Jul 23, 2008, 09:03 AM // 09:03
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Me/
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Something That annoys me (Slighty QQ SF Related LOL)
Yea surprise ,surprise another view on the update that was like 100000 years ago.
So, People QQ'd a lot about the SF nerf and i wanna start by saying this is not about that skill. Although the update was a result of it, its not directly linked.
Anyways, This is one thing that really pisses me off about Anet, they cant come up with a solution so they change stupid things. Here is the update if you haven't read it
PvE Changes
Back in May, Shadow Form had its duration increased and emerged as a key part of several highly efficient farming builds. To lower the efficiency of Shadow Form farming without removing it as an option, we are changing both the skill and some creatures in the Underworld.
Assassin
* Shadow Form: the caster of this skill now does 50% less damage while it is active.
Underworld
* Added Hex Breaker to the Mindblade Specters in the Underworld.
* Several Banished Dream Riders in the Chaos Plains region of the Underworld have been replaced with Cursed Dream Riders.
* When Cursed Dream Riders are killed, they cause Mindflay Specters to spawn. Mindflay Specters have Signet of Disenchantment instead of Hex Breaker.
For more information on these changes visit the Developer Updates page.
Ok so, we have these Mindflays. We all know that Underworld is a CORE area, Meaning CORE professions and CORE skills
Now lets take a look at Signet of Disenchantment
[Signet of disenchantment]
Now if you dont see where this is going.... I will put it plain.
Campaign: Factions <<<< W T F
Profession: Mesmer
Attribute: Unlinked
Type: Signet
So because of some ectos horders, we now have skills from other campaigns in place they should not be. This was a lazy attempt at a fix GG
Now i dont care about ecto farming, i mean the SF nerf was enough to stop that. The team runs that got me a little peeved but not more than this lame ass skill.
feel free to flame
rant over
Last edited by Ultima pyromancer; Jul 23, 2008 at 09:07 AM // 09:07..
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Jul 23, 2008, 09:19 AM // 09:19
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#2
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Ok so, we have had these Mindblades ever since UW came into existence. We all know that Underworld is a CORE area, Meaning CORE professions and CORE skills
Now lets take a look at Power Leak
[skill]Power Leak[/skill]
Now if you dont see where this is going.... I will put it plain.
Campaign: Prophecies <<<< W T F
Profession: Mesmer
Attribute: Domination Magic
Type: Spell
So because of historical inconsistencies, we now have skills from other campaigns in place they should not be.
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Jul 23, 2008, 09:21 AM // 09:21
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#3
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Dont the obsidian behemoths have Healing spring which is proph?
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Jul 23, 2008, 09:23 AM // 09:23
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#4
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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[["Fear Me!"] from the Graspings is a Prophecies only skill. Not core.
Some more research before posting is always gud.
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Jul 23, 2008, 09:24 AM // 09:24
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#5
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Me/
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Lol i do see your point
but they had that skill way before "core" skills were around as you said ever since UW came into existence
The fact is they shouldn't do things like that, i mean they might aswell have assasins spamming expunge enchantments or something
... ok not that bad but its the same principal.
I just think its a bit stupid brining in skills other than core to fix a problem that was already fixed
EDIT:
and as pointed out by tmakinen, it is inconsistent and thats the whole thing that annoys me
Last edited by Ultima pyromancer; Jul 23, 2008 at 09:42 AM // 09:42..
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Jul 23, 2008, 09:51 AM // 09:51
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#6
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Academy Page
Join Date: Feb 2008
Guild: SG1
Profession: Mo/
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you are able to acess the underworld/fissure from proph/factions/nightfall.
so there is no proplem the foes using fac skills. as long as they are using core classes.
another thing would be paragon foes. you have only proph and now you dont have the hex vocal minority. that would be pretty bad.
-------------
the other side is, that signet of disenchantment is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing strong skill in pve and kompletly unblockable.
not only sf way is nerved this way. 600hp tank with spellbreaker, obsidian tank too. this is what really bothers me.
only thing what still works is ursan.
since this update i didnt went to underworld again. its pissing me off.
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Jul 23, 2008, 09:52 AM // 09:52
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#7
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Well, that's why we are playing the game and they are making it. They got their own silly rules, we just enjoy the game.
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Jul 23, 2008, 10:02 AM // 10:02
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#8
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Me/
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I do enjoy the game, please don't interpret this AS QQ OMGZ THEY NERFEDED SOMETHING I QUITTED
It's just something i believe as a player, the designers could do a better job
i dont do UW much nowdays, i find it tedious and unrewarding at best, but silly things like this is what makes people cry and whine about nerfs.
It was a totally unnecessary move implemented to prevent people farming ectos, and from what ive seen, the only thing it has done is messed up team farms such as the tri terra/ quad terra UW. The ecto farming is still doable, regardless of what they try, aslong as SF stays maintainable it will be possible.
We finally came up with something practical and efficient to finish all of underworld and it gets impaired by something in attempt to fix something else
my arguments may be contradicting but to put it in simple terms
i would rather have SF incorporated into a team build or completely nerfed and thats what guild wars is about - team builds
Last edited by Ultima pyromancer; Jul 23, 2008 at 10:07 AM // 10:07..
