Aug 21, 2008, 09:58 PM // 21:58
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#221
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Wilds Pathfinder
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Epic indeed, I had to triple check if I was missing something on the update to Smiter's Boon.
They could've simply moved it to PvE-only. The PvP version is TOTALLY useless, I didn't think a skill would be so hardly nerfed in GW, but it has happened.
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Aug 21, 2008, 10:23 PM // 22:23
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#222
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Because it's only 1 day until the mAT and Izzy hasn't got the time to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO around with numbers.
Otherwise the mAT would have been a sad, slow, soul-destroying affair (even more than it normally is).
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Aug 21, 2008, 10:25 PM // 22:25
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#223
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Wait, the mAT is tommorow? Time to figure out how to do the Xunlai House voting stuff...
I seriously don't think it takes a day to figure out how to balance one skill. There are many better ways to fix Smiter's Boon that make it unusable.
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Aug 21, 2008, 10:26 PM // 22:26
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#224
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by around
Because it's only 1 day until the mAT
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Uhh it's in 9 days actually.
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Aug 21, 2008, 10:33 PM // 22:33
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#225
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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At first I was like... "meh, tiny update"
And then I saw smiter's boon get wiped of the face of the earth, and I lol'ed.
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Aug 21, 2008, 10:34 PM // 22:34
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#226
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Quote:
Originally Posted by Taurucis
Wait, the mAT is tommorow? Time to figure out how to do the Xunlai House voting stuff...
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omg i forgot about it too, Thanks for the heads up
..oh and the smiters boon thing, glad to see it gone, pretty imba-.-
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Aug 21, 2008, 10:36 PM // 22:36
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#227
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Frost Gate Guardian
Join Date: May 2005
Location: Pocatello, Idaho
Guild: Team FahQ
Profession: R/Me
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I'll admit that SM monk was overpowered, but wtf, does Izzy have some sort of hatred for smiting? Did he get beaten by a Priest as a child and the Priest said he was smiting him? The smiting line is completely useless and when someone comes up with a way to make it useful they put away the nerf bat and pull out the tactical nuclear nerf.
NOTE: I will not say what I said when I found out, I'll get banned from the forums
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Aug 21, 2008, 10:40 PM // 22:40
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#228
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Quote:
Originally Posted by Tearz1993
Uhh it's in 9 days actually.
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So sue me, it's late and I've been away for a while.
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Aug 21, 2008, 10:45 PM // 22:45
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#229
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Smiter's Boon rerolled to Spiter's Smittoon! Ha Ha! Love the humor in this game.
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Aug 21, 2008, 10:54 PM // 22:54
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#230
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Lion's Arch Merchant
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Smiter's Boon nerf was not overkill compared to how powerful the Divine Favor/Smite mechanic is. Better one skill gets nerfed rather than 4-5 smite skills (divine favor probably should be also, it benefits quick recharge 5 energy spells way too much). I have to agree with the comments of this skill having the capability of a PvE only elite.
Any less of a nerf and I would still be worried about monks taking over pvp. The combination of nerfs ends up completely taking the skill out of play, while lesser ones may not have done enough. The impact of the short duration and long recharge can be reduced with Glyph of Renewal. And get some help from a Motivation Paragon (Lyric of Zeal on Castigation Signet, Aria of Zeal; in a multiple smiter build) to pay for the energy cost. That can still be done to help fuel Zealot's Fire spam (smite monks may still need more nerfs anyway), but at least the healing capabilities have been reduced from this change.
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Aug 21, 2008, 10:59 PM // 22:59
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#231
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by C. Seer
Update - 21 August 2008
AI Updates
• Updated the AI for Heroes and henchmen to fix an issue that caused them to sometimes attack enemy targets from too far away.
• Updated the AI for Heroes and henchmen to improve their ability to recognize when their leader is fleeing from combat.
• Updated the AI for Heroes and henchmen to fix an issue that caused them to occasionally become confused and run in circles.
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lawl.
Otherwise, I'll be interested in going back to vanquish something sometime and hope the AI doesn't suck balls anymore.
o rite, and the Smiter's Boon nerf was stupid.
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Aug 21, 2008, 11:04 PM // 23:04
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#232
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Shayne Hawke
lawl.
Otherwise, I'll be interested in going back to vanquish something sometime and hope the AI doesn't suck balls anymore.
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Devona & other melee types work much better now. Support type casters, including MM Heroes, seem to be more broken than ever.
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Aug 21, 2008, 11:23 PM // 23:23
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#233
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Quote:
Updated the AI for Heroes and henchmen to fix an issue that caused them to occasionally become confused and run in circles.
