Aug 19, 2008, 10:26 PM // 22:26
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#41
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I miss it to I miss the time my guild and I use to hang around Yaks Bend just to have fun or help someone with a quest.Those were great night worth being up till 4am and having to get up a few hours.
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Aug 19, 2008, 10:27 PM // 22:27
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#42
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Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
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It's because it was new. Some people find that same feeling again, others don't. I've found that I discover something similar moving to a new game. It's all new and exciting, and everything is just awesome. You act differently. And eventually, that too becomes a tad old and boring. For example in WoW, you sit around chatting in the trade channel all day. Or in FPS games, you join as a spectator to your favourite servers and call out poor players. Or in GW you post on the forums instead of playing, or hang around in SJM all day.
I miss those good times too
Put on some sad music, and look through your screenshots
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Aug 19, 2008, 10:32 PM // 22:32
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#43
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Wilds Pathfinder
Join Date: Aug 2006
Location: Netherlands
Guild: [WitB]
Profession: W/
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Sure the game was more fun in the beginning than it is now, but even if you only had the people who played back then the community would still have deteriorated. Simply because the newness wore off. Eventually people become less occupied by exploring the game and find themselves having more time for being asshats.
Nowadays new people don't have a chance of being a 'noob' because whenever they have a question everyone directly points them at resources like Wiki or even Guru, be it in a polite or rude manner.
If you want to experience the same fun in GW2 as in Prophecies, stay away from big information resources such as wiki & guru I'm a big fan of wiki, but I'd dare to say that ignorance is bliss.
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Aug 19, 2008, 10:46 PM // 22:46
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#44
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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Quote:
Originally Posted by imnotyourmother
Bob Thee Tomato is my monk that I made for the guild that I am in. Can you guess the name of the guild?
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Larry Thee Cucumber? Would be a good character name to go with that....but I'm guessing the guild is called Veggie Tales?
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Aug 19, 2008, 10:56 PM // 22:56
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#45
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Desert Nomad
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Quote:
or the feeling when your girl-friend slowly slides her hands down your pants..
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lmao hahahahahah you sir need some help lol
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Aug 19, 2008, 10:59 PM // 22:59
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#46
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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I just miss the original login screen with that beautiul GW-esque music... Who's great idea was it to remove the theme song from the login screen??
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Aug 19, 2008, 11:57 PM // 23:57
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#47
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Academy Page
Join Date: Jul 2008
Profession: E/
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I miss the old days of people not making these threads everyday.
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Aug 20, 2008, 12:15 AM // 00:15
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#48
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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one of my personal beliefs is that wiki and (especially) pvxwiki and to some extent observer mode ruined a part of the game that was very dear to me; ingenuity.
download a line of numbers and letters and you have yourself the fotm, most of which arent even the most effecient builds out there (yet people think they are). where is free thought?
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Aug 20, 2008, 12:35 AM // 00:35
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#49
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I think that the wiki sites are what ended the newness of the game for me. I became a better player through comprehension, but at the same time had less fun.
I think world maps are a large part of the problem. I understand that everyone loves them, but imagine if they weren't there; imagine if we had to explore to find everything, and used a teleportation system like that of Morrowind for travel. I think it'd be a lot more fun exploring that way.
Same goes for fog and distant LOD. I found myself having much, much more fun when a game has fog instead of fully viewable distant landscapes.
The same thing happened to me in Morrowind. I played it for about a year, and had less and less fun as I learned more about it, until mods were the only thing I still enjoyed; I downloaded and played dozens of them. I eventually reached the point at which I was literally a living wiki for Morrowind. I could hand-draw a map of Vvardenfell and label every location; shrines, towns, etc, with pinpoint accuracy. I could answer any question about Morrowind; where to find items, where to find what creatures, where to find exact NPCs. Where to find unique items. Books. Etc. I could write, on my own, a far more in-depth and accurate guide to the game and its expansions than the official guide. All was done purely through gameplay on my own. By that point, of course, I ceased to have fun anymore, and stopped playing.
Fortunately I have forgotten most of it by now, but that feeling of newness will never return for me in Morrowind. Sadly I know it will never return for me in Guild Wars either.
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Aug 20, 2008, 12:39 AM // 00:39
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#50
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Quote:
Originally Posted by Sleeper Service
i play GW naked now, its opened up a whole new world of possibilities for me.
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I lol'd
I think that everyone misses those days.
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Aug 20, 2008, 12:53 AM // 00:53
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#51
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Coraline Jones
Even WoW is not exactly all that innovative in all honesty, it just does what it does better than anybody else.
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More like it stole every innovation from games before it and mass-marketed it to the idiots who used to chide traditional RPGers.
I've played my fair share of MMOs, and I must say the nostalgia bug bites fiercely once the fire goes out. Certain songs from Ultima Online still give me shivers, as they usher in memories of friends, events and times that can never be experienced again. Looking through some older Guild Wars screen caps is giving me the same feeling, but to a much lesser extent.
Quote:
Originally Posted by Zahr Dalsk
I think that the wiki sites are what ended the newness of the game for me. I became a better player through comprehension, but at the same time had less fun.
