Jul 15, 2008, 05:48 AM // 05:48
|
#81
|
Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
|
Quote:
Originally Posted by tmakinen
And to Tatile, yes, the Charr are about as furry as it gets (wonder if there are angora charr )
|
I can't wait to create a fuzzy Splinter/Barrage lady charr!!
|
|
|
Jul 15, 2008, 06:57 AM // 06:57
|
#82
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
|
1. Epic storyline
2. World PvP
3. Better pve content other than grinding for titles
4. Better loot drops
5. Less skill changes such as nerfs/buffs
6. Better ingame community
|
|
|
Jul 15, 2008, 07:07 AM // 07:07
|
#83
|
Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
|
Quote:
Originally Posted by MrSlayer
No Ursan
|
Hehe, make a Norn and you may get the true Bear Form.
|
|
|
Jul 15, 2008, 07:32 AM // 07:32
|
#84
|
Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
|
Looking forward to making a new character, maybe a Sylvari and (at last!) find some new cooperatives.. Now, if sylvari have professions, it will propably be ranger coz i dun have a ranger, or a mesmer, coz i like mesmers
|
|
|
Jul 15, 2008, 09:10 AM // 09:10
|
#85
|
Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
|
Less elitism, no skills linked to titles, no grinding titles. Also no weapons available in pvp or pve only I see that as a big unfair feature in GW1 for the simple reason that not everyone likes pvp/pve.
Conclusion: Better balanced and fair game for everyone.
|
|
|
Jul 15, 2008, 09:55 AM // 09:55
|
#86
|
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
|
I am looking forward to being able to start the game as it come out! lol since I do it a few months late the last time, letting GW 1 sits on the shelf for a long time.!
|
|
|
Jul 15, 2008, 11:43 AM // 11:43
|
#87
|
Desert Nomad
|
Quote:
Originally Posted by netniwk
Yea,because adding a million races until every single idiot is pleased is possible.
/fail
|
have i said anything about implementing 10 million races, until all are pleased you blind fool ? NOOOO !! So don't lay me words in my text, which I haven't written !!! -.- or what you only interprete out of my text ...
@Bryant:
That "long swear", uhm, isn't acutally one XD, just a little fake that should show better my anger and i holded the * a second too long XD
But it's funny too see, how people direct start to interprete, it could be such an enormous terrible swear, that they want to know, what it is XD, see Meat Axe lol
Quote:
I would really like to know the word that is censored there
|
lol ^^
There you hold only a sec too long the *, and people assumption, you'd sweard out your soul XD
However, Meat Axe says the right words:
Its the decision of the developers in the end, which races should be playable, and this decision should be made by them totally free and should not be anyhow manipulated by eternal QQ's of stubborn selfish people, which wan't to see certain races juts only not, cause of personal dislikings and try to take influence on ANet through dictating QQ's, what should be playable, and what not, because they threaten otherweise, not to buy GW2 >.> lol
Ok, thats everyone's good right, but who cares, when you don't buy GW2, because it would have also some traditional races, like Elfes (just an example)?
Anet cares about it sure not, when some people will leave the boat, enough new people will surely join GW2. They ever stated, that they don't care, when people will quit playing GW, because they don't like, what GW becomes over time, because they know, that they can't please everyone !!!
Would GW2 now get no Elves or so, I'd find it sad somehow, but I don't make a mess about it, like the whining Cliche Haters faction here in all the forums - but mostly it is guru >.<, the forum of perma bitching QQ'ers.
