Aug 01, 2008, 10:22 PM // 22:22
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#141
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Ascalonian Squire
Join Date: Oct 2007
Location: In the cold shadows
Guild: ODD
Profession: N/Me
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Quote:
Originally Posted by Esan
I feel a great disturbance in the force. As if millions of bears cried out in terror and were suddenly err7'd.
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this made me laugh
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Aug 01, 2008, 10:23 PM // 22:23
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#142
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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Quote:
Originally Posted by Nainoa
As a warrior I say faintheartedness could do with a nerf
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and Signet of Midnight as well
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Aug 01, 2008, 10:23 PM // 22:23
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#143
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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Quote:
Originally Posted by Avatar The Element
You guys think there gonna make drunkard, sweet, party animal, treasure hunter, wisdom, ss/lb, 4 rep titles all account wide titles?????????
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they freakin better not.
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Aug 01, 2008, 10:24 PM // 22:24
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#144
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Pretty sure they are not going to make ss/b and the 4 rep titles account wide.
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Aug 01, 2008, 10:25 PM // 22:25
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#145
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by Avatar The Element
You guys think there gonna make drunkard, sweet, party animal, treasure hunter, wisdom, ss/lb, 4 rep titles all account wide titles?????????
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SS/LB ain't worthy of being account wide
just a stupid grind title that's easy to get
not worth doing account wide imo
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Aug 01, 2008, 10:34 PM // 22:34
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#146
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by StormDragonZ
The following skills are what I'm looking forward to seeing in this monster of an update though I'm not sure how they would be affected if at all:
[skill]Cleave[/skill] [skill]Prepared Shot[/skill] [skill]Toxic Chill[/skill] [skill]Migraine[/skill] [skill]Invoke Lightning[/skill]
[skill]Dismember[/skill] [skill]Savage Shot[/skill] [skill]Faintheartedness[/skill] [skill]Conjure Nightmare[/skill] [skill]Shell Shock[/skill]
The Hall of Monuments comes second, but I'm just too excited. Yes, excited is the word to use on my feeling right now. Though the phrase "sometime next week" is used, is it safe to assume it'll be next Thursday?
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Those are all fine skills at what they do. Were you thinking they were too strong or too weak? Invoke lightning is probably the weakest skill on there, and it still sees play in spike builds from time to time.
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Aug 01, 2008, 10:34 PM // 22:34
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#147
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Ascalonian Squire
Join Date: Jun 2008
Profession: P/W
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Quote:
Originally Posted by AJD
we have something called lives
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Quote:
Originally Posted by AJD
I am a very casual gamer.
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Quote:
Originally Posted by AJD
If they kill Ursan I just will move on to Cabal or something.
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wait.....wut?
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Aug 01, 2008, 10:41 PM // 22:41
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#148
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Dr Strangelove
Those are all fine skills at what they do. Were you thinking they were too strong or too weak? Invoke lightning is probably the weakest skill on there, and it still sees play in spike builds from time to time.
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The builds I use in PvE across my five characters use those particular skills. If something happened to them, then it would impact my build. Doesn't have anything to do with strength or weakness.
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Aug 01, 2008, 10:48 PM // 22:48
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#149
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Frost Gate Guardian
Join Date: Feb 2007
Location: ME
Profession: W/
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Quote:
Originally Posted by Gibz
wait.....wut?
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I know, I meant move onto something new, not necessarily that game.
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Aug 01, 2008, 10:51 PM // 22:51
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#150
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Frost Gate Guardian
Join Date: Feb 2007
Location: ME
Profession: W/
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Quote:
Originally Posted by Tyla
AJD, if it really takes you so long to set up a build that it affects your life you really should not be playing. Seriously, the maximum I've spent working on a basic build to use on an area is about one minute. You may have created alot of builds in your time, but if you can't be arsed putting aside one single minute aside for using a random build what I said earlier stands as far as I'm concerned.
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We can agree to disagree. But seriously, you should not tell someone how to enjoy playing a game. It is absurd.
Last edited by AJD; Aug 01, 2008 at 10:55 PM // 22:55..
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Aug 01, 2008, 11:04 PM // 23:04
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#151
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Finally Ursan will get kicked in the arse, and hopefully some new content!
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Aug 01, 2008, 11:22 PM // 23:22
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#152
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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you're all hyping yourselves up to be severely let down.
Given past track record, its probably going to be one or two random skill buffs/nerfs that break pve and mean nothing to pvp, an armor graphic glitch, and a few bugged standing in town npc's that get a new placement or haircut.
