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Old Sep 11, 2008, 09:48 AM // 09:48   #121
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umm pardon me for being noob but what is ghost runninG?
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Old Sep 11, 2008, 09:53 AM // 09:53   #122
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Hahaha, I love how people only care about Unyielding Aura.
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Old Sep 11, 2008, 10:06 AM // 10:06   #123
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Quote:
Originally Posted by Numa Pompilius
EDIT: /unsigned for radar range for UA, it'd still allow abuse. Maybe spirit range.
How would this still allow abuse? Ghostrunning is completely out of the question as you spawn within radar (and why does this matter when a half decent perma-SF can run it anyway?).
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Old Sep 11, 2008, 10:17 AM // 10:17   #124
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I like the skill updates

GG izzy (y)
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Old Sep 11, 2008, 10:19 AM // 10:19   #125
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Splendid. Now I can use my old MM Hero build again.
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Old Sep 11, 2008, 10:26 AM // 10:26   #126
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ahahahahahahahahaha

VS farm still go on even Justicar Thommis update

Quote:
Miscellaneous
...
Shortened the distance that Justicar Thommis will chase fleeing characters in the Slaver's Exile dungeon.
...
fail update?
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Old Sep 11, 2008, 10:33 AM // 10:33   #127
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GG on glowing skills update... btw...

So a mesmer should have more problems using elementalist skills than an ele but a RaO can still use scythes, axes and hammers often better than their primaries?
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Old Sep 11, 2008, 10:42 AM // 10:42   #128
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Quote:
Originally Posted by FengShuiDove
This. Stronger (and more universal) healing potential than HB, removes the need for a res.
Not much stronger and only more universal for the handfull healing spells that are not in Healing Prayers, for the price of being a maintained enchantment.

A clear indication of range would be nice too.

Quote:
Originally Posted by trioptikmal
... what is ghost runninG?
Mob's spawn when players get near, not heroes. With Ghostrunner the player equips a hero with UA and sends it to the target area-exit. When the hero arrives, the player dies and lets de hero cancel UA, thus rezzing the player near the exit to the next area. Easy run.

Last edited by Amy Awien; Sep 11, 2008 at 10:47 AM // 10:47..
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Old Sep 11, 2008, 10:55 AM // 10:55   #129
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Lol @ all the QQ in here.
They fixed a godly overpowered skill, get over it.
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Old Sep 11, 2008, 11:01 AM // 11:01   #130
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Quote:
Originally Posted by Axagoth Baal
GG on glowing skills update... btw...

So a mesmer should have more problems using elementalist skills than an ele but a RANGER can still use scythes, axes and hammers often better than their primaries?

OMFG stop with QQ ?? this is discussed like for ages now!!! u are a mesmer right? u cast spells faster then a ranger!! now shut up cause every class has a unique "power" u cast fast i use less energy on skills! eles got mroe energy! monks heal even more sins do more critical hits and necros gain energy when people die!!! wats the problem!!!! why do u think soj mesmers appear? cause of the signet stuff ofc but also cause mesmers can cast them faster!! if u are jelous of the rangers CREATE ONE!
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Old Sep 11, 2008, 11:01 AM // 11:01   #131
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Their was no need for a nerf on UA. UA just made the game fun and saved people some time on casual play and elite missions. Now it will be left in the shadows again.
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Old Sep 11, 2008, 11:03 AM // 11:03   #132
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Hmmm... I KNEW I should have VS farmed a little more this week. damn you spore...
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Old Sep 11, 2008, 11:27 AM // 11:27   #133
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So whats the deal with glowing gaze and stuff? Is it a nerf or a buff? Lol i cant understand
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Old Sep 11, 2008, 11:29 AM // 11:29   #134
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I'd suggest they make UA either Compass or Spirit range, I agree it was to heavily abusable and needed to be nerfed from what it was, but now it just goes back to the useless elite box.
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Old Sep 11, 2008, 11:30 AM // 11:30   #135
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Quote:
Originally Posted by Azora
OMFG stop with QQ ?? this is discussed like for ages now!!! u are a mesmer right? u cast spells faster then a ranger!! now shut up cause every class has a unique "power" u cast fast i use less energy on skills! eles got mroe energy! monks heal even more sins do more critical hits and necros gain energy when people die!!! wats the problem!!!! why do u think soj mesmers appear? cause of the signet stuff ofc but also cause mesmers can cast them faster!! if u are jelous of the rangers CREATE ONE!
My first char is a ranger
what i meant is that mesmer/ele needed to be nerfed because they were way better than eles with mirror of ice... and so rangers should be, maybe raising adrenaline required from all warrior skills and giving strength a % to build up adren faster (or something like that), that was not a QQ, just telling what i see. Ranger builds that involve secondary professions never get nerfed as they should be. Sorry for OT
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Old Sep 11, 2008, 11:37 AM // 11:37   #136
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What`s next ? natural healing ?.....>(
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Old Sep 11, 2008, 11:57 AM // 11:57   #137
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<3 update!

Love the Mind Blast

:P
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Old Sep 11, 2008, 12:18 PM // 12:18   #138
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Quote:
Originally Posted by Dronte
So whats the deal with glowing gaze and stuff? Is it a nerf or a buff? Lol i cant understand
Buff if you are E/x
Nerf if you are x/E
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Old Sep 11, 2008, 12:53 PM // 12:53   #139
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Quote:
Originally Posted by zwei2stein
Buff if you are E/x
Nerf if you are x/E
Oh lol I'm stupid, I didnt get it first (even tho I play me/e in gvg and e/mo in HA.. xD /fail by me)
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Old Sep 11, 2008, 01:07 PM // 13:07   #140
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Quote:
Originally Posted by Dronte
So whats the deal with glowing gaze and stuff? Is it a nerf or a buff? Lol i cant understand
Nothing as far as I can see, it's more or less the same running it on an Ele primary, and it isn't nearly as abusable on a Mesmer primary.

I like this update alot. No more FC Waters (At least I assume so), Mind Blast is slightly back.

Oh, and two things. MY UNYIELDING AURA GOT FIXED BAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWW, AND SLOTH HUNTER'S!!!

Oh, and just wondering, does VFarming still work or have they changed Jusitcar Thommis's aggro range drastically?

In short: GG!

Last edited by Tyla; Sep 11, 2008 at 01:10 PM // 13:10..
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