Aug 11, 2008, 10:38 PM // 22:38
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#521
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Hall Hero
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Quote:
Originally Posted by Martin Firestorm
Quote:
Originally Posted by Bryant Again
Providing methods that greatly cheapen the game are bad..
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Subjective.
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Then I'm glad you're not a dev.
Here's an example Let's say that God of War 3 gets released on the PS3. The game's hardest difficulty is God mode. Player's complain that the God Mode difficulty is too hard, so the developer's for God of War release an update that gives you five times the health and have you deal five times the damage.
Now, can you see why that update is unbalanced? Not only that, but can you see why it's so unnecessary? While UB wasn't as dangerously gamebreaking it was still allowing one thing: giving very unskilled players access into the hardest content.
Quote:
Originally Posted by Martin Firestorm
Vague, and quite debatable as to whether that has happended with anything in this update.
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You seem to be assuming that I'm stating that's what happened with this update. Quite the opposite. Before this update, time>skill was quite prevelent in PvE skills with their tie to titles. Now the benefit you get from leveling that title is greatly reduced, hence why this
Quote:
Originally Posted by Martin Firestorm
Huh? Didn't see that coming after reading your ealier posts in this thread. I persuaded you that easily? Anyway, glad we agree.
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I said this was a good update because the things I listed:
Quote:
Originally Posted by Bryant Again
Providing methods that greatly cheapen the game are bad..
Providing methods that greatly reduce the effort required to play through the game are bad.
So on the whole, this was a good update.
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...were addressed. Not solved, but addressed. UB was nerfed and the grind benefits were greatly reduced.
So, as we can see, ANet seems to disagree on your matter of "subjectivity".
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Aug 11, 2008, 11:57 PM // 23:57
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#523
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Hall Hero
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And that would do...what?
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Aug 12, 2008, 12:24 AM // 00:24
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#524
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Furnace Stoker
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I would just like to say lol @ all the people that thought non elite PVE only skills like Pain Inverter were going to get nerfed.
The elite changes are very nice, gives me more stuff to play with.
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Aug 12, 2008, 01:51 AM // 01:51
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#525
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Unyielding Aura won't last long in its current form though.
And here's why... Running.
It allows a hero with this skill to take the player to pretty much anywhere without a fight. Even past obstacles that would prevent a human player from progressing (barricades in EotN that disappear later in the quest chain). Mobs don't spawn unless a human player moves into the area so this has enabled my warrior to open virtually all outposts in EotN. The warrior has only completed the initial quest to investigate the Eye of the North.
Sure, there are exceptions, but this opens up a lot of runs that are currently profitable to runners to anybody with a hero. I recommend a D/Mo, Mo/D with 12 Wind Prayers, Unyielding Aura and Enchanted Haste as a minimum build, or a perma A/Me hero with Mimicry and UA on your own char if you're running maps with heavily infested starting areas (e.g. Ice Dome).
'Survivors' need not apply.
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Aug 12, 2008, 02:27 AM // 02:27
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#526
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Krytan Explorer
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Quote:
Originally Posted by Bryant Again
Here's an example Let's say that God of War 3 gets released on the PS3. The game's hardest difficulty is God mode. Player's complain that the God Mode difficulty is too hard, so the developer's for God of War release an update that gives you five times the health and have you deal five times the damage.
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Talking about difficulty, GW PvE has probably one of the worst difficulty system among all games that I have played. I think we can agree that the so called "elite" areas mean nothing with ursan being here for almost a year and HM is hardly more difficult than NM. I hope this gets resolved in GW2.
Last edited by Vazze; Aug 12, 2008 at 04:44 AM // 04:44..
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Aug 12, 2008, 03:43 AM // 03:43
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#527
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Jungle Guide
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Quote:
Originally Posted by Phineas
Unyielding Aura won't last long in its current form though.
And here's why... Running.
It allows a hero with this skill to take the player to pretty much anywhere without a fight. Even past obstacles that would prevent a human player from progressing (barricades in EotN that disappear later in the quest chain). Mobs don't spawn unless a human player moves into the area so this has enabled my warrior to open virtually all outposts in EotN. The warrior has only completed the initial quest to investigate the Eye of the North.
Sure, there are exceptions, but this opens up a lot of runs that are currently profitable to runners to anybody with a hero. I recommend a D/Mo, Mo/D with 12 Wind Prayers, Unyielding Aura and Enchanted Haste as a minimum build, or a perma A/Me hero with Mimicry and UA on your own char if you're running maps with heavily infested starting areas (e.g. Ice Dome).
