Sep 11, 2008, 12:35 AM // 00:35
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#21
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Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
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Why do they always change the fun skills? This skill or "exploit" posed no real threat.
The 100% health 100% energy is the overpowered part. But, as it stands, radar range would have been slightly more forgiving.
Last edited by Athrun Feya; Sep 11, 2008 at 12:41 AM // 00:41..
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Sep 11, 2008, 12:36 AM // 00:36
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#22
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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You know, I knew something was up, I just didn't know what. The whole High End forum is 98328232 frog scepters, heh.
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Sep 11, 2008, 12:37 AM // 00:37
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#23
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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It almost like the Dev thinking fishing your tank out of mobs in DoA is fun.....
Radar range would have allow wipe protection that the original buff gave to PVE, but would have closed ghost running.
Personally i'm surprized they didn't nerf the fact that mobs do not spawn if they are out of radar range, this would have closed both ghost running and HFFF exploits.
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Sep 11, 2008, 12:39 AM // 00:39
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#24
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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all they had to do was change it to prevent ghost running if what they said their intentions were true since they said they only changed it to close off a pve exploit. looks like they're fine with the mechanics of H/H not triggering enemies since HFFF has been around for a while. if they really want UA to still be viable, they might as well just make it radar range.
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Sep 11, 2008, 12:39 AM // 00:39
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#25
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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lol if you people actually think that Anet was going to leave UA alone then you are blind.
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Sep 11, 2008, 12:40 AM // 00:40
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#26
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Ascalonian Squire
Join Date: Apr 2007
Location: I dunno, where do U live?
Profession: N/A
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Quote:
Originally Posted by Shadowmoon
Radar range
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Agreed. I have a feeling if we complain for a few days more they'll change it to this.
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Sep 11, 2008, 12:40 AM // 00:40
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#27
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Athrun Feya
Why do they always change the fun skills? This skill or "exploit" posed no real threat
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Neither did Ursan and look what they did to it.
Now UA = Rebirth
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Sep 11, 2008, 12:41 AM // 00:41
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#28
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Pre-Searing Cadet
Join Date: Sep 2008
Guild: The Elite Phoenixes [TEP]
Profession: A/E
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Calm down people. Face facts, you already have their game and spent the money, and since there are no subscription fees it means almost nothing to them if you quit. And ArenaNet just nerfs anything that is too fun or too "advantageous to certain players" so they just want balance. The good that comes out of this is that inexperienced players won't be entirely left out since all the advanced builds etc. get nerfed
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Sep 11, 2008, 12:44 AM // 00:44
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#29
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Frost Gate Guardian
Join Date: Oct 2007
Guild: Desolation Lords [DL]
Profession: Mo/
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Just so ya'll know...it wasn't nerfed. It was fixed. It was never meant to be what it was.
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Sep 11, 2008, 12:47 AM // 00:47
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#30
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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Omg Now people have to play the game!!!!!!! /suicide
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Sep 11, 2008, 12:48 AM // 00:48
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#31
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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I honestly dont get anet. First they buff UA to make it more useful, and suddenly most elite areas monks have it on their skill bar. Then they nerf it and make it useless again. Was it that hard to comprehend that changing it to radar range would put an end to ghost running and frog farming without making the skill utterly useless?
I guess there is no in between now, either grossly overpowered or completely useless. GG anet.
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Sep 11, 2008, 12:49 AM // 00:49
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#32
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by Kaztro
Calm down people. Face facts, you already have their game and spent the money, and since there are no subscription fees it means almost nothing to them if you quit. And ArenaNet just nerfs anything that is too fun or too "advantageous to certain players" so they just want balance. The good that comes out of this is that inexperienced players won't be entirely left out since all the advanced builds etc. get nerfed
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umm as far as i can see, you're the first person to mention anyone quitting. template reply to a qq thread, i guess?
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Sep 11, 2008, 12:51 AM // 00:51
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#33
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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I don't see why people claim VS farming is dead :+ If your sin is not good enough to make it back to the wall then don't farm.
Apart from that, I'd have prefered a change into the ghostrunning alone, instead of UA. I liked the skill so much . Was fun to be able to rez midbattle form any range.
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Sep 11, 2008, 12:54 AM // 00:54
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#34
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Update 9/10/08
Update 9/10/08
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
Last edited by Ec]-[oMaN; Sep 11, 2008 at 01:19 AM // 01:19..
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Sep 11, 2008, 12:56 AM // 00:56
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#35
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by I MP I
Omg Now people have to play the game!!!!!!! /suicide
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Hey, I know you didn't mean it, but that's an excellent idea! When the sin fails the VS-run, everyone suicide to get a old-UA-style res. Yes, it's not as optimal, but it gives the sin a few tries instead of just one per run. EDIT: Serendipity at it's finest....
Last edited by lord_shar; Sep 11, 2008 at 12:59 AM // 00:59..
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Sep 11, 2008, 12:56 AM // 00:56
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#36
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Us Are Not [leet]
Profession: W/
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imho, bad update, somewhat..
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Sep 11, 2008, 12:57 AM // 00:57
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#37
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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I luvs u, OoU, so much, again.
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Sep 11, 2008, 12:57 AM // 00:57
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#38
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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lol, they reverted OoU. GG, Izzy.
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Sep 11, 2008, 12:57 AM // 00:57
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#39
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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too much skill balance in the ele. no originality.
wow. the same function for all 4 attributes.
Yay for 2 second recharge mind blast :]
and wtf @ Unyielding Aura???
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Sep 11, 2008, 12:58 AM // 00:58
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#40
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Well, let's face it. UA was bad before, except for stupidly scamming people and playing God in PuGs.
UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed.
So pretty much, it goes back to being bad, but not broken.
I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming.
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