Feb 28, 2008, 10:32 PM // 22:32
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#81
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Southern England
Guild: Reign Of Shadows
Profession: P/W
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I've always thought since nightfall was released that the dervish was the ultimate whammo.
Paragons can be godmode but they have a lot of counters, just not many people realise it. Lack of decent skills though.
Rits are pretty much a class of their own, with possibly the most useless primary attrib in the game.
Assassins break pvp, 'nuff said.
Definitely out of those professions to get the chop, the core professions are all balanced around each other.
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Feb 28, 2008, 10:39 PM // 22:39
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#82
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Ancient Windbreaker
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Quote:
Originally Posted by Phoenix Tears
........ but stop being a flaming asshole and say your opinion normally.
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Anyone else see the irony of that statement?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Here's my thoughts, for what they are worth, from things I have read from ANET staff interviews and such:
You choose a race to play <fact>. It seems likely that each race will have inherent strength and weakness. Next, <specualtion> you choose a class, either to augment that race's strenth or to eleviate the weakness. As you play you have the option of improving certain aspects (similiar to attributes) of your character. In other words, a totally open-ended progression where the player actually chooses what his/her character will become.
Discuss?
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Feb 28, 2008, 10:42 PM // 22:42
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#83
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Desert Nomad
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Quote:
Originally Posted by Danax
And then change the class name to "Narutard".
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lol and, whats the problem of Assassins using their own kind of cultural magic ?
nobody would force you to play an Assassine then with those skills oO... come on, anet already gave the game a hairstyle, that nearly looks like a 1:1 copy and paste from Naruto, only with the exception, that the symbol for the different hometowns isn't shown on the headband
Not to mention the hundrweds over thousands of players, which surely named characters "Naruto" .. its the same, like thousands over thousands of Legolas-Rangers run around in Guild Wars, does it anyone disturb, as if the world would be doomed through this fact ? XD.
I personally would find assassine incredible awesome, wheny they would have in GW2 a gameplay mixture of GW1, Assassins's Creed, Naruto and the upcoming EVAN Online.
This together would make Assassins imo together the perfect mix out of Persian and Asian Culture, with the looks of GW1 and the stylish martial arts Action-Gameplay of EVAN-Online together with the correct cultured Weapon for Assassins -the Katar.
PS: @quickmonty: who flames me first, gets it straight back, so simple. I at least know, where to stop flaming and can discuss things, without startening things with flame postings to provoke others only, because nothing else are those flames - just provocations.
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About your theory: I can say only.. its possible, but as you say. racial strengths and weakness - something, that very many of the Anti-GW2 Whiners really don't like to hear *g*, because they think then automatically only about WoW and that GW2 will become just a WoW-Clone due to this, with a bad concept, which will end in plyers playing only Norn-Warriors, only Asura-Elementalists and only Sylvari-Monks ect. pp. XD
Last edited by Phoenix Tears; Feb 28, 2008 at 10:54 PM // 22:54..
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Feb 28, 2008, 11:01 PM // 23:01
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#84
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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i think the dervish/para/ritualist will be cut, despite those being my favourite classes
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Feb 28, 2008, 11:06 PM // 23:06
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#85
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Most likely Rit will be cut (thank freaking god), but possibly the Paragon as well.
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Feb 28, 2008, 11:12 PM // 23:12
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#86
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Frost Gate Guardian
Join Date: Mar 2007
Location: Newfoundland, Canada
Guild: The City Below [Down]
Profession: R/Rt
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I like the 4 professions that were added after proph but I feel that they could be incorporated somehow into the 6 core professions. I think if anything the 6 core should stay and the rest go. If anet did not want to incorporate them into the other professions that also leaves room for additions later on in the future through campaigns and/or expansions.
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Feb 28, 2008, 11:20 PM // 23:20
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#88
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Personally, I want all 10 classes to remain in some way. I don't know how many people were around to feel the pain of being FORCED to play a warrior if you wanted to get in someone's face to do some hacking.
Sins and dervs were given as an alternative to the "wammo" stereotype, and I for one would be disappointed if our options on building our own unique character were in any way hampered.
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Feb 28, 2008, 11:32 PM // 23:32
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#89
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Academy Page
Join Date: Oct 2007
Location: New York
Guild: Crew of the Forsaken[LaZy]
Profession: E/
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According to the GW2 Wiki, Cantha has been cut off from Tyria and Elona due to the rising of Orr. Therefore, because of the current lore available, I would say Assassin and Ritualists are going. If this is true, I'm going to be sad. Ritualists are one of my favorite classes to play...