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Aug 01, 2008, 11:40 PM // 23:40
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#153
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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HoM and Tonic will probably be the only real things added to the game, other than, just plain ol' nerfs. I think she was gettin alil ahead of herself when she said "Monster", I am sure it won't be the "biggest" update ever, although that would be cool if there was something added to the game that would give us more playing time, but other than adding Torment Weapons to HoM, I highly doubt it. It will yet bein another one day of excitement, maybe an hour or two at the most, then back to the same ol' boring GW.
Everyone is going to get their hopes up, and get alil to excited... only to be disappointed. I am sure it will be just another "update". I mean, HoM changes, Tonic, Reward Points, and skill changes is what she mean't by "monster". But I just don't have a clue what they mean by "big" updates in the coming months, I mean, what could we possibly expect besides an expansion?
Well anyways, I hope they put SF back to normal so I can get back to do some Sliver farming, that was atleast fun. Taking the 50% damage off I don't think would bother anything including UW, It would be nice to have some kind of effecient farming outside UW.
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Aug 01, 2008, 11:43 PM // 23:43
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#154
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Yichi
you're all hyping yourselves up to be severely let down.
Given past track record, its probably going to be one or two random skill buffs/nerfs that break pve and mean nothing to pvp, an armor graphic glitch, and a few bugged standing in town npc's that get a new placement or haircut.
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[symbolic strike] will now cause 15 damage per signet. FIFTEEN PER SIGNET!!1
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Aug 01, 2008, 11:45 PM // 23:45
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#155
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Quote:
Originally Posted by Yichi
you're all hyping yourselves up to be severely let down.
Given past track record, its probably going to be one or two random skill buffs/nerfs that break pve and mean nothing to pvp, an armor graphic glitch, and a few bugged standing in town npc's that get a new placement or haircut.
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Its gonna be over 40 elite skills that will see change. There may be some crazy brokenness but Izzy has received a lot of feedback from many pvp'ers about skill changes.
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Aug 01, 2008, 11:51 PM // 23:51
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#156
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by Yichi
you're all hyping yourselves up to be severely let down.
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I've stopped playing GW while I have exams and coursework to do but watching the updates threads is quicker and more fun than playing the game anyway.
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Aug 02, 2008, 12:03 AM // 00:03
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#157
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Frost Gate Guardian
Join Date: Oct 2007
Guild: N/A
Profession: D/
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Guill: Where the hell did you learn that theres OVER 40 ELITE SKILLS changed?
And where the hell did this entire community learn that ursan is going to get nerfed.
Completely.
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Aug 02, 2008, 12:10 AM // 00:10
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#158
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Freke
Guill: Where the hell did you learn that theres OVER 40 ELITE SKILLS changed?
And where the hell did this entire community learn that ursan is going to get nerfed.
Completely.
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Don't know about the 40 Elites, but Ursan nerf (and re-balancing of useless elites) is mentioned here.
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Aug 02, 2008, 12:11 AM // 00:11
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#159
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Quote:
Originally Posted by Freke
Guill: Where the hell did you learn that theres OVER 40 ELITE SKILLS changed?
And where the hell did this entire community learn that ursan is going to get nerfed.
Completely.
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After the last update Izzy said that he was working on reworking or buffing 40 different elites (at least) to make them viable. He didn't want to go live with this update before the guru tournament and then the mAT so he held back.
Quote:
Originally Posted by Dev Updates
Although we are not making major PvE-related balance changes this time, we are working on a larger PvE-focused update. We are currently testing changes to Ursan Blessing and PvE-only skills. One of the goals is to balance Ursan such that players can still use it as long as they do so in a tactical way. Another goal is to alter the grind currently associated with many PvE-only skills. Additionally, we are adjusting a number of underpowered and rarely used elite skills. Depending on how testing goes, some or all of these changes may be released as soon as next month.
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I know the number is 40+ from being involved in the pvp community. I assume this is also where people are getting ursan nerf ideas from.
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Aug 02, 2008, 12:32 AM // 00:32
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#160
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Guillaume De Sonoma
After the last update Izzy said that he was working on reworking or buffing 40 different elites (at least) to make them viable. He didn't want to go live with this update before the guru tournament and then the mAT so he held back.
I know the number is 40+ from being involved in the pvp community. I assume this is also where people are getting ursan nerf ideas from.
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Fallback haz connectionz
Last edited by Tearz1993; Aug 02, 2008 at 12:35 AM // 00:35..
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