Jul 17, 2008, 08:24 PM // 20:24
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#41
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: R/Rt
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Quote:
Originally Posted by Shadowspawn X
Seems as if you haven't bothered to play the game at all. Norgu is mandatory for 3 quests as pointed out earlier in this thread. He is also a central theme in many other Vabbion quests. Gwen is mandatory in three quests as well with "the missing vanguard" quest being a primary and is number two in the hero book. She also is central to the storyline.
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Seems as if you haven't bothered to read the first page of the thread. After someone indicated that there were optional quests which norgu was mandatory for, I responded by saying that I meant norgu is never mandatory in the sense that in order to beat the game, you need to use a mesmer. That's the point I was trying to make from the beginning in my OP. Now I could have edited my OP to try and save face, but it doesn't really make sense when the unedited version is quoted below, I think it just leads to some confusion in discussion.
The same applies for eotn. Gwen is not mandatory for the missing vanguard, I've beaten that several times over without using Gwen most of the time. Maybe you should go back and play that quest before saying I haven't played the game.
Quote:
Originally Posted by Shadowspawn X
There are only two mesmer heroes because they only have two attack attributes which are domination and illusion. A third mesmer hero would be redundant because inspiration and fast casting have no viable builds. Try playing the game before you make these crazy accusations.
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Just because you cannot think of any decent inspiration builds does not mean other people can't. Some of us would like the option. Not to mention there are more than 8 skills each for domination and illusion, sometimes a third mesmer can be using skills not used by the first two .
Many of you seem to assume I'm attacking anet by bringing up these points. I was simply pointing out two things I noticed about mesmer heroes. I'm not accusing anet of anything, I just figured it was interesting that mesmers were excluded in these 2 situations when every other core class was not.
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Jul 17, 2008, 09:42 PM // 21:42
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#42
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Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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PvE, and PvP did split, sooooooooooooo maybe that long awaited "buff" will actually fix some stuff.
Mainly mesmers and sins.
>..........<
I wan't my skills back!
XD
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Jul 17, 2008, 10:08 PM // 22:08
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#44
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Discrimination?
MESMER AFFIRMATIVE ACTION:
If you don't have a mesmer in your party, you're not allowed into any missions. That should solve the imbalance.
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Jul 17, 2008, 10:15 PM // 22:15
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#45
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by around
Discrimination?
MESMER AFFIRMATIVE ACTION:
If you don't have a mesmer in your party, you're not allowed into any missions. That should solve the imbalance.
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very well said imo:P
but honestly, why'd you wanna run mesmer heroes anyway? They'll fail really bad (A'I')
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Jul 17, 2008, 10:58 PM // 22:58
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#46
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Just run any 3 heroes make them */Mesmer then only give them mesmer skills that will learn em.
Ok you dont get the prime attribute but hey nothing is perfect.
Or use 2 hero mesmers and any one other
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Jul 18, 2008, 01:10 AM // 01:10
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#47
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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I think we can all blame dunhan, back in the old days, for all this. He uses imagined burden on the first mob you call, spammed distortion incessantly, and didn't have a single interrupt.
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Jul 18, 2008, 08:22 AM // 08:22
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#48
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Holly Herro
I fixed it for you [=
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Lol, i didn't say that PUG's were more intelligent. I simply said that AI wasn't intelligent. That doesn't mean that the majority of people can play a mesmer better, it just means that I don't think AI is effective at playing mesmers either.
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Jul 18, 2008, 08:28 AM // 08:28
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#49
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Inger
Just because you cannot think of any decent inspiration builds does not mean other people can't.
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Quote:
Originally Posted by cosyfiep
just because YOU have not come up with any decent inspiration builds doesnt mean there arent any..
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Would you like to bring your 'decent' builds before experienced players for inspection? There are reasons besides 'uncreativity' that certain builds aren't played.
__________________
And the heavens shall tremble.
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Jul 18, 2008, 10:31 AM // 10:31
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#51
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Unfortunately in 99% of PvE it's just better and easier to straight out kill stuff than fart around degening, e-draining or interrupting and for the rare cases an interrupt is required any class can usually do it just as well as a mesmer.
As such forcing a player to take a mesmer for certain missions doesn't really make the class any better in this regard hence I wouldn't imagine it would have any effect what-so-ever on their popularity in PvE.
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Jul 18, 2008, 10:41 AM // 10:41
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#52
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/
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Don't forget that mesmers have less elites than the other core professions. Maybe ANet decided you don't need so many heroes because you don't have as many skills.
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Jul 18, 2008, 10:47 AM // 10:47
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#53
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Furnace Stoker
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Quote:
Originally Posted by nightwatchman
Don't forget that mesmers have less elites than the other core professions. Maybe ANet decided you don't need so many heroes because you don't have as many skills.
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They got removed from Beta to Release. And it wasn't just elites either.
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