Jun 25, 2008, 07:52 AM // 07:52
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#181
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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So:
I'm not discouraged from playing more than one character. But if I want to transfer GWAMM, I need to do all the titles on a single character.
/facepalm
This is a good update - don't get me wrong. However, the REAL effect of the change is to discourage players from feeling the need to grind max titles on more than one character. In other words, the devs are actually reducing the value of playing with multiple characters (due to max title track synergy), because you're still incentivized to do it all on a single character and there is no incentive for completing titles on multiple characters.
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Jun 25, 2008, 08:18 AM // 08:18
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#182
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Insane & Inhumane
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Quote:
Originally Posted by Rahja the Thief
lololooloooolz. nex t thing you know, ther will be an update that gives us all the ability to run around and kill each other with fish. how bout that?
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I approve of this post.
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Jun 25, 2008, 08:30 AM // 08:30
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#183
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Martin Alvito
So:
I'm not discouraged from playing more than one character. But if I want to transfer GWAMM, I need to do all the titles on a single character.
/facepalm
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Who said, you can "transfer GWAMM"?
Maybe you just need to display 5 titles on the honor monument to get the respective unlock for GW2. The mechanic what makes a monument "complete" was never officially revealed by Anet. Wiki is just guesswork.
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Jun 25, 2008, 08:43 AM // 08:43
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#184
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Wilds Pathfinder
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I don't think GWAMM is going to be an issue for many people, but I would be interested to know if there's going to be any change to the way the HoM title monument upgrades based on KoaBD generally. Maybe it could count the titles added to the same effect and giving a sort of pseudo-KoaBD to people who don't want to work on one character?
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Jun 25, 2008, 08:57 AM // 08:57
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#185
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Rahja the Thief
lololooloooolz. nex t thing you know, ther will be an update that gives us all the ability to run around and kill each other with fish. how bout that?
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What about we turn you into a fish and then slap all GWG mods with your useless body (how are you going to write differential equations without hands?)!
Can I has your HoM?
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Jun 25, 2008, 09:20 AM // 09:20
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#186
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by seut
Who said, you can "transfer GWAMM"?
Maybe you just need to display 5 titles on the honor monument to get the respective unlock for GW2. The mechanic what makes a monument "complete" was never officially revealed by Anet. Wiki is just guesswork.
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Considering that GWAMM has distinct visual effect on HOM and is listed as major achievement in munument text ...
Guess works is not that much baseless.
---
Anyway, i thought a bit about it, if GWAMM will have impact, then this is what it removes as "necessary" for main:
* Doing all staue-worthy areas
* Buying 15k armors
* Destroyer weapons.
* Minipets
* Heroes / Multiple pets (yay, i no longer have to abandon my pet on main to have em all!)
However all those grindy nonaccount based titles still would have to be done by single character to fuell GWAMM.
Now, minipets/hero statues do not really require much effort and being able to offload them to secondary characters helps nothing.
15k armors help a bit more as now one can buy armors purely depending on thier taste so their main would not longer have to buy ugly armors just to place to monument, however, offloading this to secondary characters does not really help with making playing then worth more.
Weapon is better, people with multiple characters can now finally buy weapons that those characters will use instead of buying everything on one and having heroes equip em or even trash those weapons for uselessness. But still does not help with playing those characters more.
So, those monuments not make playing non-mains that much worth it because they don't really involve gameplay.
And monument that actually does (titles) still seems to require one main. (Hope i am wrong...)
But it added two titles that are now worth it doing with non-main: LDOA and/or Survivor.
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Jun 25, 2008, 09:40 AM // 09:40
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#187
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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Does this mean that my destroyer weps which are currently in my HoM on my main char. will be uncustomised?
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Jun 25, 2008, 10:11 AM // 10:11
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#188
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Tutis Evito
Does this mean that my destroyer weps which are currently in my HoM on my main char. will be uncustomised?
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I doubt it. The weapons aint getting taken down. They will probably just appear in your other characters halls like they put them there.
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Jun 25, 2008, 10:15 AM // 10:15
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#189
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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OK....If the HoM is account wide... does that mean that the weps i put in now will still be customised... or due to the update uncustomised..