'Survivors' need not apply.
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Holy Cow! this does work. And i won't have time to try it out in any dungeons until after the weekend by which time it will probably be nerfed (sob).
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Aug 12, 2008, 04:02 AM // 04:02
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#528
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Frost Gate Guardian
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Good update.
Way of Assassin was overpowered, but it has been changed again.
Visions of Regret is very powerful too. It's like AoE backfire on every class.
And WW deals a lot of dmg. Combine with other domination skills makes it extremely powerful.
But some weak elite skills that rarely used are still there. (generally pvp situations)
W
Primal Rage
Magehunter Strike (compare with Magebane Shot...)
Hundred Blades
Skull Crack
R
Archer's Signet
Quick Shot
Mo
Life Sheath
Ray of Judgment
Word of Censure
N
Cultist's Fervor
Ravenous Gaze
Soul Leech
Feast of Corruption (15en, slow cast and long recharge)
Lingering Curse (too much energy and sac)
Signet of Suffering (req. 4 hexes, slow cast with long recharge)
Me
Power Flux
Shared Burden
Power Leech
E
Double Dragon
A
Seeping Wound
Wastrel's Collapse
Rt
Clamor of Souls (worst PBAoE skill ever)
Signet of Ghostly Might
Weapon of Fury
Weapon of Quickening (not really that bad but reduce cast time to 1 will be a fair deal imo)
Tranquil Was Tanasen (increase the duration or decrease energy cost)
Spirit Channeling (a pretty bad e-management elite enchantment)
P
Is it just me or you too think para elites are somewhat weak?
D
Arcane Zeal
Avatar of Grenth (it is still not worth 15 en imo)
Last edited by ManMadeGod; Aug 12, 2008 at 04:26 AM // 04:26..
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Aug 12, 2008, 03:58 PM // 15:58
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#529
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Banned
Join Date: Oct 2006
Location: Australia
Guild: United Farmers of Europe[FOE]
Profession: R/
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Quote:
Originally Posted by Bryant Again
By that logic ANet could add anything to their game, and it could be as unbalanced as a skill that kills all foes in the area.
Hence, it's not advisable to follow that logic.
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well big whoop if a skill could, if i dont like that skill and i want a challenge i wouldnt use that skill see how simple it is to avoid something...i avoided ursan the whole time..still got everything i needed done, with guildies and our own ways...Ursan was good for pugs, cus honestly go pug with an old school UW clearing group(OF tank, Bonder, HB etc) they all suck in pug groups...guild groups NP....
simple fact is if i avoid it, it doesnt effect me...see my point bryant, or u still stuck in ur own a$$?
anyway Ursan or No Ursan, HM is still very easy in every camapign, Elite areas are easy with simple builds(not using PvE only skills either)
my son had legendary guardian and vanquisher(only using Ursan in 1 area "majestys rest", on accident) but took me back to do it, with a dazing hammer war...its the intelligents that gets u threw the game not just skill, i use to hear people bitch in slavers all the time "(insert name's) u guys were useless, were in ursan all r10 and we still failed"...so im gathering ursan teaming did take some thought...other the tank KD and paw swipe
Last edited by Azza; Aug 12, 2008 at 04:05 PM // 16:05..
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Aug 12, 2008, 04:09 PM // 16:09
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#530
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by ManMadeGod
Weapon of Quickening (not really that bad but reduce cast time to 1 will be a fair deal imo)
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5 plat says they'll take it out of communing if it's buffed/changed.
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Aug 12, 2008, 04:40 PM // 16:40
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#531
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Frost Gate Guardian
Join Date: Nov 2006
Location: In a hot spot
Guild: United Vanguard [UV]
Profession: N/
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Quote:
Originally Posted by Zinger314
I tested OoU with Carniae, and I can confirm it's an utter piece of trash. The most DPS you'll get out of it is 70ish...and a full minion army can do waaaaay more than that.
A big Death Nova bomb might work, but it's too technical.
I'm tempted to make a Warrior just to cheese through Hard Mode, though,
PS: Vampiric Spirit is broken in Arenas. Vampiric Spirit + Blood Renewal = invincibility.
