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Old Aug 09, 2008, 01:22 AM // 01:22   #21
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Quote:
Originally Posted by sph0nz
Man that sucks that it only works with daggers. Oh well, it was absurd and it needed to be toned down.. At least it's still better than it's old version.
I play sin and I say it was Crazy..............but some of the other skills needs Nerf also.
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Old Aug 09, 2008, 01:32 AM // 01:32   #22
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Sway ftw? (mainly the r/d though)
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Old Aug 09, 2008, 01:40 AM // 01:40   #23
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Even at 18% still takes down a monk quickly, the important part they didn't Nerf the chances for Critical hits.
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Old Aug 09, 2008, 01:42 AM // 01:42   #24
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I knew this was going to happen. Wish they'd just left it alone and not buffed it in the first place. It's not like it needed it. Can't we just have the old version back and call it even?
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Old Aug 09, 2008, 01:42 AM // 01:42   #25
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Quote:
Originally Posted by TheodenKing
Assassins have double strike capability with daggers... This is their 24-hr-per day IAS. Stop whining, you are already attacking plenty fast.
This, anyone who used or even saw it on observer mode in GvG can understand how unbalanced this was. Glad it was taken care of quickly and properly (cutting out the abuse of scythes).

Now if only anet would start toning down the other ways sins abuse scythes... Oh well, whatever, good enough for me!
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Old Aug 09, 2008, 01:45 AM // 01:45   #26
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Quote:
Originally Posted by SilentWhistle
I'd say keep the IAS, and keep the dagger only.

Change the speed increase to 25%.

Yeah man, I agree.
I meen, I <3 Sins & one thing they lack, is an IAS, there's only 1, which is PvE only.
ANet /fail. Buff something, gets abused by /Ranger /Para scrubs. And it gets the nerf.
GJ Izzy!
There's a reason that sins don't deserve IAS, scythesins running around spammiing 120+ dmg crits, turrent sins, and interrupt bots sins with disrupting accuracy are far from being a good thing for the game.But now the scrubfest has ended, yay for ANet.
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Old Aug 09, 2008, 01:48 AM // 01:48   #27
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Well hey dudes! There's always Frenzy!
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Old Aug 09, 2008, 01:50 AM // 01:50   #28
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Frenzy don't up critical attack. >_>
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Old Aug 09, 2008, 01:51 AM // 01:51   #29
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Quote:
Originally Posted by Boogz
But now the scrubfest has ended, yay for ANet.
Maybe it has... maybe it has just begun...
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Old Aug 09, 2008, 02:15 AM // 02:15   #30
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Hmmm...
*Sigh*
For the love of PvE, A'net~!
Please-Please put back the attack speed up to 35% for PvE~!

I don't care if you tone PvP down to the roots of hell, or left it for daggers only, but for the love of PvE, give back the attack speed~! 20% is TOO SLOW, heck even warriors chop/slash at 33% ridiculous speed with Strength 1-16% penetration damage (instead of critical attack with a cheap 7-17atk dmg). PvE... *sniff* PvE...

You've done it before to other skills, PvP(reduction)|PvE normal, why not for this nice and only beautiful elite skill.
*Falls off the chair like a big baby and pounds the floor*. T_T

Last edited by VirtuousChild; Aug 09, 2008 at 02:25 AM // 02:25..
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Old Aug 09, 2008, 02:24 AM // 02:24   #31
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Did they stop Incendiary Arrows spamming burning and poison?
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Old Aug 09, 2008, 02:27 AM // 02:27   #32
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Nope, you can still do it.
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Old Aug 09, 2008, 02:33 AM // 02:33   #33
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Meh told Tyla this was coming. 37% is too fast anyways, still 25% I would guess at 16 Crit so that's okay. Should be 33% for PvE though.
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Old Aug 09, 2008, 02:33 AM // 02:33   #34
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Quote:
Originally Posted by byteme!
I would love to engage her. =O!!
Until you saw under the mask. Take a good look at the faces of female assassins in Guild Wars.

Quote:
Originally Posted by VirtuousChild
Hmmm...
*Sigh*
For the love of PvE, A'net~!
Please-Please put back the attack speed up to 35% for PvE~!
Another PvEr. No one, not even Anet cares about PvE since the game was built to be PvP.

Now, on topic. I suppose 18% wouldn't be bad....if it was when your critical strikes was at 8. Not all assassins run 13 critical strikes. I do, but just saying.
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Old Aug 09, 2008, 02:43 AM // 02:43   #35
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It couldn't last forever, you know that.
But maybe reverting the buff to pve only might unglue critical agility from assassin bars.
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Old Aug 09, 2008, 02:46 AM // 02:46   #36
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Saw the nerf a mile away. But it was fun to run a little [Way of the Assassin] and [disrupting accuracy] together. Frustrating the other side's Ele's with continuous interrupt made my day today.
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Old Aug 09, 2008, 02:50 AM // 02:50   #37
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I was wondering how long it would take to nerf this, it was pretty overpowered.
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Old Aug 09, 2008, 03:17 AM // 03:17   #38
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Low SS rank for critical agility vs Wota, which one would you choose?
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Old Aug 09, 2008, 04:03 AM // 04:03   #39
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Ahh... I'm QQing, but for the exact opposite reason.

Now it will take twice as long for my IP anti-melee necro to kill these guys in RA.


Yeah, it was overpowered. Way to be on the ball a.net. My faith is slowly building back up.
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Old Aug 09, 2008, 04:39 AM // 04:39   #40
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I just brought equipment for my 2 hero assassins... damnit, I was gonna test out some fun builds. They should have kept it for PvE so there would be a reason to use hero assassins (they suck as dagger assassins cause they don't use their chains well, but they are good as bow, spear, or scythe sins). It's not broken at all for PvE since PvE has critical agility anyways.
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