Aug 03, 2008, 05:23 PM // 17:23
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#281
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: The Big Daddy Experience [BigD]
Profession: N/Mo
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Nerf consumables and let's see who bitches about Ursan1!!!11oneoneone
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Aug 03, 2008, 05:30 PM // 17:30
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#282
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Academy Page
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Quote:
Originally Posted by Free Sigils
I'm torn between Joyish excitement, and pure terror.
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LoL, have to love that feeling.
I am looking forward to this update. It's been a bit boring for the past few months, and something like this always riles things up a bit.
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Aug 03, 2008, 05:31 PM // 17:31
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#283
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Come on, hero cap removal...
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Aug 03, 2008, 05:45 PM // 17:45
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#284
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Zahr Dalsk
Come on, hero cap removal...
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One can dream, one can dream ...
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Aug 03, 2008, 05:46 PM // 17:46
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#285
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Krytan Explorer
Join Date: May 2008
Profession: A/E
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Quote:
Originally Posted by zwei2stein
One can dream, one can dream ...
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I vote for a smaller hero cap and larger player base. Oh wait nevermind, people don't actually want to play with eachother.
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Aug 03, 2008, 05:47 PM // 17:47
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#286
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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If they remove the Hero Cap, I will buy GWEN and play Guild Wars. No joke.
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Aug 03, 2008, 06:31 PM // 18:31
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#287
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Bryant Again
True enough. You provide accessibility (easier difficulties, etc.) but you don't dumb down everything in its entirety.
But granted, when it comes to how difficult an area should be - or is - it's the players who are usually looked to since they know the game better than anyone.
Also, if it wasn't our place to "decide how hard the game should be", HM wouldn't exist.
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I'd imagine HM exists because the players ran out of things to do in NM.
Quote:
Originally Posted by Bryant Again
Online or offline, when you dumb down your game you dumb down your game. A skill that gives you everlasting invulnerability would be no less stupid in Balduir's Gate. Because "it doesn't bother others" is a poor reason.
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Ahh I totally misunderstood your reply at my post above.
The "nope" - didn't mean you were disagreeing - it was the answer to my question.
My bad!
Quote:
Originally Posted by Bryant Again
How can they listen to the majority when the silent and casual majority doesn't say anything? The most you can get from the majority is numbers.
If this was tailored to the "majority" if players, it would be available in all the campaigns. If this was meant to be used by the "casual" populous, it most certainly wouldn't require a title. If ANet wanted to dumb down their game for the "newbies", then they did a pretty bad job of it ('poor job of ruining your game'...hah). So no, it's not for the 'casual newbie', it's tailored for a small group of players that don't want to play Guild Wars yet want all of its glories.
But most importantly, if they fully understood what they were doing, why are they considering a nerf for it?
Because there wasn't a single instance where they balanced or changed anything in PvE, correct?
If they didn't care about PvE players, or PvE for that matter, then the campaigns would contain nothing but PvP content.
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This:
http://www.guildwarsguru.com/forum/s...=1#post4162502
(Seriously if SF gets buffed - I'll be shoving that down your optimistic throat at every opportunity I get! )
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Aug 03, 2008, 06:36 PM // 18:36
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#288
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Experience taught me not to be optimistic when it comes to GW.
Last edited by BlackSephir; Aug 03, 2008 at 08:26 PM // 20:26..
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Aug 03, 2008, 06:47 PM // 18:47
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#289
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Seperate tabs for WTS & WTB in Party Search? Ohhhh......Wouldn't that be nice!
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Aug 03, 2008, 07:12 PM // 19:12
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#290
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Academy Page
Join Date: Jul 2008
Profession: Mo/
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Quote:
Originally Posted by Kook~NBK~
Seperate tabs for WTS & WTB in Party Search? Ohhhh......Wouldn't that be nice!
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Would probably still see noobs spamming in local chat... in spamadan
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Aug 03, 2008, 07:15 PM // 19:15
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#291
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Forge Runner
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Quote:
Originally Posted by Zahr Dalsk
Come on, hero cap removal...
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How about enabling heros to use PvE only skills also while at it..
>_>;;
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Aug 03, 2008, 07:18 PM // 19:18
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#292
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Academy Page
Join Date: Jul 2008
Profession: Mo/
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Quote:
Originally Posted by Lagg
The promised update? Maybe.
Something is telling me that the steep decline of loyal veteran players who still play game is finally raising some flags. Literally none of my 50 or so friends I made playing PvE is still logging in on a regular basis. Not a single one.
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For the first time in 3 years... my friends list isn't full!!!!
sign of things to come??
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Aug 03, 2008, 07:19 PM // 19:19
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#293
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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A good skill balance foremost of all.
Alliance Roster would be nice and really is 2 years overdue.
Lower caps on grind-based titles, or a way to max those that is actually fun.
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Aug 03, 2008, 07:21 PM // 19:21
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#294
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Frost Gate Guardian
Join Date: Mar 2006
Guild: I Gots A Crayon[Blue]
Profession: Mo/Me
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Quote:
Originally Posted by Xunlai Guru Agent
How about enabling heros to use PvE only skills also while at it..
>_>;;
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Don't miss this week's episode of the FoW Farm Hour; Koss Goes Ursan!
What a complete disaster that would be...
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Aug 03, 2008, 07:54 PM // 19:54
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#295
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Frost Gate Guardian
Join Date: Jun 2006
Guild: EOM
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Seven hero's hopefully but like most i ain't holdin me breath :P
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Aug 03, 2008, 08:16 PM // 20:16
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#296
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Hall Hero
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Quote:
Originally Posted by upier
I'd imagine HM exists because the players ran out of things to do in NM.
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Same content, it's just harder. For many it was too easy, and ANet answered that call.
Quote:
Originally Posted by upier
Seriously if SF gets buffed - I'll be shoving that down your optimistic throat at every opportunity I get! : p
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Read before you bite. Depending on what happens, you'll be on your way to provide an eye for an eye.
Either way, that's not much to gloat about.
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Aug 03, 2008, 08:57 PM // 20:57
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#297
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Frost Gate Guardian
Join Date: Jun 2007
Location: HA Inter 1
Profession: E/
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Quote:
Originally Posted by mr_stealth
Quote:
Originally Posted by Xunlai Guru Agent
How about enabling heros to use PvE only skills also while at it..
>_>;;
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Don't miss this week's episode of the FoW Farm Hour; Koss Goes Ursan!
What a complete disaster that would be...
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Not if they nerf ursan too
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Aug 03, 2008, 09:07 PM // 21:07
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#298
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New York
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whatever the update is, I hope it brings me back to playing. I havn't played GW for 5months.
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Aug 03, 2008, 09:22 PM // 21:22
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#299
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Xunlai Guru Agent
How about enabling heros to use PvE only skills also while at it..
>_>;;
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Or at least giving Jora her bear form... you know, the ability she got back at the end of the first Norn mission? It's a skill, after all, the NPCs all have it...
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Aug 03, 2008, 09:29 PM // 21:29
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#300
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Frost Gate Guardian
Join Date: Jun 2007
Location: HA Inter 1
Profession: E/
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Quote:
Originally Posted by Hyper Cutter
Quote:
Originally Posted by Xunlai Guru Agent
How about enabling heros to use PvE only skills also while at it..
>_>;;
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Or at least giving Jora her bear form... you know, the ability she got back at the end of the first Norn mission? It's a skill, after all, the NPCs all have it...
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We know, it's from gwen storyline, but that would make jora better than the other heros
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