Jul 21, 2008, 03:40 AM // 03:40
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#21
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Banned
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Quote:
Originally Posted by Sora of the Divine
Because they're competitors, and any smart consumer compares their choices in order to pick the better one.
He meant that there was a reason that they were waiting, not that they were waiting for a reason to do something.
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that wasn't very clear or well displayed in his post.
also the main reason why we are not hearing anything about GW2 is that they anet has no idea what it wants to do in GW2. i highly dought the engine that will be use for the game is any where close to being done yet, and thus no screens.
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Jul 21, 2008, 03:55 AM // 03:55
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#22
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Flav
Which is better than announcing something with hardly any material to show for it. ANet announced GW2 way too soon. I'm sold on D3 and with each passing day without anything show for GW2, I'm becoming more and more disinterested in GW2.
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If they didn't announce it, we would be wondering where the hell our next 2 or so chapters are.
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Jul 21, 2008, 04:06 AM // 04:06
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#23
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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The OP makes several good points. AoC will fail for several reasons.
1) Instanced area hate. People want to run from coast to coast. WoW players can run from one side of the map to the other and it creates a game feel that you are truly immersed into the world. AoC sends you all over but few truly connected area’s.
2) Lack of end game content. This has caused half the AoC population to already leave the game. This combined with a way of leveling that was far too fast.
3) Lack of meta game content, such as fishing, cooking, etc. WoW had a great idea that I hope will be implemented into GW2. Fishing was fun in WoW because it’s something in game that can be done casually any time you find a nice area to fish at.
I hope the team at Arena Net will focus on what does work with these MMO's that are out there and combine them into a great experience.
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Jul 21, 2008, 04:29 AM // 04:29
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#24
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Wilds Pathfinder
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Quote:
Originally Posted by Flav
Which is better than announcing something with hardly any material to show for it. ANet announced GW2 way too soon. I'm sold on D3 and with each passing day without anything show for GW2, I'm becoming more and more disinterested in GW2.
I agree with you, the only two ways I would play GW2 is if it comes out before D3 or if D3 turns out to be a really bad game.
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Honestly I don't know where all the D3 hype is coming from. I watched the gameplay trailer and nearly fell asleep. Just seems average, graphics, and everything else, just looks average... Seems like you are only limited to 5 classes as well. Although its not like any of the games have subscription fees too, so its not like you are limited to one game.
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Jul 21, 2008, 04:44 AM // 04:44
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#25
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Ok, so you made your point. Basically, everything you said was fact. I really don't see a reason this needed to be made into a thread.
Quote:
Originally Posted by Nevin
You give Anet a bit too much credit.
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Maybe we're all giving them too little credit. From what I've seen so far, it's a lot like a WoW-clone, especially with the addition of persistent areas and races. Sometimes I think they may be hoping for half of the WoW-train to be like "Hey, this Guild Wars 2 is a lot like WoW, and I won't have to shovel out $180/year to play it!" BAM, a million copies sold within 5 months of release, just like GW1.
We all know businesses do everything they can to make the largest profit margin possible, but at the same time, try to offer a quality product, but if it ever comes down to a choice, Profit Margin > Quality.
GW2 was announced much too soon, it's been like, a year ago already and there's not gonna be a beta for almost another year! I realize they don't have the draw something like D3 has, even since hundreds of thousands of people still play D2. To me, it would be a big stretch to say GW1 has half a million active players. When GW2 was announced, all they had was some concept art and an idea. I would have liked to have seen some gameplay, like when Red Alert 3 was announced.
Quote:
Originally Posted by GloryFox
The OP makes several good points. AoC will fail for several reasons.
1) Instanced area hate. People want to run from coast to coast. WoW players can run from one side of the map to the other and it creates a game feel that you are truly immersed into the world. AoC sends you all over but few truly connected area’s.
2) Lack of end game content. This has caused half the AoC population to already leave the game. This combined with a way of leveling that was far too fast.
3) Lack of meta game content, such as fishing, cooking, etc. WoW had a great idea that I hope will be implemented into GW2. Fishing was fun in WoW because it’s something in game that can be done casually any time you find a nice area to fish at.
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You also forgot that about 10% of the quests are uncompleteable because of bugs, and we can't really assume a save-all patch is in the works. Just look at Fury, we all know how well that went over.
