Jul 14, 2008, 01:42 PM // 13:42
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#61
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Frost Gate Guardian
Join Date: Dec 2005
Location: Underground
Profession: Rt/R
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Improved Trading-System
That would be my top-priority. Either an auction system like in WoW or the option to sell your goods in little shops that you can place in a city.
Just something other than "WTS WTB WTT"
I know they announced a much better trading system, so I'm very hopeful that I can actually play the game more and not spending half of my time trying to sell something.
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Jul 14, 2008, 01:44 PM // 13:44
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#62
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by Esan
Good Lord, you are one of them, aren't you?
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I think s/he means a Charr, not a fursona. Charr are furry sentient cats, remember?
Furry character, furry beginning, makes sense doesn't it?
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Jul 14, 2008, 03:35 PM // 15:35
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#63
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Wilds Pathfinder
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On-Topic: I'd like to see my an improved PvP. Maybe something such as a war containing 100 vs. 100 people at a time? It could also have an observed by using the keyboard button 'B'. I believe it owuld be really fun to play in.
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Jul 14, 2008, 03:41 PM // 15:41
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#64
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Hall Hero
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Quote:
Originally Posted by Arutima
sylvari are more like dryads (tree people) then elves
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They have pointy ears. Sadly, that's all it takes for people to say "ELFE!!"
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Jul 14, 2008, 03:49 PM // 15:49
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#65
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Bryant Again
They have pointy ears. Sadly, that's all it takes for people to say "ELFE!!"
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I'll never look at Leonard Nimoy the same way again ...
And to Tatile, yes, the Charr are about as furry as it gets (wonder if there are angora charr )
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Jul 14, 2008, 03:57 PM // 15:57
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#66
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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All major problems in GW will not be seen again, or at least not to any extreme extent, in GW2.
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Jul 14, 2008, 03:58 PM // 15:58
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#67
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Profession: A/P
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New content and world pvp. Go go GW2!
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Jul 14, 2008, 04:04 PM // 16:04
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#68
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by tmakinen
I'll never look at Leonard Nimoy the same way again ...
And to Tatile, yes, the Charr are about as furry as it gets (wonder if there are angora charr )
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Ahh, the Vulcans D:
I always liked them, never thought them to be Elven either >.>
Though I am very much looking forward to how the classes are handled, particularly the Mesmer and Ritualist, I'm obviously concerned about what will happen to them.
I'm going to miss Instances though, I just can't get used to Persistant games for some reason.
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Jul 14, 2008, 04:08 PM // 16:08
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#69
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by MrSlayer
No Ursan
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And being in a guild with my old guildies =]
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Jul 14, 2008, 04:24 PM // 16:24
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#70
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Quote:
Originally Posted by Winterclaw
Dwarves but no elves (there is something seriously wrong with that)
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Sylvari=elves
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Jul 14, 2008, 04:26 PM // 16:26
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#71
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Frost Gate Guardian
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Mainly, and anti grind design MMORPG. What GW1 was intended to be.
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Jul 14, 2008, 04:43 PM // 16:43
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#72
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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im looking forward to the unknown,
being a noob again in a land that hasnt been documented. wiki'd and mapped. where things still lay undiscovered.
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Jul 14, 2008, 05:57 PM // 17:57
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#73
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Frost Gate Guardian
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What I'm looking forward to?
I know that the GW community has complained all along about bugs, things broken here and there, balance issues, etc. What I'm finding out now is how well run and hands-on ANet was with Guild Wars from the very start (up to the point when it stopped being their primary focus). I loaded GW in July of '05 and played hardcore up until the end of this May and never once were there any really serious gameplay problems, or problems that persisted for weeks (I ignore periodic lag issues as I feel that just comes with the genre). I say "finding out now" because I've been playing a fairly recently released game, that while fun, is completely plagued with minor and major problems that seem as if they're being avoided. The player base seems to be losing way too many way too fast for a new game.
