Oct 03, 2008, 02:41 AM // 02:41
|
#201
|
Bad Romance
Join Date: May 2006
Location: Aussie Trolling Crew HQ - Grand Matron
Profession: Mo/
|
I can't see that changing treasure hunter to account based being of any benefit. Most people who would go to the effort of doing it, would have one main character anyway, and probably play that character most often. Being able to open a chest every once in a while on a character that you barely play will not reduce the grind required for the title.
|
|
|
Oct 03, 2008, 02:52 AM // 02:52
|
#202
|
Krytan Explorer
|
Quote:
Originally Posted by Daenara
I can't see that changing treasure hunter to account based being of any benefit. Most people who would go to the effort of doing it, would have one main character anyway, and probably play that character most often. Being able to open a chest every once in a while on a character that you barely play will not reduce the grind required for the title.
|
Not true. I work on treasure hunter on my dervish main. However, there are plenty of occasions when I play on different characters and I have passed up countless chests I would have otherwise opened...except that there was no point, as I wouldn't get the points to the title, and the chests are a gold sink, so you're not doing it for the loot. Also, it's annoying to have to transfer all my items I want to salvage from/golds I want to id to my main, especially since my storage and mules are virtually full, making every major transfer of items from a secondary char to the main one be a several minute exchange. Making Treasure Hunter/Wisdom account can only be a good thing, and there isn't even much of an argument against it, as its not like the titles are a char's actual achievements like say guardian or vanquisher; hell, the majority of the golds for my derv's wisdom title actually come from other chars.
|
|
|
Oct 03, 2008, 03:05 AM // 03:05
|
#203
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
All I want is EotN rep titles account based.
|
|
|
Oct 03, 2008, 03:34 AM // 03:34
|
#204
|
Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
|
every title except LDoA and Survivor until they are maxed should be account wide
|
|
|
Oct 03, 2008, 03:48 AM // 03:48
|
#205
|
Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
|
Interesting ideas..I gotta say having rep grind titles account-wide would be a nice feature
hmmm...so she's the one behind Attack on Jalis's Camp!
|
|
|
Oct 03, 2008, 03:51 AM // 03:51
|
#206
|
Forge Runner
|
Guys.. I think I just got a hard-on from the mention of title balancing.
OH GOD, YES! NERGASMS OF JOY!
Linsey, yo' da MAN!
|
|
|
Oct 03, 2008, 04:13 AM // 04:13
|
#207
|
Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
|
Ah crap... I think I just got my hopes up...
...
Yep... They're up, all right. >_>
|
|
|
Oct 03, 2008, 04:39 AM // 04:39
|
#208
|
Wilds Pathfinder
Join Date: Dec 2005
Location: Vancouver, BC, Canada
Profession: Mo/
|
well there goes all the hard work for those who already have GWAMM... :/
|
|
|
Oct 03, 2008, 04:51 AM // 04:51
|
#209
|
Desert Nomad
Join Date: Jul 2007
Location: Cuba
|
Quote:
Originally Posted by DJCoastal
well there goes all the hard work for those who already have GWAMM... :/
|
bawwwwwwwwwwww
|
|
|
Oct 03, 2008, 05:09 AM // 05:09
|
#210
|
Frost Gate Guardian
|
I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing, they might as well give a title when you first make a character and one when you reach lvl 20 at they way they are going. And if titles = bonuses in gw2, then is it really a bonus if every1 has that bonus?
|
|
|
Oct 03, 2008, 05:11 AM // 05:11
|
#211
|
Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
|
Quote:
Originally Posted by DarkNecrid
especially since we'll get to feast upon the tears of the many who forgot this game wasn't about grind.
|
Don't bash Arenanet's dev team.
|
|
|
Oct 03, 2008, 05:17 AM // 05:17
|
#212
|
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
|
Quote:
Originally Posted by nvmu
I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing, they might as well give a title when you first make a character and one when you reach lvl 20 at they way they are going. And if titles = bonuses in gw2, then is it really a bonus if every1 has that bonus?
|
-sigh- They are not just giving them out, you still have to do work for the titles.
And bonuses in GW2 will be insignificant. Most people will probably respond with "this is what we get? WTF!?!" anyways.
I think someone's gonna have to call the wambulance soon.
|
|
|
Oct 03, 2008, 05:21 AM // 05:21
|
#213
|
Ascalonian Squire
Join Date: Aug 2007
Guild: Damage Radius [dr]
|
Wow, wow, wow. This thread.....
