Aug 08, 2008, 03:55 AM // 03:55
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#241
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Banned
Join Date: Jan 2006
Location: Western Australia
Guild: [ICE]
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Well, RA is absolutely packed with Way of the Assassin. None of them so far thought to stop attacking when I put Spiteful Spirit on them. They must be under the impression that they can kill me before SS kills them. WRONG. Insidious Parasite tears them to bits too.
Thunderclap ele's are pretty common too - it's easy enough to interrupt them, and you have time to prepare for the incoming daze if they do land one on you.
I haven't seen anyone really doing anything different with the other skills so far - a few Defy Pain wammos, and one Pain of Disenchantment necro, but that's all so far.
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Aug 08, 2008, 03:55 AM // 03:55
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#242
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Aura of Faith has just replaced WoH on one of my hybrids.
The new Visions of Regret is nice, its generating 30-90dps on all the bad guys with a 50% uptime - I just don't think that its good enough to replace the AP/CoP combo. Thats one of the problems with having overpowered PvE skills.
A little miffed about Vow of Strength change. What was once a niche skill that could generate 130+ dps in PvE has effectively been changed for 20seconds you do +x% damage 0% of the time.
Would have been better if they capped the PvE skill ranks at 4/5 rather than up the minimum.
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Aug 08, 2008, 03:55 AM // 03:55
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#243
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Frost Gate Guardian
Join Date: Jan 2008
Profession: R/Me
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Stupid, what they did to Vow of Strength. That skill was just find the way it was. Now its freaking pointless.
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Aug 08, 2008, 04:09 AM // 04:09
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#244
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Jungle Guide
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Holy Cow!
Just tried out the scythe sin build with way of the master and way of the assassin. Wow.
I hate to say it because I love playing the sin and it's nice to be ultra-powerful. But, maybe, that was a little too much of a buff.
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Aug 08, 2008, 04:14 AM // 04:14
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#245
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Ascalonian Squire
Join Date: Jul 2008
Location: Manila, Philippines
Profession: W/Mo
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I dunno, the only characters I don't have are the Elementalist, Mesmer, Necromancer, and Dervish professions, but I still see the changes as mostly good. Being mostly PvE though I don't really pay attention much to Nerf and Build debates, so take my opinion with a pinch of salt.
Kind of wierded out by some of buffs given to the PvE skills though. Upgrading some of the sort of 'underused' Elites is all good and well (incidentally, I've ONLY used Flashing Blades on my assassin... since I'm too lazy to get better elites for her), but the heck?
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Aug 08, 2008, 04:17 AM // 04:17
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#246
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Quote:
Originally Posted by SpiritThief
Stupid, what they did to Vow of Strength. That skill was just find the way it was. Now its freaking pointless.
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Now you can use attack skills, so it's sort of good.
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Aug 08, 2008, 04:27 AM // 04:27
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#247
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Frost Gate Guardian
Join Date: Jan 2008
Profession: R/Me
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Quote:
Originally Posted by mrmango
Now you can use attack skills, so it's sort of good.
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Yeah, for pve. Won't work so well in pvp now, with the way conditions are used. Attack skills are nice, but its still going to boil down to using the same two attack skills as before. Not to mention Sins can now super abuse it.
Onslaught is semi useful, just a shame its still in wind prayers.
I just thought they were going to fix non used elites. Why not Genth or something. VoS was perfect the way it was imo.
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Aug 08, 2008, 04:28 AM // 04:28
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#248
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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I COULD take the gracious way and just STFU - but I am pissy little princes so IN YOUR FACE B!
Quote:
Originally Posted by manitoba1073
So Upier are you happier than Bryant now
so many buffs on the PvE side.
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http://www.guildwarsguru.com/forum/s...&postcount=287
As you can see - I didn't state I was going to be happy.
I just said I'll be acting like a child.
I guess this says it best:
Quote:
Originally Posted by upier
If the player has 600 hp - a skill dealing 400+ damage in one shot has no place in the game.
Despite the lacking AI or Prot Spirit.
Otherwise you decided you don't care the slightest about balance - in which case ... there's nothing wrong with Ursan.
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Quote:
Originally Posted by Update
Ebon Vanguard Sniper Support: functionality changed to: "Deals 54..90 piercing damage and inflicts Bleeding condition (25 seconds). 10% chance of +540..900 piercing damage. 25% chance of +540..900 piercing damage if target foe is a Charr."
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OHAI!
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Aug 08, 2008, 04:28 AM // 04:28
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#249
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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VoS wasn't perfect though, the attack skills are a necessity.
Plus intelligent PVEers will just use AoHM anyway.
Grenth's is perfectly fine haha.
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Aug 08, 2008, 04:32 AM // 04:32
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#250
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Well at least Thundercrap got made interesting.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Aug 08, 2008, 04:37 AM // 04:37
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#251
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Ascalonian Squire
Join Date: Jul 2008
Location: Manila, Philippines
Profession: W/Mo
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I've never used PvE skills much (other than the ubiquitous Save Yourselves, which I've only gotten LAST WEEK), but I did find the boost to Ebon Vanguard Sniper Support wierd. 10% chance to do AT LEAST 540 or so damage normally is overkill, especially since the chances of that 10% activating goes up when most of the party takes it...
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Aug 08, 2008, 04:43 AM // 04:43
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#252
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by mrmango
VoS wasn't perfect though, the attack skills are a necessity.
