I always took Guild Wars as a game that encouraged people to come and go as they chose. One of those aspects with that philosophy was that it was okay to have 10 characters, because focusing on many at a time didn't take away. You could still be just as rich, or good, or anything by playing 10 characters instead of 1.
Compare it to World of Warcraft for example (I have no hate of the game, it's just how it is.). The game certainly focuses on a developing one or two characters as a time, not a plethora of characters. You'd fall behind otherwise, unless you play more than the average player.
Guild Wars fell away from this though. Along with the introduction of titles is where it really fell from that. The game no longer was most beneficial to play several characters. The Hall of Monuments only further cemented this newfound idea. Why would I try and spread my achievements over many characters, if in the end I would only have a bunch of barely full Hall of Monuments that wouldn't help much in Guild Wars 2.
The shift to making the Hall of Monuments account based..I think it goes back to their original vision. That and because people were an uproar about it too haha.
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