Many things to cover:
1. For the love of Grenth, titles did not kill this game. Yes, I too am an old school player who misses the days when people actually played together, and when things were actually challenging. Which brings me to my next point:
2. One thing that has had a severely detrimental effect on this game is the improvements in henchman and the introduction of heroes. I miss the proph only days, and to some extent even the Factions days. Because guess what? Henchmen were useless, there were no heroes.
So.... *gasp* People actually had to play together, strategized together. The introduction of heroes basically accelerated the use of things like pvx wiki, were, hell, we dont come up with our own ideas, we just copy each other en masse, and slap em on teh heroes, and not have to think, ever. And for people like me who resisted Heroes at first, the situation became unavoidable, because quite a few NF missions and quests REQUIRED heroes.
I'm sorry, but people often talked about how they would like things like heroes so they can PLAY ON THERE OWN, but really, why on earth are you playing a multiplayer game thats online only to play by yourself? This makes no sense to me.
3. Titles, even the grinding ones, are not some great evil. In my case, titles are something to do. I often tried to achieve things long before factions came out. I liked exploring Tyria, and tried to explore as much as I can. When factions came out, I was estatic and proud that I had oncovered over 98% of the Tyria.
I find it infinitely ironic, many in this thread talk about how they dont like to do things over and over...... Well, lets think about to proph only days as an example. When you beat every mission, every quest, every bonus, what on earth was there left to do? What was there left to strive for? Aside from UW and FoW, and later on Sorrows Furnace, truly, what was there to do?
A lot of you saying "I dont want to grind for titles, I just want to play the game." Yet when your not grinding for titles, what are you doing? Your doing the same missions, repeatable quests, and high level instances, over and over again. Lets face it people: There is not that much stuff in GuildWars. Without titles, you will become bored and run out of things to do, unless your farming for greens and golds. Which brings me to next point:
4: Though early proph days in pve had almost no elitism, to say it didnt exist entirely is nothing but laughable. One of the few forms that did exist annoyed me to no end. What on earth am I talking about?
Extremely rare golds. People were always bragging how awesome they were because they had a FDS (back when they were actually rare) or Crystaline Sword, or any other number of rare things. Unlike titles, these rare items required neither skill nor effort. What did they require? LUCK.
And ill be honest, I was a bit over angry in those days, because in proph only days, I had beyond terrible luck with drops. Im just not a lucky guy. I could farm for hours, days, weeks, and not get a good thing, including that Superior Vigor I wanted so bad. But I digress.
5: Minor note: HFFF is not common for Luxon farming. I know Luxon farming in my alliance (which controls Cavalon) is almost entirely done through AB and full human teams for FFF. We sometimes use heroes as replacements for nukers and monks when were desperately lacking people, but that aside, we play together, and though the farming is repetitive, one should not say we dont have fun. Maybe not fun in the farming itself, but we talk together, both through team chat and vent, and ac and gc. I also like to do things when im nuking or monking, such as dropping semi-valuable items on the ground while waiting for the runner just to see who picks it up the fastest, since half my alliance knows I do this on a regular basis.
6. Yes, I do agree *some* titles should be account wide or lowered. However, I dont think they should become effortless handouts. Seems anyone who says this on these boards is labelled "elitist." I dont know about elitism, but what on earth is wrong with being prideful about things you have spent long amounts of time and effort to accomplish, or things that were quite hard to do? Why must everything in this game be dumbed down and easier? Why cant people enjoy something tough or time-consuming, and be proud when they have a title to show for it, without being labeled elitist?
I know there are elitist, angry pigs that need a nice big cup of shut the **** up, but to apply a blanket label against all people who like grinding at all is horrible.
Basically people, quit trying to fix the symptom, and worry about the real sources instead. There are quite a few things that have devalued this game, and the 3 that come to the top of my mind are heroes, EOTN consumables (most especially essence of celerity,) and ANET constantly making things easier, when they should be making them more challenging, or simply leaving them as they are.
Really, the only thing I can think of that needs nerfing is Mallyx the Unyielding, but meh.
