Aug 08, 2008, 12:28 AM // 00:28
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#61
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Bryant Again
Nerf UB, and buff everything else? That kind of voids the point, doesn't it?
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no it makes all other "real" builds matter in groups again.
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Aug 08, 2008, 12:29 AM // 00:29
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#62
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Scavenger's Focus: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(10 seconds.) You gain 3..12 Energy if you strike a foe who has condition."
Yea now my ranger can have loads of energy!!!
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Aug 08, 2008, 12:30 AM // 00:30
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#63
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Hall Hero
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Quote:
Originally Posted by joshuarodger
no it makes all other "real" builds matter in groups again.
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I wouldn't consider any PvE skill to be a part of a "real build".
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Aug 08, 2008, 12:31 AM // 00:31
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#64
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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This update screams "we are afraid of the players" and "we have no good ideas". It amazes me that the message they have gotten from all the complaining for the last several months is that they need to make PvE skills stronger.
Replacing VoD with permaturtled NPCs and the new flag mechanic means that splitting is history (no point in ganking NPCs now and preventing a boost is very important). Yay new boring 8 flaggers vs. 8 flaggers meta.
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Aug 08, 2008, 12:31 AM // 00:31
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#65
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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sweeeeeeeeeeeeeet. no freezieman tonic though
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Aug 08, 2008, 12:32 AM // 00:32
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#66
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~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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Quote:
Originally Posted by Lothlorian Sassun
Ahh to dream.... Even if Ursan is not the build in DoA anymore PuGs will STILL require a set of 8 skills that is "THE BUILD". If you think you can put just any build together in DoA and have a pug not kick you your dreaming.
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Fortunately I'm an Ele - so, I guess I can manage
Quote:
Originally Posted by joshuarodger
no it makes all other "real" builds matter in groups again.
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I agree
Quote:
Originally Posted by Bryant Again
I wouldn't consider any PvE skill to be a part of a "real build".
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You PvP much by any chance?
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Aug 08, 2008, 12:33 AM // 00:33
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#67
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Utopia
Profession: D/
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This is an awesome update. I mean Onslaught is finally where it should of been since the beginning. Have you guys seen Tease? THat's gonna be off the hook in PvE. Blessings are balanced betweene achother now. Thes also room for people to think of when and where to use it since they can't keep it up indefintley anymore.
Also love the Hero AI changes, there were some things in there that also had me twitiching. Gah, what an update.
What an awesome update.
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Aug 08, 2008, 12:33 AM // 00:33
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#68
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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No, I don't like this. I see people are happy because ANet buffed every skill under the sun and didn't nerf a single one, but the game didn't need to be made any more easy than it already was.
The problem never was that the game was too hard, so for PvE this update solves nothing. Nothing at all.
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Aug 08, 2008, 12:33 AM // 00:33
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#69
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Dragonestos
Profession: N/
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Quote:
Originally Posted by Feanixxx
I'm confused - just logged onto my Sin, my SF duration is now 16 seconds not 32 seconds and no mention of any 33% less damage. Then again, it's late, I've been working all day and all that ....
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They Updated the PvE Version of the skill. They Left the PvP version of shadow form (which you are describing) the same.
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Aug 08, 2008, 12:33 AM // 00:33
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#70
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Bryant Again
I wouldn't consider any PvE skill to be a part of a "real build".
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i meant a real build. and any non-norn elite pve skill still contributes to a build.
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Aug 08, 2008, 12:34 AM // 00:34
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#71
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Ascalonian Squire
Join Date: Jun 2008
Profession: A/
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I think this update is exactly what GW needed. Instead of nerfing good skills, they decided to buff bad skills. And the PVE skills aren't stronger, they just made it so we don't have to grind as much, which is what GW is supposed to be like. And i think they did a good job with all the elites that they changed up.
Edit: And for the first time that I have seen, more people like the update than dislike it! Keep up the good work, ANet
Last edited by Trenixz; Aug 08, 2008 at 12:36 AM // 00:36..
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Aug 08, 2008, 12:35 AM // 00:35
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#72
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Frost Gate Guardian
Join Date: Feb 2007
Location: ME
Profession: W/
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Ok Anet, it was fun but love is over. Have fun everyone.
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Aug 08, 2008, 12:35 AM // 00:35
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#73
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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They nerfed ursan and gave everything else some random effects so that the kind of people who use Ursan wouldnt read that far down, thats what i think
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Aug 08, 2008, 12:35 AM // 00:35
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#74
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Academy Page
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Quote:
Originally Posted by Lothlorian Sassun
They Updated the PvE Version of the skill. They Left the PvP version of shadow form (which you are describing) the same.
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Ay right, my bad, I was looking at it in my Guild Hall - told you I was tired Be nice if they placed a toggle to switch between PvE and PvP skill descriptions in the GH.
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Aug 08, 2008, 12:38 AM // 00:38
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#75
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Wern't there supposed to be HoM changes? or did I miss them in the list
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Aug 08, 2008, 12:38 AM // 00:38
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#76
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Hall Hero
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Hmmmmm...
Quote:
Originally Posted by Numa Pompilius
No, I don't like this. I see people are happy because ANet buffed every skill under the sun and didn't nerf a single one, but the game didn't need to be made any more easy than it already was.
The problem never was that the game was too hard, so for PvE this update solves nothing. Nothing at all.
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In retrospect, I'm starting to learn towards this viewpoint.
What they're doing is attempting to solve the problems, but in the Ursan way. No, not through Ursan, I just used a pun.
When attempting to solve PUG and profession "imbalance", instead of making the professions more viable they just made everyone the same. A similar method is shown in this update: In wanting people to use something besides Ursan, they buff everything. Good idea, wrong direction.
All I can say at this point is /sigh.
Quote:
Originally Posted by AJD
Ok Anet, it was fun but love is over. Have fun everyone.
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Try before you leap.
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Aug 08, 2008, 12:39 AM // 00:39
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#77
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Bryant Again
Nerf UB, and buff everything else? That kind of voids the point, doesn't it?
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Thats not really a nerf to UB. BTW still think your happier than Upier?
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Aug 08, 2008, 12:39 AM // 00:39
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#78
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Academy Page
Join Date: May 2008
Guild: Ex Yugoslavia [ExYu]
Profession: R/
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Quote:
Originally Posted by Trenixz
I think this update is exactly what GW needed. Instead of nerfing good skills, they decided to buff bad skills. And the PVE skills aren't stronger, they just made it so we don't have to grind as much, which is what GW is supposed to be like. And i think they did a good job with all the elites that they changed up.
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QFT
New builds will rise like mushrooms after rain.
It will take time to see how OP are some skills , but I think we can all agree that Xinrae's Weapon already needs a nerf.
Also good job with ursan .
@ Numa Pompilius : The mobs also use these , "new" elites , that means their retrospective areas will get harder.
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Aug 08, 2008, 12:40 AM // 00:40
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#79
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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lawl those pve skill buffs are epic fail
as if they werent powerful enough
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Aug 08, 2008, 12:40 AM // 00:40
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#80
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Hall Hero
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Quote:
Originally Posted by manitoba1073
Thats not really a nerf to UB. BTW still think your happier than Upier?
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If Upier is happier than me because PvE is even worse then, well, no comment
But yes, it *is* a nerf to UB. Warriors can no longer abuse the skill. However, you need to only read my previous posts to know how I truly feel.
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