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ROLF
Nice update tough
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Aug 21, 2008, 11:33 PM // 23:33
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#234
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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2 skills bugged me in the update, disrupting lunge and smiters boon.
1. d-lunge, as has been said its entirely luck, spam on recharge. same act, rec, disable time as d-shot. thats alright. unblockable with otyughs cry but beast bars are already pinched for spots cuz of charm/comfort and with RaO being the elite of choice you cant replace comfort with heal as one to keep the slots free. so to use d-lunge you basically need 3 skills (d-lunge, charm, comfort) and its random luck. quite balanced. RaO needs to be reworked but thats not what is up for discussion here.
2. smiters boon. great principle since smite is comparable to deadly arts. since we've been over deadly before its a simple comparison. deadly paradox made bad skills usable. smiters boon made laughable recharging smite skills usable. boon wouldnt be an issue if it wasnt for reversal of damage. smite hex at 12 recharge isnt gonna heal when you need it, smite cond at 7 is better but still weak. judges intervention at 8, meh. its the 3 sec timer on rev of damage. the issue becomes that boon is still at max healing effectiveness with no smite atts. since divine is the beaten step child of the monk world (need points for insp in HA, cut df, triple spec? df down) people could load df for a change and get some decent heals. and instead of giving df a boost, they took aura of faith of of it (still sour about that btw) and made it prot. not only did it give smite some usefulness it actually made people like the primary att?
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Aug 21, 2008, 11:47 PM // 23:47
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#235
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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i didnt want to read the 10 some pages that have accumulated, and didnt check to see if this has been quoted yet, although i assume it has.
Quote:
Originally Posted by developer's updates GWwiki
Smiter's Boon is a key skill in smite-heavy PvP teams that were generally overpowered and which too strongly discouraged the use of hexes and conditions. Their combination of healing, damage, and removal invalidated a lot of alternative builds within Team Arenas and has had a negative impact on GvG combat.
We recognize that the changes to this skill will essentially remove it from play. In the future, we may consider whether or not there is an incarnation of this skill that would be viable but balanced. For now, we do not expect it to see serious use.
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he obviously knows what he did. however the more significant thing about this post is that it mentions Team Arenas, which after doing a ctrl+f search of the entire updates page back to january 10, 2008 had not been mentioned. the future is bright(er).
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Aug 21, 2008, 11:52 PM // 23:52
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#236
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Academy Page
Join Date: Jan 2006
Profession: N/
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Quote:
Originally Posted by Ec]-[oMaN
Meh the only meta that is using 4xsmiter junk is r500+ guilds and maybe some shitty HA teams...Other than that I don't see what the problem is with the template besides when there are 3+copies of it which has always been a problem in GW since it was released...
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And all that came from the VoD removal ... wb 3y ago
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Aug 22, 2008, 12:29 AM // 00:29
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#237
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Wilds Pathfinder
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Wow i can't believe smiters boon. Why don't you delete the whole smiting prayers attribute line while you're at it. Smiting prayers has already taken a nerf after zealots fire with prot got out of hand. Seems like monks are gonna get beat down just like necros did with soul reaping, only problem is, soul reaping is still usable. Smiting prayers... not so much. They didn't even make it a pvp only update (and I honestly hated how they split the pve/pvp skills). So much for balancing the skills. BTW... you're supposed to BALANCE skills, not DELETE them. You should have made smiters boon more vulnerable to being countered instead of beating it to death. Higher recharge for enchant strips, maybe longer cast, make the bonus from smiters boon also vulnerable to soul bind/scourge healing. I had fun running smiters boon in RA. It wasn't as effective as a full healer, but it did help with a little bit of dmg. You might as well nerf down divine boon more as well, considering you hate any thing that can do 2 jobs at once (with less efficiency).
EDIT - NVM the change was PVP only... but still WTH!!!!
Last edited by Sniper22; Aug 22, 2008 at 12:31 AM // 00:31..
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Aug 22, 2008, 12:31 AM // 00:31
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#238
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Um are you guys even looking at the Smiters Boon skill or..am I missing something? Cause it doesn't look changed to me.
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Aug 22, 2008, 12:32 AM // 00:32
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#239
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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@gareth: take a look at a pvp area
anyone else noticed bad hero behavior after this update?
like: no resurrection, no automatical use of divine boon or comparable skills?
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Aug 22, 2008, 12:34 AM // 00:34
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#240
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Oh it's only changed for PvP, yeah my bad..brain died there.
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