Jan 29, 2008, 05:11 AM // 05:11
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#101
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by lyra_song
If you got dishonored cause you left cause you thought the team was sucky. You deserve it.
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QFT.
I can't believe how many people are bitching that dishonor stops the very behvaior it was designed to stop.
What a brillant idea. I'm sure A.net will be pursaided by that. /sarcasm
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Jan 29, 2008, 03:45 PM // 15:45
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#102
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Southern England
Guild: Reign Of Shadows
Profession: P/W
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Quote:
Originally Posted by Prof Of Black
You fail
~Prof.
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I do play HA, but I'm sure there is some experienced gvg players who dont, gonna call them noskillers for not having a rank?
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Jan 29, 2008, 04:03 PM // 16:03
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#103
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Ascalonian Squire
Join Date: Apr 2006
Profession: R/Mo
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How Dishonor actually works!
People keep arguing about how dishonor works, but no one seems to be real clear on it. To wit from Guildwars.com:
Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.
* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
So you get a number of "chances" before the Dishonor goes into effect, then to clear it, you have to be "good" for 60 minutes. Hope this clears things up.
Last edited by rotielover; Jan 29, 2008 at 04:06 PM // 16:06..
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Jan 29, 2008, 05:01 PM // 17:01
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#104
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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Leaving for me is like driving into the back of someone else's car: no matter what explanations and excuses you come up with, you're always in the wrong.
Flame me all you like but leavers are always, always scum. Leaving due to anything other than d/c is just wrong. You're not willing to make an effort or fight against the odds so you make it harder for everbody else by quitting. This is the definition of selfish.
What is it with people, they want everything easy. A little bit of effort required and they run a mile.
Leaving AB is the most stupid. You're Kurzick and playing Deep Luxon, and you quit with 30 seconds to go. Stay another 30 seconds and you might have got 1000 faction. 1000 faction for staying until the end. Just how is it a good idea to quit? Not only is it selfish, but it's also illogical. Idiots.
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Jan 29, 2008, 06:00 PM // 18:00
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#105
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Quote:
Originally Posted by Torqual
Leaving due to anything other than d/c is just wrong.
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I just wish there was a way for the dishonor system to tell the difference between d/c because of isp, router, etc. and someone who just leaves to be a dick.
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Jan 29, 2008, 06:24 PM // 18:24
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#106
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by lyra_song
If you got dishonored cause you left cause you thought the team was sucky. You deserve it.
Its there to discourage you from doing that.
the only people who get my sympathy are people who get reported cause they slow-load. Even then...why are you playing with a slow connection? Thats a liability in a fight.
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If you bothered reading the post I didnt leave because the team sucked.
I left because I got tired of having the same leecher in 3 matches in a row even though half the team reported him each time.
Yet he still gets in and I get the dishonor.
Quote:
Originally Posted by rotielover
People keep arguing about how dishonor works, but no one seems to be real clear on it. To wit from Guildwars.com:
Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.
* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
So you get a number of "chances" before the Dishonor goes into effect, then to clear it, you have to be "good" for 60 minutes. Hope this clears things up.
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guess what that makes dishonor even MORE flawed.
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
yep sure sounds like its working to me.
Last edited by Hailey Anne; Jan 29, 2008 at 06:30 PM // 18:30..
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Jan 29, 2008, 07:13 PM // 19:13
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#107
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
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If you have reason to believe the user in question really was reported by the other team members, then compile something and put it in bug reports for review.
More likely, he was not reported by as many people as may have claimed they reported him.
To the rest of this thread I say: dishonorable has improved RA especially by leaps and bounds. The people whining about not being able to leave when no monk is present in a RANDOM team are part of the problem that dishonorable solves. You need not argue with them, they are just complaining that the problems they caused everyone else have been fixed with a certain degree of success. Yes, it is somewhat annoying that you have to sit and wait sometimes for two evenly matched players to finish duking it out, but this is the nature of PvP gaming and is not a unique or unexpected thing. It would be nice if the dishonorable hex didn't apply for leavers after, say, 3/4 or more of the team was dead after a certain amount of time, I agree, but that might just not be a reasonable change given how relatively infrequent maximum length matches are.