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Jul 21, 2008, 04:50 AM // 04:50
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#26
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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I'm not sure what to think of your post. I will say that ArenaNet has a 'Slowpoke' factor of putting out. We have to bitch and moan for several weeks or maybe months. Or, forever as there's still tons of shitty skills in the game. Of course, they do things that I particularly like, such as new content here and there, and what not. ArenaNet is a 4/5 company, who created a game I enjoy more than "level up until you're leet" MMORPG's such as WoW. This game is more...tactical. However, I think it was much more of a hateful community due to that skill.
Also, there's less children. They go to WoW. Thank science.
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Jul 21, 2008, 04:56 AM // 04:56
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#27
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Nightow
If they didn't announce it, we would be wondering where the hell our next 2 or so chapters are.
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I think this hits the proverbial nail on the head. I suspect they would have liked to remain secretive until they had something that would blow people away, but felt the players deserved an explanation as to why there weren't new campaigns coming out any more.
The big Blizzard announcements have had the advantage that they weren't being made in lieu of expected content. In the case of GW2, though, people had already started wondering what happened to Chapter 4 when the announcement was made - if they'd kept quiet they would have probably lost a lot more than the announcement and silence regarding GW2 may have lost.
Personally, I think they probably should have kept enough people on GW1 for periodic expansions of approximately GWEN size every year or so, which could have kept people occupied while continuing to build up for GW2, even if that meant GW2 got delayed a year or so. But maybe they have their reasons for doing things the way they are... *shrug*
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Jul 21, 2008, 05:07 AM // 05:07
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#28
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Desert Nomad
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Quote:
Originally Posted by Dr.Jones
that wasn't very clear or well displayed in his post.
also the main reason why we are not hearing anything about GW2 is that they anet has no idea what it wants to do in GW2. i highly dought the engine that will be use for the game is any where close to being done yet, and thus no screens.
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I think ANet has a very good idea of what they want GW2 to be, and no it won't be a WoW clone. With the recent announcement of no beta this year, that means we are likely 12 months off of release at least. So no need to start the hype train this early.
They are wanting to make a game that has the open world like normal MMOs but not have the high bandwidth and server costs like normal MMOs to keep it free to play. That takes work, besides having to make the entire huge area along with hundreds of quests and probably dozens of instanced areas for the GW2 version of missions.
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Jul 21, 2008, 05:25 AM // 05:25
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#29
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Forge Runner
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Quote:
Originally Posted by Nevin
You give Anet a bit too much credit.
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QFT .
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Jul 21, 2008, 05:42 AM // 05:42
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#30
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Forge Runner
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Quote:
Originally Posted by Flav
I agree with you, the only two ways I would play GW2 is if it comes out before D3 or if D3 turns out to be a really bad game.
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Considering Blizzard hasn't made anything short of "awesome" so far, D3 being a bad game is very unlikely.
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Jul 21, 2008, 05:47 AM // 05:47
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#31
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Desert Nomad
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Quote:
Originally Posted by Brother Sunrise
P.S. PvP for armor upgrades (WoW) or PvP for friggin' cash money (GW).
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wat? i'd like to know where anet is keeping all my cash money. i achieved a 10-win streak in Random Arenas just the other day and have still not received my cash money. oh and the people who won the mats for the last couple months didnt get any cash money either. such injustice should not go unpunished, so i have come up with an ultimatum for Arena Net: come forth with the withheld cash money post-haste, or fail to receive the privilege of my patronage henceforth.
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Jul 21, 2008, 05:58 AM // 05:58
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#32
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Academy Page
Join Date: Feb 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Rhamia Darigaz
wat? i'd like to know where anet is keeping all my cash money. i achieved a 10-win streak in Random Arenas just the other day and have still not received my cash money. oh and the people who won the mats for the last couple months didnt get any cash money either. such injustice should not go unpunished, so i have come up with an ultimatum for Arena Net: come forth with the withheld cash money post-haste, or fail to receive the privilege of my patronage henceforth.
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cash money from pvp = getting z keys and sell them 5k each
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Jul 21, 2008, 06:10 AM // 06:10
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#33
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Frost Gate Guardian
Join Date: Sep 2006
Guild: Drakken Death Dealers
Profession: N/W
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Quote:
Originally Posted by Brother Sunrise
The only true exception in the now flooded pay to play mmorpg market is, Everquest and Everquest 2, simply because that game has a fan base that is just as loyal as GW, because it was the first of it's kind. It was a precursor to the WoW monopoly...