Last edited by MikeThePsycho; Oct 03, 2008 at 05:30 AM // 05:30..
|
|
|
Oct 03, 2008, 05:23 AM // 05:23
|
#214
|
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
Quote:
Originally Posted by DJCoastal
well there goes all the hard work for those who already have GWAMM... :/
|
Here's an idea: take a screenshot of your GWAMM character and make a new thread in Screenshot Emporium showing those who achieved GWAMM before the title change, so you can prove that you deserved your prestige, while casual gamers can actually achieve respectable levels of any of the respective title tracks to be on par with the hardcore gamers.
or you could stop crying, because YOU know what you did, who cares what other people think? If you have above-said proof with post timestamps, you can make the effort of proving your 1337-ness to anyone. Just save the template with the link as the name and ping it to whoever hurts your e-peen by saying you got your title after the change.
Although I run a cryer build in VS farms with only rank 6 sunspear, nobody's asked me to display my title yet. It's not like the Ursan thing where you HAD to be rank 9+ to get a group doing anything.
|
|
|
Oct 03, 2008, 05:27 AM // 05:27
|
#215
|
Ascalonian Squire
Join Date: Aug 2007
Guild: Damage Radius [dr]
|
Quote:
It's not like the Ursan thing where you HAD to be rank 9+ to get a group doing anything.
|
I shed tears of joy when they finally nerfed Ursan, Ursan only groups were infesting most of the entire Guild Wars world, and the elitism for such and easy and mindlessly retarded system really always irked me.
It was like.... old svchool IWAY for pve....
|
|
|
Oct 03, 2008, 05:30 AM // 05:30
|
#216
|
Academy Page
|
Quote:
Originally Posted by nvmu
I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing
|
But the vast majority of them are easy to get, if you consider that all a person needs to do is spend the hours upon hours upon tortuous hours gaining the maximum rank in them. Time > skill many times over in this case. It would be nice if the titles somehow worked out to reward certain interesting rare achievements instead of years of time-wasting grinding (note that I do not know what these alleged "achievements" would be, but it is possible).
(Back to playing for the odd hour of fun-- sort of-- after another lengthy absence-- and no max-grinding titles. Aww. )
|
|
|
Oct 03, 2008, 05:34 AM // 05:34
|
#217
|
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
|
Quote:
Originally Posted by nvmu
I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing, they might as well give a title when you first make a character and one when you reach lvl 20 at they way they are going. And if titles = bonuses in gw2, then is it really a bonus if every1 has that bonus?
|
I wouldn't let all the speculation that's going on here cloud what the Dev actually said. She said she's working on title re-balancing.
Like I said earlier, don't expect anything, because there have been no specifics mentioned, other than the faction titles are being looked at. Right now, it's "easy" to get the Kurzick title, thanks to HFFF. Not so easy to get the luxon title, as far as I know. They MAY lower the requirement for maxing it, but they MAY also take steps to kill off the HFFF runs. We'll find out what the re-balancing is REALLY all about next month. Until then, DON'T PANIC!
|
|
|
Oct 03, 2008, 05:47 AM // 05:47
|
#218
|
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
It's EASY but it takes TIME away from PLAYING the game.
I say double or triple points earned from blessings, AND remove the 100g necessary for paying the priest in an instance. It's a poor money sink, there are better money sinks out there now (ahem CONS AND LOCKPICKS) and it discourages new players who might be saving every nickel and dime for their new set of elite armor, ALSO a money sink, so people earn faction faster.
Also, add faction rewards for completing The Deep and Urgoz's Warren. These should be large faction rewards, like 10k. I mean...you just liberated the respective houses from their most dire evil aside from each other...that's worthy of a good chunk of faction. It'll also balance out the faction gain for Luxon with Kurzick because it's sooooooooo much faster to do the Deep than Urgoz.
|
|
|
Oct 03, 2008, 05:49 AM // 05:49
|
#219
|
Frost Gate Guardian
Join Date: Apr 2008
Location: New Zealand
Guild: [WTF]
Profession: W/
|
Good for a lot of people. Will mean more people doing something rather than grinding pve titles for ranks on skills. More groups are better for everyone. having titles made easier will do wonders for areas like DoA/HA etc where having low titles will most likely grant you exclusion from a lot of groups.. just my two cents
|
|
|
Oct 03, 2008, 06:35 AM // 06:35
|
#220
|
Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
|
Quote:
Originally Posted by Azazel The Assassin
And bonuses in GW2 will be insignificant. Most people will probably respond with "this is what we get? WTF!?!" anyways.
|
just like in christmas story...."be sure to drink your ovaltine." ...WTF!?!?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:29 AM // 09:29.
|