Would anet wanted to create an 100% unique Game, as it has been mentioned here, then the game would have had from the begin on never races in its lore, like Dwarfs, Centaurs, Tengus or even HUMANS, because we are in the end the most best example for a cliche race -.- Humans are ever the same, does the a freaking idiot moan about that and perma QQ about it, that we are so cliche ? No, so stop it with the other races, only because in your heads is ever the comparison with WoW or Tolkien - Tolkien is not the creator of fantasy. GW2 can have Elves, which could be similar looking to what we understand under Elves, but then again totally different, but people are so superficially, that they look ever only onto the stupid ears and the tall figure -.-
Due to the factm that are now Dwarves ,Centaurs and some other traditionally creatures/races bond to the lore of the game, there it can also be, that somewhere in tyria will live Elves - ISOLATED, like Elves are- isolated from the rest of the world somewhere, where nothign will disturb them.
WE CAN EXPLORE ONLY LIKE 30% OF THE GAMEWORLD YET, THE OTHER 70% ARE JUST UNEXPLORABLE STUPID FILLER. !!!
That you may never forget, and as long we could not explore the full world, we can't know, what for races will all live in it. Elves could live somewhere in the countless huge areas, that we can't explore yet. but wait.. I forgot, you people have all lost your FANTASY over time >.> how sad ...
However, Anet has stated, that they are planning to introduce later also some more playable races, I hope, when this Day should come, that Anet gets the insight and gives us at least Dwarves !!, because Asuras are a big joke and a terrible bad excuse therefore, that we don't got Dwarves - Asuras will never be able to replace Dwarves in their funny personality and cult status.
When it comes to me, 10 playable Races are more than enough: these could look like this:
-Humans
-Sylvari
-Charr
-Norn
-Asura (hopefully reconcepted, this Race name fits not to these small buggers, it fits much better to Moon Elves)
-Old Asuras replaced by Dwarves, make the old asuras the NPC's and just put them into story alot
-Harpyies (to have a race in the Sky)
-Undines (to have a race in the deep seas)
-Margonites (or somethign new as Demon Race)
-Centaurs
10 Races, which would make together a good mix out of traditional races (with maybe other names) and full unique races and that would fill out especially all 4 environmental areas:
Sea, Underground, Land and Sky
Last edited by Phoenix Tears; Jul 15, 2008 at 11:54 AM // 11:54..
|
|
|
Jul 15, 2008, 11:52 AM // 11:52
|
#88
|
Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
|
Quote:
Originally Posted by Bryant Again
There was a seperate piece of concept art of a male and female with spiky hair and pointy ears. I'm hoping the one you're talking about (I know the one, of that girl in the woods) is the model they choose : (
|
Those were a very early version from Utopia - they were not even called Sylvari, they were called Sidhe. The concept art with the Sylvari girl holding the flute is the current version of the Sylvari that has evolved from the Sidhe version you mentioned.
|
|
|
Jul 15, 2008, 01:58 PM // 13:58
|
#89
|
Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
|
Not sure how much of the "sky" there is to fill out. There may be a vertical axis component in GW2, but I haven't seen much indication there'll be very much "up there", so to speak. That and flying races in combination with non-flying races usually lead to balance issues.
Quote:
Originally Posted by Jormungandr
Secondly, I'm looking forward to feeling disgusted at how much of a WoW clone GW2 will have become.
|
Emphasis mine. I would just like to note that you are a very unusual fellow.
|
|
|
Jul 15, 2008, 11:11 PM // 23:11
|
#90
|
Desert Nomad
|
Spells can be targeted at a foe everywhere, be it on the land, or the Sky...
The rest will do ranged weapons (Bows, Kunais/Shurikens,Boomerangs/Chakrams as Throwing Weapons ect.)
Also flying Races are only in plaes in a little advantage, that are big and wide enough to be able to fly.
about the rest, I'm sure, if anet would give us a race, that can fly, that they can give us enough content for the environment, that is up there, stuff like some floating island chains a la Skyes of Arcadia or so, or some huge sky scraper like things, like huge trees what what you can all imagien with enough fantasy for the sky.
I personally would love to see the Sky Tower, with on top of it having the Temple of Dwayna. Once you're on the top ^^, then you can enjoy the wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiide view over the whole Tyria, that would be great
|
|
|
Jul 15, 2008, 11:28 PM // 23:28
|
#91
|
Hall Hero
|
Did you seriously just suggest a race that could fly?
