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Old Aug 05, 2008, 03:56 PM // 15:56   #441
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Quote:
Originally Posted by Amnel Ithtirsol
I have a feeling Gate of Anguish will have a number of extra districts the next two days or so... people going crazy for gems while Ursan is still around.


Also, have to agree on price increases on both ecto and braces. But only if the nerfbat hit UW and UB hard enough.

We'll see...
Umm people have know about this for over a month, honestly how many people who want to fill up their HoM with tormented don't have the 11 already, I've had mine for over a month.
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Old Aug 05, 2008, 04:10 PM // 16:10   #442
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Quote:
Originally Posted by FoxBat
People who whine about Ursan are obviously those that are playing with large numbers of people instead of themselves... the old "dont like it" argument has no place in multiplayer settings, especially when you can't even get into groups without it.
After C, Space, 1,2,3,4....C, Space, 1,2,3,4...through my fourth vanq in three hours with H/H, I came to a conclusion: Ursan is REALLY F*%&ing boring.

For months I have been against the Ursan Nerf, but now I am binding Ursan to the Anet Alter appealing to the DEV gods and screaming, SAVE US ANET!!!

Please end the pain...make me care about skills agian
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Old Aug 05, 2008, 05:12 PM // 17:12   #443
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Quote:
Originally Posted by R.Shayne
If that was the case then July 2nd nerf would have resulted in a permit price increase in ecto, didn't happen. The supply of ecto is there and not going down but the demand just isn't there anymore. The only way we are going to see an increase in ecto is if they introduce more stuff that requires ecto.
I see what you're saying, but I'm not sure I can agree. Might it be that the price went back down because people realized you can still to the A/E Chaos Plains farm? If the run is made impossible to complete, I do think we'll see some rise in price.
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Old Aug 05, 2008, 05:34 PM // 17:34   #444
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To me it's really mind boggling that they are taking measures to balance PvE a year later. Arenanet must have some real idiots that make up these skills if they're incapable of realizing how unbalanced it will be in the design stage. Now the damage has already been done because the game was allowed to continue like this for such a long period of time. If I had known how boring and pointless endgame pve was and how shitty they are at balancing the game, I definitely would have spent my money on a more worthwhile game.

As I've said before they really don't have any incentive to make major after market changes to the game since they aren't planning on releasing any more content for GW1 (hence no profit until GW2). I would be interested in just how many active players there are in GW at present time (my guess is maybe 1 million worldwide). Information on GW2 has been scarce; it is probably a long ways off. IMO they are losing GW2 customers by letting issues like this fester and by not releasing any new GW1 content for such a long period of time. =\
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Old Aug 05, 2008, 05:39 PM // 17:39   #445
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Quote:
Originally Posted by Martin Alvito
Quotes like this make me wish people would get their facts straight before posting.

The trader price at the time of that nerf went from a sell-to-player price of 3,300g (and falling) to the current trading range of 4,100 to 4,300.

In the secondary market (player-to-player), the result has been a shift from ectos being 30+/100k to 26-27 for 100k. This is a permanent price increase.

Granted, ectos only recovered about half of their loss from the 20-22/100k days. This result obtained because the instantaneous rate of ecto generation (measure it as ecto/second or minute, on average) remained higher than before, leading to a lower price at which it becomes more profitable to trader ecto and spend the time savings farming more ecto than to chase an extra 300-400g on each ecto by selling.

.
While I agree with most of the post, problem is the bolded section. There can't be a "permanent" price on something like ecto where price is effected by supply and demand.

this has been covered repeatedly every time there's a fluctuation in prices. Prices will rise and fall any time there's a change in availability or demand on anything. There will never be a set "permanent" price.
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Old Aug 05, 2008, 05:48 PM // 17:48   #446
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Simply, ectos will not raise because players are now very suspicious about the unpredictable fluctuations and don't consider it a reliable currency.
So, they will not invest again in ectos.

The new currency are Z-keys.
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Old Aug 05, 2008, 05:52 PM // 17:52   #447
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Quote:
Originally Posted by English Warrior
Assasins are extremely overpowered still after numerous nerfs.
Atleast they are dead, but shadwowsteps need another nerf since they are still openly abusable.

Quote:
Ritualists are overpowered in a number of ways, weapon spells for example maybe not a nerf but bring some skills that can remove them, on another ritualist matter there is ritspike very overpowered thanks to spirit rift simple overpowered.
You can't stack weapon spells, 10 energy is alot for a Guardian, Splinter Weapon is actually balanced as far as I can see.

Quote:
Paragons have been nerfed so many times and they are still overpowered but they are near to balance though.
Nowhere near. To "fix" this for PvP you'll have to put it in a paper shreader.

Quote:
Dervish EXTEMELY UBER overpowered AoM and Wounding strike are overpowered this was anet trying to make a paladin class i think it needs more healing and reduced damage.
Without AoM they lack the ability to apply deep wound, so nerf Wounding Strike to 7 recharge and swap the condition stack, and just kill AoM because it's basically godmode.
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Old Aug 05, 2008, 06:35 PM // 18:35   #448
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Quote:
Originally Posted by Abnaxus
Simply, ectos will not raise because players are now very suspicious about the unpredictable fluctuations and don't consider it a reliable currency.
So, they will not invest again in ectos.

