Oct 26, 2008, 05:45 PM // 17:45
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#142
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Wilds Pathfinder
Join Date: Jul 2006
Location: UK
Profession: W/
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every team i've been in today has 3 or more rangers...gg
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Oct 26, 2008, 05:45 PM // 17:45
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#143
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by DarkNecrid
must be nice to face bad players who don't know what WW is or people who attack through stuff huh
All I do is get the bad players on my team. This is probably the 6th time I've had 2 or more Paragons on my team.
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Heh, I know how you must feel. I haven't had a paragon on my team yet, but it seems like opposing teams have a paragon 3/4ths of the time. I think I have seen more paragons last night then I have in all of PvE since nightfall.
Quote:
Originally Posted by Fox Reeveheart
Enough about the monk...even though I think they are imba >.< honestly, they are nigh-on impossible to kill, especially if there are two of them, oh jeez! Takes a lot to take one down it feels like.
How about mesmer love =) I've killed monks 1 v 1 with that baby. The key is to cry their signet of judgement and interrupt their cure hex or one of their healing spells :O Though they usually catch on and I have to chase after them.
I can't number the amount of runners i've pizzowned with wastrel's worry. They'll be low health and just take off, 1 hit of worry and I can walk away, know within 2-3 seconds their dead. What is even funnier is being above or beneath a bridge with the enemy on the other side and you just start spamming wastrel's worry. i've taken people down to 25% health with that one skill alone because the VAST majority of people have no idea whats going on.
lyssa's aura is almost always on after you cast it, because you will be casting spells about 90% of the time and have very little downtime. (Then again, I was using the Magekiller staff, which is even better than the staff given to you at the match, being all but 1 skill is domination magic )
assassins go so fast with their chains i've killed many in seconds just with empathy and MAYBE one energy burn, when they use heart of shadow I just click ether feast to heal also. It's a little trickier with warriors, once they get to about half health or below they'll hit the lion's comfort, if you can cry (of frustration) that then you are golden and either they will smack themselves to oblivion with empathy or take off running, of which you use energy burn or wastrel's worry.
I remember beating up on a warrior, i'm down to like 40% health and an ele was right behind him at full health after the war went down. Cry of frustration + power spike (or whatever it's called, I get the names confused) then overload. or better yet. hit the ele with wastrel's worry then interrupt their next skill :O
in the 3 weeks i been playing a mesmer I've grown to LOVE them.
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Yeah, the mesmer can kill any opposing class that decides to stay and fight them, their main problem is smart players run away and they have no snares. That's why War Cry is the most valuable shrine, the passive speed boost makes you insanely good at hunting down any single players trying to cap. Really the only problem with mesmer is that their heal requires them to be in battle to use.
BTW, you shouldn't be using the magekiller staff, the +60 health won't do a thing in the brawl. A 40/40 set will give you mods you can actually use. Same goes for armor, load it up with +armor and -condition length runes. Just about every profession here is doing half their damage through conditions and only two professions can take them off, and one of them sucks (necro).
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Oct 26, 2008, 05:56 PM // 17:56
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#144
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Jungle Guide
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Quote:
Originally Posted by Jebus
*Sigh*
Maybe it's just me, but I think none of these people even look at the minimap. Every game I try to explain how the team should be split and who should be capping which shrine - with text and the minimap - but when the gates open they all rush to the nearest shrine no matter what I friendly asked them to do =-/
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I think they assume it's some kind of fun mini-game when it's more like an alliance battle with a similar level of coordination needed. Which is probably too much for this holiday game. It should be more like 3-skill bars and 2 shrines per level if they really want everyone to understand it. On the other hand it's very easy for a couple smart players once grouped to go on a streak forever.
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Oct 26, 2008, 07:03 PM // 19:03
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#145
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I don't know if anyone asked this, I haven't bothered to check, but how long does it take until we get points per shrine capped? I remember that when I cap with my team it takes forever for the points to increase. I doubt that it matters anyways, but I'm just curious.
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Oct 26, 2008, 07:06 PM // 19:06
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#146
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Emo Goth Italics
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Quote:
Originally Posted by IlikeGW
I think they assume it's some kind of fun mini-game when it's more like an alliance battle with a similar level of coordination needed. Which is probably too much for this holiday game. It should be more like 3-skill bars and 2 shrines per level if they really want everyone to understand it. On the other hand it's very easy for a couple smart players once grouped to go on a streak forever.