I'd only consider it an interesting idea if flying mounts existed in the game and that said race could only fly at the same point in which another race could earn a flying mount.
Also, humans aren't considered "cliche" because we actually exist.
|
|
|
Jul 15, 2008, 11:58 PM // 23:58
|
#92
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
Quote:
Originally Posted by Sephiroth Istari
*prays for anet to change their mind about level caps and keep a low one
|
Oh I am totally with you there!
|
|
|
Jul 16, 2008, 12:00 AM // 00:00
|
#93
|
Hall Hero
|
Quote:
Originally Posted by pamelf
Oh I am totally with you there!
|
What if the level cap in GW2 was 1000, but the cap was easier to reach than in GW1?
|
|
|
Jul 16, 2008, 12:04 AM // 00:04
|
#94
|
Academy Page
Join Date: Feb 2006
Guild: Guards of the Gate
Profession: E/
|
I'm looking forward to seeing what they've done after all we've heard about the game (rumors and such).
Beyond that, I'm looking to a fresh start - where everyone is more or less balanced. I'd like to change some of the mistakes from when I started GW1 (not farming, abusing builds, etc - kind of got into that late).
-Magical Samurai
|
|
|
Jul 16, 2008, 12:05 AM // 00:05
|
#95
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
Quote:
Originally Posted by Bryant Again
What if the level cap in GW2 was 1000, but the cap was easier to reach than in GW1?
|
Then what would the point be of having a higher level cap in the first place?
|
|
|
Jul 16, 2008, 12:07 AM // 00:07
|
#96
|
Hall Hero
|
Quote:
Originally Posted by pamelf
Then what would the point be of having a higher level cap in the first place?
|
That would have to depend on what the original point of a high-level cap is supposed to be.
Just because the level cap is going to be high doesn't mean that you're going to be in certain areas for a while. For example: The level cap in Diablo I & II was pretty high, but they didn't expand for all of the content rather for difficulties. I'd bring in Mass Effect and Oblivion as examples, but I don't think ANet is going to be basing encounters off of character level - although, that would be insanely bad ass.
Usually, a higher level cap allows for a certain type of depth, and that's always awesome to tamper with. It doesn't say that non-high level caps are basic (see: DnD), just that different methods are attained through different means.
|
|
|
Jul 16, 2008, 12:21 AM // 00:21
|
#97
|
Pre-Searing Cadet
|
Quote:
Originally Posted by Bryant Again
Usually, a higher level cap allows for a certain type of depth, and that's always awesome to tamper with. It doesn't say that non-high level caps are basic (see: DnD), just that different methods are attained through different means.
|
I'd have to say, that despite the low level cap, GW's character customization(statistics wise) is far better then any other online RPG I've played.
|
|
|
Jul 16, 2008, 12:23 AM // 00:23
|
#98
|
Hall Hero
|
Quote:
Originally Posted by Jormungandr
I'd have to say, that despite the low level cap, GW's character customization(statistics wise) is far better then any other online RPG I've played.
|
Oh it's a very good system, just for my tastes a bit too straight-forward. For me, I'm hoping for something deeper. But if they were to just simply expand upon what we have now it'd be just as good.
@Free Runner: That's really good to know! That really makes me much more at ease known those aren't Sylvari concepts, phew.
Last edited by Bryant Again; Jul 16, 2008 at 12:44 AM // 00:44..
|
|
|
Jul 16, 2008, 12:23 AM // 00:23
|
#99
|
Krytan Explorer
|
I'm looking forward to seeing what aNet has to offer.
|
|
|
Jul 16, 2008, 01:51 AM // 01:51
|
#100
|
Forge Runner
Join Date: Oct 2005
Profession: W/
|
free wow
filler
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:04 PM // 14:04.
|