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Feb 28, 2008, 11:34 PM // 23:34
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#90
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Lion's Arch Merchant
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There will likely be more classes than we can currently speculate. And it may be that a single character can play any of them, changing primaries as easily as we can now change our secondaries.
Each profession will have a token amount of leveling to be done (see GW1) to reach full attributes etc. thus the seemingly endless leveling of one primary character, with multiple Primary/secondary professions. New professions released every expansion and on an on.
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Feb 28, 2008, 11:34 PM // 23:34
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#91
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Banned
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Axe the assassins and mesmers they are a waste of space.
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Feb 28, 2008, 11:38 PM // 23:38
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#93
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by Master Knightfall
Axe the assassins and mesmers they are a waste of space.
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lol ur dum. Mesmers are one of the best classes, you're just bad.
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Feb 28, 2008, 11:41 PM // 23:41
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#94
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Actually I would think the Dervish are the class that could be most easily dropped.
Sins would be next on the block.
As for Mesmers and Paragons they both have much greater potential for improvement than most any other class with the correct tweeks to current skills and some new skills.
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Feb 28, 2008, 11:44 PM // 23:44
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#95
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Banned
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Quote:
Originally Posted by fenix
lol ur dum. Mesmers are one of the best classes, you're just bad.
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Nope you are the dum one I stomp mesmers and sins all the time in pvp. Easy and nobody wants them in pve except if they have UB, so, no use wasting space on mesmers and sins anymore.
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Feb 28, 2008, 11:44 PM // 23:44
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#96
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Illfated Fat
People underestimage the GODMODE that is Paragon. I think you could axe almost any profession and it wouldn't matter, but paragons are ungodly. Only retarded people fear them, like they fear the mesmer. Also, in a strange way, it's hard to play a para (like a mesmer) in PvE becaues it's hard sometimes to decide how to be effective in a party. Often times I found that a paragon has to be suited to the rest of the team build, or to the evironment.
I can't imagine any class getting axed, as they have all brought something unique to this game, both in PvE and PvP. Some professions come with incredibile utility, damage, defense, or soloability. No one class can quite do what another can.
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I am seriously having issues understanding what this post is about.
And judging by the parts that I do understand - can I have some of what you're smoking? Out of medical reasons OF COURSE!
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Feb 28, 2008, 11:45 PM // 23:45
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#97
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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I would have to say dervish.
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Feb 29, 2008, 12:17 AM // 00:17
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#98
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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Quote:
Originally Posted by Phoenix Tears
lol and, whats the problem of Assassins using their own kind of cultural magic ?
nobody would force you to play an Assassine then with those skills oO... come on, anet already gave the game a hairstyle, that nearly looks like a 1:1 copy and paste from Naruto, only with the exception, that the symbol for the different hometowns isn't shown on the headband
Not to mention the hundrweds over thousands of players, which surely named characters "Naruto" .. its the same, like thousands over thousands of Legolas-Rangers run around in Guild Wars, does it anyone disturb, as if the world would be doomed through this fact ? XD.
I personally would find assassine incredible awesome, wheny they would have in GW2 a gameplay mixture of GW1, Assassins's Creed, Naruto and the upcoming EVAN Online.
This together would make Assassins imo together the perfect mix out of Persian and Asian Culture, with the looks of GW1 and the stylish martial arts Action-Gameplay of EVAN-Online together with the correct cultured Weapon for Assassins -the Katar.
PS: @quickmonty: who flames me first, gets it straight back, so simple. I at least know, where to stop flaming and can discuss things, without startening things with flame postings to provoke others only, because nothing else are those flames - just provocations.
----
About your theory: I can say only.. its possible, but as you say. racial strengths and weakness - something, that very many of the Anti-GW2 Whiners really don't like to hear *g*, because they think then automatically only about WoW and that GW2 will become just a WoW-Clone due to this, with a bad concept, which will end in plyers playing only Norn-Warriors, only Asura-Elementalists and only Sylvari-Monks ect. pp. XD
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Yeah' i'd probably end up playing the class you described, but still....it is catering to the "Naruto" sins, and the class would get a bad reputation.
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Feb 29, 2008, 02:09 AM // 02:09
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#99
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Frost Gate Guardian
Join Date: Feb 2008
Guild: Flying Gophers
Profession: W/
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If they removed a profession, would that not just bone someone who added to their Hall of Monuments with that profession? Or did I misinterpret the function of HoM?
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Feb 29, 2008, 02:20 AM // 02:20
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#100
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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i say kill the derv and sin and keep para rit and core 6
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