Anyway, for the people who incessantly argue that the RA/AB rules shouldn't apply to them, simply click their names and then click "Add [user] to my ignore list". Confirm by clicking the button, and not only will their trouble-making be invisible to you in RA thanks to the wonderful dishonorable hex, you also won't have to see their weak exhortations here anymore.
Quote:
Leaving for me is like driving into the back of someone else's car: no matter what explanations and excuses you come up with, you're always in the wrong.
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Offtopic... I went to school with a girl who came to a stop on one road and waited for an oncoming car before making a right turn onto the same road as that car. Problem is, RIGHT before the car got to the road she was waiting on, she inexplicably chose to pull out in front of him (after waiting a good while for him to pass). There was an oncoming car in the other lane, so he couldn't go around, and he was unable to stop.
The police determined he was traveling the speed limit and, with the help of the drive who was oncoming as a witness, 100% of the blame for the accident was assigned to the girl that was hit.
Last edited by Ctb; Jan 29, 2008 at 07:17 PM // 19:17..
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Jan 29, 2008, 07:16 PM // 19:16
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#108
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Remove gladiator points from randoms.
Remove dishonor.
Problem solved.
The title track created the problem in the first place. Randoms was never meant to be taken too seriously.
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Jan 29, 2008, 07:23 PM // 19:23
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#109
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Hailey Anne
If you bothered reading the post I didnt leave because the team sucked.
I left because I got tired of having the same leecher in 3 matches in a row even though half the team reported him each time.
Yet he still gets in and I get the dishonor.
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guess what that makes dishonor even MORE flawed.
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
yep sure sounds like its working to me.
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I think you misunderstood how it works in terms of timeframe: reports are sent to support staff who will look at the thousands of them (in addition to all sort of other requests for this or that) and then actioned. So it takes time, it is not immediate, so as to avoid unfair action (guess what would happen if it was automatic? people like this jerk leecher would use it to harm you, and btw you shouldn't have left as people clearly explained before). So, of course, the guy was still here in the next match!
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Jan 29, 2008, 07:41 PM // 19:41
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#110
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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RA was much more tolerable before this crappy system. Being forced to play with 2 monks and 2 eles or waiting that extra 30 seconds for the uber tank to die 4v1 is more annoying to me than leavers.
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Jan 29, 2008, 08:12 PM // 20:12
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#111
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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I think no one is arguing here that leaving because of not having a monk is something you can justify. However, why...WHY do I need to stay in a fight where 3 out of 4 people are dead, and the earth ele tanking again? Seriously, I think about half the games have people in them like that (not necesarrily earth eles, invince monks, runners etc are exactly the same).
To those saying "it's random arena, what do you expect?": I expect a fight which I can enjoy, not one where I need to get irritated by simply the bad builds or the bad play of those builds. I'm not saying I'm perfect, I have bad days too where I get killed in 10 seconds. But seeing a 'touch-ranger' use Vampiric Gaze and a Mo/E using Firestorm...well..I don't enjoy that. Which is why I leave or die asap.
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Jan 29, 2008, 08:19 PM // 20:19
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#112
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Hailey Anne
guess what that makes dishonor even MORE flawed.
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
yep sure sounds like its working to me.
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Sounds like your teammates didn't know how / care enough to report the guy.
@Fril...no, it's immediate. The points are accumulated from reporting or leaving, automatically. Any further actions are based on the team reviewing the case, but you don't need GMs to review logs to give someone a 10 minute time out.
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Jan 29, 2008, 08:20 PM // 20:20
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#113
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Medion
However, why...WHY do I need to stay in a fight where 3 out of 4 people are dead, and the earth ele tanking again?
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This is the wrong question you're asking, it should be:
Why would people suffer from leavers just so that you have the freedom to leave the few games you mention?
The moment you stop looking solely at your gameplay and start understanding why Anet has implemented this feature, you realise the first "M" in MMO is: there are a lot of people not like you. And in the case at hand, you're in a minority.
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Jan 29, 2008, 08:25 PM // 20:25
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#114
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Well first I must say I prefer the new system.
Also at those saying they get stuck in teams with runners, tanks etc. Yes it does happen but....