If when dedicating they are now uncustomised.../rage
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Jun 25, 2008, 10:26 AM // 10:26
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#190
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Ascalonian Squire
Join Date: Mar 2006
Profession: E/N
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1. Each individual character will still have his or her own HoM.
2. Titles will not be able to move from character to character, so if you earn survivor on a new character your old character will not be able to show it.
3. When you enter your HoM you will be able to choose between seeing just the achievements of that character or all achievements, your characters' achievements will not be combined together, this is just making it easier to see what you have "unlocked".
4. If you imagine there was a checklist storing what you have unlocked in gw2. Before the update, each individual character had their own checklist. Now, there is only one checklist for the account. so if you have say, sweet tooth in your monk's HoM, it will be checked off on your account list. This does not mean the other characters will be able to add it to their HoM, just that it will be visible when the HoM is set to account wide rather than character only.
5. Before the update, when you connected your GW1 account to your GW2 account it would ask you what character you wanted to use as the ancestor for the new character. It would have then used that particular checklist to decide what unlocks applied to this new character. Now it just uses the account checklist for all new characters. I don’t know if this will mean that you still have to tie each new character to a single existing character or it will make all of your old characters ancestors for every new character.
Well that’s how I see it.
Last edited by jsshah1; Jun 25, 2008 at 10:30 AM // 10:30..
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Jun 25, 2008, 10:28 AM // 10:28
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#191
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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I bet the "...information about the exact rewards for each Hall of Monuments accomplishment..." would be pretty anti-climatic to us all. Imagine the hard to max PvP titles reward is a stupid cape that goes along the lines "I am a Legendary Champion in GW1 and all I have now is this stupid cape... "
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Jun 25, 2008, 10:39 AM // 10:39
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#192
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Quote:
Originally Posted by Tutis Evito
Does this mean that my destroyer weps which are currently in my HoM on my main char. will be uncustomised?
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If Anet is smart, they will just uncustomize them, and make them dedicated to your account, and somehow require you to customize them again to whichever character you choose in your account for the weapons to be shown in the HoM again. Or just uncustomize and remove from HoM alltogether so you can choose to put them back in the HoM again with any character you choose (or not put them back at all if you'd rather have Tormented weapons in there).
I just hope you held on to those weapons, and didn't trash them after putting them in your HoM.
Quote:
Originally Posted by jsshah1
5. Before the update, when you connected your GW1 account to your GW2 account it would ask you what character you wanted to use as the ancestor for the new character. It would have then used that particular checklist to decide what unlocks applied to this new character. Now it just uses the account checklist for all new characters. I don’t know if this will mean that you still have to tie each new character to a single existing character or it will make all of your old characters ancestors for every new character.
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I hope the latter. All achievements you made in GW1 with all your characters shoud be inherited by all the characters you create in GW2. They are, after all, descendants. I think that's fairest to all. GG anet! I think you made a wise decision
I do wonder though if completed titles on other characters will add to your main character's GWAMM track. Probably not, which is kinda disappointing, because you're basically still going to have to play your main character if you're going for GWAMM. But hey, that's a choice everyone can make. I'm not complaining ^^
Last edited by Sjeng; Jun 25, 2008 at 10:45 AM // 10:45..
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Jun 25, 2008, 10:44 AM // 10:44
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#193
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Jungle Guide
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Quote:
Originally Posted by jsshah1
1. Each individual character will still have his or her own HoM.
2. Titles will not be able to move from character to character, so if you earn survivor on a new character your old character will not be able to show it.
3. When you enter your HoM you will be able to choose between seeing just the achievements of that character or all achievements, your characters' achievements will not be combined together, this is just making it easier to see what you have "unlocked".
4. If you imagine there was a checklist storing what you have unlocked in gw2. Before the update, each individual character had their own checklist. Now, there is only one checklist for the account. so if you have say, sweet tooth in your monk's HoM, it will be checked off on your account list. This does not mean the other characters will be able to add it to their HoM, just that it will be visible when the HoM is set to account wide rather than character only.
