Aug 09, 2008, 01:22 AM // 01:22
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#21
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by sph0nz
Man that sucks that it only works with daggers. Oh well, it was absurd and it needed to be toned down.. At least it's still better than it's old version.
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I play sin and I say it was Crazy..............but some of the other skills needs Nerf also.
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Aug 09, 2008, 01:32 AM // 01:32
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#22
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Sway ftw? (mainly the r/d though)
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Aug 09, 2008, 01:40 AM // 01:40
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#23
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Even at 18% still takes down a monk quickly, the important part they didn't Nerf the chances for Critical hits.
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Aug 09, 2008, 01:42 AM // 01:42
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#24
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Frost Gate Guardian
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I knew this was going to happen. Wish they'd just left it alone and not buffed it in the first place. It's not like it needed it. Can't we just have the old version back and call it even?
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Aug 09, 2008, 01:42 AM // 01:42
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#25
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by TheodenKing
Assassins have double strike capability with daggers... This is their 24-hr-per day IAS. Stop whining, you are already attacking plenty fast.
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This, anyone who used or even saw it on observer mode in GvG can understand how unbalanced this was. Glad it was taken care of quickly and properly (cutting out the abuse of scythes).
Now if only anet would start toning down the other ways sins abuse scythes... Oh well, whatever, good enough for me!
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Aug 09, 2008, 01:45 AM // 01:45
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#26
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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Quote:
Originally Posted by SilentWhistle
I'd say keep the IAS, and keep the dagger only.
Change the speed increase to 25%.
Yeah man, I agree.
I meen, I <3 Sins & one thing they lack, is an IAS, there's only 1, which is PvE only.
ANet /fail. Buff something, gets abused by /Ranger /Para scrubs. And it gets the nerf.
GJ Izzy!
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There's a reason that sins don't deserve IAS, scythesins running around spammiing 120+ dmg crits, turrent sins, and interrupt bots sins with disrupting accuracy are far from being a good thing for the game.But now the scrubfest has ended, yay for ANet.
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Aug 09, 2008, 01:48 AM // 01:48
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#27
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La-Li-Lu-Le-Lo
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Well hey dudes! There's always Frenzy!
__________________
Stay Breezy
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Aug 09, 2008, 01:50 AM // 01:50
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#28
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Frenzy don't up critical attack. >_>
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Aug 09, 2008, 01:51 AM // 01:51
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#29
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Emo Goth Italics
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Quote:
Originally Posted by Boogz
But now the scrubfest has ended, yay for ANet.
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Maybe it has... maybe it has just begun...
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Aug 09, 2008, 02:15 AM // 02:15
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#30
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Pre-Searing Cadet
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Hmmm...
*Sigh*
For the love of PvE, A'net~!
Please-Please put back the attack speed up to 35% for PvE~!
I don't care if you tone PvP down to the roots of hell, or left it for daggers only, but for the love of PvE, give back the attack speed~! 20% is TOO SLOW, heck even warriors chop/slash at 33% ridiculous speed with Strength 1-16% penetration damage (instead of critical attack with a cheap 7-17atk dmg). PvE... *sniff* PvE...
You've done it before to other skills, PvP(reduction)|PvE normal, why not for this nice and only beautiful elite skill.
*Falls off the chair like a big baby and pounds the floor*. T_T
Last edited by VirtuousChild; Aug 09, 2008 at 02:25 AM // 02:25..
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Aug 09, 2008, 02:24 AM // 02:24
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#31
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Did they stop Incendiary Arrows spamming burning and poison?
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Aug 09, 2008, 02:27 AM // 02:27
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#32
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Pre-Searing Cadet
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Nope, you can still do it.
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Aug 09, 2008, 02:33 AM // 02:33
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#33
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Meh told Tyla this was coming. 37% is too fast anyways, still 25% I would guess at 16 Crit so that's okay. Should be 33% for PvE though.
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Aug 09, 2008, 02:33 AM // 02:33
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#34
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by byteme!
I would love to engage her. =O!!
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Until you saw under the mask. Take a good look at the faces of female assassins in Guild Wars.
Quote:
Originally Posted by VirtuousChild
Hmmm...
*Sigh*
For the love of PvE, A'net~!
Please-Please put back the attack speed up to 35% for PvE~!
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Another PvEr. No one, not even Anet cares about PvE since the game was built to be PvP.
Now, on topic. I suppose 18% wouldn't be bad....if it was when your critical strikes was at 8. Not all assassins run 13 critical strikes. I do, but just saying.
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Aug 09, 2008, 02:43 AM // 02:43
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#35
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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It couldn't last forever, you know that.
But maybe reverting the buff to pve only might unglue critical agility from assassin bars.
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Aug 09, 2008, 02:46 AM // 02:46
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#36
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Ascalonian Squire
Join Date: Mar 2008
Profession: Mo/
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Saw the nerf a mile away. But it was fun to run a little [Way of the Assassin] and [disrupting accuracy] together. Frustrating the other side's Ele's with continuous interrupt made my day today.
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Aug 09, 2008, 02:50 AM // 02:50
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#37
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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I was wondering how long it would take to nerf this, it was pretty overpowered.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Aug 09, 2008, 03:17 AM // 03:17
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#38
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Low SS rank for critical agility vs Wota, which one would you choose?
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Aug 09, 2008, 04:03 AM // 04:03
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#39
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Ahh... I'm QQing, but for the exact opposite reason.
Now it will take twice as long for my IP anti-melee necro to kill these guys in RA.
Yeah, it was overpowered. Way to be on the ball a.net. My faith is slowly building back up.
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Aug 09, 2008, 04:39 AM // 04:39
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#40
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Krytan Explorer
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I just brought equipment for my 2 hero assassins... damnit, I was gonna test out some fun builds. They should have kept it for PvE so there would be a reason to use hero assassins (they suck as dagger assassins cause they don't use their chains well, but they are good as bow, spear, or scythe sins). It's not broken at all for PvE since PvE has critical agility anyways.
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