Jun 23, 2008, 10:28 PM // 22:28
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#321
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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Quote:
Originally Posted by zelgadissan
It's already been announced that GW2 is set roughly 250 years after EotN. My interpretation of the HoM has always been that your new character will inherit the "lore or conquests" of your HoM character much like they are descendants of your GW1 character. Who's to say that my mesmer isn't going to get it on with an Asuran to get my descendants to (presumably) have more energy? If that's the case choosing a race is irrelevant.
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I know , but he was quoting Lore at me so i figured if i suggested mixed race characters he would have a fit
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Jun 24, 2008, 01:53 AM // 01:53
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#322
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Wilds Pathfinder
Join Date: Apr 2006
Location: In ur base...
Guild: The one true [Hope]
Profession: E/
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I would lose the Dervish.
Admittedly, I don't much like melee classes, but I was cool with my warrior. Then, assassin came along. I never really liked my assassin. She never really grew beyond the whole "critical barrager" thing. Even now, a year later, I need to get her through Naphui Quarter so I can change her profession and farm ectos
Finally, the dervish. Scythes are cool, but kinda like really big axes. I only put about 20 hours into my dervish, but I found myself spending more time looking at my active enchantments than anything else...
The other professions all provide a different experience. Dervish did nothing for me.
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Jun 24, 2008, 02:07 AM // 02:07
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#323
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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dervish will meet the chopping block, because it's a skill-less, badly designed (warrior) class.
same with the sin.
paragon will be redesigned, as the idea was good but the execution was wrong.
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Jun 24, 2008, 02:11 AM // 02:11
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#324
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Academy Page
Join Date: Jun 2007
Location: The Island Below Shing Jea Monastary
Guild: Forever Knights
Profession: R/
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Alright personally I wouldn't mind the Asssassin or Dervish to go, seeing as how I'm gonna play GW2 completley diff. than I did GW...
Anyways...
You can't get rid of the following characters, because like someone previously said, that'd take away from the archetypical structure of the game...
-Warrior: Meat Shield pls
-Monk: omfg no healz?
-Ranger: Ranged Ownage
-Necro: The evil figure with a good heart
-Ele: NUKEZZZ
-Mesmer: The Noble ^____^
-Rit: Very unique class...
Paragon...Assassin, and Dervish are the ones I see....
But ofc I'd rather none of them to go
ORR...
It could be like WoW where only Asura's can be Ele's etc.
(That'd kind of suck though)
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Jun 24, 2008, 02:37 AM // 02:37
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#325
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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If they keep this game limited by profession wise like in Guild Wars 1, then i could see the Paragon and Rit getting the axe. The Paragon skills and ect.. can be merged into a Warriors and the Rit can be merged into a Necro and Monk.
I personally like the Dervish. If they axe the Dervish, they could merge that as well with the warrior.
Hoping for a little more variety in the next GW. Dual wielding, 2handed swords, less reskins. As long as i get a flavor of GW with something fresh i will be happy. But i dont think we will be seeing GW2 till 2010.
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Jun 24, 2008, 02:38 AM // 02:38
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#326
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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The mesmer is being fused with the assassin and the dropped class, the Chronomancer. Aka, I am playing that class. You all will die when I bring my level 1000 Mesmer into Ascalon and use Chaos Storm, which destroys the entire Eastern Frontier along with all the lesser peons, and shadow warp back to Kaineng Center to meet with my underlings.
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Jun 24, 2008, 01:12 PM // 13:12
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#327
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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I see no reason for removing any professions... they will most likely add all 10 back into GW2, and add a few more with Races. If anything, I think Paras and Dervish are the least used, and I don't think anyone would really care much if they were remove, especially Paras. Although they both can be great to use PvE wise... I still don't see any reason to remove anything. Why would they? doesn't make any sense... why take stuff out of the game when it would just upset people and make them not want to play gw2. I think that would be a big mistake for Anet.
I would also like to see a URL or Link to this "FAQ" that you have read. Keep in mind if it is on wiki, anyone can edit the pages and say anything they want.
