It's a Coop conundrum that ANET CAN fix, although NOT elegantly... Without ANET making SOME type of change, I believe that the PvE community MUST find it's own IN-GAME solution to the extreme difficulty in PUG formation (particularly for HM). We all know that the party window is HIGHLY useful in PUG formation IF players are logged into the same server, in the EXACT same town @ the EXACT same time for the EXACT same purpose.
OBSERVATION: Clearly, It's common knowledge that if U wanna SELL/BUY something with the largest audience in prophecies U head to LA or Ascalon, in Factions its Kaineng or Shing Jea, in NF is Kamadan.
WHAT IF it were common knowledge that to form any PUG, players went to THOSE same specific towns to form the group & then after team forms, MAP to the starting town?
I recommend facilitating NEW common knowledge that ANET can implement/advertise EASILY with just a login message btw... Note that ANET has already created "staging areas" which are specific towns for certain PUGS to form more frequently/easily (elite areas in particular).
GWEN-
To more efficiently form EoTN PUG's, place UR PUG ad in EoTN to form your team there, then MAP travel to starting point for mission
Prophecies-
To more efficiently form Prophecies PUG's, place UR PUG ad in LA to form your team there, then MAP travel to starting point for mission
Factions-
To more efficiently form FACTION PUG's, place UR PUG ad in Kaineng to form your team there, then MAP travel to starting point for mission
Nightfall-
To more efficiently form NF PUG's, place UR PUG ad in Sunspear Sanctuary to form your team there, then MAP travel to starting point for mission
If this overcrowds the towns/outposts mentioned, then ANET should pick others. There are many towns/outposts in ALL games with VERY little traffic on a REGULAR basis. ANET has these statistics!!! ANET controls the rules by which we all play, they can create incentives for us all to change our behavior...
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