Aug 21, 2008, 06:28 PM // 18:28
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#141
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Krytan Explorer
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I haven't been around when unnatural signet had the original stats, but that was also a fun skill:
"Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds."
Energy Cost: 0
Casting Time: 15 seconds
Recharge Time: 75 seconds
ther is room for more nerf.
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Aug 21, 2008, 06:29 PM // 18:29
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#142
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Back then, nature rituals weren't spirits, lasted for 5 minutes, were global, and that was the only counter.
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Aug 21, 2008, 06:30 PM // 18:30
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#143
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Spazzer
If energy management on smite monks is so good, what is to stop them from using Divine Boon instead? Definitely need to nerf that, too. 25e, 90r
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They very commonly use smiter's boon and divine boon together. Still, this kills around 30% of the healing from those builds as well as making boon signet harder to use in them.
Last edited by Dr Strangelove; Aug 21, 2008 at 06:35 PM // 18:35..
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Aug 21, 2008, 06:31 PM // 18:31
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#144
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Spazzer
If energy management on smite monks is so good, what is to stop them from using Divine Boon instead? Definitely need to nerf that, too. 25e, 90r
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Smiter's Boon just increased your heals a lot with no drawback except a quick recast.
Divine Boon is laboriously painful on your energy.
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Aug 21, 2008, 06:31 PM // 18:31
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#145
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Frost Gate Guardian
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The way to get TA fixed is to make a GvG build equivelant to that. Then it catches Izzy's attention.
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Aug 21, 2008, 06:35 PM // 18:35
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#146
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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hahahahahahah
is all i can say about smiters boon. good riddens
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Aug 21, 2008, 06:41 PM // 18:41
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#147
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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2 second cast time would have been a better nerf for [Smiter's Boon] imo.
But whatever at least it's gone.
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Aug 21, 2008, 06:47 PM // 18:47
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#148
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Frost Gate Guardian
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Excellent nerf on Smiter's Boon. Too bad they nerfed D-Lunge instead of RaO though, but it's better then nothing.
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Aug 21, 2008, 06:50 PM // 18:50
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#150
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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Quote:
Originally Posted by Vazze
I haven't been around when unnatural signet had the original stats, but that was also a fun skill:
"Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds."
Energy Cost: 0
Casting Time: 15 seconds
Recharge Time: 75 seconds
ther is room for more nerf.
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The skill was actually VERY powerful as spirits were pretty much NPC's. You couldn't kill them. And that was the only thing able to kill them. Too bad all the spirits had like a 30sec recharge anyway -_-
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Aug 21, 2008, 06:51 PM // 18:51
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#151
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Stolen Souls
I guess now, whenever a skill gets overnerfed, we can sat it was "Smiter's Booned"
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Or we can call for 25e 90r on skills we don't like. I mean it's not unreasonable anymore.
Quote:
Originally Posted by NoXiFy
The skill was actually VERY powerful as spirits were pretty much NPC's. You couldn't kill them. And that was the only thing able to kill them. Too bad all the spirits had like a 30sec recharge anyway -_-
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Spirits were like Res Sig and had no recharge. You could only cast them once per instance, which made them great in RA and bad in PvE. They got PvE buffed. :B
Last edited by Spazzer; Aug 21, 2008 at 06:53 PM // 18:53..
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Aug 21, 2008, 06:51 PM // 18:51
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#152
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Young Money Merger [YM]
Profession: Mo/
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Quote:
Originally Posted by Railin
The way to get TA fixed is to make a GvG build equivelant to that. Then it catches Izzy's attention.
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Couldn't have said it any better myself
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Aug 21, 2008, 06:53 PM // 18:53
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#153
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Krytan Explorer
Join Date: May 2007
Profession: P/
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new code for nerf -> 25/90
"That skill got 25/90'd!"
Smiter's Boned?
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Aug 21, 2008, 06:55 PM // 18:55
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#154
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Railin
The way to get TA fixed is to make a GvG build equivelant to that. Then it catches Izzy's attention.
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We could make a shovespike guild!
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Aug 21, 2008, 06:56 PM // 18:56
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#155
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Desert Nomad
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Quote:
Originally Posted by Spazzer
Or we can call for 25e 90r on skills we don't like. I mean it's not unreasonable anymore.
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lol
"Shadow Form needs 25/90! Nao!"
(^that was not serious in any way, for anyone that wants to analyze it >_>)
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Aug 21, 2008, 06:56 PM // 18:56
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#156
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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Guild Wars is an exciting new game!
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Aug 21, 2008, 06:57 PM // 18:57
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#157
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Ascalonian Squire
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Quote:
Originally Posted by C. Seer
Update - 21 August 2008
• Smiter’s Boon: recharge time increased to 90 seconds, Energy cost increased to 25, duration reduced to 5 seconds.
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aw .... can't decide which skill is better now
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Aug 21, 2008, 06:59 PM // 18:59
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#158
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Knock costs less energy and has no recharge time. And Charr have no interrupts.
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Aug 21, 2008, 07:02 PM // 19:02
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#159
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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Quote:
Originally Posted by Spazzer
Knock costs less energy and has no recharge time. And Charr have no interrupts.
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Actually, I think Charr have PB on HM.
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Aug 21, 2008, 07:09 PM // 19:09
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#160
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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The Update Notes were posted early in Europe. We apologize for the confusion. Many of the folks on the EU web team are at the Leipzig Games Convention at the moment, so coordating a sychronized publish today was tricky with that and with the time difference.
The North American Update Notes will be published at around the same time the build goes live.
A Dev Update explaining the rationale behind the balance changes will be published to the official wiki as well. As the European Community Team is in Leipzig at the moment, I will be publishing the Dev Update to the official wiki in five languages. It might take a little longer than usual for each version of the Dev Update to appear on the site.
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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