I just wise Anet would come out of that damn closet and tell us about GW2 already! kinda pissing me off I don't see why they need to make such a secret about it, maybe for tryin to avoid copycats, but even so they are way ahead of any other game companies with their type of gameplay. As of now, they are gonna leave everyone wondering in the dark, and end up with high expectations of what to expect only to possibly be disappointed. Settings us up for possible disappointments is not a good move. I was upset knowing that ANet was not going to be around for E3 this year, I was really hoping to see them there to talk about GW2. The wait continues....
Last edited by ReZDoGG; Jun 24, 2008 at 01:17 PM // 13:17..
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Jun 25, 2008, 01:30 AM // 01:30
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#328
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Ascalonian Squire
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I think they wanna go with less professions because it will be easier to balance. The variety will come from the different races which will be able to play any of the professions.
It like that right now anyway if you look at all the monsters in the game they're all difference races but use the same proffesions, they dont all get different skillsets.
Adding more races is gonna be nice for variety say you wanna be a non human melee warrior. As long as they add more skills and combo's they dont need a huge number of professions to make it interesting.
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Jun 25, 2008, 01:41 AM // 01:41
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#329
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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If they drop any, it will be the Ritualist, Paragon, Dervish and maybe Assassin. The former 3 have only caused problems in the game, so should just be deleted.
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Jun 25, 2008, 01:55 AM // 01:55
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#330
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Krytan Explorer
Join Date: Mar 2006
Location: U.S.
Guild: [FluX]
Profession: W/
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if each race has different attributes i think the professions might be limited to certain races for the best abilities...kinda lame and typical like all the other mmorpgs
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Jun 25, 2008, 02:01 AM // 02:01
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#331
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Since they want characters to be more self sufficient.... monks. Maybe we'll see some "paladin" class or something to replace them, where healing others is a side benefit rather than the main point.
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Jun 25, 2008, 02:04 AM // 02:04
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#332
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by FoxBat
Since they want characters to be more self sufficient.... monks. Maybe we'll see some "paladin" class or something to replace them, where healing others is a side benefit rather than the main point.
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Monks aren't being removed, don't be silly.
Anyways, I'm sure it's going to be either assassin, dervish, and/or paragon. The core classes are most likely going to stay.
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Jun 25, 2008, 02:11 AM // 02:11
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#333
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Academy Page
Join Date: Oct 2007
Location: United States
Guild: Passionate Kiss of The Forsaken [KISS]
Profession: E/Me
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Sins, Dervs or Gons should be chopped out of the game, removing one of these or all three would allow for easier class balancing and maybe some modifications to the remaining classes, allowing them to have a broader array of skill bar sets and new roles to fit into.
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Jun 25, 2008, 04:43 AM // 04:43
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#334
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Reading the views of others a couple of thoughts came to me.
Whatever classes "if any" are dropped in gw2 I doubt it will be because their countries of origin are no longer accessable.
Fact is they have now spread all over the map and given time training centers for all the classes would develop in other areas.
Its also probably a bad idea to drop a class.
Its one thing to have a new game with fresh ideas on character creation and development its another to keep some classes and drop others because that just annoys the players who happen to love that class.
I have my money on classes developed differently and yes its very possible some classes and skills could merge that seems inevitable.
Any warrior class should be capable of wielding any weapon so be it spear bow sword or scythe its still a weapon.
Its also true that the type and weight of armour you wear is down to personal choice.
Seems better to me to have a number of schools of magic and a martial training regime and you decide as the character evolves which path they choose.
Some types of armour or weapons will inhibit certain types or levels of magic and so on.
You could then do away with secondary classes as such.
No one knows of course and that's half the fun the other half is guessing and hoping.
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Jun 25, 2008, 04:55 AM // 04:55
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#335
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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As long as I get to play an Asuran Warrior, this tiny little troll creature with a huge GW1 Long Sword thats like 3 times the size he is, I'll be fine
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Jun 25, 2008, 07:05 AM // 07:05
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#336
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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Quote:
Originally Posted by Koudelka
Mesmers - This profession requires a brain to to play, and sadly some people do not understand them... Personally I am a mesmer addict and would become suicidal if they dissapeared in GW2.