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To be honest I think there should be a fully organized version of Costume Brawl aswell, the same way RA has it's own organised game. Same goes for HB; I'd like to see an organized format, a random format and a hero-based format for all of them.
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Oct 26, 2008, 08:37 PM // 20:37
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#147
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Today was horrible. About every team I got had 2+ para/necro's in it, or didn't load, or were afk, or just didn't even try to cap/kill something and just suicided everywhere.
on the bright side, if you finally get a good team, you make 20+ con wins every time.
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Oct 26, 2008, 08:42 PM // 20:42
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#148
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by bhavv
Again, you miss the entire point.
You get a three monk team and go smiting all those conditions and hexes off your front line and watching the enemy team die. It isnt a bad build, it is highly effective when there are two or three monks and 3 monks 2 warriors is just the best thing going in this game for the best defense and damage output (Yes my team messed up because we lost shrines to a better team then got killed). Conditions and hexes are always there to be smited. The more monks you get, the more damage you dish out.
I didnt realise that the Rit had any AoE skills like smite Condition and Hex. They actually do far more damage and pressure in 2 / 3 monk teams then a 2 / 3 rit team could do.
And you still carry on comparing brawl to RA, and your monk with actually useless melee skills which is just daft. Nothing on the brawl monks skill bar is a bad skill, you have 8 highly useful and good skills to use in every situation you will encounter in Costume Brawls.
You also ignored my question to you of what you would be doing in the Brawl if the monks were pure WoH healers and you got three of them. You wouldnt be able to kill anything or get any points to win, but you can do that easilly with several smite monks.
The benefits about the monk build far outweigh your negatives which honestly only apply to HA and GVG, not to Costume Brawls.
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Really now, we all know how bad you are. Please stop confirming it over and over again.
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Oct 26, 2008, 10:08 PM // 22:08
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#149
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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My posts about syncing have been deleted by a mod. This thread is about Costume Brawl and I think syncing in Costume Brawl is a valid issue. The sync thread is already closed so I can't post there. So I'm bringing my point up again.
Why is anet not nerfbatting syncing? The guide for costume brawl even says "five randomly selected players". Yet I've faced on average 1 sync team every five games. Several times I re-entered only to face the same sync team. Seriously seems like a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exploit to me. What's worse is that there is no 10 win cap like in RA, so syncers don't get flushed out.
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Oct 26, 2008, 10:11 PM // 22:11
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#150
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Emo Goth Italics
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I must be incredibly fortunate then, because I rarely face synced teams. Saying that, I can't abuse Warriors' Endurance Axe (<3) in CB so I've not been in there for a bit.
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Oct 26, 2008, 10:33 PM // 22:33
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#151
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Forge Runner
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I just did my first few matches: 6 different opposing teams in a row with only monks, rits and warriors. Are there any people left out there NOT synching? (Except for the poor sods I end up teaming up with?)
I'll get my gamer points come Wintersday.
Last edited by Gli; Oct 26, 2008 at 10:36 PM // 22:36..
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Oct 26, 2008, 11:57 PM // 23:57
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#152
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Only seen one obvious synch-team today, and two rits obviously controlled through keyclone (not sure that's really an advantage to their team!), but the fighting seemed pretty fair to me.
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Oct 27, 2008, 12:02 AM // 00:02
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#153
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I've played all the classes since I last posted.
Had a 20 win streak with my ele the other day, but that was mostly do to my team. Had 10 or near that with my monk, but I was owning it up on my monk. I was damn proud of my skills. I tried mesmer too, that didn't go well but I had one good match where I was busting people up. The mesmer build is decent in some situations.
As for paragons, they're annoying I think. I faced one team with 3 paragons on it, I was pretty sure it was a sync team because they all knew what they were doing and it seemed that way because they owned us hard like a team of players who know each other and have synced before, would own.
Haha I had to delete my double post that I didn't know was double posted. Damn interwebs.
Last edited by garethporlest18; Oct 27, 2008 at 06:41 AM // 06:41..
