Aug 04, 2008, 07:27 PM // 19:27
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#62
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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/ not signed Sounds like quite a bad idea to me. If you want to play other players is that not what PvP is all about. If any thing why not have a PvP area where you could chalange one player to single combat. Or make an area of HoH where you could chalange a team to combat. You would be able to pick a certain team or player to play.
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Aug 04, 2008, 11:13 PM // 23:13
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#64
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Site Legend
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Friendly fire didn't work very well in AoC. Your group members get pissed if you kill them. Was amusing for a few minutes, then it just got annoying.
__________________
Old Skool '05
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Aug 05, 2008, 05:59 AM // 05:59
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#65
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Frost Gate Guardian
Join Date: Oct 2006
Profession: E/
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LOL! Ursan Blessing nerf: Ursan Rage now damages and knocks down all creatures in <given range>.
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Aug 05, 2008, 06:02 AM // 06:02
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#66
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Banned
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Everyone has thought about what would happen if [Spiteful Spirit] or [Meteor Shower] were used, but what if skills from [Ursan Blessing] were used? Everyone would spike each other for a couple hundred damage and be knocked down while getting massacred by enemies.
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Aug 05, 2008, 06:04 AM // 06:04
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#67
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Originally Posted by Laylat
LOL! Ursan Blessing nerf: Ursan Rage now damages and knocks down all creatures in <given range>.
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ROFLMAO. *imagines all the cheesed off, confused ursans
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Aug 05, 2008, 03:52 PM // 15:52
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#68
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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Friendly fire should exsist, unfortunatly It would mean reworking the entire game.
example of FF:
Ranger class, IF the ranger attacks miss and there is a war in front then there should be a % chance that the war gets the FF. There would also need to be skills that did not have FF built into them, like a persision shot. There would also need to be skills that increased the % of FF like barrage and volly. As stated before it would only consider FF if there was a miss and then add in a % for it. Now look at ignight arrows, that looks like a FF situation % increase as the arrows EXPLODE.
Like others have stated meteor shower and fire storm look and feel like unconditional damage to everything, however fireball would prob have a % on it as well as meteor (like splash damage). but take a spell like chain lighting that if it hits a party member it could reset its target count......ZoT!
Hexes like spitful Spirit would need to only effect like races. dwarves = no FF where as corsiar = human = FF.
Wars should also have a FF % roll on a miss if there are other melee players/pets in range. We have all seen the movies where someone swings a sword misses and stabs there own people.
I do not believe that you should be able to directly target freindly party members with a hostile attack as that is a direct attack and not FF.
Perhaps adding in a mesmer enchant/hex that would redirect hostile/freindly spells to the opposing team would also be more doable.
Monks already have a true aoe heal, look at heal area for example.
FF should be a rare occurance not the "norm" and definatly not intentional. It would add a nice flavor to the game if done correctly, unfortunatly this will never happen in GW1.
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Aug 05, 2008, 06:34 PM // 18:34
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#69
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Dragonestos
Profession: N/
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If there was Friendly fire all the 10-16 year old's would get there jollies off killing team mates and no mission or quest would ever get completed in a pug.
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Aug 05, 2008, 07:23 PM // 19:23
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#70
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Lothlorian Sassun
If there was Friendly fire all the 10-16 year old's would get there jollies off killing team mates and no mission or quest would ever get completed in a pug.
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Yep the teenies would go wild over it............the people that rage when they are getting PWN would purposely try hit teammates, bad Idea for PvP nice for PvE.
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