Plus intelligent PVEers will just use AoHM anyway.
Grenth's is perfectly fine haha.
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You could work around the no attack skills thing by using the multiplacative nature of VoS+AoHM and then stacking up +damage skills like EBSoH an IATS - and you got a cheap IAS in the form of Heckets to boot. The new version allows you to use skills but now it does exactly the same amount of damage as a blank slot.
I think the following change would have been more useful:
Vow of Strength: For 20 seconds, VoS does nothing. If you attack a target not suffering a condition this skill teleports you back to town so you can put enfeebling blood on your team's bar.
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Aug 08, 2008, 04:44 AM // 04:44
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#253
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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([Ebon Vanguard Sniper Support]+[Assassin's Promise])x8=GG!
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Aug 08, 2008, 04:47 AM // 04:47
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#254
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by IlikeGW
Every high level area has always been build-based, something will replace Ursan and you'll be required to conform to get a group. It's just the bland nature of the game.
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I know what you're saying, but I dont agree completely. In no PUG I ever ran did I direct someone to wiki a specific build and spec it exactly, nor did in any I ever join did someone tell me to do that either. We'd ping builds and discuss a bit, maybe make or request some changes, but really there was a fair bit of interpretation allowed. Depended on the area and the activity in question, but all but a couple very specific team build concepts had a lot of room for interpretation.
Compare to Ursan. It has/had only one configuration really: a couple monks and the rest Ursan, even in any class or build. Classless. Terrible for the game. Its still that way, but at least nerfed a little bit so that we might see other kinds of groups once again. In my opinion, while it could be much better, this is a good start back in the right direction.
You may be talking DoA only (?). Depends of course the kinds of players you have in your PUG. I have always had good luck there and miss the older PUG days so much. Individual mileage possibly varies. Guild groups are another story completely.
I do agree with you though on the overall blandness to some extent. Far, far too many underused skills, and why would anyone use them? So many are redundant, and so many are underpowered with each balance, that it is no wonder so many teams want a certain set of skills in the mix. We need more skill variation in GW2, and the room within them to differentiate and balance, so that there are many more possibilities that are viable build-wise.
Last edited by Aera Lure; Aug 08, 2008 at 04:59 AM // 04:59..
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Aug 08, 2008, 04:49 AM // 04:49
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#255
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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In regards to the AI change. Is it just me, or do heroes/henchmen seem to aggro from much farther away now?
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Aug 08, 2008, 04:53 AM // 04:53
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#256
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Good overall update. I like the fact that the lower levels of PvE skills have been buffed to reduce the requirement even more for grind.
Ursan was overpowered. But I didn't have a problem with it. Now no more profession discrimination. And it is slowed down.
Sniper support, Can anyone say HEADSHOT!
Quote:
Originally Posted by Gift3d
[arcane mimicry] will now be a requirement in ursan groups. For the hopeless kids obsessing over this skill, it needs a major nerf to really make all this bullshit stop. I'm talking Energizing Wind type major nerf.
Other than that, best update ever. I'm sure lots will whine endlessly about slightly buffed PvE skills, though. Quivering Blade is awesome.
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They also changed ursan into a form now. You can no longer mimic it.
Quote:
Originally Posted by R.Shayne
The farmers have already adapted, they are switching to solo builds and pulling ecto like crazy again so go cry for another nerf to SF.
To those that complained so loudly to ANET for a nerf (even I felt was needed but never backed it) go tell the people in ToA that are looking for a group how much you accomplished with your complaining.
To those rage quiting, take a deep breath please, relax and don't leave. I know several friends that are putting the final touches on some team builds that look promising for UW speed clear.
Like it or not the elitist on this site need you if they wish to continue playing guild wars.
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Same grp build works with ursans. Just did 2 runs. And now I am faster in pools with the mini buff to SF.
Last edited by EmptySkull; Aug 08, 2008 at 04:55 AM // 04:55..
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Aug 08, 2008, 04:54 AM // 04:54
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#257
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Wilds Pathfinder
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Quote:
Originally Posted by Nightow
([Ebon Vanguard Sniper Support]+[Assassin's Promise])x8=GG!
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Next up! Ursan sniper group LF 5 ursan snipers, 2 HB, and 1 Imbagon. Mesmers, sins, rits, dervs, and rangers need not apply because they are are useless during the down time.
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Aug 08, 2008, 04:56 AM // 04:56
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#258
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Desert Nomad
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Quote:
Originally Posted by Sante_Kelm
In regards to the AI change. Is it just me, or do heroes/henchmen seem to aggro from much farther away now?
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I noticed it too. I accidentally called a target that was far away from the group we were currently fighting. ALL of my heros/hench ran all the way over to engage it. I had to flag them back. Weird because earlier I was wondering what kinds of hero/ai bugs would creep up with all of those ai updates.
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Aug 08, 2008, 04:58 AM // 04:58
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#259
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Lol Yeah, They idd nerfed Ursan, rave & wolfen Blessing but buffed many other skills, like SY! but great update overall
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Aug 08, 2008, 04:59 AM // 04:59
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#260
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by UnChosen
Next up! Ursan sniper group LF 5 ursan snipers, 2 HB, and 1 Imbagon. Mesmers, sins, rits, dervs, and rangers need not apply because they are are useless during the down time.
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Gogo Holy Trinity! Amirite!? Am I? Huh? HUH!?
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