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Oct 27, 2008, 01:37 AM // 01:37
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#154
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Wilds Pathfinder
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I just played a couple matches, but it felt VERY exploity to me. Like PUG versus a Vent PRESET - if all our players stayed in, we might have gotten to 5 versus their 20. Otherwise we scored 1-3 with half a team. Either way, the matches were over in like 4-5 minutes...
It's obvious some exploiting of this nature is going on, as the opposing teams always had that perfect balance of class sans necro/para, while ours always had too many ranger/war with no healers (or if a healer, one who didn't help heal the team).
The character balance with 8 player random teams is usually bad - 5 makes it only that much worse...
Quote:
Originally Posted by Perfected Shadow
My posts about syncing have been deleted by a mod. This thread is about Costume Brawl and I think syncing in Costume Brawl is a valid issue. The sync thread is already closed so I can't post there. So I'm bringing my point up again.
Why is anet not nerfbatting syncing? The guide for costume brawl even says "five randomly selected players". Yet I've faced on average 1 sync team every five games. Several times I re-entered only to face the same sync team. Seriously seems like a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exploit to me. What's worse is that there is no 10 win cap like in RA, so syncers don't get flushed out.
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Oct 27, 2008, 03:57 AM // 03:57
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#155
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Furnace Stoker
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hey guys just because the enemy team has a good balance of classes or plays good doesn't make it a synch team, some players don't suck or get a good pair of classes, you know. That's probably why they removed it.
it's obscenely hard to synch if you're not playing in like CHINESE DISTRICT where there's only one district. It checks for teams across all districts in the region you are in, so it checks for teams across all 8+ districts of American districts, etc.
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Oct 27, 2008, 04:10 AM // 04:10
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#156
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Ascalonian Squire
Join Date: Apr 2008
Location: The Netherlands
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This is my first costume brawl, and I honestly have no idea what there is to complain about. Everything is fair game. Though some people aren't that experienced in pvp, empathy casting mesmers while you're a rit and such, it's still a lot of fun.
Though somewhat rare, good teams do happen. If there's a split going wrong you can always let them know, which actually made a lot of runs go smoother.
Syncing isn't as much of a problem if people actually stayed till the end of the match rather than rage at the start of it. There is no dishonor if the match timer pops up. Making other people /resign or rage isn't fair to anyone. Though, I have to note - some do play through the match.
Example:
Quit raging!
Last edited by TalosFeld; Oct 27, 2008 at 04:13 AM // 04:13..
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Oct 27, 2008, 04:15 AM // 04:15
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#157
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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It's hard to synch a team of 5, but it's very easy to get 3 in from ID, I've done it often. There just aren't that many playing.
Also, conditional univeral armor insignia (+armor when you meet a requirement) does not work. I tried wearing ghostforge, and I took exactly the same damage from shatterstone with and without weapon of warding. Haven't checked specialized armor (+armor vs damage type)
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Oct 27, 2008, 05:52 AM // 05:52
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#158
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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A general long-winded telling of my views on CB.
Generally warriors in CB are bad IMO. There are countless time I've seen warriors run in to 2v3 matches againsts monks, necros or mesmers. And I've seen countless warriors try and 1v1 me as a monk.(Which by the way the monk class is beast. Just enough healing balanced with offense, perfect for CB i think)
But to utilize the warrior effective, you really have to have a good team and be able to pressure and use the warrior in a "spike"/switching called targets. Otherwise with a monk on the other team, Reversal of Damage and Bane Signet can stop the warrior in its tracks. If you bait the monk and switch the target, odds are you'll out pressure the monk and then you've just won the skirmish and can continue capping. Yet, this takes some skills, which most people playing CB lack.
On to the real point of this post. CB is not about capping. If you cap in this game, you will lose. Points accrued solely by capping is terribly slow. Points are given like every 1 minute or something. Most games are won in the first skirmish, because 90% of the points come from kills. In the 3-shrine map, the best strategy with a good team is generally flood the middle because the team will ultimately have no choice, but to attack if they are still believing in the whole shrine capping. If the other team doesn't realize whats happening and splits 3-2 or 4-1, its gg. 5-4/3 will win every time. then you track down the stragglers, who after you roll their teammates, will try to come help but too late, and kill them. leaving you hopefully up 5-0. Then you repeat because now they have to attack with a 5 point deficit. I've had multiple streaks of 30, and there has not been a time where this strategy has failed, not even to people with probably better build matchups. Often you go up 5-0 and they resign. 2 minutes of work and a win.