1) A lot less than leavers before
2) You can leave 1 game an hour assuming you dont gain any other points
While I agree it would be nice if the system could tell when someone is running or your on a team of 4 defensive chars etc but it cant.
However what it does do still makes RA a better place imo.
You would be lucky not to see a leaver every 5 games, more often 2-3 games.
Hell ive gotten several glad points from hitting 10 teams of leavers.
Its not perfect, but its an improvement.
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Jan 29, 2008, 09:07 PM // 21:07
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#115
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by C2K
RA is even worse off than it was before.
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Really?
I've just come from about 20 more RA matches, on top of those I played yesterday.
Quote:
1. It encourages griefing. Running "run" builds that do nothing but run till time is not considered leeching according to Anet.
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Lucky me, didn't happen once!
There was one match with a monk we couldn't kill because no one had enchant removal. That monk started dancing and suicided when his teammates were dead.
Quote:
2. You have people who just don't care about dishonour leaving still.
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Lucky me, didn't happen once, not today, not yesterday!
You know, before Dishonor there were leavers in pretty much every match.
Quote:
3. Giving /report command to the public is like giving monkeys loaded guns. The only difference is the monkey might not shoot someone.
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Lucky me, there wasn't a single leaver or leecher in any of the matches, and as far as I know no-one was reported. Amazing that there's so much reporting going on when you play!
Quote:
1. Its still very easy to sync a team, so RA isn't always Random.
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True. The people farming RA is a problem, but at least we don't have to deal with the leavers anymore.
Quote:
2. Randomization is still horrible. It seems like primaries get paired or tripled up alot.
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Yeah, but it's only a real problem with monks.
Again: if you don't like random, don't play random, go to team arena. It's harder to farm glad points there? Tough luck, and not my problem!
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Jan 29, 2008, 10:49 PM // 22:49
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#116
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Lion's Arch Merchant
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Quote:
Originally Posted by Edge Martinez
I just wish there was a way for the dishonor system to tell the difference between d/c because of isp, router, etc. and someone who just leaves to be a dick.
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That would be nice, as they probably don't deserve it. Although if it was implemented, you know there would be leavers that force a drop just so they don't have to play with teams they don't like.
Also, if your connection is in such a state that you're getting disconnected twice in a one hour period then maybe it's time to take a break from PvP and give your ISP a "friendly" call.
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Jan 29, 2008, 11:39 PM // 23:39
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#117
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Krytan Explorer
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Quote:
Originally Posted by Medion
I think no one is arguing here that leaving because of not having a monk is something you can justify. However, why...WHY do I need to stay in a fight where 3 out of 4 people are dead, and the earth ele tanking again? Seriously, I think about half the games have people in them like that (not necesarrily earth eles, invince monks, runners etc are exactly the same).
To those saying "it's random arena, what do you expect?": I expect a fight which I can enjoy, not one where I need to get irritated by simply the bad builds or the bad play of those builds. I'm not saying I'm perfect, I have bad days too where I get killed in 10 seconds. But seeing a 'touch-ranger' use Vampiric Gaze and a Mo/E using Firestorm...well..I don't enjoy that. Which is why I leave or die asap.
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Sorry, if you want to enjoy good builds, set up your own team in TA. You go to RA and you are supposed to expect shit builds. That's a risk you take with anything random in this game.
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Jan 29, 2008, 11:52 PM // 23:52
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#118
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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I really like the dishonorable hex. People shouldn't be allowed to simply give up and leave if they don't like their team.
It's like saying "Oh snap the odds are against me... Bye guys challenges are for tools!"
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Jan 29, 2008, 11:56 PM // 23:56
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#119
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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It should stay but it definitely needs some rethinking. However leaving doesn't solve anything. All you do is now cut your team down yet another man. Just ask everyone to report him and if enough do they won't be able to re-enter for 5 minutes or so. If he gets enough reports they might give a temp ban. Enough temp bans = perma.
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Jan 30, 2008, 12:08 AM // 00:08
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#120
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Hailey Anne
The whole team reports them over and over yet they are still there.
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They don't get any faction after being reported. Letting them hang in game just means their autoscript wastes more time. This is bad how?
Also, two reports in 10 mins = dishonor hex.
Last edited by FoxBat; Jan 30, 2008 at 12:10 AM // 00:10..
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