Soo anyway... I'm looking forward to a well run, 'enhanced' Guild Wars. There were things that weren't part of GW that I would have liked, that would have made it even better. Supposedly many of those things will be in GW2. That's exciting! An even better looking game that includes (some) persistence, more freedom in movement, some life skills, evolving environments, etc. all in that oh-so-familiar GW package... yeah, I'm looking forward to that!
ps hope: That the persistence & instancing works well so that outposts and cities are still filled with players, not spread so thin on different servers/worlds that it feels like a single-player game. This is an upsetting thing with the other game I mentioned above. The players are spread out so much that it feels like there are only ten people playing the game at any given time.
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Jul 14, 2008, 06:28 PM // 18:28
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#74
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Bryant Again
They have pointy ears. Sadly, that's all it takes for people to say "ELFE!!"
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The female Sylvari in the concept art does not have pointy ears. They look more round than pointy.
I can see that mistaking the Sylvari for elves is going to be as common as people calling Factions, "Fractions" in the future
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Jul 14, 2008, 06:48 PM // 18:48
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#75
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Back on topic - The reason no Dwarves will be playable in GW2 is because they all turned to stone I'm assuming. But it would be cool if we could play as a stone dwarf, maybe a certain one from GWEN. But at the same time I can see why they didn't add it.
And I see no reason why ANet would add elves since they haven't been in the game at all. Sylvari to me aren't elves, more like humanoid plants. Plus they're tall, unlike elves. But whatever, people can play whatever they want.
I am hoping that certain races aren't limited to certain professions. I hope that all races can play any and all profession they want. It would be unfair otherwise, plus each race already has its own "benefit" (like Norn turning into a bear).
As for the mini pets, some of us really like them and hope they remain in the game. For those of you that don't like them, just sell them and make some money so you can buy something you do want. Problem solved.
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Jul 14, 2008, 07:00 PM // 19:00
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#76
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Actually Tender, most Elves these days are quite tall, probably stemming from Tolkein's influence on the subject (at least they're taller than the wee little knee-biters that some people think of when they think fae). Also, the Sylvari are plants, like Triffids. They're just really pretty human-shaped Triffids.
Also, the idea that certain professions be limited to certain races go against ANet's initial ideas of equality (probably why they tried to make Ursan blessing a reedemable skill, to get everyone to the same level, but it doesn't work that way guys).
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Jul 14, 2008, 11:37 PM // 23:37
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#77
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Hall Hero
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Quote:
Originally Posted by Free Runner
The female Sylvari in the concept art does not have pointy ears. They look more round than pointy.
I can see that mistaking the Sylvari for elves is going to be as common as people calling Factions, "Fractions" in the future
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There was a seperate piece of concept art of a male and female with spiky hair and pointy ears. I'm hoping the one you're talking about (I know the one, of that girl in the woods) is the model they choose : (
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Jul 15, 2008, 12:23 AM // 00:23
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#78
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Indeed - quit flaming the OP and just get on with enjoying this thread.
What do I want? Lots of beautiful scenery; lots of exotic things to kill and be killed by; lots of character customisation; lots of lovely new weapons; enjoyable PvE; optional (but still enjoyable!) PvP; simplified, automated trading; minimal grind.
I'm really, really looking forwards to this
__________________
Si non confectus, non reficiat
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Jul 15, 2008, 02:30 AM // 02:30
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#79
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Quote:
Originally Posted by Tatile
Actually Tender, most Elves these days are quite tall, probably stemming from Tolkein's influence on the subject (at least they're taller than the wee little knee-biters that some people think of when they think fae). Also, the Sylvari are plants, like Triffids. They're just really pretty human-shaped Triffids.
Also, the idea that certain professions be limited to certain races go against ANet's initial ideas of equality (probably why they tried to make Ursan blessing a reedemable skill, to get everyone to the same level, but it doesn't work that way guys).
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Oh are they? lol My bad, shows how up to date I am.
You do have a point about the equality thing. But like most I'm just excited for a fresh start. *parties* hehe
And I love the idea of new scenery as well Snograt, and being addicted to screenshots, this is gonna be good.
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Jul 15, 2008, 05:38 AM // 05:38
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#80
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Pre-Searing Cadet
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Firstly, the one thing I'm looking forward to most is Anet to start caring again.
Secondly, I'm looking forward to feeling disgusted at how much of a WoW clone GW2 will have become.
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