Now for the 5-shrine maps. The new asuran map is a joke. Who ever controls the middle of this map, controls the top shrine of this map. And who ever controls that wins the match. It really is that simple. From the top health shrine, there are three easily accessible shrines to cap and and also you have the quickest routes to anywhere on the map if you control the top. The energy shrine in this case is a moot shrine. Its the furthest away and you're pretty much stuck with one option, go across the bridge to the middle. So pre-match you have two strategies here. If you think you have a superior build and team, then you can split 3-2 sending one high and one low, sandwiching the team in the middle. This works best with 1 monk/1rt backlines or 2rt or 2 monk backlines as you can split the heals. If the other team splits, you will mostly likely have a matchup in your favor. Either you'll face a split with no heals or you'll face a 3-2 matchup. If you don't think you can win, then you simply skip the cap and run straight up the middle and gank off the other split before the other team can recover. The other method here is to flood the top shrine. If the other team splits and isn't smart, congrats you just wiped their team. If they split and run away, then congrats you can easily cap the top four shrines and force any match up you want.
The fairest map of the three is the second 5-shrine map. (Giant circle with a bridge in the middle - idk what else to call it). On this map you have the same options. Split or ball. If you have 2 healers, splitting is ideal as both splits should have enough to run away if they think they are over powered. With 1 healer. You want to fake a split and gank out one of the oppposing splits. You can either run a 4-1 split and pretty much sacrafice a player in order to gank out their split or you can 3-2 split and fake and swing back around to help the other side because 90% of the time the opposing team while chase the retreating players directly, instead of cutting straight to their teammates.
These probably aren't the best strategies, especially if you get a synced or partially synced, but 90% of time. These will work because, CB is 100% about forcing bad match-ups and wiping the other team, and repeating. In my 100+ games this year, I have NEVER won a game solely because we capped. Capping is completely an illusion to force splits. The only time capping would be useful is if both teams were equal, dead equal, then it would come down to the shrine bonuses. But the others of getting two equal teams, both skill and build, are highly highly unlikely.
Three Best team lineups I've played so far
- 1 Monk/1 Rt/1 R/1 Mes/1 N
- 1 Monk/2 Rt/1 Mes/1 Sin
- 2 Monk/1 Mes/1 N/1 Ranger
I've seen several great Eles and one great warrior in my play. (yes only one warrior stood out) Both could be involved amazing teams. However, the Necro, Monk, and Mesmer, even Ele to a degree, are strongly anti-melee. And to be honestly, probably a bit unfairly matched. But with an appropriate backline, warriors are quick good. Eles have good dmg output, but their lack of overall positive matchups detract from their usefulness from a team.
In short:
Paragons are useless in CB, its not even for debate.
Dervs are eh, but i'd rather have a warrior.
Necros are good anti-melee and general pressure.
Rangers are fair, but it takes a good one to make the build flow with a team.
Eles have great damage, but are weak just like in regular PvP.
Monks/Rt invaluable healing and damage at the same time.
Sins - more than one and they better be splitting and not targeting same person, and you better hope their isn't a monk, mesmer, rt, or necro facing you, otherwise garbage.
Warriors good but have too many bad matchups.
Mesmers are just good esp when played well.
Don't focus on capping. Use it to force splits and matchups in your favor, then roll the other team.
but thats my ten cents.
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Oct 27, 2008, 06:58 AM // 06:58
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#159
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I had one of these tonight on my monk that went for about 15 consecs. The team was actually really good. We had 2 close calls, this was by far the closest. If you look on the screen where that pink circle is, you can see how close we were too losing, we killed one of their members before that went out.
We had another one just like that but the morale bar was a bit farther down (like a 1/2 inch or so). We were also losing at the start of that round by around 7, and we came back in the last couple of minutes, we were down like 10 to 3.
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Oct 27, 2008, 07:05 AM // 07:05
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#160
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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I lack the nerves to play Costume Brawl.
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