Aug 09, 2008, 04:15 PM // 16:15
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#2
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Hall Hero
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Quote:
Originally Posted by Sir Seifus Halbred
Fixed a bug that caused "By Ural's Hammer" to fail to consider Spirits as allies.
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Lmfao, I love how this is worded.
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Aug 09, 2008, 04:24 PM // 16:24
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#3
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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"By Ural's Hammer" is a failzor.
Btw - should Spirits be considered as Allies? I mean, they are already dead.
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Aug 09, 2008, 04:46 PM // 16:46
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#4
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Does "By Ural's Hammer!" count minions too then? If so I might actually use it.
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Aug 09, 2008, 04:50 PM // 16:50
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#5
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Abedeus
"By Ural's Hammer" is a failzor.
Btw - should Spirits be considered as Allies? I mean, they are already dead.
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Duh, of course they're. Allies are whoever aids you in battle or whatever, correct? Then if your spirits(don't think they're referring to enemy spirits as well here) aids you in battle, they're your allies, how hard is that?
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Aug 09, 2008, 04:53 PM // 16:53
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#6
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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So much for the flashing blades fix lol.
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Aug 09, 2008, 04:53 PM // 16:53
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#7
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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So flashing blades is the new farm skill
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Aug 09, 2008, 07:02 PM // 19:02
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#8
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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New farm skill? Nah, still SF ftw...Flashing Blades is actually viable now ^^
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Aug 09, 2008, 07:08 PM // 19:08
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#9
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by illidan009
New farm skill? Nah, still SF ftw...Flashing Blades is actually viable now ^^
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I used this skill even before the change. Now this just means I have a permanent gladiator's defense.
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Aug 09, 2008, 07:09 PM // 19:09
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#10
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Forge Runner
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Way of the assassin nerf was dumb =/
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Aug 09, 2008, 07:12 PM // 19:12
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#11
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Kain Fz
Way of the assassin nerf was dumb =/
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As a fan of the assassin, no, it wasn't.
The IAS is a bit low at 13 critical strikes, in my opinion, but the critical damage possibility makes up for it. Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.
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Aug 09, 2008, 07:30 PM // 19:30
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#12
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Way of the Assassin BALANCE, well done Anet, that was a fast and very much needed BALANCE
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Aug 09, 2008, 07:40 PM // 19:40
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Lady Raenef
Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.
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Because God forbid the game allows us to be versatile. I don't know why we're even allowed secondary professions!
/sarcasm off
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Aug 09, 2008, 07:42 PM // 19:42
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#14
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Kanyatta
Because God forbid the game allows us to be versatile. I don't know why we're even allowed secondary professions!
/sarcasm off
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God doesn't exist and because they end up sucking.
Warrior with elementalist skills. Go, go!
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Aug 09, 2008, 07:52 PM // 19:52
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#15
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Hall Hero
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Quote:
Originally Posted by Lady Raenef
...Just like how rangers should keep using their bow.
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Just like RaO thumpers?
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Aug 09, 2008, 07:55 PM // 19:55
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#16
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Kain Fz
Way of the assassin nerf was dumb =/
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No, it wasn't. It went from viable to overpowered to good. Before Thursday's update is was viable, and it's currently better than it used to be.
Quote:
Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.
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[way of the master]
ANet disagrees with you, good sir.
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Aug 09, 2008, 08:07 PM // 20:07
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#17
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Jungle Guide
Join Date: Feb 2006
Location: London
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WotA was stupid broken and needed fixing. This doesn't mean that there are other things that are abusive like ranger expertise and so on. But there was no way a/d a/ps should be allowed to exist in that form.
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Aug 09, 2008, 09:00 PM // 21:00
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#18
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Desert Nomad
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WotA got the hit pretty fast....Now imagine GW if Anet was always that quick to fix problems...
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Aug 10, 2008, 12:00 AM // 00:00
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#19
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Lady Raenef
As a fan of the assassin, no, it wasn't.
The IAS is a bit low at 13 critical strikes, in my opinion, but the critical damage possibility makes up for it. Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.
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You new to this game? Rangers use Wounding Strike in PvP. I've seen Sins use staves for the Deadly Arts Soj builds. Those are just a few minor examples. To sum it all up. You don't know what you are talking about. The fact we have secondary professions throws your whole logic out the window.
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Aug 10, 2008, 12:15 AM // 00:15
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#20
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by byteme!
You new to this game? Rangers use Wounding Strike in PvP. I've seen Sins use staves for the Deadly Arts Soj builds. Those are just a few minor examples. To sum it all up. You don't know what you are talking about. The fact we have secondary professions throws your whole logic out the window.
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You quick to judge? I've seen them all. I don't like them is all I'm saying. I come from the time where Wammos used to be everywhere.
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