5. Before the update, when you connected your GW1 account to your GW2 account it would ask you what character you wanted to use as the ancestor for the new character. It would have then used that particular checklist to decide what unlocks applied to this new character. Now it just uses the account checklist for all new characters. I don’t know if this will mean that you still have to tie each new character to a single existing character or it will make all of your old characters ancestors for every new character.
Well that’s how I see it.
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Thank you, that's essentially what I said a few pages back (everyone seems to be ignoring now) and that seems the most logical way it will work.
Quote:
Originally Posted by GourangaPizza
I bet the "...information about the exact rewards for each Hall of Monuments accomplishment..." would be pretty anti-climatic to us all. Imagine the hard to max PvP titles reward is a stupid cape that goes along the lines "I am a Legendary Champion in GW1 and all I have now is this stupid cape... "
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They've already said it will be nothing epic or game breaking. Just a little novelty for your work that no one else will be able to obtain, but nothing that will give you any kind of advantage over other players. If you're expecting anything more, you're wasting your time.
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Jun 25, 2008, 10:56 AM // 10:56
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#194
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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Quote:
Originally Posted by WinterSnowblind
They've already said it will be nothing epic or game breaking. Just a little novelty for your work that no one else will be able to obtain, but nothing that will give you any kind of advantage over other players. If you're expecting anything more, you're wasting your time.
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And which part I said makes you feel that way? When I meant anti-climatic, it means we are given something that is dullish looking than what we're expecting. E.g. a whiptail mini devourer instead of a mini naga shaman for 2nd birthday present.
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Jun 25, 2008, 10:56 AM // 10:56
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#195
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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I'm still confused about the character name saving thing. Will all my characters names be reserved for me in GW2?
~A Leprechaun~
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Jun 25, 2008, 10:58 AM // 10:58
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#196
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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I think a "My ancestor was a God Walking Amongst Mere Mortals and all he/she left me was this lousy cape" would be awesome dude lol!
I'm hoping for some cool pimpage unlocked stuff like:
Resilience: special armor(s)
Valor: special weapon skins
Fellowship: special hero armor
Devotion: special minipet(s)
Honor: special character title display / statues in GW2 HoM / special charmable pet in HoM like rainbow phoenix / special cape (trim)
And may I suggest: Perhaps even some unique festival event gear for each one you participated in (just have the hat NPC register the hats you have to GW2 for some cool Wintersday / Halloween etc. costumes?)
Quote:
Originally Posted by A Leprechaun
I'm still confused about the character name saving thing. Will all my characters names be reserved for me in GW2?
~A Leprechaun~
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Yes, the way I see it, they will be.
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Jun 25, 2008, 11:00 AM // 11:00
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#197
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Looks promising, but lets first see how it will be implemented before I praise Anet amongst the gods. Anet showed to be a master in implementing a good idea in a bad way, so lets hope they fail on that this time and actually do it right.
Last edited by Gun Pierson; Jun 25, 2008 at 12:03 PM // 12:03..
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Jun 25, 2008, 11:58 AM // 11:58
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#198
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by Azazel The Assassin
The armors will show up on all characters, giving the profession model that fits the character. It will be interesting to see Primeval on a sin/rit, Silver eagle on non-wars, kurz/lux on derv/para, etc etc. Maybe all the armor sets will soon be equalled out (at least in location)? One can only hope.
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the armors probably just wont show up for the proffesion that doesn't have one. Or ANET COULD ADD MORE RESKINS!!!!
Last edited by BenjZee; Jun 25, 2008 at 12:01 PM // 12:01..
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Jun 25, 2008, 12:00 PM // 12:00
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#199
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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Quote:
just hope you held on to those weapons, and didn't trash them after putting them in your HoM.
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I kept them all thankfully...i dont even use then :s
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Jun 25, 2008, 12:06 PM // 12:06
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#200
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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hey, I'm suddenly very curious on how Marhan's Grotto, Granite Citadel, Elite Canthan, and Primeval armor will display in the HoM when my Paragon / Dervish / Ritualist and Assassin enter it... :O
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