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Nice info ... but for the record, it was the success and the acceptance by mainstream gamers of Ultima Online and not EQ that made MMORPG what it is today. Ultima Online and the folks at Origins Systems (now part of EA) fathered every MMORPG since 1997 --- bastard and all. Mmmkaay?
more info about UO and Origin Systems here: http://en.wikipedia.org/wiki/Origin_Systems
Notable people are the Garriott brothers, Tom Chilton (lead designer for Blizzard), Raph Koster (EQ and SWG), Britt Daniel (Spoon lead singer), Chris Roberts (Wing Commander/Digital Anvil founder), John Romero (Doom, Quake),Warren Storm (Deus Ex, ION Storm founder), etc. etc. etc.
Vladimir Drakken
Last edited by VladDrakken; Jul 21, 2008 at 06:16 AM // 06:16..
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Jul 21, 2008, 06:39 AM // 06:39
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#34
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Pre-Searing Cadet
Join Date: Jul 2008
Profession: W/
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They started developing GW2 with a full team after the release of GWEN, on the 31st of August, 2007. The game hasn't even been in development for a friggin year, and you already want screens, videos and a beta test?
ill be glad if they make it a late 2010 release, considering what needs to be done (new game engine etc)
This isnt just a new GW chapter which can reuse / reskin loads of art / models, they need to make everything from scratch.
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Jul 21, 2008, 06:52 AM // 06:52
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#35
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Personally speaking, the only two games that catch my attention while waiting for GW2 are D3 (and only if it somehow recaptures the "wow" factor that made D1/Hellfire such a blast) and possibly Sacred 2.
Apart from them, GW will should keep me occupied for a while yet.
Last edited by Mouse at Large; Jul 21, 2008 at 07:21 AM // 07:21..
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Jul 21, 2008, 07:48 AM // 07:48
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#36
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Looked at the D3 info and under classes saw only 2 Barbarian and Shaman if that's it I'm not impressed.
A playable demo with 2 classes is fine but not when its an info page explaining about a forthcoming game its not that good.
Warhammer will always do well because its a franchise that's been doing well for years.
The warhammer rpg became the warhammer battle games with the figures wargamers crowd doing fantasy wargaming.
Most cities in the UK have a Games Workshop store and they push warhammer games.
Point is there is an entire generation out there who grew up on warhammer and own computers, that's a pretty good edge.
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Jul 21, 2008, 08:21 AM // 08:21
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#37
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Krytan Explorer
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Quote:
Originally Posted by VladDrakken
Nice info ... but for the record, it was the success and the acceptance by mainstream gamers of Ultima Online and not EQ that made MMORPG what it is today. Ultima Online and the folks at Origins Systems (now part of EA) fathered every MMORPG since 1997 --- bastard and all. Mmmkaay?
more info about UO and Origin Systems here: http://en.wikipedia.org/wiki/Origin_Systems
Notable people are the Garriott brothers, Tom Chilton (lead designer for Blizzard), Raph Koster (EQ and SWG), Britt Daniel (Spoon lead singer), Chris Roberts (Wing Commander/Digital Anvil founder), John Romero (Doom, Quake),Warren Storm (Deus Ex, ION Storm founder), etc. etc. etc.
Vladimir Drakken
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It actually started earlier than that with MUD RPG gameplay. MUDs are as old as the internet and are the true fathers of the MMO genre.
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Jul 21, 2008, 08:36 AM // 08:36
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#38
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Profession: A/P
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Quote:
Originally Posted by C2K
When its released, Guild Wars' competition is going to be D3, and that could be bad news for Guild Wars.
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Indeed, the overwhelming open world of Diablo 3 which millions of players can experience at the same time, with an in-depth pvp system and beautiful 3D graphics (not isometric, mind you) is bound to ruin all success for GW2.
/sarcasm
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Jul 21, 2008, 08:49 AM // 08:49
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#39
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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As I have stated before I will play Diablo 3 AND Guild Wars 2. Niether one of them have a monthly fee. Wow, what a crazy concept!
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Jul 21, 2008, 09:18 AM // 09:18
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#40
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Academy Page
Join Date: Mar 2008
Profession: R/
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Diablo 3 didn't look very impressive in the Gameplay Trailer. It has the mana/life bubbles from God of War, and overall looks just like Titan Quest. Not alot of new ideas.
Undoubtedly, if it comes out before GW2 it will steal A Lot of players.
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