The new currency are Z-keys.
I have to disagree with this assumption. The only direction ectos are going to flutuate to after the chaos plains is upwards. Even before the nerf ecto prices have been gradually crawling back up. Ectos will remain a solid curency alternative like they have been since the beginning of the game regardless of their market price.
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Old Aug 05, 2008, 06:54 PM // 18:54   #449
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Quote:
Originally Posted by Nainoa
To me it's really mind boggling that they are taking measures to balance PvE a year later. Arenanet must have some real idiots that make up these skills if they're incapable of realizing how unbalanced it will be in the design stage. Now the damage has already been done because the game was allowed to continue like this for such a long period of time.
QFT......lol.
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Old Aug 05, 2008, 08:12 PM // 20:12   #450
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I realized the only reason I'm excited is because of the massive cries that will happen this Thursday.

Not because the game will genuinely improve/devolve.

:*(
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Old Aug 05, 2008, 08:17 PM // 20:17   #451
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has anyone actually assured us that the update will be this thursday or is this all speculation ... like 90% of the threads around here. I asked izzy ingame and he said he wasnt sure it would be ready for this thursday
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Old Aug 05, 2008, 08:21 PM // 20:21   #452
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Quote:
Originally Posted by Lynx Of Ithorian
has anyone actually assured us that the update will be this thursday or is this all speculation ... like 90% of the threads around here. I asked izzy ingame and he said he wasnt sure it would be ready for this thursday
There will be an update this Thursday, no matter what: first Thursday of the month = new tonic.

The key is:
Quote:
Trying to get everything ready for the next build, which barring complications, should be out next week.
As in, maybe.

Now, as we all know, ArenaNet operates in Valve Time.

Next week in Valve Time = 3 weeks later.

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Old Aug 05, 2008, 08:32 PM // 20:32   #453
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Quote:
Originally Posted by DarkNecrid
There will be an update this Thursday, no matter what: first Thursday of the month = new tonic.

The key is:


As in, maybe.

Now, as we all know, ArenaNet operates in Valve Time.

Next week in Valve Time = 3 weeks later.

Bad yuyu! Bad yuyu! Out! Out!

Don't even insinuate that!

Let's be optimistic. With an Alliance Battle weekend, there must be something done with Faction!
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Old Aug 05, 2008, 09:49 PM // 21:49   #454
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Quote:
Originally Posted by Regina Buenaobra
The GW1 live team has been extremely busy working on the massive game update due out later this week.
lets see how big it is
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Old Aug 05, 2008, 09:53 PM // 21:53   #455
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Quote:
Originally Posted by Indian
lets see how big it is
Oh, about this big... ---> .



A small part of me hopes that there will be another area released, this time accessible to all. And I mean everyone. Mesmers, Rits, Sins, Necros, Wars, Rangers, Monks, Paras, Dervs, and Eles... sure you might not all be able to fit into the same party, but everyone would still be wanted for a group. And it would be in a place like... let's say, there's a teleporter in every major city in every campaign that would portal you over.

It's fun to dream
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Old Aug 05, 2008, 10:21 PM // 22:21   #456
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Quote:
Originally Posted by Tyla
Without AoM they lack the ability to apply deep wound, so nerf Wounding Strike to 7 recharge and swap the condition stack, and just kill AoM because it's basically godmode.
But... isnt Melandru a GOD?
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Old Aug 06, 2008, 12:45 AM // 00:45   #457
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prepare for melan-mode
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Old Aug 06, 2008, 01:52 AM // 01:52   #458
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i have a feeling that there will be some new weapons along with HoM, Ursan nerf and couple of skill changes to all skills even the monster ones
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Old Aug 06, 2008, 02:46 AM // 02:46   #459
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I'm going to laugh no matter what happens. I've been eager to see what they do with SF as it still is a mass farming in UW, but crap for any one thats not a sin or Mez (look at varriants of the perma SF if you disagree with me on the mez), and people have been QQ'ing about Ursan since it was first used in UW.

It will be nice to see what they do with some of the "useless" elites that could use some buffing.
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Old Aug 06, 2008, 05:41 AM // 05:41   #460
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I'll bite. I use Ursan almost exclusively on my dervish. Call it what your like but overall its the most effective skill for a derv you can have. I am sick of playing it, i want to play with my bar again and have fun doing it.. i hope they turn Ursan into a pile of stinking worthless crap, completely unusable, so i can enjoy playing my character again and have fun with changing skills around and finding good combinations.

At first it was nice being able to plow through things I normaly wouldn't be able to.. it was nice to 'be more badass' for a while. Now its just boring. That skill alone can ruin the game for you. Once you get used to not using your brain and creating and testing your own bars, its pretty much over.

Honestly even people who use nothing but ursan must be bored with it by now. It may be effective, and allow you to do things you couldn't easily do otherwise, but at what cost? What happened to creating and using your own builds, using your creativity... I think I'd rather enjoy playing my character and have a little variety. I'm done with ursan whether they nerf it or not, but i seriously hope they destroy it so others can see the light too.

This whole game is about creating and using your own bar from the many, many skills at your disposal.. so get out there and do it !!
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