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Jul 23, 2008, 10:20 AM // 10:20
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#9
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Me/
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If you don't care don't post? =S
GL on the post count though
Mod close thread i think, discussion is going nowhere
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Jul 23, 2008, 10:35 AM // 10:35
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#10
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ǝuoʞoɯ
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this was the LAMEST (but at the same time probably the smartest, although it failed) excuse for making such a thread like this. :P
Quote:
We finally came up with something practical and efficient to finish all of underworld and it gets impaired by something in attempt to fix something else
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well, you came up with it once. that surely was a challenge to you -- but what would you get from it now? don't you think it will be more fun if they nerf it (not on purpose) and you can take the challenge again? discovering one thing and "abusing" it is quite boring imo..so it's actually a cool thing they changed it. :P these are the last things (even if they're minimal) that keep the pve alive.
a lot of players cry that it's too easy, hard, and when something gets nerfed that actually makes it easier, they QQ? i don't get it, isn't it just another chance to make it a bit more interesting again? :P
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
Last edited by moko; Jul 23, 2008 at 10:38 AM // 10:38..
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Jul 23, 2008, 10:39 AM // 10:39
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#11
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Considering you can reach the UW through all the campaigns ANet probably decided to throw in a Factions skill would be okay since you can reach it from Factions. I see what you are saying but it's not a big deal.
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Jul 23, 2008, 10:48 AM // 10:48
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#12
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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I have only one comment about this to make
It is THEIR game, they made it and guess what? that means they can change ANYTHING they want. They could put in new skills like "the player I am attacking sucks skills" which kills you instantly if they wanted.
bottom line is, it is their game, they can do whatever they want with it. they can add whatever they want.
It was never said that the game would stay the same and that everything would not be changed.
thats all I have to say.
(I hope some of this post made sense, I tend to make rants that made perfect sense in my head but typed up, dont make sense >_> )
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Jul 23, 2008, 11:26 AM // 11:26
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#13
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Me/
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You made perfect sense stuart, but the thing about that is.
With an MMO, there is a large community. its not like an FPS where you just jump straight in and kill. Anet needs to tread carefully because they dont want to lose customers, especially with GW2 announced.
also its not like its a couple of guys sat in a friends bedroom designing this game. They have to stick to certain trends. a good example is the anti grind policy, and if they dont continue this then they will more than likely lose a lot of dedicated players for GW2.
And even if this is pointless, im aware none of this changes ANYTHING, theres no harm in discussing it.
Now when the implemented such things as campaign specific skills, you expect them to conform to that and i find it rather irritating that they did this as such a cheap fix. When they do strange moves like this it tends to feel like a private WoW server or something where silly rules and ideologies come into play.
I hope i cleared up the reason for my motives. I like to discuss my thoughts with other people. If we didnt do that.. well we get people like lykan up there ruling the roost ^^
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Jul 23, 2008, 12:11 PM // 12:11
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Jul 23, 2008, 01:07 PM // 13:07
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#15
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Academy Page
Join Date: Jan 2007
Profession: R/Mo
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I do not understand why SF was extended in the first place. Did A-Net not think that it would be used for more efficient farming? It would seem that the answer would be to return SF to its previous duration, and eliminate the 50% damage reduction.
On a related note, if the game is supposed to be Skill>Time, why punish folks for creating efficient skillbars? While I do start with wiki templates, they can always be made better. I wonder if A-Net is trying to slow things down in hopes that more people will stick around for GW2.
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Jul 23, 2008, 02:11 PM // 14:11
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#16
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Desert Nomad
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Timera is an Elonian henchman, yet she uses Griffon's Sweep, which is a Prophecies skill. So it doesn't happen with mobs only, yet no one really cared about it.
And, BTW, it's stated nowhere that core areas MUST feature strictly core skills.
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Jul 23, 2008, 02:24 PM // 14:24
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#17
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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They could just make: [monster skill] and have it do what ever they want. Problem fixed. Or better make it even stronger like: remove 1 enchantment, if enchantment is removed target suffers dazed for 10 seconds. (This skill acts like a signet) They are "mind flayers" after all.
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Jul 23, 2008, 02:48 PM // 14:48
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#18
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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So Ultima pyromancer, are you now pissed about Anet using a non-core Skill in a core area, or because Anet nerfed the UW SF ecto-farm?
If the latter, please join the countless other wining threads.
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Jul 23, 2008, 03:14 PM // 15:14
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#19
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Ascalon City
Profession: W/
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Quote:
Originally Posted by Lady Raenef
/asian
Want probrem sorved? I give probrem sorved.
Make Shadow Form back normar. No more 50% ress damage. This bad.
Put Obsidian Behemoth in doorway. Brock Assassin from pranes. Hearing springs too much to kill. We no have ecto down in price.
/english
Revert Shadow Form back to normal. It's ridiculous to kill other farms to save the UW. Get rid of the Mayfly crap. Just block the flipping door entrances to get here with more behemoths!! Healing spring is too much for Mark of Rodgort + Fire weapon to handle.
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Worst post in thread, you may as well blatantly said something more directly racist toward asian people. (I should stop reading these days, it just turns to senseless annoying spam as usual)
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Jul 23, 2008, 03:16 PM // 15:16
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#20
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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*Points at Domain of Anguish with Assassins* When assassins belong to factions.
Nuff said
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