Aug 08, 2008, 12:11 AM // 00:11
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#21
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Wilds Pathfinder
Join Date: Apr 2007
Guild: TSR
Profession: Mo/Me
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Reapers now become invulnerable once all quests have been completed in the Underworld.
About time to that needed to be changed a long while ago, better late then never.
Pol
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Aug 08, 2008, 12:11 AM // 00:11
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#22
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~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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Ursan got nerfed! Finally - they didn't make it totally useless, but now you actually have to think about bringing a build in your other 7 slots for when it runs out,- unless you like being killed in 5 sec
Maybe now I can actually bring a real build to DoA and have a chance of getting into a group ... one can only hope!
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Aug 08, 2008, 12:11 AM // 00:11
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#23
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/
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OH SNAP, they did some suprising changes all I can rly saw is sin is op with way of the master now.
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Aug 08, 2008, 12:11 AM // 00:11
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#24
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Count down to the threads crying for a SY! nerf in ten, nine, eight.....
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Aug 08, 2008, 12:11 AM // 00:11
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#25
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Golgotha
"Eh, we nerfed Ursan. What else should be in the update?"
"Lets buff some overpowered skills!"
lol
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That's the first thing I saw. Who needs Ursan when you have 6 seconds of +100 armor?
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Aug 08, 2008, 12:12 AM // 00:12
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#26
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Nice buffs to WotA and FB.
Flashing blades farming?
*runs off to fiddle with builds*
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Aug 08, 2008, 12:12 AM // 00:12
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#27
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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i dont see where they nerfed ursan? looks to me they buffed it? unless i misread something?
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Aug 08, 2008, 12:13 AM // 00:13
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#28
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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They buffed almost every pve skill possible , but only the lower values , maybe to reduce the incentive to grind? The elite changes are mostly ok , but I think rits would be a bit OP.
At least they made ursan equal for every profession though.
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Aug 08, 2008, 12:13 AM // 00:13
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#29
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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I'm incredibly pleased with this update, especially the buff to EOTN PvE skills. Sniper Support just looks brutal.
Oh, and the [Flashing Blades] buff definitely put a smile on my face. Back to farming Old Ascalon HM with my R/A.
I'm kind of pissed about the change to [Consume Soul], however...I was looking forward to trying it out.
Last edited by -Makai-; Aug 08, 2008 at 12:16 AM // 00:16..
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Aug 08, 2008, 12:14 AM // 00:14
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#30
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Frost Gate Guardian
Join Date: Mar 2007
Location: Boston
Guild: Sound Of A Distant Star [Star]
Profession: D/A
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This update was great. I'm really happy with it. I had a good laugh at the UW changes, however.
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Aug 08, 2008, 12:15 AM // 00:15
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#32
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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Quote:
Originally Posted by Shanny
This update was great. I'm really happy with it. I had a good laugh at the UW changes, however.
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yes i agree, good job Anet.
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Aug 08, 2008, 12:15 AM // 00:15
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#33
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Warrior and mesmer hero notes are a copy of others...
100 Blades still hasn't gotten fixed.
Other than that, not much for me to complain about. Are those changes to UW mobs going to effect the ecto farming much?
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Aug 08, 2008, 12:16 AM // 00:16
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#34
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Hall Hero
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Quote:
Originally Posted by kostolomac
They buffed almost every pve skill possible , but only the lower values , maybe to reduce the incentive to grind?
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Awesome point, although I think the PvE skills would be fine at R0...but hey that's just me. A step in the right direction is a step in the right direction. Dumb as hell to have them tied to titles in the first place, though.
But yes, now UB *does* make everybody equal...to an extent. How are titles tied to it now?
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Aug 08, 2008, 12:17 AM // 00:17
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#35
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Is it just me, or does anyone else expect any charr hm mission or vanquishing to just have a tank, with everyone else bringing vanguard sniper support and spiking down as much charr in one go as possible?
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Aug 08, 2008, 12:19 AM // 00:19
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#36
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Soldiers Of Shadowsssssssssssss (ssss)
Profession: Mo/
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Well the suspense wasn't worth it in my opinion.
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Aug 08, 2008, 12:20 AM // 00:20
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#37
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Hall Hero
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Quote:
Originally Posted by Chris37320
Well the suspense wasn't worth it in my opinion.
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It rarely is, hence why you don't hype.
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Aug 08, 2008, 12:20 AM // 00:20
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#38
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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I expected an update like this. Thanks for the hard work Linsey.
I have to see what these GvG changes will end up like.
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Aug 08, 2008, 12:20 AM // 00:20
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#39
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Banned
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damn huage update im excited to see the stuff in play
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Aug 08, 2008, 12:21 AM // 00:21
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#40
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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WTF they boosted all the already overpowered PvE skills AND didn't nerf Ursan AND made the bosses and mobs easier to kill?
WTF???
Someone, please, explain to me why this was done. What is ANets thinking behind this, because it doesn't seem to make any sense at all to me. Did people really think that PvE was too hard?
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