great. It means you can create a PvE character that is PvP-ready and generate all sorts of stuff with the skins and stats you like - all without remortgaging your house.

It was far too hard to get hold of an item with the requirement, skin and inherent mods in Prophecies and Factions. It wasn't all bad with martial weapons but the chances of finding a gold req.9 20/20 staff is miniscule in those campaigns.
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Old Jul 10, 2008, 07:26 PM // 19:26   #7
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Quote:
Originally Posted by slowerpoke
inscribable items are great

its hard enough to get a nice skin item with a q9 or below without having to worry about that crappy plant pruning prefix or any other one ruining it
QFT. I seriously can't care more for rarity, I buy whatever skin I like - it's the stats that matter more anyways...
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Old Jul 10, 2008, 07:28 PM // 19:28   #8
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I like inscribable stuff, just think it was done wrong.
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Old Jul 10, 2008, 07:31 PM // 19:31   #9
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OP, how is it cool getting jipped on item mods? I've always hated farming in Proph/factions because of this.

Imagine someone getting a r9 voltaic spear, only to find out that it's not inscribible and it's inherit mod is +14% dmg while hexed. =\
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Old Jul 10, 2008, 07:48 PM // 19:48   #10
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I 100% agree with OP. The whole inscription system was imho the single worst thing that has happened to GW since release.

It absolutely killed the fun of finding and collecting rare stuff, made every random crappy drop just as perfect as everything else. Now instead of finding cool items you only find a skin and a pile of mods. Instead of having a perfect item drop being the OOOOH YEAH moment it's just /meh, just another perfect anyone can replicate by moving mods from 2 bad drops.

Total suckage.

PvE didn't need this kind of change at all, only PvP needed a better item creation panel, the one it got then.
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Old Jul 10, 2008, 07:49 PM // 19:49   #11
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Personally I have nothing against inscribable items. Convenience at an affordable price is a good thing. Some of us would rather be playing the game instead of constantly farming for that perfect item.
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Old Jul 10, 2008, 07:58 PM // 19:58   #12
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Quote:
Originally Posted by I MP I
Personally I have nothing against inscribable items. Convenience at an affordable price is a good thing. Some of us would rather be playing the game instead of constantly farming for that perfect item.
i'm hearing this as the #1 complaint about everything in gw and now gw2. "i dont want to have to grind for X"

people stop being lazy. sometimes in life you have to work hard to get something you want, be it that perfect item or w/e.

how is the game fun if everyone just gets perfect items for little to no effort, where is the prestige for having those items?
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Old Jul 10, 2008, 08:02 PM // 20:02   #13
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Inscribable items are good cause then you can change the mods around at will
who cares about uniscr cause no one can tell from the outside anyways... just a sense of personal achievement like some may have said.
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Old Jul 10, 2008, 08:37 PM // 20:37   #14
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Default well...

The thing is, if there WERENT inscriptions, how much cooler would it be to have a r9 15^50 eternal blade that was not inscribable? it would be like having a 15^50 r8 Crystalline Sword. Basically, after you have lvl 20 of every proffession, beat all of the games MULTIPLE times, the game turns ENTIRELY into a prestige competiton...

@ Makosi: Ask yourself, why do you bring a PvE character into PvP?
The answer for most people is "well, prestige, I wanna show off my amazing black primeval and destroyer gauntlets cz it makes my derv look smexy"
From there, how does it make sense that you want
"a quick cheap weapon or shield so that I can use it in PvP"

@Nightow: Yeah, it would suck getting a r9 14^hex voltaic...but how much cooler would it be getting a 15^50 or +5 r9 Voltaic?

@ Gift3d: No, uninscribables are not worth the same as they used to be...maybe the rare skin ones were, but lets see...I had a nice dual modded (max mods, of course) holy rod, back in the days when there were just Proph/Factions campaigns, not a rare skin, pretty common, but it was r8, therefore it wasnt worth a LOOOT but was worth a bit. After NF came out, it was just as common as the r8 Holy Rod someone got in NF that had with +4 energy while enchanted once they modded it up.

Last edited by Ethernet Runner; Jul 10, 2008 at 08:41 PM // 20:41..
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Old Jul 10, 2008, 08:49 PM // 20:49   #15
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So you want people to pay even more for crap? Great idea.... you're up there with the great minds like G.W. BUSH
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Old Jul 10, 2008, 09:02 PM // 21:02   #16
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Quote:
Originally Posted by ShadowsRequiem
So you want people to pay even more for crap? Great idea.... you're up there with the great minds like G.W. BUSH

*cringe*

Quote:
Yeah, it would suck getting a r9 14^hex voltaic...but how much cooler would it be getting a 15^50 or +5 r9 Voltaic?

ROFLOL! Voltiacs and other items are already rare enough as it is! Now you want to make it where such a high end item is practically un-sellable? xD
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Old Jul 10, 2008, 09:04 PM // 21:04   #17
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Inscribable weapons, Armor inscriptions, Heroes, and PVE skills are the best decisions that anet has ever made, and recently splitting PVE from PVP is also one of the best decisions that they ever made, however, anet should have kept both seperate right from the beginning.
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Old Jul 10, 2008, 09:08 PM // 21:08   #18
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I like the fact that inscribable items/inscriptions exist. I just think that something such as inscribable items that basically have more functionality shouldn't be more common than items that don't (ie. the non-inscribable versions). Getting a good skin/item should have more of a chance to it than it does now. Nowadays, you just buy a skin and build what you want. Basically, I think that most items that drop should still be of the "non-inscribable" variety (even in NF and EoTN, and from chests/endchests), with a rare occurrence (drastically more rare of a drop than they are now) of that "inscribable" one. I would never push for inscribables to be flat-out removed from the game, but just to make them less common than they are now.

Of course, I also think that there should be weapons with higher attribute requirements and a higher-level of stats to compensate (ie. req 14-16 stuff), but it's a little too late for that. Likewise, I can't believe there weren't ever mods added to the game for other professions/skill types (ie. ones that affect shouts/chants/binding rituals/etc.) In general the mods for PvE suck and lack variety. Really shallow stuff here. Not sure what ANet could add to spruce up weapon-crafting, but there has to be some sort of other gameplay mechanic/ability that mods can affect than they currently do. Most of the existing mods (for PvE) are worthless and not needed, as the 'general' all-purpose one has around the same level of power, with no gimmick attached. ANet should really consider buffing up some of the unused mods/inscriptions.

Last edited by TideSwayer; Jul 10, 2008 at 09:10 PM // 21:10..
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Old Jul 10, 2008, 09:11 PM // 21:11   #19
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Quote:
Originally Posted by ShadowsRequiem
So you want people to pay even more for crap? Great idea.... you're up there with the great minds like G.W. BUSH
I actually agree with the OP on that point. Prices for rares are wayyy too low. Even if it means i never get a Voltaic, prices need to go back up. There has to be rare, perfect items in the game. I don't think inscriptions screwed that over (because the skins are still rare, besides it would give some PvPer's too much of an advantage if you could not get perfect items (skill wouldn't matter, and the rich get richer type deal)), I think overfarming with overpowered skills screwed the whole economy up (ie, permasins, Ursan, VwK).

Inscriptions=good.
Overpowered skills/builds=bad.
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Old Jul 10, 2008, 09:28 PM // 21:28   #20
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As per usual the people who have a problem here are the ones who are QQ over perceived lost profit.

This game is about accessability for everyone.

Quit being so freakin greedy.
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