Mar 03, 2008, 11:35 PM // 23:35
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#221
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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I would want dervishes and paragons to get the axe. Warriors might as well get scythes, and paragons don't really fit with solo play. All of the classes they will put in have some serious self-healing, I think, to accommodate solo-play. Rits need to stay in and have some more serious healing. Also, Chronomancers need to go in. It was their freshest profession idea imo and it got the axe for GWEN. They NEED to include it in GW2.
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Mar 04, 2008, 02:14 AM // 02:14
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#222
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by MithranArkanere
Monks do not have sacrifice spells and do not summons cratures.
Spawning power affects spirits AND minions.
They deal with death in a different way, but they still deal with death.
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Monks also don't have lifesteal effects, while many of the Ritualist's more popular 'heals' do so via lifesteal.
I'd say they're both looking at the same thing from different angles. Having the two professions merge may well be a natural progression as they realise just this.
And it would also mean the Necromancer might not have to muscle in on the Mesmer's territory so much!
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Mar 04, 2008, 02:45 AM // 02:45
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#223
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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get rid of the paragons/rits or sins
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Mar 04, 2008, 02:59 AM // 02:59
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#224
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Ascalonian Squire
Join Date: Mar 2006
Guild: We Farm Your [트두므s]
Profession: R/
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ha hah!! i am so glad i found this thread!!
oh i hope, paragon is gone in gw2. while a beauty of an idea. I would love for people to stop asking how come youre a ranger named grace paragon!! I named her waaaaaayyyy before that chapter was released when it was only prophecies out. whine whine i know - but other than that I haven't a better point. (just joking around, dont really care.)
seriously: probable drop would be paragon. the others i have seen used more so. to me (others may think differently) paragon sways more for pvp. and well most players that know me... know what i think of pvp. in no way am i saying anything bad about pvp, but i have noticed a lot of players fade from pvp/pve to mainly pve since nightfall came out. just my thought on it.
i dont see anyone saying in pve.. hey someone bring a paragon!
second thought... they're fun to kill in pve.... and mobs would change.... i see pros and cons.. but we could do that with any profession. even monk and warriors. since others can heal and tank... *shrug*
but i could swear i heard somewhere they were to add professions in gw2. the nonhuman ones. seems kinda silly to rmove anything.
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Mar 04, 2008, 05:46 PM // 17:46
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#225
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Paladins of Eternal Truth[POET]
Profession: W/Mo
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My guess is that all classes outside original prophecies will get cut. Sins, rits, para, and dervs. And then they will create some totally new classes to meet their number that they want at the beginning (that's 10 right?)
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Mar 04, 2008, 05:51 PM // 17:51
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#226
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Quote:
Originally Posted by MithranArkanere
Monks do not have sacrifice spells and do not summons cratures.
Spawning power affects spirits AND minions.
They deal with death in a different way, but they still deal with death.
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Rits have only 3 sacrifice spells. Two of which are not sacrificial if there are spirits arround.
Rits do not summon minions with their own skills.
Spirits arent undead, and they are not the newly departed. They are ancestors that the rit calls upon.
As for dealing with death, all proffesions deal with death, so by that logic guess the only proffesion available in gw2 will be the necromancer?
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Mar 04, 2008, 07:06 PM // 19:06
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#227
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by Sunyavadin
Paragons are just glorified Wammos who get to choose a third profession..
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No warrior equals a paragon.
I thought I read somewhere that gw2 wasnt going to have 'classes'.... So whats the point of this thread?
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Mar 04, 2008, 07:19 PM // 19:19
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#228
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Horseman Of War
No warrior equals a paragon.
I thought I read somewhere that gw2 wasnt going to have 'classes'.... So whats the point of this thread?
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source? I highly doubt they said anything offical about it.
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Mar 04, 2008, 07:39 PM // 19:39
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#229
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Frost Gate Guardian
Join Date: Apr 2007
Location: England
Guild: The Khaotic Empire (TKE)
Profession: Me/Mo
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Quote:
Originally Posted by Grace Paragon
ha hah!! i am so glad i found this thread!!
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Thank you lol ^^. Nice to see a lot of opinions, (and a lot of responses!). Getting back on track:
Don't worry about balancing. Yes, we know, Arenanet couldn't balance a skill if the "balance" button was infront of them. However, I think they might have hopefully learned that creating new games with unbalanced skills is not fair on the players (woops, 5000000 players... :I).
Generally, I see these professions mentioned again and again: Paragons and Rits. And also... I would hate to see any "merging" of professions. We can argue all day how simmilar some professions are, and please... saying things like "a warrior can use a spear = no paragons" is really quite pathetic. You might aswell say: "Monks can cast spells = no eles". People choose a profession not only for its skills, but also for its appearence and style. Merging assassins with mesmers? Sorry, not in my book. Mesmers are very different to assassins... do I really have to point out the differences?
Anyway, thank you for your flood of responses, keep it up :P.
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Mar 04, 2008, 09:40 PM // 21:40
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#230
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Warriors are safe, monks are safe, eles and rangers are probably safe. Find me an MMO that doesn't have those professions...
Once you get outside the basic, two dimensional, heal-tank-damage set, all those other crazy "miscellaneous" classes are up in the air. I mean, what, if anything does a mesmer* actually do? If enough of the player base can't answer that question, I wouldn't count on that class being in GW2.
*Yeah, I just picked mesmer, but it could be rit, paragon, assassin, dervish, necro, you get the idea.