I think world maps are a large part of the problem. I understand that everyone loves them, but imagine if they weren't there; imagine if we had to explore to find everything, and used a teleportation system like that of Morrowind for travel. I think it'd be a lot more fun exploring that way.
Same goes for fog and distant LOD. I found myself having much, much more fun when a game has fog instead of fully viewable distant landscapes.
The same thing happened to me in Morrowind. I played it for about a year, and had less and less fun as I learned more about it, until mods were the only thing I still enjoyed; I downloaded and played dozens of them. I eventually reached the point at which I was literally a living wiki for Morrowind. I could hand-draw a map of Vvardenfell and label every location; shrines, towns, etc, with pinpoint accuracy. I could answer any question about Morrowind; where to find items, where to find what creatures, where to find exact NPCs. Where to find unique items. Books. Etc. I could write, on my own, a far more in-depth and accurate guide to the game and its expansions than the official guide. All was done purely through gameplay on my own. By that point, of course, I ceased to have fun anymore, and stopped playing.
Fortunately I have forgotten most of it by now, but that feeling of newness will never return for me in Morrowind. Sadly I know it will never return for me in Guild Wars either.
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I'll agree with you on the wiki argument...it really does lessen the game's value. Also, for 1 platinum, what is the name of the Morag Tong leader?
Last edited by -Makai-; Aug 20, 2008 at 01:08 AM // 01:08..
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Aug 20, 2008, 01:02 AM // 01:02
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#52
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Yeah, the "good ole days." Memory gets very selective that way. My Grandfather used to talk about how bread was 5 cents and milk a quarter. He seems to forget mentioning seeing one out of six people out of work in the Depression, or the lines for soup kitchens going around the block.
I remember back in the day, when playing GW meant skill> time played. It seems they are headed back in that direction, judging from the last updates. Otherwise...I'm glad the game has changed. Otherwise, it would be like someone said earlier: dead.
As far as LA being deserted...I can't fart anywhere there without someone bitching about it.
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Aug 20, 2008, 01:32 AM // 01:32
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#53
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Sante_Kelm
Also, for 1 platinum, what is the name of the Morag Tong leader?
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I think it was Eno Hlaalu or some such? Been three or four years since I last played, the game's gotten that boring for me :\
Their patron Daedra, though, is Mephala, I do remember that.
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Aug 20, 2008, 01:59 AM // 01:59
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#54
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Gahhh! Ya got me! I'm also a former Morrowind junkie (once played it for 26 hours straight). Look for a PM in the near future.
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Aug 20, 2008, 02:43 AM // 02:43
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#55
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Just need to finish up my destroyer weapons and its vacation time until Guild Wars 2. Hopefully within that time they attempt to enlighten us with some new GW2 info instead of promoting heroes. I still love ya Arenanet but its time to throw us a bone here yanno ?
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Aug 20, 2008, 03:28 AM // 03:28
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#56
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Every new MMORPG (or maybe I should say CORPG in this case) that I play for a long time has that sense of nostalgia.
Definitely some time after I got the Factions campaign, maybe when more titles started popping up, it stopped being such an easy-going experience for me and turned into something I took a little more seriously.
After you hit that point, there's not much you can do but remember what it felt like in the old days. You can go back to play the old campaigns with your new characters, but the feeling won't ever be like it was then.
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Aug 20, 2008, 04:57 AM // 04:57
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#57
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Finland
Guild: Azura Empire [AE]
Profession: Mo/E
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Mine memory. I started playing GW first time 3 months after game release.
Sadly I can't tell anything about Pre, since I done 25% of quests in 3,5h :P and after it I immediatly left pre. But I think almost none went to Northlands, cause it wasn't so rewarding (maybe that one quest here, but nothing else)
Well, at Ascalon, I started to do quests, wasting sometimes 1h on one quest :P I was dissapointed. I couldn't find mission start place, even though there was quest for it.
Only 3 weeks after my arrive to Ascalon, I found tGNW. I joined group, done M+B on first try. RUnning from charrs was very exciting. Well, in that time, doing mission was very difficult (at least for me)
Moth later, I was finally in LA. It was place that I wanted to achive. It toke 2 months, nowdays you can do it 2 h...
After LA, I countitued to do missions,homewer doing them was faster. 1 week and I was in Desert. 1,5 weeks and I'm at Dragon's lair...doing bonus was very hard at that time, cause there weren't many interrupts and so on.(Didn't never done it at that character) Mine trip ended at Souther Shiverpeaks, mine account was stolen. Ended playing for 1 year.
IN 2006 september, I bought GW once again, and it had changed. People started hunt on titles.
Game had changed, but I don't know was it good or bad, anyway.
Now, I've maxed Legendary Guardian, and countitue maxing titles.
Guild Wars Is Just A Game!
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Aug 20, 2008, 02:16 PM // 14:16
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#58
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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I miss ferrying people into Urgoz's Warren, back when it mattered.
(I made 100k in tips! )
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Aug 20, 2008, 04:00 PM // 16:00
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#59
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nostalgia in other games that do not change is normal.
But for an evolving game as GW, is... senseless.
It will change, and change and keep chaging again and again.
Do not look back, or you'll be turned into a salt statue.
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Aug 20, 2008, 06:05 PM // 18:05
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#60
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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Guild Wars is an exciting new game!
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