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Heros Spam OoU, so you have to manually use it...seems to work well if you do it that way tho
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Aug 12, 2008, 04:46 PM // 16:46
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#532
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Krytan Explorer
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gj nerfing ursanway. Now the question is when tankandspank is going to get nerfed? I almost forgot how much I hated that, although every profession has different builds, using them requires no skill at all. Actually, even ursan needed more skill to use, at least you had to chose a target at your time and location. In the tankandspank you just nuke the mob, that's it, executing the same combos in the same way over and over again.
In PvP there was a definite improvement in player skill in every level of the game (from AB to GvG) while PvE has been more like stagnating.
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Aug 12, 2008, 04:51 PM // 16:51
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#533
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by Bryant Again
Then I'm glad you're not a dev.
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You have cut me to the quick.
Quote:
Originally Posted by Bryant Again
Now, can you see why that update is unbalanced? Not only that, but can you see why it's so unnecessary? While UB wasn't as dangerously gamebreaking it was still allowing one thing: giving very unskilled players access into the hardest content.
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No, I not only don't see that, I don't get how someone I thought was such a huge anti-UB guy could say this with a straight face. No updates at all are necessary imo--I'm a little surprised we're still getting them. But you're all over the map on whether this update is good or bad. You talk about how "unnecessary" and "unbalanced" it is, but then reaffirm that its a "good" update. w/e
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Aug 12, 2008, 04:53 PM // 16:53
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#534
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Vazze
Now the question is when tankandspank is going to get nerfed?
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tank n' spank is significantly slower than running in with monks, a paragon, and a bunch of physicals and blowing stuff up.
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Aug 12, 2008, 04:56 PM // 16:56
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#535
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Frost Gate Guardian
Join Date: Nov 2006
Location: In a hot spot
Guild: United Vanguard [UV]
Profession: N/
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Quote:
Originally Posted by Bryant Again
I can prove to you one thing: removing inherent meaning from the game does not make it "better". Nor is making it more "fun". The challenge is having it be more fun while keeping in mind the basic fundamentals of the game.
Making a new profession that plays just like a shooter and doesn't rely on any skills or builds would be pretty fun to a lot of people, but it's not maintained in the spirit of the game.
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Meaning? The game has Meaning? WTF. I have never watched a cut scene, i don't know any of the plots, I usually am surprised when I get to end game.
Why does the game have to be hard? I get a few hours a night to play. I want to be successful, not UBER, not Leet...
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Aug 12, 2008, 05:17 PM // 17:17
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#536
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Phew...I am uninfected the changes!! WOOT. No disease in PRE Searing. Ursan.. what is ursan? LOL I WANT IT I WANT IT I WANT IT I WANT IT. oh I am in pre I can not get it. LOL
LDoA here I COME!!!
Mindless just mindless
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Aug 12, 2008, 05:51 PM // 17:51
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#537
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Jungle Guide
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Quote:
Originally Posted by Phineas
Unyielding Aura won't last long in its current form though.
And here's why... Running.
It allows a hero with this skill to take the player to pretty much anywhere without a fight. Even past obstacles that would prevent a human player from progressing (barricades in EotN that disappear later in the quest chain). Mobs don't spawn unless a human player moves into the area so this has enabled my warrior to open virtually all outposts in EotN. The warrior has only completed the initial quest to investigate the Eye of the North.
Sure, there are exceptions, but this opens up a lot of runs that are currently profitable to runners to anybody with a hero. I recommend a D/Mo, Mo/D with 12 Wind Prayers, Unyielding Aura and Enchanted Haste as a minimum build, or a perma A/Me hero with Mimicry and UA on your own char if you're running maps with heavily infested starting areas (e.g. Ice Dome).
'Survivors' need not apply.
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Can this be used to get the Dunes of Despair bonus?
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Aug 12, 2008, 07:18 PM // 19:18
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#538
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I just tried the Unyielding Aura thing, and can't get the hero to cancel it. I've run bonder heroes many times, so I know how to cancel an enchant, but no matter how I click Unyielding Aura wont end.
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Aug 12, 2008, 07:20 PM // 19:20
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#539
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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I wonder if Anet is warming to the idea of releasing potentially overpowered skills then nerfing them, as opposed to releasing usless skills then buffing them later? At least with the former approach the skill actually gets used at some point!
neat update, might actually reinstall to try it out
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Aug 12, 2008, 07:28 PM // 19:28
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#540
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Quote:
Originally Posted by Numa Pompilius
I just tried the Unyielding Aura thing, and can't get the hero to cancel it. I've run bonder heroes many times, so I know how to cancel an enchant, but no matter how I click Unyielding Aura wont end.
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You need to click on your own name in the party list first.
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