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Mar 04, 2008, 09:43 PM // 21:43
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#231
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by MarlinBackna
paragons don't really fit with solo play
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Please explain that. All-paragon teams are one of the most powerful combos possible.
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Mar 04, 2008, 09:44 PM // 21:44
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#232
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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I will cry if any of the origional 6 get cut. To me, they are what makes GW so great. The other 4 classes could definately be tweaked. Make sins a bit more ninja-like, and there you have it.
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Mar 04, 2008, 09:56 PM // 21:56
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#233
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Frost Gate Guardian
Join Date: Jul 2006
Location: Wales, United Kingdom
Guild: Great Success [GS]
Profession: Mo/
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Quote:
Originally Posted by Zahr Dalsk
Please explain that. All-paragon teams are one of the most powerful combos possible.
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he said solo play, which is really sort of correct seeing as they are the "leaders of the battlefield." Our ingame cheerleaders which motivate us.
I don't want any of the classes to get the chop tbh I really like them all, theres alot of talk going on in the threads about balancing but seeing as the game is going to have a overhaul the skills are more likely to follow that. Besides how could a feisty self confident paragon not fit solo play LOTRO has a class which I can't recall which is like it and it solos fine.
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Mar 04, 2008, 10:29 PM // 22:29
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#234
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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Quote:
Originally Posted by garethporlest18
I hope all 4 of the new classes get chopped and we go back to old flavors but in depth more.
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I'm cool with that.
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Mar 04, 2008, 11:36 PM // 23:36
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#235
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Krytan Explorer
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To all those b*tching about skills: Where did it say that GW2 would have the same skills as GW1? For example, I saw a post complaining about invincimonks somewhere in here. Just take out Protective Spirit-type skills and you've got insta-pwnt on 55s.
Anyways, I think that most professions *as we know them* will get the axe, but their general concept and style will live on. In other words, most professions will get name changes, some of them will have their concepts changed, or just get merged. I highly doubt they're just going to trash the entire concept of a profession like Paragon or Mesmer. Maybe merge them with Warrior/Monk and Necromancer (respectively), but getting rid of an entire concept would do nothing but piss people off (And make some others happy..).
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Mar 04, 2008, 11:41 PM // 23:41
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#236
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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I'm guessing paragon or ritualist, which makes me extremely sad as those are some of my favorite professions. The reason being is that paragons were probably A-nets biggest disaster(lots of nerfs, buffs, imbalanced things), and ritualists just don't seem to attract a lot of people. Don't get me wrong though, I totally love both classes.
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Mar 04, 2008, 11:46 PM // 23:46
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#237
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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i honestly dont think any of them should (or will) be "chopped". they all have their own pros and cons that this bitchy community has to deal with. "ZOMG TEH SIN DIES IN LEIK 2.4 SECONDS NOOBS"
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Mar 05, 2008, 12:28 AM // 00:28
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#238
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by enxa
Rits have only 3 sacrifice spells. Two of which are not sacrificial if there are spirits arround.
Rits do not summon minions with their own skills.
Spirits arent undead, and they are not the newly departed. They are ancestors that the rit calls upon.
As for dealing with death, all proffesions deal with death, so by that logic guess the only proffesion available in gw2 will be the necromancer?
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Necromancers deal with death in the corporeal world - casting spells to bring the enemy closer to death and raising the bodies of the newly dead. Ritualists deal with death in the spiritual - summoning the spirits of the dead and chanelling power directly from the realm of the dead.
Their both drawing power from death, just coming at it from different angles.
Other professions may dish out death (or prevent it, in the case of Monks), but, with the exception of characters using Assassin's Promise, they don't actually draw power from it.
Consider a universe where nothing can die and nothing has ever died. Warriors would still be able to (futilely...) swing a weapon. Elementalists will still be able to throw fireballs around, even if nothing dies from them. Monks would still be able to channel their power, even if powers of healing may be a little redundant. Assassins would still be able to shadowstep, Paragons chant, Mesmers mesmerise, Rangers shoot, and Dervishes take the form of the gods (apart from Grenth...). However, in such a world, there will be no Necromancers and Ritualists. There may be fewer or none of some of the other professions too because there's no point to them in a world where nothing can be killed, but the Necromancer and Ritualist skillset would be completely unavailable in that world.
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Mar 05, 2008, 12:34 AM // 00:34
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#239
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Stoneys Rock
he said solo play, which is really sort of correct seeing as they are the "leaders of the battlefield." Our ingame cheerleaders which motivate us.
I don't want any of the classes to get the chop tbh I really like them all, theres alot of talk going on in the threads about balancing but seeing as the game is going to have a overhaul the skills are more likely to follow that. Besides how could a feisty self confident paragon not fit solo play LOTRO has a class which I can't recall which is like it and it solos fine.
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Ah.
In that case, well, remember that there aren't really any classes that can solo PvE. Even invincimonks only do a few select areas. At most an MM might be able to manage a few areas, and only then in normal mode. A Paragon at least has some IMBA PvE skills and can survive for a pretty long time.
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Mar 05, 2008, 12:37 AM // 00:37
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#240
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Lion's Arch Merchant
Join Date: Jan 2008
Location: inside a tanning bed
Guild: It's Raining Fame Hallelujah 【傘回傘】
Profession: Me/
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If Anet decided to kill my mesmer, well...I wouldn't be playing this game anymore. Anet can remove any other profession, I don't care, I want my damn mesmer forever and ever. Keke.
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