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sry just thought it was funny...whether it was put in purpose or not.
neways, paragons are lame, i think they will go.
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Jun 25, 2008, 08:28 AM // 08:28
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#337
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Academy Page
Join Date: Feb 2006
Profession: Me/A
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I'd drop the Paragon and shift the Warrior in its direction, since with attributes like Tactics and Leadership there's some crossover already. Furthermore, I'd give both bows and spears to Warriors, and share the weapon sets with Rangers. I don't see much point in forcing a specific dual-class just so a warrior can fight effectively at range.
Also, I'd drop the Assassin and merge it with the Ranger, add shurikens and darts to the ranged weapon list, and move the Ranger spirits and the entire Ritualist class to the Necromancer. Get rid of the Dervish as well, since they're basically warrior monks wielding scythes.
Last thing I'd look at is merging the Mesmer with the Elementalist, and just working with good old Sorcerer as a title - but since that would leave only five classes, that may be going a bit too far.
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Jun 25, 2008, 04:03 PM // 16:03
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#338
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Frost Gate Guardian
Join Date: Apr 2008
Location: England.
Guild: Colloidal Gold [Purp] - Leader
Profession: E/
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Quote:
Originally Posted by Darkhorse
Last thing I'd look at is merging the Mesmer with the Elementalist, and just working with good old Sorcerer as a title - but since that would leave only five classes, that may be going a bit too far.
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Bad Idea if you ask me, Elementalists and Mesmers have very little in common. Also I've a feeling that the Core Proffessions won't be touched.
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Jun 25, 2008, 04:31 PM // 16:31
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#339
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Remove assassins, ritualist, paragons and dervishes please.
They were a big mistake because the games balance suffered extremely.
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Jun 25, 2008, 06:24 PM // 18:24
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#340
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Pre-Searing Cadet
Join Date: Apr 2007
Location: USA
Guild: SOF
Profession: Mo/
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Wow. Many of you are so self-centered about this game. First of all, it's just a game. A game I spend every day and weekend on, but still just a game. Luckily it's not countless hours because I can type /age, but that really only makes it worse lol.
Just because you don't like a profession, doesn't mean it's crap. I dislike sins, dervs, and rangers; but I'm not going to crap on them because I don't like playing them. Just because I don't enjoy playing them, doesn't mean someone else doesn't like them as their favorite. I prefer caster chars, while others prefer melee. That's why we have different ones to choose from.
Try to understand how GW2 will be designed, then you can start figuring out what will be cut. The way some of you talk it's like you've never played an mmorpg before. So ya'll need to go play one before you comment.
Getting rid of any of the professions will upset people, but if the profession doesn't fit with the way the game operates, then it will get cut. Plus, they probably have ideas for new professions so they might have to cut certain ones. GW also has a unique culture and it's highly doubtful they'll get rid of a profession that will take a way from GW's style.
Paragons are great party supporters. Unless there is a certain party build to run, I always take a paragon in hard mode; it’s like an armor of salvation. I can definitely see them as a benefit for GW2, but yes, paragon skills could be given to other professions to get rid of them.
Mesmers are core and unless they want to change the culture of GW, then they will keep them. It's really hard to see GW without mesmers, especially PvP.
Dervs are very similar to warriors. It's like having a dark warrior. Being so similar they could definitely go or be mixed into another profession.
Assassins are like a glass tank. While I don't like them, I can see them useful and fun in an mmorpg. If Anet doesn't want to deal with them in GW2, then they'll get rid of them.
Ritualists are fun and diverse, but their skills could be sent to different professions easily. Monks could take their restoration and necros or rangers could take the others. It wouldn't be hard to get rid of them.
And if you want to just go down the list of professions they will keep and see who ends up last. Warriors, Monks, and Elementalists are your top sure bets on who will stay.
Most of us know and understand this, whether we like it or not. If they're going to cut professions, then they'll get rid of the ones which don't fit with the play of the game or mix them with other professions.
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